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  1. #441
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by Steelstar View Post

    Unable To Reproduce Internally At This Time:
    Reports in this category have been tested internally, and have not resulted in the listed bugs. Doesn't mean there's not an issue, but if there is, we haven't found it yet.


    • 234 Grandmaster of Flowers: Split the Soul grants 50% stacking dodge instead of the in the tooltip announced 25% and 50% Concealment instead of the in the tooltip announced 25%.
    regarding Split the Soul:
    In the tooltip it says you get 25% dodge incorporeal and concealment (but it is not telling you if it is stacking or not)
    But the buff in the buff bar tells you 50% for dodge incorporeal and concealment.
    So either the tooltip is wrong or the buff description because they contradict each other.

    What it actually does...
    It provides 50% stacking dodge capped at 95% which seems to be fully functional.
    The 50% concealment stacks with lesser displacement (25%) and Smoke Screen (20%) and displays 75% and 70% which seems to be correct if it is intended that it stacks.
    But Split the Soul does not stack with buffs (tested Displacement and Blur) which is strange.
    The 50% incorporeal does work but it does not stack with a ghostly item (it still gives you only the 50% from Split the Soul) and the question is if this is WAI?

    an obvious bug is that the 25% incorporeal from the Shadow Veil enhancement overwrites the 50% incorporeal from Split the Soul and you have only 25% no matter if you buff Shadow Veil before or after activating Split the Soul.

    All this is displayed in the + tab in the character sheet at avoidance defense, the question is of course if this is only a display bug but it is obviously at least such a display bug!

  2. #442
    Community Member Meowin_W's Avatar
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    Default Primal Avatar Epic Strike and Druid Form

    The Primal Avatar Epic Strikes which are spells are not working with the Nature's Protector T4 "Beast Awakened: You can now cast druidic magic while raging". WAI? IMHO at least the Primal Avatar spells should count as druidic magic, maybe some others as well.
    Server: Aureon -> Keeper -> Ghallanda
    Chars: Borenor - Bulwey - Mabderion - Mabmedic - Maboron - Mabotu - Madmab - Margrom - Peredo - Sudoc

  3. #443
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Alrik_Fassbauer View Post
    How could the water breathing bug happen in the first place ? I mean, it was working all those years ... was it changed internally that much ? Or its targetting ?
    Its designed as an aoe style though.

  4. #444
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by Steelstar View Post
    Needs Further Information, Investigation, or Internal Discussion
    Reports in this section are here for one of a few reasons: Either we don't have enough information to know if this is a real bug yet, an in-depth investigation is needed to figure out what is going on, or it requires an internal discussion within the team to know what should be happening with these.


    • 86 Defensive Fighting, Vorpal Strikes, and the Light Monk toggles for Healing Ki Finisher (Difficulty/Receptive/Restoring/Lifting) still do not save toggle state properly on logout/in
    Just a guess...
    But the connecting element of all these toggles is the pre-condition to be centered in order to activate them so it is entirely possible that the check if the character is centered happens before the character is centered and therefore the toggles turn off (the centered check has maybe to happen later in the login process or the character has to be set as centered earlier in the login process).
    Another idea would be of course that such toggles are not related to the centered status and instead only the effect is suppressed if you are not centered which would be much better in any case because it saves players to turn the toggles on again if the character gets temporarily uncentered for some reason (for example a strength debuff).
    Last edited by Chacka_DDO; 11-20-2021 at 06:14 AM.

  5. #445
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    Default Reincarnation bug

    Good day, i reincarnated my character Drevin on the Canith server and hes stats and skills tomes are gone, the tomes adquired by mysterius remnants and the racial points tome are still there through...
    Pls help!

  6. #446
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    The scrags in the final quest of the red fens at epic level seem broken .

    First mob I have come across that seem massively overpowered compared to rest of quest .

    The 6 rednames at the end I could barely hurt

  7. #447
    Community Member HedgeHogShadow's Avatar
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    Default +3 Sapphire of good luck not working

    My +3 good luck augment doesn't change my saves on the character sheet.
    Occupy Stormreach

  8. #448
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Zeranil View Post
    Good day, i reincarnated my character Drevin on the Canith server and hes stats and skills tomes are gone, the tomes adquired by mysterius remnants and the racial points tome are still there through...
    Pls help!
    Contact customer support, they're usually pretty good about fixing these. They're a little backlogged rn, but they've hired additional staff to catch up on tickets. Note that it's the weekend so they might be out of office, IDK how their scheduling works.

    It's not a known U51 bug though, so you might be on the wrong thread:

    Quote Originally Posted by Steelstar View Post
    70: Reincarnation may lose arcane epic past lives. (Don't know if old bug or new due to new arcane life)
    On this issue, specifically: We don't have reason to believe at this time that U51 introduced a new bug here. There are some longstanding bugs that rarely cause this sort of thing to happen, and a larger portion of the population has been reincarnating with Epic Lives lately. In any event, we have people looking at this.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  9. #449
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    The Shroud entrance gate is attempting to send me to Ritual Sacrifice. It is possible to get into the Shroud quests, but only when I'm off timer for both.
    X The Mystic's 4th Rule Of Dungeon Survival:

    "No-one carves statues of frightened adventurers. If you see one, keep your eyes closed and your ears open."

  10. #450
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    Quote Originally Posted by HedgeHogShadow View Post
    My +3 good luck augment doesn't change my saves on the character sheet.
    Do you already have Shiradi +3 luck bonus to saves?

  11. #451
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    Grogan the Promoter, in Tharashk Arena, seems to have misplaced his key to that treasure room. In any case, it doesn't drop when you defeat him.

  12. #452
    Community Member Firebreed's Avatar
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  13. #453
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Tilomere View Post
    Do you already have Shiradi +3 luck bonus to saves?
    Are you saying these aren't intended to stack? Or just trying to figure out what might be going wrong?
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  14. #454
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    Quote Originally Posted by Aelonwy View Post
    Are you saying these aren't intended to stack? Or just trying to figure out what might be going wrong?
    Both. Luck bonus doesn't stack with luck bonus, so if you have Shiradi one the Augment won't help. If you don't have Shiradi one, then it is a bug to add.

  15. #455
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Tilomere View Post
    Both. Luck bonus doesn't stack with luck bonus, so if you have Shiradi one the Augment won't help. If you don't have Shiradi one, then it is a bug to add.
    Yes and no. It would be absolutely pointless for the Good Luck destiny enhancement to NOT stack with gear.
    Hear me out:
    There are multiple +to saves across the destiny trees and if these didn't stack with gear they would be a waste of space in the trees and a waste of destiny points. So too would this Good Luck bonus in Shiradi be an absolute waste to include in the tree if it doesn't stack with gear.
    Good luck Bonus on gear already is higher than the Good Luck bonus in the Shiradi tree and with level cap going up will likely climb at least one or two points more. Should people be expected to respec their tree because their gear changed/improved as levels climbed and a destiny enhancement is poorly coded?
    Should people be expected to intuit that this won't stack (and is therefor absolutely useless) when other +saves and +skill destiny enhancements stack with gear?

    I just don't understand having this one NON-STACKING destiny enhancement when we have destiny enhancements giving bonuses to saves, to skills, to HP, to fortification, to AC, to spell power, to spell pen, etc. ALL stacking with gear... but this one isn't supposed to? why? Why type the bonus at all then? It makes it worthless.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  16. #456
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    The Sonata to Serve Fatesinger Epic Destiny says that with 3 points spent in this item you will no longer have an Arcane Spell Failure chance. After spending the three points I still failed to cast Cure Light Wounds while sitting in my guild ship. So something is not working the way it is designed or the verbiage needs amending.

  17. #457
    Community Member Inanout's Avatar
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    Quote Originally Posted by Krystallina View Post
    The Sonata to Serve Fatesinger Epic Destiny says that with 3 points spent in this item you will no longer have an Arcane Spell Failure chance. After spending the three points I still failed to cast Cure Light Wounds while sitting in my guild ship. So something is not working the way it is designed or the verbiage needs amending.
    It is not an arcane spell. Maybe failed for different reason.
    Protect the Silver Flame at all costs!

  18. #458
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    Just looking for a confirmation of something Steelstar wrote: "156 Master of the dead ( Level 24 Feat): Not working at all (some of this is old, auras never scaled past CL 20 for healing amount)"

    Is this feat not actually doing anything? Or is there just a problem with Death Aura?

  19. #459
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    Quote Originally Posted by Krystallina View Post
    The Sonata to Serve Fatesinger Epic Destiny says that with 3 points spent in this item you will no longer have an Arcane Spell Failure chance. After spending the three points I still failed to cast Cure Light Wounds while sitting in my guild ship. So something is not working the way it is designed or the verbiage needs amending.
    The bard version is arcane.

    It says on tooltip with Fatesinger mantle active, you no longer have ASF chance. Do you have mantle active? Does it eliminate wizard spell list ASF only for your bard? Can you try cast haste to see if it works on wizard spell list spells?
    Last edited by Tilomere; 11-21-2021 at 02:10 PM.

  20. #460
    Community Member Inanout's Avatar
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    Quote Originally Posted by Tilomere View Post
    The bard version is arcane.

    It says on tooltip with Fatesinger mantle active, you no longer have ASF chance. Do you have mantle active? Does it eliminate wizard spell list ASF only for your bard? Can you try cast haste to see if it works on wizard spell list spells?
    Arcane spell failure

    Arcane spell failure (ASF) is the chance that an arcane spell — that is, one from the Sorcerer/Wizard spell list or Bard spell list — will fail to be cast due to interference from the caster's armor or shield. Bug: If the spell is also in the Cleric/Favored Soul list, it does not suffer from ASF.DDO Forums
    Protect the Silver Flame at all costs!

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