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  1. #1
    Community Member wax_on_wax_off's Avatar
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    Default Nerf Sneak Attack (150% mp/rp on Finesse weapons only).

    Wouldn't it be great if Sneak Attack was nerfed to only provide the 150% scaling on MP/RP on weapons that are finessable (for melee weapons) or that a Rogue is naturally proficient with (for Ranged weapons).

    This could even increase the scaling to 175 to 200% scaling for these weapons (perhaps with enhancements).

    Then all other weapons would only provide 100% or perhaps 125% scaling.

    There just isn't any way that it should be as easy to sneak attack with a greatsword as with a Dagger.
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  2. #2
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    Default An Exception to the Rule

    Quote Originally Posted by wax_on_wax_off View Post
    Wouldn't it be great if Sneak Attack was nerfed to only provide the 150% scaling on MP/RP on weapons that are finessable (for melee weapons) or that a Rogue is naturally proficient with (for Ranged weapons).

    This could even increase the scaling to 175 to 200% scaling for these weapons (perhaps with enhancements).

    Then all other weapons would only provide 100% or perhaps 125% scaling.

    There just isn't any way that it should be as easy to sneak attack with a greatsword as with a Dagger.
    If you are invisible, or if the enemy doesn't see or hear you, why wouldn't you be able to sneak attack them? I mean, isn't that the point of a sneak attack in this game? If you specifically go out of your way to gain proficiency with a weapon that rogues don't normally use, and you're highly talented at moving silently and hiding, I don't really understand why it shouldn't work.

  3. #3

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    I wonder if the tech behind this might be too spaghetti.

    What about qstaff rogues? There are a couple collectively on all the servers anyway
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  4. #4
    Community Member Artos_Fabril's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Wouldn't it be great if Sneak Attack was nerfed to only provide the 150% scaling on MP/RP on weapons that are finessable (for melee weapons) or that a Rogue is naturally proficient with (for Ranged weapons).
    What problem is this solving? Will it reduce lag? I bet this is where all the lag is coming from, isn't it.

  5. #5
    Community Member SoVeryBelgian's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    There just isn't any way that it should be as easy to sneak attack with a greatsword as with a Dagger.

    You don't know how sneaky I am!

    Also what about Xbow? Not traditionally Rogue synergy weapon in use, but I play Sneaky Inquis all the time...


    I do agree with appropriate Sneak Attack scaling though
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  6. #6
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Caradui View Post
    If you are invisible, or if the enemy doesn't see or hear you, why wouldn't you be able to sneak attack them? I mean, isn't that the point of a sneak attack in this game? If you specifically go out of your way to gain proficiency with a weapon that rogues don't normally use, and you're highly talented at moving silently and hiding, I don't really understand why it shouldn't work.
    Can still sneak attack with all weapons and the sneak attack damage would still go up as melee/ranged power increases.

    However, my suggestion is that with "Rogue weapons" the sneak attack damage would go up more as melee/Ranged power increases.

    For melee weapons this would be broken into finessable and non-finessable weapons with Rogue enhancements adding, for instance, quarterstaves. Perhaps non-finessable items that rogues are naturally proficient with could be special cases (ie Heavy maces).

    For Ranged it could be that ranged weapons that rogues are proficient with naturally get higher scaling. Again, Rogue enhancements could add Exotic crossbows to the list (though the scaling could still be different to perhaps encourage usage of light crossbows and "hand" crossbows (so the avithoul hand xbow could have a unique higher scaling)).

    I would love some ability that increases sneak attack damage scaling the longer you stand still without attacking just to allow a sneak and snipe playstyle for those players that enjoy that.

    Turns out it is easier to stab an ogre in his kidney with a Dagger than with a Greatsword.
    Last edited by wax_on_wax_off; 10-24-2021 at 05:57 PM.
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  7. #7
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    Default

    Quote Originally Posted by wax_on_wax_off View Post
    Can still sneak attack with all weapons and the sneak attack damage would still go up as melee/ranged power increases.

    However, my suggestion is that with "Rogue weapons" the sneak attack damage would go up more as melee/Ranged power increases.

    For melee weapons this would be broken into finessable and non-finessable weapons with Rogue enhancements adding, for instance, quarterstaves. Perhaps non-finessable items that rogues are naturally proficient with could be special cases (ie Heavy maces).

    For Ranged it could be that ranged weapons that rogues are proficient with naturally get higher scaling. Again, Rogue enhancements could add Exotic crossbows to the list (though the scaling could still be different to perhaps encourage usage of light crossbows and "hand" crossbows (so the avithoul hand xbow could have a unique higher scaling)).

    I would love some ability that increases sneak attack damage scaling the longer you stand still without attacking just to allow a sneak and snipe playstyle for those players that enjoy that.

    Turns out it is easier to stab an ogre in his kidney with a Dagger than with a Greatsword.
    Ok, I think I see your point... So, as an example, you have a 150% melee/ranged power boost for sneak attacks with non-finesse weapons and a 200% melee/ranged power boost for sneak attacks with finesse weapons... Why not instead you give the sneak attack with finesse weapons have a small chance of actually killing the target, say 10~20%? After all, the entire point of a sneak attack is to kill the target anyway, and you would have a greater chance of hitting a weak spot to inflict a mortal wound with a finesse weapon. Honestly, I'm at a disadvantage in this conversation since I've never played a rogue assassin build before. I'll have to try that at some point, I suppose...

  8. #8
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    Sure it should be. That you don't think so simply means you don't understand how sneak attack functions (and is poorly named).

  9. #9

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    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
    - Sun Tzu, The Art of War

  10. #10
    Community Member magaiti's Avatar
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    It always cracks me up when I pull a Venomous Greatclub of Assassination from a chest.

  11. #11
    Community Member DaviMOC's Avatar
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    I dont see the issue it is solving. Sneak atacks are atacks directed to foes that are unable to defend theirselvs so having their vital points unguarded/unprotected. That could happen with any weapon, including Insanity GSword or a Mizzen-Mast Splinter or the offender using a shiny glowing plate armor . Also while its aimed at vital points it is not an assassination attempt like a dagger in the neck from behind.

    Using a light weapon dont make it stronger, only the rogue skill changes it . To sustain that not every sneak atack are fruits of target being unaware of the character's presence. Actually that is a very small portion of those.

    What I see is sneak atacks are ability based so some extra dices or scalers could be added on the assassin's/shadowdancer tree that requires daggers, light or finessable weapons. that would sustain the idea of giving advantange to this kind of weapon.
    Last edited by DaviMOC; 11-12-2021 at 06:53 AM.

  12. #12
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    I think if anything, a ranger with a bow from a distance, has more opportunity to sneak attack than a rogue with a dagger within melee range, if you are trying to be more realistic. Sneak attack worked so differently back in the day. When improved decepetion came out, it changed the mechanics. I honestly feel like it works perfectly fine the way it is. You get what you invest into it. I mean you only get so many die unless you heavily invest anyway.
    Last edited by jskinner937; 11-12-2021 at 06:17 AM.

  13. #13

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    Quote Originally Posted by jskinner937 View Post
    if you are trying to be more realistic.
    If so, you shouldn't have infinite number of arrows. And bow attack rate of fire should be limited to 1 fire on every 6 sec.
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
    - Sun Tzu, The Art of War

  14. #14

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    There should be huge damage bonus on REAL SNEAK ATTACK that is non-improved deception proc sneak attack.

    If you don't have aggro by careful aggro management, not imp.deception proc, you should get 3x~5x sneak attack damage.
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
    - Sun Tzu, The Art of War

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