One of my alts has all destinies filled out.
At level 30 not epic reincarnated.
So will they will have same power as someone at 30 who just leveled once?
After the change of course.
One of my alts has all destinies filled out.
At level 30 not epic reincarnated.
So will they will have same power as someone at 30 who just leveled once?
After the change of course.
Protect the Silver Flame at all costs!
Last edited by Pandjed; 10-20-2021 at 09:55 PM.
Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...
There are a lot of neat abilities in the trees with epic strikes, but the shared cooldowns make it pointless to grab epic strikes from more than one tree. Between epic strikes and mantles, along with their upgrades, a large percentage of the secondary and tertiary tree real estate is basically useless. I didn't run a lot on lama because it takes me a long time to rebuild a character at 30 to get the right feats, redo enhancements, and set up toolbars, but I was disappointed in epic strikes this time. I'm not sure if there was a change made to cooldowns, but I didn't like the feeling of seeing a lot of long cooldowns most of the time on my main toolbar.
Since the epic strikes gain most of their power from Tier 3 and Tier 4 upgrades, it's not like a Tier 1 epic strike from your tertiary tree is going to dominate endgame play, or be overpowered at any point. Most players are going to want tier 5 in their main tree, so they will have to make trade-offs to even reach Tier 4 in a secondary tree, or Tier 3 in two other trees. The shared cooldowns need to be re-examined unless the design intent is to make people completely ignore secondary epic strikes. As an example, I cannot see why anyone would waste destiny points and toolbar space for a Tier 1 epic strike from another tree that will put their fully upgraded Tier 4 Hunts End on cooldown.
I had an interesting discussion on Reddit with someone who will likely be leaving DDO since U51 is causing their friends to leave. They brought up a few issues, which I would like to generalize.
We were told that ability increases were removed from the trees deliberately, with the preview notes stating "There are no more ability score bonuses in these trees..... This means that any class or build can effectively use any tree without worrying about ability score mismatches." Primal offers +2 to all three casting stats or all three melee stats as a Tier 2 ability. Any build that cares about DCs is now looking at Primal for one sphere. Fatesinger offers another +2 to all stats at Tier 5. So DC casters will be under a lot of pressure to take Tier 5 Fatesinger and Tier 2 Primal, leaving just one sphere open.
We were told that there would be no DC tree like the old magister, and in the Magus preview 3 post, "in the new system one of our major goals was to give far broader options for DC casting, so we distributed that role among a large number of trees". In addition to the +2 stats in Tier 5, Fatesinger offers boosts to all DCs of between +1 and +2 above and beyond what any other tree can offer, depending on whether Inspired Transcendence stacks with Ballad of the Ages.
I guess we'll find out in two weeks how level gating affects the game, particularly how it feels to level a character from 20 to 30. I already dread levels 16 to 20 because it takes forever, and I tend to abandon characters at those levels for weeks or months. If levels 20 to 29 start to feel the same as 16-20, I expect that my time spent playing DDO will take a hit.
Should be 62.
The toons I transferred to Lamannia during this last preview had 58 ED points. I don't have ANY epic past lives, but I had +3 Tomes of Fate and they were all level 30 with the maximum # of fate points currently get-able on the Live servers. If I did have all the epic past lives, I'd get 4 more Epic Destiny points. Add those 4 to my 58 and that should mean I'd get 62 total ED points.
At least one person told me they got "62 or 63" on Lamannia and when I asked them where they may have gotten the extra point from, they couldn't tell me. I know this person is an uber-completionist with a +3 Tome of Fate, but I'm pretty sure the max is 62. I concede there may be a weird source for an extra point. Perhaps that's a bug.
I think the 4 points is just from completionist(x4), but then there is this I copied out of notes above:
“The current maximum Fate Points is 55: 36 from unlocking trees + 16 from Epic Past Lives + 3 from a Tome of Fate. This means that you will start with up to 18 Permanent Destiny Points from Fate at level 20 (+1 extra Fate Point).”
Again these are fate points which then get converted to DPs at 3:1. So I think (but really have no clue) the extra DPs from completionist(x4) are added in addition to this… maybe.
Lynnabel, we hope that's so, because gating anything at L30, is like making L30 Augs out of L29 gear. You expect people to chain-ER to grind these points,
and then put players in a position to use it for 47 seconds before they head to the "Kill Me" Grove, so they can grind out the new "mandatory" point system.
Solution to reset Slayers to help the grind? Dozens of ER/TRs. That's only 96 trips through Gatesville, U.S.A. ... Yeah, we're not looking forward to this.
Last edited by DRoark; 10-22-2021 at 04:26 PM.
Based on that chart, it still seems like things are a little back-loaded in terms of power, though obviously less so than the current system. Maybe move the level 30 destiny feat to 29, so that there's still something special there? And then 30 can have the legendary and last epic feat.
I copied my main w/ all ePLs and fate tomes over to Lam this week. I wound up with 66 points to spend in the ED trees.
I am curious. How do you see this as less back loaded than the current system?
The "all EDs are auto-filled when you reach 20 the first time" and "You no longer need karma" could be implemented in either system so those are not really system dependant.
In the current system you have full access to T5 + twists from level 20. In the new system you dont get access to T5 until you are level 30. Sure, we will get some feats a bit sooner but nothing that really matters compared to having access to T5 in my opinion.
As far as I can tell the new system is very significantly more back loaded than the current system - so I would be interesting in knowing why you see it so different. The only part that we will get sooner are the small destiny feats - which is nowhere near the value of getting full tree access right from the start.
Last edited by mikarddo; 10-22-2021 at 04:43 PM.
Member of Spellswords on Ghallanda
This matches my math in total, although I was only getting 66 on Lamannia and did not determine where the discrepancy was coming from:
As I understand it:
Destiny Points
44 just for reaching 30 (4 per level from 20 to 30)
4 for all epic past lifes (1 for each set of epic completionist stacking 4 times)
18 for fate points (1/3 of fate points)
1 tome
--------
67 Total
Fate Points
36 for unlocking trees
16 for past lifes (1/3 of epic lifes rounded down)
3 tome
----
55 total divided by 3 and rounded down = 18
In preview 2 I was only getting 62 and epic completionist and destiny tome was definitely missing then. The destiny tome was working on a new character off the boat this time around.
Last edited by slarden; 10-22-2021 at 05:18 PM.