Page 8 of 8 FirstFirst ... 45678
Results 141 to 155 of 155
  1. #141
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Cantor View Post
    Seems consistent, warlocks dont get dps spells but use blasts.
    Already been responded to by the devs - warlocks are getting it.

    The blasts are terrible - 99 base damage.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  2. #142
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Xaxx View Post
    Why would you think i would mean pulse when master of yada feats all apply to heroic spells or slas.... What i ment by making a feat useful was the master of knowledge feat which outside of being used in some spammer builds is basically not taken. Those are basically gonna be dead, so... as stated it was just an idea.
    My apologies, maybe I misread, but I definitely misunderstood you the first time.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  3. #143
    Community Member
    Join Date
    Dec 2010
    Posts
    887

    Default

    At this point I really hope we get a 4th preview

    1) Shadowdancer is likely to make significant change to how their epic strikes work
    2) Exalted Angel epic moment is fairly complex and never been tested.
    3) legendary Dreadnought is making significant changes as well
    4) Unyielding Sentinel has multiple bugs making testing of it problematic
    5) Shriradi champion is likely to have its power reduced. ( better now than after it goes live )
    6) The epic strikes of Exalted Angel and Primal avatar have significant flaws.

    And there are probably others I've missed. This update isn't properly cooked yet.

  4. #144
    Community Member
    Join Date
    Jul 2014
    Posts
    153

    Default

    Quote Originally Posted by Xaxx View Post
    Why would you think i would mean pulse when master of yada feats all apply to heroic spells or slas.... What i ment by making a feat useful was the master of knowledge feat which outside of being used in some spammer builds is basically not taken. Those are basically gonna be dead, so... as stated it was just an idea.

    Before you say much about insanity. I wouldnt have it give a stack on every mob hit, simply 1 per pulse that hits... with the cooldown of tempest, and the stacks getting lost youd have to use it pretty much on cooldown for a slow build up. Possibly another caster boss ability with slow buildup, possible big impact for those long ass boss fights or raid fights.

    Dunno just an idea for a long ramp up that would help but would give insane damage boost that could be abused quickly. Not saying good or bad idea... just throwing it out there to see if it might spark an idea with the people paying attention to the thread.
    Currently, arcane blast gives you one stack per target hit. Tsunami, also gives one stack per target hit (probably not intended to proc with tsunami, but still). When dealing with large groups, it's common to get to full stacks of MoK with those two after a few groups. So I don't think if arcane tempest were to proc MoK on every target hit would be too excessive. It would be just similar to what arcane blast already does, but with ticks.

    That mechanic of whether it procs per target or per spell might also be tied to the type of proc and not the spell itself. Tsunami which procs both MoK and empyrean magic (yeah), procs MoK for every target hit, but only procs one stack of empyrean.

  5. #145
    Hero Arlathen's Avatar
    Join Date
    Dec 2009
    Posts
    1,793

    Default

    The following spells are now in spell books:

    • Stormrage - 8 drd


    Is there any chance we could have Stormrage added to the Ranger Spellbook as a level 4 spell please?

    Pretty Please?

    With a cherry on top?
    Quote Originally Posted by twinstronglord View Post
    Up to this point we've all been beating around the bush. Lolth has a very small box in which you can hit her.

  6. #146
    Community Member Hawkwier's Avatar
    Join Date
    Jul 2010
    Posts
    1,232

    Default

    Quote Originally Posted by elvesunited View Post
    At this point I really hope we get a 4th preview

    1) Shadowdancer is likely to make significant change to how their epic strikes work
    2) Exalted Angel epic moment is fairly complex and never been tested.
    3) legendary Dreadnought is making significant changes as well
    4) Unyielding Sentinel has multiple bugs making testing of it problematic
    5) Shriradi champion is likely to have its power reduced. ( better now than after it goes live )
    6) The epic strikes of Exalted Angel and Primal avatar have significant flaws.

    And there are probably others I've missed. This update isn't properly cooked yet.
    +1

    This preview is incomplete. Too much has not been changed since preview II.

    I've got no issue with them taking the time to get things Improved and issuing a meaningful preview we can actually comment on beyond regurgitation of previous comments because nothing changed,.even if it means a week or two delay. It seems to me though that someone else has. That's wholly unacceptable.

  7. #147
    Community Member
    Join Date
    Nov 2009
    Posts
    795

    Default

    Quote Originally Posted by Arlathen View Post
    The following spells are now in spell books:

    • Stormrage - 8 drd


    Is there any chance we could have Stormrage added to the Ranger Spellbook as a level 4 spell please?

    Pretty Please?

    With a cherry on top?
    Seems like a fair request primal avatar wasn't just the druid ed after all. We all know the ranger spell book is terrible wish it would get the sort of love pally's got recently.

  8. #148
    Community Member Amastris's Avatar
    Join Date
    Apr 2014
    Posts
    169

    Default

    Quote Originally Posted by Lomizir View Post

    Warlock Enlightened Spirit's Eldritch Aura has been rebuilt to eliminate a number of bugs and assist in better future balance for Warlocks. It is no longer a toggle; instead, it is cast in a manner similar to Cleric Radiant Servant Aura. The aura lasts near-infinitely and through death, but must be recast on logging in. Casting it turns off other Eldritch Blast styles. Turning other Eldritch Blast styles on dispels the Aura spell. It still cannot be used while in Knight's Transformation or Epic Defensive Fighting, but the ability to use Aura at the same time as the Master of Knowledge feat has been restored. In almost all other working-as-intended respects, the Aura should work as it did before.
    this is all well and good but wondering why the other long standing problems with warlock abilities aren't being addressed?
    It would be nice to have the issues with consume and stricken worked out like when you clearly hit a mob with either of them with nothing impeding the blast (terrain, breakables, tables, pillars etc.) but the mob takes no damage.

    Then there is the issue of when stricken /consume does damage the mob the next blast when using cone shape doesn't hit them until the player character moves.

    Or the issue with cone shape being toggled on toggles off auto attack or sometimes not hitting mobs within point blank range.

    I've played thousands of hours as a warlock and it's little things like these that Pi$$ the F%#& out of me on a daily basis. it would be nice to see some video evidence that the dev's actually play warlock on live servers but thats prolly like asking them to walk on water. So I would refute Severlin's statement from last December's Q&A where he said "warlocks are too good already" by saying that warlock's certainly dont do 125k hits like rogue/ranger builds with hunts end, we cant even get some of our core abilities to work properly. Warlocks are clearly on the low end of the spectrum of "being too good."
    G'land Characters | Amastris of Thay - Leader of Crimson Lotus | Grevok The Maniacal - DC Caster Reaper/Raider
    "If I walk away from a conversation it is not because I have admitted defeat. It is because I can not properly handle your degree in stupidology." - Anonymous

  9. #149
    Hero Vyder's Avatar
    Join Date
    Apr 2006
    Posts
    200

    Default

    Quote Originally Posted by Amastris View Post
    this is all well and good but wondering why the other long standing problems with warlock abilities aren't being addressed?
    It would be nice to have the issues with consume and stricken worked out like when you clearly hit a mob with either of them with nothing impeding the blast (terrain, breakables, tables, pillars etc.) but the mob takes no damage.

    Then there is the issue of when stricken /consume does damage the mob the next blast when using cone shape doesn't hit them until the player character moves.

    Or the issue with cone shape being toggled on toggles off auto attack or sometimes not hitting mobs within point blank range.

    I've played thousands of hours as a warlock and it's little things like these that Pi$$ the F%#& out of me on a daily basis. it would be nice to see some video evidence that the dev's actually play warlock on live servers but thats prolly like asking them to walk on water. So I would refute Severlin's statement from last December's Q&A where he said "warlocks are too good already" by saying that warlock's certainly dont do 125k hits like rogue/ranger builds with hunts end, we cant even get some of our core abilities to work properly. Warlocks are clearly on the low end of the spectrum of "being too good."
    Also Eldrich wave does no damage after casting stricken/consume.
    Eternal Champions of Argo

  10. #150
    Community Member Amastris's Avatar
    Join Date
    Apr 2014
    Posts
    169

    Default

    Quote Originally Posted by Vyder View Post
    Also Eldrich wave does no damage after casting stricken/consume.
    Hmm, i havent noticed that one in particular. not denying what youre saying is true cuz it does make sense if the others are broken that this would be too. I just TR'd my Main yesterday so ill have to go test it on an epic toon. Are you noticing it more after casting stricken or more after casting consume or in equal measure? reason i ask that is because i see stricken not hitting mobs more often than consume not hitting mobs. i had it happen to me 4x while running Durk's got a secret in the harbor just a bit ago.
    G'land Characters | Amastris of Thay - Leader of Crimson Lotus | Grevok The Maniacal - DC Caster Reaper/Raider
    "If I walk away from a conversation it is not because I have admitted defeat. It is because I can not properly handle your degree in stupidology." - Anonymous

  11. #151
    Hero Vyder's Avatar
    Join Date
    Apr 2006
    Posts
    200

    Default

    Quote Originally Posted by Amastris View Post
    Hmm, i havent noticed that one in particular. not denying what youre saying is true cuz it does make sense if the others are broken that this would be too. I just TR'd my Main yesterday so ill have to go test it on an epic toon. Are you noticing it more after casting stricken or more after casting consume or in equal measure? reason i ask that is because i see stricken not hitting mobs more often than consume not hitting mobs. i had it happen to me 4x while running Durk's got a secret in the harbor just a bit ago.

    If i hit consume then stricken and I don't do anything for the next 3 seconds then wave will work but if I hit them Without pause wave deals no damage. I also do no damage with cone as you described. Since I noticed this years ago I usually always start off with wave first so no issue but when I don't it's no damage with cone/wave for a few seconds. I have bug reported it a few times and mentioned it on the weekly Wednesday livestream but never got a response.
    Eternal Champions of Argo

  12. #152
    Community Member Archfae's Avatar
    Join Date
    Oct 2020
    Posts
    223

    Default

    Quote Originally Posted by Vyder View Post
    If i hit consume then stricken and I don't do anything for the next 3 seconds then wave will work but if I hit them Without pause wave deals no damage. I also do no damage with cone as you described. Since I noticed this years ago I usually always start off with wave first so no issue but when I don't it's no damage with cone/wave for a few seconds. I have bug reported it a few times and mentioned it on the weekly Wednesday livestream but never got a response.
    The problem is specific to hitting stricken not consume. If you do stricken -> consume -> eldritch wave it works. consume -> stricken -> eldritch wave (does not). Granted I think you lose the first tick of consume still, but its better than whiffing eldritch wave. Still its all moot, there's no room for warlock post update imo.

  13. #153
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    Quote Originally Posted by Archfae View Post
    Still its all moot, there's no room for warlock post update imo.
    *shrug* Except for the profits they made from the initial sales of Warlock, it sometimes feel like they regret adding them to the game. But there is room for warlock for new(er) players doing anything less than the top difficulties. Warlock is still very fun in heroics too. Maybe what we need is an epic tree all about auras, paladin auras, bard atmosphere, eldritch aura, healing aura, no that's a silly thought but I can just imagine a character in PnP "My very prescience demoralizes my enemies and galvanizes my allies! Bask in my awesomeness, all shall love me and despair!" Whoops that character's already written. ;p
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  14. #154
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by Lomizir View Post
    Character
    • Knight's Training now increases the threat range of Maces and Warhammers by an additional 1
    What about Morningstars?
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  15. #155
    Community Member
    Join Date
    Mar 2017
    Posts
    40

    Default

    Maybe fix an item with update 51?
    Royalty’s frigid response on The Bitter Edge proc but doesn’t make mobs helpless when they’re encased in ice.

Page 8 of 8 FirstFirst ... 45678

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload