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  1. #1
    Community Member Valerianus's Avatar
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    Default about 64-bit servers

    just wanted to ask a little question, please, if 64-bit servers are on the radar for ddo, with no intent of commenting who's getting those first and who's last, that would be useless rubbish, no comments, just hoping for a simple answer like yes-someday or no-forgettabbautit. hoping yes actually


    thank you.


    EDIT: my bad, should have linked "the trigger" from the start, the question alone makes no sense at all.

    at 10:45, the talk about evernight server lag


    Last edited by Valerianus; 10-25-2021 at 04:03 PM.
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  2. #2
    Founder & Super Hero Arkat's Avatar
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    If the servers are running Windows 2008 R2, they are likely running the 64-bit version of that OS. If the servers are running Windows 2012 or later, they're DEFINITELY running a 64-bit OS.

    The question you should be asking is whether the DDO backend (including the SQL Server version) is also 64-bit?

    SQL is probably 64-bit but the server-side DDO software is pretty likely to still be 32-bit. I could be wrong there, though. After all, they did put out a 64-bit PC client.
    Last edited by Arkat; 10-25-2021 at 03:34 PM.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  3. #3
    Community Member AebroKomatme's Avatar
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    Quote Originally Posted by Arkat
    If the servers are running Windows 2008 R2, they are likely running the 64-bit version of that OS. If the servers are sunning Windows 2012 or later, they're DEFINITELY running a 64-bit OS.

    The question you should be asking is whether the DDO backend (including the SQL Server version) is also 64-bit?

    SQL is probably 64-bit but the server-side DDO software is pretty likely to still be 32-bit. I could be wrong there, though. After all, they did put out a 64-bit PC client.
    That “64-bit PC client” they put out is nothing more than an emulation of the original 32-bit client. That super-low 32-bit performance ceiling is still there.

  4. #4
    Community Member Wayoff's Avatar
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    Quote Originally Posted by Valerianus View Post
    just wanted to ask a little question, please, if 64-bit servers are on the radar for ddo, with no intent of commenting who's getting those first and who's last, that would be useless rubbish, no comments, just hoping for a simple answer like yes-someday or no-forgettabbautit. hoping yes actually


    thank you.
    That's like asking when your Vacuum Cleaner will be 64 bit. What you are saying doesn't make a whole lot of sense.

    A server is a virtual or physical appliance on top of physical hardware that allows guest operating systems and applications to run and have access to a portion of the hardware the server presents.

    As DDO is a presented application with many overlapping levels of service delivery look to OSI layers 5, 6, & 7 for areas of improvement as well as integration systems and probably the 100 other systems that support this.

    Source: Am a Computer Engineer.

  5. #5
    Community Member Valerianus's Avatar
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    Quote Originally Posted by Wayoff View Post
    That's like asking when your Vacuum Cleaner will be 64 bit. What you are saying doesn't make a whole lot of sense.

    A server is a virtual or physical appliance on top of physical hardware that allows guest operating systems and applications to run and have access to a portion of the hardware the server presents.

    As DDO is a presented application with many overlapping levels of service delivery look to OSI layers 5, 6, & 7 for areas of improvement as well as integration systems and probably the 100 other systems that support this.

    Source: Am a Computer Engineer.


    you know what? you are right

    i understand no tech, the pc i'm using right now, i see it as a demons-ridden machine powered and driven by the forces of chaos. but it is pretty handy, i can communicate with you thru space and time.

    i'm spacing out.


    i was saying, totally my bad, i'm sorry, i should have included from the start what triggered my question.



    go to 10:45 the answer about the evernight server lag






    edited OP with the link
    Last edited by Valerianus; 10-25-2021 at 04:04 PM.
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  6. #6
    Community Member Valerianus's Avatar
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    no news? no hints? please...

    it seems really important to me, server performance, it sounds like THE MOST needed game changer, stuff that can really make players happy and bring more players back, more returning players, by far more important than new content!
    storage solution suggestion: Collection

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  7. #7
    Community Member Alrik_Fassbauer's Avatar
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    I often think that people overestimate what "64 bit" can do.

    To me, it's merely a longer length for variables, from a programming point of view. Which means to me : I don't know why 64 bit should be that better ...

    Or have I missed there something ?
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  8. #8
    Community Member AebroKomatme's Avatar
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    Quote Originally Posted by Alrik_Fassbauer
    I often think that people overestimate what "64 bit" can do.

    To me, it's merely a longer length for variables, from a programming point of view. Which means to me : I don't know why 64 bit should be that better ...

    Or have I missed there something ?
    In a nutshell, a 32-bit (2^32) system is limited to just 4 GB RAM, while a 64-bit (2^64) system has a theoretical limit of 17,179,869,184 GB RAM.
    Last edited by AebroKomatme; 10-27-2021 at 03:35 PM.

  9. #9
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    Quote Originally Posted by Alrik_Fassbauer View Post
    I often think that people overestimate what "64 bit" can do.

    To me, it's merely a longer length for variables, from a programming point of view. Which means to me : I don't know why 64 bit should be that better ...

    Or have I missed there something ?
    You have all of the Internet at your fingertips and could have looked this up yourself. In addition to the much much much etc. larger address space/memory that has already been mentioned, 64-bit is just plain more efficient than 32-bit, due to the "merely longer length for variables" that you seem dismissive of.

  10. #10
    Community Member Wayoff's Avatar
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    Why stop at 64 bit servers? Lets throw 64 bit RAM at it too.

    How about 64 bit hard drives or 64 bit CPU and 64 bit cabling with 64 bit zip ties to make it look better.

    Make sure the electrical outlets are 64 bit too and the building cabling better be 64 bit as well. Is the internet even 64 bit? I don't know but it should be.

    Why have we never thought of any of this? Oh my god it solves everything.
    Last edited by Wayoff; 10-27-2021 at 05:32 PM.

  11. #11
    Community Member AebroKomatme's Avatar
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    Quote Originally Posted by Wayoff View Post
    Why stop at 64 bit servers? Lets throw 64 bit RAM at it too.

    How about 64 bit hard drives or 64 bit CPU and 64 bit cabling with 64 bit zip ties to make it look better.

    Make sure the electrical outlets are 64 bit too and the building cabling better be 64 bit as well. Is the internet even 64 bit? I don't know but it should be.

    Why have we never thought of any of this? Oh my god it solves everything.
    Living up to the name, I see.

  12. #12
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    Well , if the servers aren’t 64 bit, he might have a point .

  13. #13
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by boredGamer View Post
    Well , if the servers aren’t 64 bit, he might have a point .
    They are.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  14. #14
    Community Member magaiti's Avatar
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    Quote Originally Posted by Arkat View Post
    They are.
    Why do we still have 4.3mil plat limit then?

  15. #15
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by magaiti View Post
    Why do we still have 4.3mil plat limit then?
    Client limitation, probably.

    See AebroKomatme's explanation above.

    It could also be the server-side DDO software is still 32-bit.

    The servers (hardware) and OSes themselves are 64-bit.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  16. #16
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    Quote Originally Posted by Arkat View Post
    They are.
    Really shot down my joke with a hard fact.

  17. #17
    Community Member AebroKomatme's Avatar
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    Quote Originally Posted by magaiti
    Why do we still have 4.3mil plat limit then?
    A huge chunk of that reason is that even though we have a “64-bit client,” in reality it’s nothing more than a 64-bit emulation of the original 32-bit client. If they didn’t do that, the game wouldn’t function at all on newer OS’s that have dropped 32-bit support. They did the bare minimum to get by, so all the 32-bit limits are still hard baked into it.

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