DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.Hi all!
So much has changed with this tree internally that using any sort of color coding would make it impossible to read, so here's the entire tree again with the changes incorporated. I am also replacing the text of the OP with this just to cause as much confusion as possible.
Core 1 (level 20 NOT 21!): Shadow Training: You gain the Magical Training feat if you didn't have it already. Each core ability including this one grants +5 Melee Power and +4 Ranged Power, +1 Sneak Attack Dice, 50 Spellpoints, +1 Epic DC, and 5 Force Spellpower and 5 Universal Spellpower.
Core 3 (level 23): Step Through Shadow: Dimension Door clickie. 2m cooldown.
Core 6 (level 26): The Darkest Luck: You have Evasion, normal Evasion rules apply. If you have Evasion already, you gain Improved Evasion. If you have Improved Evasion already, you no longer fail Reflex Saves automatically by rolling a 1.
Tier 1 (req level 20):
- Stealthy: +1/2/3 Reflex Saves, +2/4/6 hide and move silently. Rank 3: Hide in Plane Sight feat.
- Cover of Darkness: +10/20/30% less threat from all sources. Rank 3: Nightshield permanently
- Well of Darkness: +30/60/100 Spellpoints, Rank 3: +5 Force/Universal Spellpower
- Assassinate: +2/4/6 Assassinate DCs.
- Technician: +2/4/6 to Search, Spot, Disable Device, Open Lock. Rank 3: If you have the Nimble Fingers feat, +1 sneak attack dice.
Tier 2 (req level 20):
- Dance in the Dark: +1/2/3 Sneak Attack Dice
- Sleight of Hand: +2/4/6 UMD. +25/50/75% damage and healing of your wands, scrolls and other items that cast spells. Adds +1/2/3 to the save DC's of your offensive wands.
- Shadowform: Shadowdancer Destiny Mantle. Grants +30% enhancement bonus to movement speed, 25% Insight bonus to Sneak Speed, 25% Insight bonus to Cast Run Speed, and grants ghost touch on all attacks.
- Multiselector:
- Shadowstrike (melee or ranged): Epic Strike: +5W, +3 Threat and Mult. Enemy must make a fort save vs (20 + highest ability score + assassinate) or be cursed with Shadow Loss. Cooldown: 10 seconds.
- Nightmare Lance (spell): Epic Strike: Illusion Spell, deals 1d6+6 Force damage per caster level. Enemies must make a will save vs (20 + highest ability score + illusion bonuses + fear bonuses) or be cursed with Shadow Loss. Cooldown: 10 seconds.
- Shadow Loss. You no longer cast a shadow. In addition, you have -5 PRR, MRR, and Spell Resistance.
- Lithe: Passive Bonus: +2/4/6 reflex saves, AC and light armor Max Dex Bonus, Rank 3: +5 Force/Universal Spellpower.
Tier 3 (req level 23):
- Depths of Darkness: While in your Shadowdancer Destiny Mantle, you gain 25% Incorporeality and 25% Concealment.
- Multiselector:
- Meld into Darkness: Your Epic Strike now grants you 10% uncapped dodge for 10s
- Dark Imbuement: Your Epic Strike now imbues your weapons with Evil energies for 10s: You deal 1d6 per Sneak Attack Dice in Untyped damage on hit (scaling with Melee or Ranged Power, or Force spellpower if its higher), and on a vorpal strike, your attacks blind enemies with no save. This blind lasts 5 seconds and can only apply to each monster once per 60 seconds.
- Paranoia: Your Epic Strike now imbues your spells with Evil energies for 10s: Your Sneak Attack dice are now applied to your harmful spellcasts. Your spells deal 1d6 Untyped damage per Sneak Attack Dice you have (scaling with Melee or Ranged Power, or Force spellpower if its higher). This may only trigger once per spellcast per monster, so multi-hit spells will only have one additional damage value.
- Grim Precision: +1/2/3 Spell Penetration, and you bypass 5/10/15% enemy fortification.
- Shadowdancer Spell Focus: +1/2/3 Illusion, Necromancy, Enchantment or Abjuration DCs
- Multiselector:
- Shadowcaster: -10% Spell Cooldowns. Immunity to Energy Drain.
- Shadowstriker: +5% Doublestrike and Doubleshot. Immunity to Energy Drain.
Tier 4 (req level 26):
- Pierce the Gloom: +1/2/3 Accuracy, to-hit with Sneak attacks, to-hit while flanking. Rank 3: You gain immunity to Silence, Quell, and Blindness.
- From the Shadows: From-Stealth Active: From a stealthed position, dissolve into shadows, before appearing some distance in front of you. This grants you the buffs from your Shadowdancer Epic strike if you have them trained.
- Dark Mercy: Your Shadowdancer mantle now grants you +5/10/15% helplessness damage.
- Bring Darkness: When you roll a natural 20 on a melee or ranged attack, you envelop the target in shadow, applying the Darkness debuff. If you have the feat First Blood, the trigger of First Blood now also applies the Darkness debuff, and First Blood now triggers on Harmful Spellcasts.
- Darkness: You are no longer immune to Sneak Attacks. -3 Spell Resistance, -3 PRR and -3 MRR per stack. Lasts 12 seconds, stacks drop 1 at a time. Max 3 stacks.
- Multiselector:
- Linger in the Dark: Meld now grants 15% uncapped dodge. When enemies miss you in combat while Meld is active, they are blinded by shadows with no save. This blind lasts 5 seconds and can only apply to each monster once per 60 seconds.
- Long Shadows: Dark Imbuement now increases your melee range.
- Shadowed Insight: Paranoia now reduces the cost of all of your metamagics by 1 each.
Tier 5 (req level 30):
- Improved Shadowform: Adds to your Destiny Mantle: You float as if you had feather fall, +20 hide and move silently, and no longer trigger pressure plate or bear traps. +10 Force/Universal Spellpower
- Just a Taste: +1 mult on 19-20 with bows, thrown, crossbows, quarterstaves, and finessable melee weapons
- Multiselector:
- Weird: You gain the Weird spell - AoE Phantasmal Killer, scales off Illusion DC. You must be able to cast level 9 spells. Cooldown 60s, SP cost 50 (matches implosion). DC 20 + highest of int/wis/cha + illusion bonuses
- Consumed by Shadows: From-Sneak Active attack. Enemy must make a will save vs 20 + highest ability score + assassinate or be beset by your shadow. Enemies affected have their AC set to 0 for 5 seconds, and when they are hit, they take a stack of Vulnerability. Cooldown: 30 seconds.
- Enhanced Shadowdancer Spell Focus: +1/2/3 Spell DCs
- Shadow Mastery: Epic Moment: Dissolve into a whorl of shadow, leaving your corporeal form behind. While in this form, you are considered Sneaking and Invisible regardless of what you do. You also gain 3d6 Sneak Attack Dice, 50% Incorporeality, as well as the effects your Epic Strike as if they had been fully trained and upgraded. When non-boss enemies miss you in this state, they are slain by their fear, automatically taking a Phantasmal Killer effect with no save. Duration: 20 seconds. Cooldown: 5 minutes.
As always, we appreciate your feedback. If you have further suggestions, questions, or thoughts, please feel free to post them below!![]()