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  1. #1
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    Default A BarBearian build

    So this is a simple 12/8 Barbarian/Druid build and am hoping for feedback on it and anything I am missing. A note: it reads Improved Critical as I am a Dwarf using a DA, and have several good ones (Storm, Duergar, etc), but I am not stuck on this, and can perfectly well go for Knight's Training and an Oathblade for example.


    Character name: Barbear
    Classes: 12 Barbarian, 10 Epic, 8 Druid
    Race: Dwarf · · · · · · · ·Alignment: Neutral

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · 16· · 8 · ·24 · · ·HP:· · · · 873 · · ·AC:· · 20
    Dex:· · 10· · 8 · ·18 · · ·PRR: · · · ·10
    Con:· · 18· · 8 · ·34 · · ·MRR: · · · ·15 · · ·+Healing Amp:· · 60
    Int:· · 10· · 8 · ·18 · · ·Dodge: · ·8/25 · · ·-Healing Amp:· · ·0
    Wis:· · 14· · 8 · ·22 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
    Cha:· · 10· · 8 · ·18 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 23
    DR: 6%· ·2%
    Immunities: Energy Drain, Death Effects

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Barbarian(1)· · ·Standard: Power Attack
    2 · · Barbarian(2)· · ·
    3 · · Druid(1)· · · · ·Standard: Shield Mastery
    4 · · Druid(2)· · · · ·Druid Wild Shape: Wild Shape: Bear
    · · · · · · · · · · · ·Constitution: +1 Level up
    5 · · Druid(3)· · · · ·
    6 · · Barbarian(3)· · ·Standard: Natural Fighting
    7 · · Druid(4)· · · · ·
    8 · · Druid(5)· · · · ·Druid Wild Shape: Wild Shape: Wolf
    · · · · · · · · · · · ·Constitution: +1 Level up
    9 · · Druid(6)· · · · ·Standard: Natural Fighting
    10· · Barbarian(4)· · ·
    11· · Barbarian(5)· · ·
    12· · Barbarian(6)· · ·Standard: Natural Fighting
    · · · · · · · · · · · ·Constitution: +1 Level up
    13· · Druid(7)· · · · ·
    14· · Druid(8)· · · · ·Druid Wild Shape: Wild Shape: Dire Bear
    15· · Barbarian(7)· · ·Standard: Improved Critical: Slashing Weapons
    16· · Barbarian(8)· · ·Constitution: +1 Level up
    17· · Barbarian(9)· · ·
    18· · Barbarian(10) · ·Standard: Improved Shield Mastery
    19· · Barbarian(11) · ·
    20· · Barbarian(12) · ·Constitution: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Empty Feat Slot
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Constitution: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Empty Feat Slot
    27· · Epic(7) · · · · ·Epic Feat: Empty Feat Slot
    28· · Epic(8) · · · · ·Epic Destiny Feat: Empty Feat Slot
    · · · · · · · · · · · ·Constitution: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Empty Feat Slot
    30· · Epic(10)· · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Legendary: Empty Feat Slot

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Frenzied Berserker - Points spent: 24
    1 Core ·(1) Die Hard
    2 Tier1 (1) Extra Rage
    3 Tier1 (1) Cracking Attack
    4 Tier1 (1) Cracking Attack
    5 Tier1 (1) Cracking Attack
    6 Tier2 (1) Body Blow
    7 Tier2 (1) Body Blow
    8 Tier2 (1) Body Blow
    9 Tier2 (1) Blood Tribute
    10 Tier2 (1) Blood Tribute
    11 Tier2 (1) Blood Tribute
    12 Tier3 (1) Supreme Cleave
    13 Tier3 (1) Supreme Cleave
    14 Tier3 (1) Supreme Cleave
    15 Tier3 (1) Blood Trail
    16 Tier3 (1) Blood Trail
    17 Tier3 (1) Blood Trail
    18 Core ·(1) Frenzied Toughness I
    19 Core ·(1) Frenzy
    20 Tier2 (1) Extra Action Boost
    21 Tier4 (1) Crazy Strike
    22 Tier4 (1) Crazy Strike
    23 Tier4 (1) Crazy Strike
    24 Core ·(1) Frenzied Toughness II
    ------------------------------------------------------------------------------------------
    Occult Slayer - Points spent: 17
    1 Core ·(1) Weapon Bond
    2 Tier1 (1) Extend Rage
    3 Tier1 (1) Extend Rage
    4 Tier1 (1) Parrying Bond
    5 Tier1 (1) Parrying Bond
    6 Tier1 (1) Parrying Bond
    7 Core ·(1) Resistance
    8 Tier2 (1) Guarding Bond
    9 Tier2 (1) Guarding Bond
    10 Tier2 (1) Guarding Bond
    11 Core ·(1) Elemental Defense
    12 Tier2 (1) Lessons of Travel
    13 Tier3 (1) Kinetic Bond
    14 Tier2 (1) Lessons of Travel
    15 Tier3 (1) Kinetic Bond
    16 Tier2 (1) Lessons of Travel
    17 Tier3 (1) Kinetic Bond
    ------------------------------------------------------------------------------------------
    Nature's Protector - Points spent: 39
    1 Core ·(1) ature's Protector
    2 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    3 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    4 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    5 Tier1 (1) Rage of the Beast
    6 Core ·(1) Nature's Defense
    7 Tier2 (1) Primal Beast
    8 Tier1 (1) Rage of the Beast
    9 Tier2 (1) Primal Beast
    10 Tier2 (1) Thick Hide
    11 Tier2 (1) Thick Hide
    12 Tier2 (1) Thick Hide
    13 Core ·(1) Magical Beast
    14 Tier1 (1) Fey's Blessing
    15 Tier1 (1) Fey's Blessing
    16 Tier1 (1) Fey's Blessing
    17 Tier3 (1) Greater Nature's Defense I: Ursa's Heart
    18 Tier3 (1) Greater Nature's Defense I: Ursa's Heart
    19 Tier3 (1) Greater Nature's Defense I: Ursa's Heart
    20 Tier3 (1) Enduring Beast
    21 Tier3 (1) Enduring Beast
    22 Tier1 (1) Bloody Claws I
    23 Tier1 (1) Bloody Claws I
    24 Tier1 (1) Bloody Claws I
    25 Tier4 (1) Greater Nature's Defense II: Ursa's Will
    26 Tier4 (1) Greater Nature's Defense II: Ursa's Will
    27 Tier4 (1) Greater Nature's Defense II: Ursa's Will
    28 Tier4 (1) Undying Beast
    29 Tier4 (2) Beast Awakened
    30 Tier5 (1) Force of Nature
    31 Tier5 (1) Greater Nature's Defense III: Ursa's Spirit
    32 Tier5 (1) Greater Nature's Defense III: Ursa's Spirit
    33 Tier5 (1) Greater Nature's Defense III: Ursa's Spirit
    34 Tier5 (1) Beast Unleashed
    35 Tier5 (1) Lightning Strikes the Mountain
    36 Tier2 (1) Action Boost: Beast at Bay
    37 Tier2 (1) Action Boost: Beast at Bay
    38 Tier2 (1) Action Boost: Beast at Bay
    ------------------------------------------------------------------------------------------

  2. #2
    Community Member Riffolk's Avatar
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    A few thoughts:

    1) Shield mastery feats don't work in animal form.

    2) With your enhancement point split you don't get any bonuses to critical threat range or multiplier. You could swap some points out of Nature's Protector into one of the Barbarian trees for the crit bonuses in their T5s.
    If you really want to keep your T5 in the Nature's Protector tree, you could instead do something like a 13 Druid/6 Fighter/1 Favored Soul split and grab Strike with No Thought from the Kensei tree.

    3) I'd recommend putting your stat level ups towards Strength instead of Constitution, YMMV.

    Happy hunting

  3. #3
    Community Member magaiti's Avatar
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    A typical bear build has 1 FvS level for Divine Might (or Divine Will).
    11 Barb is enough to benefit from improved rage (+10 melee power), so the split is 11barb/8druid/1fvs

    A typical DPS-oriented stat distribution would be:
    33-35 Frenzied Berserker
    26 Nature Warrior (Fatal Harrier and Ferocity)
    8 Nature Protector (stance and +10 MP while raged)
    8-11 Vistani (haste boost)
    3-4 Warsoul (Divine Might/Will)

    Some builds take THF feats for Strikethrough enhancements in FB


    If you want more tanky build,
    then possibly 12 barb / 5 cleric (animal domain for extra hp) / 3 Druid (enough for basic bear form and Natural Fighting feats)
    T5 in Occult Slayer:
    24 FB (crazy strike, core 4)
    37 OS (T5, core 4)
    8 Nature Protector
    8 vistani (haste boost)
    3 Warpriest (Divine Might)
    Last edited by magaiti; 11-03-2021 at 07:03 AM.

  4. #4
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    Default

    You two know your bear builds...just sayin.

  5. #5
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    Quote Originally Posted by magaiti View Post
    A typical bear build has 1 FvS level for Divine Might (or Divine Will).
    11 Barb is enough to benefit from improved rage (+10 melee power), so the split is 11barb/8druid/1fvs

    A typical DPS-oriented stat distribution would be:
    33-35 Frenzied Berserker
    26 Nature Warrior (Fatal Harrier and Ferocity)
    8 Nature Protector (stance and +10 MP while raged)
    8-11 Vistani (haste boost)
    3-4 Warsoul (Divine Might/Will)

    Some builds take THF feats for Strikethrough enhancements in FB


    If you want more tanky build,
    then possibly 12 barb / 5 cleric (animal domain for extra hp) / 3 Druid (enough for basic bear form and Natural Fighting feats)
    T5 in Occult Slayer:
    24 FB (crazy strike, core 4)
    37 OS (T5, core 4)
    8 Nature Protector
    8 vistani (haste boost)
    3 Warpriest (Divine Might)
    Thanks! I should add that it was because of Strikethrough that I went for the Dwarven Axe and shield combination.

  6. #6
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    Quote Originally Posted by Riffolk View Post
    A few thoughts:

    1) Shield mastery feats don't work in animal form.
    Argh. Will talk to Fred. Only lvl 3 so still eminently modifiable.

    2) With your enhancement point split you don't get any bonuses to critical threat range or multiplier. You could swap some points out of Nature's Protector into one of the Barbarian trees for the crit bonuses in their T5s.
    If you really want to keep your T5 in the Nature's Protector tree, you could instead do something like a 13 Druid/6 Fighter/1 Favored Soul split and grab Strike with No Thought from the Kensei tree.

    3) I'd recommend putting your stat level ups towards Strength instead of Constitution, YMMV.

    Happy hunting
    The reason I had gone for the Nature's Protector was how strong it seemed with weapon+shield overall. That plus the synergy with Barbarian rages. As to the Barbarian tree, I had initially built this for survivability for Hardcore last year, but due to personal tragedy never had the opportunity to try it out. This is why it is geared around Blood Tribute early on and maximum physical and magical resistances through NP. I am definitely thinking more offensive here though, so will definitely give this a rethink and see how speccing out Ravager T5 (for crit range) works out. If I am to go FVS1, it will likely mean 7 levels of Druid, though, but that loses Dire Bear. I have no experience with Druids, but suspect that is a non-no for this concept. SIGH. 12 Druid/7 Barbarian/ 1FVS?
    Last edited by SouCarioca; 11-03-2021 at 09:35 AM.

  7. #7
    Community Member magaiti's Avatar
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    Quote Originally Posted by SouCarioca View Post
    Thanks! I should add that it was because of Strikethrough that I went for the Dwarven Axe and shield combination.
    Bears get better damage scaling when using 2H weapons, so if your goal is DPS, you are better off with a 2H weapon. Falchion works best with FB T5.

  8. #8
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    Quote Originally Posted by magaiti View Post
    A typical bear build has 1 FvS level for Divine Might (or Divine Will).
    11 Barb is enough to benefit from improved rage (+10 melee power), so the split is 11barb/8druid/1fvs

    A typical DPS-oriented stat distribution would be:
    33-35 Frenzied Berserker
    26 Nature Warrior (Fatal Harrier and Ferocity)
    8 Nature Protector (stance and +10 MP while raged)
    8-11 Vistani (haste boost)
    3-4 Warsoul (Divine Might/Will)
    So something like this?


    Character name: Barbear
    Classes: 12 Barbarian, 10 Epic, 7 Druid, 1 Favored Soul
    Race: Dwarf · · · · · · · ·Alignment: Neutral

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · 18· · 8 · ·34 · · ·HP:· · · · 615 · · ·AC:· · 16
    Dex:· · 10· · 8 · ·18 · · ·PRR: · · · · 3
    Con:· · 16· · 8 · ·24 · · ·MRR: · · · · 9 · · ·+Healing Amp:· · 20
    Int:· · 10· · 8 · ·18 · · ·Dodge: · 11/25 · · ·-Healing Amp:· · ·0
    Wis:· · 14· · 8 · ·22 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
    Cha:· · ·8· · 8 · ·16 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 22
    DR: 6%
    Immunities:

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Barbarian(1)· · ·Standard: Power Attack
    2 · · Barbarian(2)· · ·
    3 · · Druid(1)· · · · ·Standard: Two Handed Fighting
    4 · · Favored Soul(1) ·Follower of Faith: Follower of the Sovereign Host
    · · · · · · · · · · · ·Strength: +1 Level up
    5 · · Druid(2)· · · · ·Druid Wild Shape: Wild Shape: Bear
    6 · · Druid(3)· · · · ·Standard: Natural Fighting
    7 · · Barbarian(3)· · ·
    8 · · Druid(4)· · · · ·Strength: +1 Level up
    9 · · Druid(5)· · · · ·Standard: Improved Two Handed Fighting
    · · · · · · · · · · · ·Druid Wild Shape: Wild Shape: Wolf
    10· · Barbarian(4)· · ·
    11· · Barbarian(5)· · ·
    12· · Barbarian(6)· · ·Standard: Natural Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    13· · Druid(6)· · · · ·
    14· · Druid(7)· · · · ·
    15· · Barbarian(7)· · ·Standard: Greater Two Handed Fighting
    16· · Barbarian(8)· · ·Strength: +1 Level up
    17· · Barbarian(9)· · ·
    18· · Barbarian(10) · ·Standard: Natural Fighting
    19· · Barbarian(11) · ·
    20· · Barbarian(12) · ·Strength: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Empty Feat Slot
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Empty Feat Slot
    27· · Epic(7) · · · · ·Epic Feat: Empty Feat Slot
    28· · Epic(8) · · · · ·Epic Destiny Feat: Empty Feat Slot
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Empty Feat Slot
    30· · Epic(10)· · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Legendary: Empty Feat Slot

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Frenzied Berserker - Points spent: 34
    1 Core ·(1) Die Hard
    2 Tier1 (1) Extra Rage
    3 Tier1 (1) Extra Rage
    4 Tier1 (2) Power Rage
    5 Core ·(1) Frenzied Toughness I
    6 Tier2 (1) Blood Tribute
    7 Tier2 (1) Blood Tribute
    8 Tier2 (1) Blood Tribute
    9 Tier2 (1) Extra Action Boost
    10 Tier2 (1) Extra Action Boost
    11 Tier2 (1) Extra Action Boost
    12 Tier3 (1) Supreme Cleave
    13 Tier3 (1) Supreme Cleave
    14 Tier3 (1) Supreme Cleave
    15 Tier3 (1) Blood Trail
    16 Tier3 (1) Blood Trail
    17 Tier3 (1) Blood Trail
    18 Tier1 (1) Cracking Attack
    19 Tier1 (1) Cracking Attack
    20 Tier2 (1) Body Blow
    21 Tier2 (1) Body Blow
    22 Tier4 (1) Crazy Strike
    23 Tier1 (1) Extra Rage
    24 Tier4 (1) Crazy Strike
    25 Tier1 (1) Cracking Attack
    26 Tier2 (1) Body Blow
    27 Tier4 (1) Crazy Strike
    28 Tier4 (1) Wade In
    29 Tier4 (1) Wade In
    30 Tier5 (1) Healing or Hurt: Accelerated Metabolism
    31 Tier5 (1) Focused Wrath
    32 Tier5 (1) Focused Wrath
    33 Tier5 (1) Lash Out
    ------------------------------------------------------------------------------------------
    Nature's Warrior - Points spent: 26
    1 Core ·(1) Natural Adept
    2 Tier1 (1) Extra Wild Empathy
    3 Tier1 (1) Extra Wild Empathy
    4 Tier1 (1) Extra Wild Empathy
    5 Tier1 (1) Bestial Nature
    6 Tier2 (1) Flight
    7 Tier2 (1) Flight
    8 Tier2 (1) Flight
    9 Tier2 (1) Brother Wolf
    10 Tier2 (1) Brother Wolf
    11 Tier2 (1) Brother Wolf
    12 Tier3 (1) Fight
    13 Tier3 (1) Fight
    14 Tier3 (1) Fight
    15 Tier3 (2) Ability I: +1 Strength
    16 Tier1 (1) Bestial Nature
    17 Tier2 (1) Improved Dodge
    18 Tier2 (1) Improved Dodge
    19 Tier2 (1) Improved Dodge
    20 Tier4 (1) Fatal Harrier
    21 Tier4 (1) Ferocity
    22 Tier4 (1) Ferocity
    23 Tier4 (1) Ferocity
    24 Tier4 (1) Fatal Harrier
    25 Tier4 (1) Fatal Harrier
    ------------------------------------------------------------------------------------------
    Nature's Protector - Points spent: 8
    1 Core ·(1) ature's Protector
    2 Tier1 (1) Rage of the Beast
    3 Tier1 (1) Rage of the Beast
    4 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    5 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    6 Tier2 (1) Primal Beast
    7 Tier2 (1) Primal Beast
    8 Core ·(1) Nature's Defense
    ------------------------------------------------------------------------------------------
    War Soul - Points spent: 4
    1 Core ·(1) Smite Foe: Smite Foe (Melee)
    2 Tier1 (1) Divine Might: Divine Will
    3 Tier1 (1) Divine Might: Divine Will
    4 Tier1 (1) Divine Might: Divine Will
    ------------------------------------------------------------------------------------------
    Vistani Knife Fighter - Points spent: 8
    1 Core ·(1) Knife Expertise
    2 Tier1 (2) Mist Stalker I
    3 Tier1 (1) Undead Hunter
    4 Tier1 (1) Acrobatic
    5 Tier2 (1) Haste Boost
    6 Tier2 (1) Haste Boost
    7 Tier2 (1) Haste Boost
    ------------------------------------------------------------------------------------------



    Some builds take THF feats for Strikethrough enhancements in FB
    What is the alternative?

  9. #9
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    Here is another twist still with DA and Shield. I don't have FvS so will need to obtain that with Favor, so it is out for this build. I tossed out Shield Mastery and replaced it with THF, as it gives Strikethrough even with a shield.


    Character name: Barbear-SB
    Classes: 12 Barbarian, 10 Epic, 8 Druid
    Race: Dwarf · · · · · · · ·Alignment: Neutral

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · 18· · 8 · ·33 · · ·HP:· · · · 697 · · ·AC:· · 18
    Dex:· · 10· · 8 · ·18 · · ·PRR: · · · · 3
    Con:· · 16· · 8 · ·24 · · ·MRR: · · · · 9 · · ·+Healing Amp:· · 60
    Int:· · 10· · 8 · ·18 · · ·Dodge: · ·8/25 · · ·-Healing Amp:· · ·0
    Wis:· · 14· · 8 · ·22 · · ·Fort:· · · ·0% · · ·Repair Amp:· · · ·0
    Cha:· · ·8· · 8 · ·16 · · ·SR:· · · · · 0 · · ·BAB: · · · · · · 23
    DR: 6%
    Immunities:

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Barbarian(1)· · ·Standard: Power Attack
    2 · · Barbarian(2)· · ·
    3 · · Druid(1)· · · · ·Standard: Two Handed Fighting
    4 · · Druid(2)· · · · ·Druid Wild Shape: Wild Shape: Bear
    · · · · · · · · · · · ·Strength: +1 Level up
    5 · · Druid(3)· · · · ·
    6 · · Druid(4)· · · · ·Standard: Natural Fighting
    7 · · Barbarian(3)· · ·
    8 · · Druid(5)· · · · ·Druid Wild Shape: Wild Shape: Wolf
    · · · · · · · · · · · ·Strength: +1 Level up
    9 · · Druid(6)· · · · ·Standard: Improved Two Handed Fighting
    10· · Barbarian(4)· · ·
    11· · Barbarian(5)· · ·
    12· · Barbarian(6)· · ·Standard: Natural Fighting
    · · · · · · · · · · · ·Strength: +1 Level up
    13· · Druid(7)· · · · ·
    14· · Druid(8)· · · · ·Druid Wild Shape: Wild Shape: Dire Bear
    15· · Barbarian(7)· · ·Standard: Greater Two Handed Fighting
    16· · Barbarian(8)· · ·Strength: +1 Level up
    17· · Barbarian(9)· · ·
    18· · Barbarian(10) · ·Standard: Natural Fighting
    19· · Barbarian(11) · ·
    20· · Barbarian(12) · ·Strength: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Empty Feat Slot
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Strength: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Empty Feat Slot
    27· · Epic(7) · · · · ·Epic Feat: Empty Feat Slot
    28· · Epic(8) · · · · ·Epic Destiny Feat: Empty Feat Slot
    · · · · · · · · · · · ·Strength: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Empty Feat Slot
    30· · Epic(10)· · · · ·Epic Feat: Empty Feat Slot
    · · · · · · · · · · · ·Legendary: Empty Feat Slot

    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Frenzied Berserker - Points spent: 24
    1 Core ·(1) Die Hard
    2 Tier1 (1) Extra Rage
    3 Tier1 (1) Extra Rage
    4 Tier1 (1) Extra Rage
    5 Tier1 (2) Power Rage
    6 Tier2 (1) Blood Tribute
    7 Tier2 (1) Blood Tribute
    8 Tier2 (1) Blood Tribute
    9 Tier2 (1) Extra Action Boost
    10 Tier2 (1) Extra Action Boost
    11 Core ·(1) Frenzied Toughness I
    12 Tier1 (1) Cracking Attack
    13 Tier1 (1) Cracking Attack
    14 Tier1 (1) Cracking Attack
    15 Tier2 (1) Body Blow
    16 Tier2 (1) Body Blow
    17 Tier2 (1) Body Blow
    18 Tier2 (1) Extra Action Boost
    19 Tier1 (2) Power Rage
    20 Tier4 (1) Crazy Strike
    21 Tier4 (1) Crazy Strike
    22 Tier4 (1) Crazy Strike
    ------------------------------------------------------------------------------------------
    Ravager - Points spent: 34
    1 Core ·(1) Furious Rage
    2 Tier1 (1) Barbarian Power Attack
    3 Tier1 (1) Barbarian Power Attack
    4 Tier1 (1) Barbarian Power Attack
    5 Tier1 (1) Do You Like Pain?
    6 Core ·(1) Pain Touch I
    7 Tier2 (1) Cruel Cut
    8 Tier2 (1) Cruel Cut
    9 Tier2 (1) Cruel Cut
    10 Tier1 (1) Do You Like Pain?
    11 Tier1 (1) Do You Like Pain?
    12 Core ·(1) Demoralizing Success
    13 Tier2 (1) I Like Pain
    14 Tier2 (1) I Like Pain
    15 Tier2 (1) I Like Pain
    16 Tier3 (1) Festering Wound
    17 Tier3 (1) Festering Wound
    18 Tier3 (1) Festering Wound
    19 Tier3 (1) Aura of Fear
    20 Tier3 (1) Aura of Fear
    21 Tier4 (1) Dismember
    22 Tier4 (1) Dismember
    23 Tier4 (1) Dismember
    24 Core ·(1) Pain Touch II
    25 Tier4 (1) I Hit Back!
    26 Tier4 (1) I Hit Back!
    27 Tier4 (1) I Hit Back!
    28 Tier3 (1) Aura of Fear
    29 Tier3 (2) Ability I: +1 Strength
    30 Tier5 (1) Critical Rage
    31 Tier5 (1) Critical Rage
    32 Tier5 (2) Blood Strength
    ------------------------------------------------------------------------------------------
    Nature's Protector - Points spent: 14
    1 Core ·(1) ature's Protector
    2 Tier1 (1) Rage of the Beast
    3 Tier1 (1) Rage of the Beast
    4 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    5 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    6 Tier2 (1) Primal Beast
    7 Tier2 (1) Primal Beast
    8 Core ·(1) Nature's Defense
    9 Tier1 (1) Improved Nature's Defense I: Enchanted Defense
    10 Tier2 (1) Thick Hide
    11 Tier3 (1) Greater Nature's Defense I: Ursa's Heart
    12 Tier3 (1) Greater Nature's Defense I: Ursa's Heart
    13 Tier3 (1) Greater Nature's Defense I: Ursa's Heart
    14 Tier2 (1) Thick Hide
    ------------------------------------------------------------------------------------------
    Vistani Knife Fighter - Points spent: 8
    1 Core ·(1) Knife Expertise
    2 Tier1 (1) Undead Hunter
    3 Tier1 (1) Acrobatic
    4 Tier1 (2) Mist Stalker I
    5 Tier2 (1) Haste Boost
    6 Tier2 (1) Haste Boost
    7 Tier2 (1) Haste Boost
    ------------------------------------------------------------------------------------------

  10. #10
    Community Member magaiti's Avatar
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    Quote Originally Posted by SouCarioca View Post
    So something like this?
    ...
    11 barb 8 druid, you get better bear shape at druid 8

    in bear form, thf feats don't apply strikethrough by themselves, they only enable FB enhancements.
    so, ditch supreme cleave, blood trail and lash out. take mad munitions, crazy arms, focus wide. that be 35 points in FB, either use universal ap tome or take 1 point from Divine Will.

  11. #11
    Community Member magaiti's Avatar
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    Quote Originally Posted by SouCarioca View Post
    Here is another twist still with DA and Shield. I don't have FvS so will need to obtain that with Favor, so it is out for this build. I tossed out Shield Mastery and replaced it with THF, as it gives Strikethrough even with a shield.
    well IMO those points spared from FvS tree would be better spent in Vistani. you get haste boost for 8 ap, then for just 3 more ap you get core 3 which gives 5% doublestrike.
    alternatively you could take 1 level fighter for haste boost instead, and save 4 more ap (compared to 8 in vistani), but that probably won't help much.

    if you are going Ravager, consider 12 druid 8 barb. Nature Warrior core 4 gives +1 crit multi (which is better than 10 melee power from greater rage barbs get at level 11), and 8 barb gives improved uncanny dodge
    34 ravager, 27 nw, 8 np, 8 vistani, that's 77 ap, so no FB, that's a concern.
    Last edited by magaiti; 11-04-2021 at 01:19 AM.

  12. #12
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    Quote Originally Posted by magaiti View Post
    well IMO those points spared from FvS tree would be better spent in Vistani. you get haste boost for 8 ap, then for just 3 more ap you get core 3 which gives 5% doublestrike.
    alternatively you could take 1 level fighter for haste boost instead, and save 4 more ap (compared to 8 in vistani), but that probably won't help much.

    if you are going Ravager, consider 12 druid 8 barb. Nature Warrior core 4 gives +1 crit multi (which is better than 10 melee power from greater rage barbs get at level 11), and 8 barb gives improved uncanny dodge
    34 ravager, 27 nw, 8 np, 8 vistani, that's 77 ap, so no FB, that's a concern.
    Before I start mounting all this in Builder and Builder Lite, which I do as you saw, I do want to thank you for the generous feedback and advice. No strikethrough in Bear form. Sigh! lol. What you're saying, without stating it, is that all the usual advantages a DA might have (strikethrough with shield) are nullified, and I would be better off just ditching it for this construct. Big Sigh. Ok, I am only lvl 3, being the world's slowest leveler (second life slows it too), but the myriad ideas for character builds are what really attract me, multiclass more than others, so not an issue.

    Edit: Seems I do have FvS. Don't know when that happened, since I just transferred this fellow from another server. I guess the FvS unlocked there applies to this one too.
    Last edited by SouCarioca; 11-04-2021 at 09:31 AM.

  13. #13
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    So I made some small changes and ditched the Vistani as the 11 points seemed a huge loss for other options just for an action boost. Items and Haste pots should be fine I would think. I say 11 because to empower it, it meant a further 3 in Extra Action boosts.

    BarBear THF
    11/8/1 Barbarian/Druid/Favored Soul
    True Neutral Dwarf


    Level Order

    1. Barbarian. . . .6. Druid . . . . .11. Druid. . . . . 16. Barbarian
    2. Barbarian. . . .7. Barbarian. . . 12. Druid . . . . .17. Barbarian
    3. Druid . . . . . 8. Barbarian . . .13. Druid. . . . . 18. Barbarian
    4. Favored Soul. . 9. Druid. . . . . 14. Barbarian. . . 19. Barbarian
    5. Druid . . . . .10. Druid. . . . . 15. Barbarian. . . 20. Barbarian



    Stats
    . . . . . . . .28pt . . 32pt. . .34pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .---- . . ----. . .--------
    Strength. . . . 16. . . .16 . . . 16. . . .+8. . . .4: STR
    Dexterity . . . 10. . . .10 . . . 10. . . .+8. . . .8: STR
    Constitution. . 18. . . .18 . . . 18. . . .+8. . . 12: STR
    Intelligence. . 10. . . .10 . . . 10. . . .+8. . . 16: STR
    Wisdom. . . . . 12. . . .14 . . . 14. . . .+8. . . 20: STR
    Charisma. . . . .6. . . . 8 . . . 10. . . .+8. . . 24: STR
    . . . . . . . . . . . . . . . . . . . . . . . . . .28: STR


    Feats

    .1. . . . : Power Attack
    .3. . . . : Two Handed Fighting
    .6. . . . : Natural Fighting
    .9. . . . : Improved Two Handed Fighting
    12. . . . : Natural Fighting
    15. . . . : Greater Two Handed Fighting
    18. . . . : Natural Fighting
    21 Epic . :
    24 Epic . :
    26 Destiny:
    27 Epic . :
    28 Destiny:
    29 Destiny:
    30 Epic . :
    30 Legend :

    .5 Druid. : Wild Shape 1: Bear
    10 Druid. : Wild Shape 1: Wolf
    13 Druid. : Wild Shape 2: Dire Bear

    .4 Deity. : Follower of: Sovereign Host


    Spells

    Druid
    1. Longstrider (3), Ram's Might (3), Jump (5), Maul (9), Lesser Vigor (12)
    2. Lesser Restoration (6), Resist Energy (6), Cat's Grace (9), Fox's Cunning (11)
    3. Summon Nature's Ally III (10), Water Breathing (10), Remove Disease (10), Protection from Energy (11), Cure Moderate Wounds (13)
    4. Freedom of Movement (12), Cure Serious Wounds (12), Dispel Magic (13)

    Favored Soul
    1. <Any>, <Any>


    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)

    Frenzied Berserker (36 AP)
    • Die Hard, Frenzied Toughness, Frenzy
      1. Extra Rage III, Power Rage III
      2. Angry Arms III, Blood Tribute III
      3. Mad Munitions III, Blood Trail III, Supreme Cleave III
      4. Wade In III
      5. Focused Wrath II, Lash Out III, Accelerated Metabolism

    Nature's Warrior (26 AP)
    • Natural Adept
      1. Extra Wild Empathy III, Beastial Nature II
      2. Flight III, Improved Dodge III, Brother Wolf III
      3. Fight III, Prey on the Weak II
      4. Fatal Harrier III, Ferocity III

    Nature's Protector (8 AP)
    • Nature's Protector, Nature's Defense
      1. Rage of the Beast II, Enchanted Defense II
      2. Primal Beast II

    Ravager (6 AP)
    • Furious Rage, Pain Touch
      1. Do You Like Pain? I, Barbarian Power Attack III

    War Soul (4 AP)
    • Smite Foe: Melee
      1. Divine Will III



    I should point out that the last 6 points in Ravager were a big question mark. Because I will fight two-handed this is a free 6 points. and the last two allow Pain Touch.

  14. #14
    Community Member magaiti's Avatar
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    Haste boost is the single most powerful action boost there is. It stacks with haste/alacrity. I strongly advice against dropping it.

    Bears do get strikethrough in bear form (duh).
    It's just that they get it from Nature Fighting feats, not THF feats. But you need THF feats in order to get strikethrough enhancements in Frenzied Berserker.

    Supreme cleave is good at low levels, but later when you develop your strikethrough chance, you won't need it.

    Lash Out - bleed stacks just don't do enough damage compared to your swings. You can experiment with it, but I recommend speccing out of it, and trying out vistani Haste Boost instead. Since you aren't sure of 6 AP in ravager anyway.
    Last edited by magaiti; 11-05-2021 at 04:44 AM.

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