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  1. #421
    Community Member FengXian's Avatar
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    Quote Originally Posted by cru121 View Post
    Unfortunately you're gonna have to get your fix elsewhere. Good luck.
    Thanks for your humble and not constructive opinion, I'll take it for what it's worth.

    Streamlining items hurts everyone. I don't particularly care to have crit outliers necessarily (although bow playstyle is heavily based around Hunt's End that really takes away from that extra 5% crit range those bows would have at lv 29/30), but I do want some uniqueness to my top tier weapons.

    If you look at endgame bows they're pretty much all the same. And the ones that are in some way unique are far from top tier. Not sure about Xuum since I'm not that used to THF, but it's still ugly to nerf an iconic weapon like that.

    Most legendary gear is about different tetris placements, that's all. Dripping with magma is a refreshing option that probably won't stay viable very long before it's nerfed. Other than that it's just about slotting your usual suspects and playing with set bonus placements.

    BORING.
    Cannith - Juzam, Fighter 8 Ranger 6 Monk 6 AA/ Orocarn, Wraith 12 Stalwart Defender 6 Rogue 2 / Taigongwanng, Sorc TRing - Alleanza degli Uomini Liberi/Guardiani di Eberron

  2. #422
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    Default Thanks Steelstar

    Quote Originally Posted by Steelstar View Post
    Hey! Thanks for all of the posting in this thread. I wanted to dive in here and give an update of where we are. We've fixed a lot of what is in the OP's list over the last Hotfix and Patch! We're aware there are more fixes and polish to be done. We'll be working on them as we can.

    We've organized things in the OP's list as of this morning into categories. A few important notes before we break it down:

    1. We've taken note of every text and typo report here for internal record, and will be working on those, but I didn't reprint them here because it's a big long list and doesn't really help as much as a breakdown of where gameplay function bugs are.
    2. There a decent number of repeats in the OP's list. I didn't consolidate or remove any, so the lists look longer than they really are in places.
    3. There are 20 gameplay notes from the list missing here, We're trying to work out what categories they belong in and I will edit in as I can.
    4. I didn't change the text of what was written in the OP's list except where a note covered multiple things that belonged in multiple categories, and the removal of a few lines that weren't helpful in identifying the issues.
    5. This list is almost definitely not perfect. Thanks for bearing with us as we navigate!
    I must say, i'm really impressed with the transparancy and this level of folow up. We were so used to be kept in the dark, i'm really loving this.

  3. #423
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    I noticed two bugs when playing today:
    • Grasp of the Earth Dragon (the Earth-Light-Earth Monk finisher) does not work. It does not show up in the buff bar and does not protect my from stunning.
    • Ironskin Chant does not work (or at least it doesn't when the Damon Everwander hireling sings it). No DR/ shows up in my character sheet.



    I can reproduce these 100% of the time.
    My toon: Agthorr on Khyber

  4. #424
    Community Member SpartanKiller13's Avatar
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    Hi Steelstar!

    Thanks for you and your team's time and effort

    Where does US's T2 Knight's Challenge fall? I'm not seeing it on your list and can't see the pre-edit list to provide a number, but it should be mid-120's or so (it's a few comments after 123 about elemental earth grabs).

    Here's my original comment, if that's easier to search:

    Quote Originally Posted by SpartanKiller13 View Post
    Unyielding Sentinel T2 Knight's Challenge requires a melee weapon or nothing in your main hand. Doesn't work if you have a thrower in your main hand.
    My tank primarily runs tower shield + thrower, so I'd like to know if this is WAI, extremely difficult to fix = long term issue, or on the radar to be fixed soon to know if I should wait or rebuild. Knight's Challenge is very strong so I'd like to be able to take advantage of it.

    Thanks again!
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  5. #425
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    Not sure if this is a U51 bug or pre-existing, but I've run Price of Freedom several times since U51 and the dryad prisoner (Philliree, I believe) seems to have disappeared.
    X The Mystic's 4th Rule Of Dungeon Survival:

    "No-one carves statues of frightened adventurers. If you see one, keep your eyes closed and your ears open."

  6. #426
    Developer Steelstar's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    Where does US's T2 Knight's Challenge fall? I'm not seeing it on your list and can't see the pre-edit list to provide a number, but it should be mid-120's or so (it's a few comments after 123 about elemental earth grabs).
    The answer to every question of "Where is this line from the original list, I can't find it on the main list" is either:
    1. It is actually there on the list! OR:
    2. See number 3 in my list post, which reads "There are 20 gameplay notes from the list missing here, We're trying to work out what categories they belong in and I will edit in as I can."

    Your note falls under that second answer!
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  7. #427
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    I'll update OP, putting unsorted original list in a separate list.

    So I have Steelstar's sorting quoted, and then I put a section for people to add notes to things they needed more information to reproduce, then added a section for new, and a section for unsorted remainders.
    Last edited by Tilomere; 11-19-2021 at 12:49 PM.

  8. #428
    Community Member SpartanKiller13's Avatar
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    Quote Originally Posted by Steelstar View Post
    The answer to every question of "Where is this line from the original list, I can't find it on the main list" is either:
    1. It is actually there on the list! OR:
    2. See number 3 in my list post, which reads "There are 20 gameplay notes from the list missing here, We're trying to work out what categories they belong in and I will edit in as I can."

    Your note falls under that second answer!
    Quote Originally Posted by Tilomere View Post
    I'll update OP, putting unsorted original list in a separate list.
    Thank you both! I looked across the list a bit to try to make sure it wasn't (1) but honestly didn't think it was complex enough to be part of (2) lol my bad.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  9. #429
    Community Member Firebreed's Avatar
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    Exclamation Post U51.1 findings

    High effort post incoming!

    First off: Bugs that have supposedly been fixed according to Steelstar/patch notes, but have not actually been fixed (looking at them on live right now):

    112 Graphics: Both Shiradi Epic Moments incorrectly use the obsolete icon for Pin.

    157 Typo: Fatesinger: the Epic Strike Multiselector's description is typo'd "Choice an Epic Strike"

    162 Typo: Fatesinger: Resonance of Fate multiselector's description makes no sense in English (Choice a Thread of Fate to Resonant with -> Choose a Thread of Fate to Resonate with)

    *119 Tooltip: Dire Attack (both Shot and Charge) don't mention they are Epic Strikes.
    These do indeed now mention that they are Epic Strikes, but you forgot to add a space and a colon after that, so now it's formatted wrong (click for image).

    11 Fey Lights: Patch notes say Highest of Enchantment or Illusion bonuses, in game it says only illusion bonuses.
    If you do actually fix this, might as well add the word "mod" in the DC to get it over with.



    Next up: Clarification on some of the bugs I reported that have caused some confusion:

    160 Typo: Fatesinger: Arrow of Discord has a confusing capitalization error in its description (Restores -> restores).
    This is a simple typo that currently lies under "Needs Further Investigation/Unable To Reproduce Internally At This Time", not sure why, but here's an image showing the error.

    - Shiradi: Stay Frosty & Stay Good should not have the word "Ranged" capitalized (two instances)
    This is also just some typos; the words "melee/ranged/thrown/spell" are not supposed to be capitalized (according to the vast majority of the game's descriptions). A similar description correctly written is Double Rainbow's. Just to be clear, here's an image showing the errors I'm talking about. These typos exist in both Stay Good AND Stay Frosty. Also the word "stance" should be replaced by a pink "Destiny Mantle". All in all, this should be moved from "Not Actually A Bug (WAI)" to "Actually a Bug/Move to Typos Guy"

    146 Typo: Exalted Angel: Angelic Form (mantle) "Positive Healing per every 2 Character Levels" (keep either word but not both)
    "Per", as you know, means "for each". I'm sure you agree that "For each every" is an incorrect phrase. Thus it should either be "Positive Healing per 2 Character Levels" or "Positive Healing for every 2 Character Levels". This currently stands under "Not Actually A Bug (WAI)" and should be moved to "Actually a Bug/Move to Typos Guy"



    New Information to help you solve some of the not-fixed-yet bugs:

    130 Graphics/Typo: Shiradi grants a "Step into the Wilds" buff that a) has no clear source or effect, and b) has the placeholder description of "Arcane forces surround you"
    This appears to be granting Displacement. It's granted upon login, along with a random Audience of the Queen effect (this is a bug of its own that hasn't been mentioned). Both effects actually work and show up in the buff bar, but they disappear as soon as you step into a dungeon.

    69 Spell targeting: Good hope spell or on heroic Mask of Comedy isn't working.
    As mentioned before, this affects all sources of the Good Hope spell, not just the Mask, and is very likely tied to the Waterbreathing issue/Bard effects others mentioned. There's probably some useful information in this thread.

    242 (new bug) Slow (from Pin) effect is just 2-3 seconds, no Immobilized, mobs recover from Dance quickly reword
    This is 3 things: 1) the slow is not lasting its intended duration, 2) mobs never get immobilized regardless of what they're doing when hit, and 3) when mobs fail their save and start dancing, they only do so for a few seconds and not 18.

    87 The bug would be Stay Good upgraded all the way doesn't paralyze or blind. I think damage proc is putting CC proc on ICD.
    This affects all 4 abilities: Stay Good, Stay Still, Stay Frosty, Stay Frozen. AKA none of the slow/blindness/paralysis/encasement work if you have rank 3 in the tier 2 ability (not sure if the tier 5 ability works if you only grab rank 2 in the tier 2 ability).



    Bugs that should be on the list but are not: (maybe they fall under the "There are 20 gameplay notes from the list missing here" clause)

    Gameplay: Dire Shot should be using Stun Bonuses instead of Sunder Bonuses, like every single other ability on the tree, regardless of the effect they apply (Dire Charge, Momentum Swing, Lay Waste)
    I didn't see this anywhere in the list, feels like a no-brainer.

    Icon: Unyielding Sentinel-Divine Energy Resistance erroneously uses the icon for Magic Circle Against Evil in its description.
    Should obviously be using the Divine Energy Resistance icon.

    VFX: Beguile no longer has its unique visual effects on affected creatures, and is instead improperly using the pink Charm hat.
    Posted by the devs themselves, should get clarification if this is a temporary change (and we should keep this under "Bugs"), or if this is a permanent change (in which case it should be dropped and we move on).

    Typo: While you did fix Flaming Sphere's typo, the damage type in both Flaming Sphere and Sun Bolt is still lacking capitalization (see here for image)
    This isn't in the list of typos you already have Steelstar.

    (Debatable): The names of the mantles of FotW and Fatesinger are too similar: "Mantle of Fury" VS "Mantle of Sound and Fury". Maybe change the Fateinger's Mantle name?



    Final notes:
    To the Devs: I am pleased to announce that I have gone through every single thread/comment made since U51 launched and found 0 bugs that have not made it onto this list/thread (besides the ones above). Thanks for your efforts and for not ignoring typos.
    To Tilomere: Please try to not butcher the formatting and links if/when you break this down
    Last edited by Firebreed; 11-19-2021 at 01:16 PM.

  10. #430
    Community Member NemesisAlien's Avatar
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    Quote Originally Posted by Firebreed View Post
    High effort post incoming!

    They should give you an otto and a raiders for effort.

  11. #431
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    I hope this isn't a duplicate (I couldn't find it on the original list).

    Draconic Incarnations's Conduit ability is supposed to double the Implement bonus of a quarterstaff, but it actually gives +0. I tried with a couple of different quarterstaves, and checked my spellpower display to make sure it wasn't just a cosmetic issue.


  12. #432
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    Also new bug: If you die and release in an Epic Reaper Quest, you immediately die when changing maps, which happens again when you try to release there... you basically have to wait for someone to revive you.

    I guess, this is an unintended side-effect by changing how reaper buffs are applied to reduce lag.
    Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...

  13. #433
    Finder of Garrison's Missing Sock Slanesh21's Avatar
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    Primal Avatar Tree: Flowers in the Thorns (Tier 2) is just healing 1 HP per character level not 1d3 per character level as in the description. Tested with a level 20 Warlock (Great old One) with Entangle -> heals 20 HP flat per tic every 5 seconds.

  14. #434
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    Quote Originally Posted by Paisheng View Post
    Someone else also mentioned they were receiving 400 more HP in General Forums. My numbers may not be exact because of memory; but my completionist monk with 145 Reaper Points was around 3400 HP prior to this day's update and now (in Reaper 4) I was about 3900. My SP were 1100 something and now is 723.

    I understand that some work was done to reduce the reaper load in to be more effective and reduce lag but I wonder if it is impacting reaper tree enhancements being applied.

    Anecdotally I used to be able to solo r4 content with a breeze without death after U51 but after this update 51.1 I died 5 times in about 5 min from regular mobs. One Mob Archer did 4k 1 shot which seems extraordinarily high even if he crit hit (combat log did not say he did) with PRR about 180.

    Something else is clearly off. Regular mobs are toasting me now. I will experiment more after work in groups and see if this was a fluke, but since I have a definite change/error in HP and SP since this update, I suspect more is happening funky, and I'm suspecting reaper buffs, etc. maybe not applying in game even if they are showing on the character.
    Same here, seem to be higher in hitpoints though not much but definitely lower in spellpoints - at level 29 and I'd usually have about 3900 spellpoints on my wizard but only 3510 now.

  15. #435
    Community Member anticlimax's Avatar
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    Quote Originally Posted by Pandjed View Post
    Also new bug: If you die and release in an Epic Reaper Quest, you immediately die when changing maps, which happens again when you try to release there... you basically have to wait for someone to revive you.

    I guess, this is an unintended side-effect by changing how reaper buffs are applied to reduce lag.
    I relogged to fix this when it happened to me, but I had to re-equip all my gear, turn all my stances off and on, and re-center myself to get everything back lol.

    Also before the update I would need to re-center myself after death to get the extra +4 doubleshot/strike whilst centered bonus from scion of the astral plane back.

  16. #436
    Community Member Deivonte's Avatar
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    Looks like fireball and delayed fireball aren't lighting the tents in Siegebreaker on fire.

    This was post-patch. For reference, I was playing a Drow EK/Necro Wizard in Lich Form if that changes anything.
    Last edited by Deivonte; 11-19-2021 at 07:02 PM.

  17. #437
    Community Member btolson's Avatar
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    Primal Scream damage doesn't seem to scale correctly with spell power.

    At level 26, with 413 sonic spellpower, it deals ~450 damage. Should be more like 1400.

  18. #438
    Community Member Alrik_Fassbauer's Avatar
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    Exclamation

    Saltmarsh wilderness "Saltmarsh Skeletons" and Trolls from the same wilderness still drop empty Treasure Bags - at least there is no info about any contents within the chat log.

    And, besides, is it fixed that Formorians did the same ?
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  19. #439
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by Steelstar View Post
    Both of these were already on the list as 89 and 85, respectively.
    How could the water breathing bug happen in the first place ? I mean, it was working all those years ... was it changed internally that much ? Or its targetting ?
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  20. #440
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    Since the update 51.1 on thursday I can´t hit things properly with my bear as if they are too far away from me. It´s way worse with small flocks of mobs like bats, sometimes I chase them 2 or 3 times and I had a bad time hitting them. Also I must be closer when I am breaking a box.

    I use a greataxe. A guildie that uses a falchion had the same problem.

    To me looks like my bear is with a hitbox of a knife user or something like this since the update. Some group members even complained that I wasn´t holding aggro of the mobs and I even remade a couple of quests with them to be sure about this bug.

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