Disclaimer
Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Notes:
We didn't make significant changes to Dreadnought between Preview 2 and 3, primarily due to finishing up Exalted Angel and some other necessary U51 tasks. Much of the feedback in Preview 2 about Dreadnought was positive (especially outside of the Forums), but between Preview 3 and Live we'll be looking at how well this tree holds up power-wise against other Destinies. We know that the +[w] in the Mantle doesn't hold up well against Grandmaster, and will be discussing a change there, but otherwise we're confident that this tree will hold up after a final pass on numbers. (Additionally, the Epic Moment is going to get some visual flair that isn't quite in yet). As usual, open to feedback.
Overview:
Legendary Dreadnoughts are powerful warriors with a commanding presence. They specialize in either Melee or Ranged weapon combat, using their martial prowess to impair nearby enemies. Dreadnoughts are the most versatile at using Tactical Feats, gaining bonuses to all Tactical Feats and access to Dire Attack, which can Sunder, Trip, and/or Stun foes. They are the masters of Action Boosts, gaining access to exclusive boosts and gaining significant bonuses any time they activate an Action Boost. Dreadnoughts are versatile in their martial prowess, and can excel with any Melee or Ranged weapon.
Note: The Terror debuff is: Terror: -1 melee and ranged power, -3 Spell Power, -1 AC. stacks up to 15 times.
Core Abilities:
- Core 1 (level 20: Fearless: You are now immune to Fear. Each core grants +15 HP, +5 melee power, +4 Ranged Power
- Core 3 (level 23): Weaponmaster: +2 to Attack and Damage with all Weapons.
- Core 6 (level 26): Thick Skinned: +15 PRR.
Tier 1 (req level 20):
- Push Through The Line: Activating an Action Boost grants +1/2/3 to all Ability Scores for its duration.
- Epic Tactics: +1/2/3 to all tactical DCs
- Dire Attack: Epic Strike: (Multiselector)
- Dire Charge: (Melee Attack): Epic Strike: Rush forward at the targeted foe. That foe and all nearby foes are subject to +2[w] damage and must save or be Sundered. Sunder DC is (20 + highest ability score + bonus to Stun attacks). 12 second cooldown.
- Dire Shot: (Ranged Attack): Epic Strike: Fire your weapon at the targeted foe. That foe is subject to +2[w] damage and must save or be Sundered. Sunder DC is (20 + highest ability score + bonus to Stun attacks). 12 second cooldown. (This is a single-target Ranged attack, but can be affected by Improved Precise Shot.)
- Dread Mantle: Legendary Dreadnought Destiny Mantle: Every 6 Seconds While Active: Nearby enemies gain 5 stacks of Terror.
- Shrug Off Punishment: +10/20/30 HP
Tier 2 (req level 20):
- Extra Action Boosts: +1/2/3 Action Boosts
- Ghost Touch: Your melee and ranged weapons get the Ghost Touch effect.
- Multiselector: Honor/Backstab:
- Honor: +1/2/3 Attack. If you have the Tactician feat, double this bonus.
- Backstab: +2/4/6 Attack when Flanking. If you have the Tactician feat, double this bonus.
- Combat Brute: While in your Dread Mantle, you gain +1[w] while any Action Boost is active.
- Life and Death: +3/6/10 Positive, Negative, and Repair Healing Amplification
Tier 3 (req level 23):
- Action Boost: Tactics: For 20 seconds, gain +3/6/9 Action Boost bonus to Sunder, Trip, and Stun DCs. (30 second cooldown, shared with other Action Boosts. Has charges like any other Action Boost)
- Strike Twice: +2/4/6% Doublestrike and Doubleshot
- Epic Power & Precision: When you have Power Attack active, you gain +2/4/6 critical hit damage (before weapon multipliers). When you have Precision active, you gain +2/4/6 to your critical confirmation rolls.
- Dread: Your Dread Mantle grants you +15 PRR and also harms nearby enemies, dealing 1d6 Bane damage per stack of Terror the enemy has every 6 seconds.
- Armor of Dusk: +2/4/6 AC and max dex bonus, -1/2/3 armor check penalty
Tier 4 (req level 26):
- Carry On: When you activate an Action Boost, you gain a 10% Action Boost bonus to attack speed for 20 seconds. (As it is an Action Boost bonus, it does not stack with Action Boost: Haste)
- Momentum Swing: When you use your Dire Attack, enemies must now also save or be Tripped. Trip DC is (20 + highest ability score + bonus to Stun attacks).
- Strike with Fear: Your weapon attacks against creatures inflicted with Fear, or creatures with at least 5 stacks of Terror, add one stack of Vulnerability.
- Kick While They're Down: While in Dread Mantle, you deal +5/10/15% damage to Helpless opponents.
- Untouchable: While any Action Boost is active, you have Displacement.
Tier 5 (req level 30):
- Multiselector:
- Pulverizor: +1 Critical Multiplier on a roll of 19-20 with bludgeoning weapons.
- Lacerator: +1 Critical Multiplier on a roll of 19-20 with slashing weapons.
- Impaler: +1 Critical Multiplier on a roll of 19-20 with piercing weapons.
- Legendary Rally:
- Legendary Rally (Melee): +5[W] Cleave attack. Attack is considered an automatic critical. Can be used while Crowd Controlled, clears all Crowd Control effects on you when used. 30 second cooldown.
- Legendary Rally (Ranged): +5[W] Single-Target Ranged attack. Fire a shot at your targeted foe. Attack is considered an automatic critical. Can be used while Crowd Controlled, clears all Crowd Control effects on you when used. 30 second cooldown. (This is a single-target Ranged attack, but can be affected by Improved Precise Shot.)
- Lay Waste: When you use your Dire Attack, enemies must now also save or be Stunned. Stun DC is (20 + highest ability score + bonus to Stun attacks).
- Dusk Surge: While in Dread Mantle, striking with weapons now has a chance to regenerate an Action Boost. Does not stack with other abilities that can regenerate Action Boosts.
- Action Hero: Epic Moment: For 40 seconds, you gain the following Bonuses. This ability is counted as an Action Boost, though does not have charges and does not share a cooldown with other Action Boosts. 5 minute cooldown.
- +8 Action Boost Bonus to Attack
- +30 Action Boost Bonus to Melee and Ranged Power
- +30% Action Boost Bonus to Attack Speed
- +30% Action Boost Bonus to Doublestrike and Doubleshot
- +50% Action Boost Bonus to Movement Speed
- +15 Action Boost Bonus to AC and PRR
- +15% Action Boost Bonus to Dodge. This bonus ignores Dodge Cap.
- +9 Action Boost bonus to Sunder, Trip, and Stun DCs.
- +6 Action Boost Bonus to Saving Throws
- +6 Action Boost Bonus to Skills