Heya folks,
This will sound odd, but I have some questions regarding Barbarian Enhancements, even though I've played lots of Barbarians over the years.
I usually play a Ravager build. As the game has progressed and power creep evolved, I found Ravager going from fun build to super viable. Yet, the vast majority of Barbarian players I've spoken too, here, in game, other forums etc, all swear by Frenzied Berserker. Now since it's last "update" I hadn't really played it deep. Every time I'd read the Enhancements, I'd just go "meh" and wonder what the fuss was about.
I understand the power from an additional x2 Crit Multiplier, esp in the multiclass builds that can heavily abuse it, but for pure Barbs? I just can't see it.
So, for Racial Life reasons, and to utilize the Tail of Suulomades properly, I've said "well lets test it with the best possible weapon for it" so I'm playing a Wood Elf Frenzied Berserker Barb.
Now while I do see the overall increase in damage, I cannot say I'm impressed by it. It isn't significantly higher than my Ravager builds from what I can tell. What is very noticeable though, is my survivability has tanked dramatically. During leveling in Heroics and Epic. Now I understand the difference in playstyles, and I get the idea of being the "glass cannon" of Melee builds, but for how popular this Enhancement tree is, I just don't see it. Combine the fact that Ravager is often called a for fun or flavor build, I am even more surprised. Then there's the bugs or unlisted features of the tree, and I just get frustrated.
So some questions/bugs/confusion I have with the tree and builds if you can indulge me
Supreme Cleave: Why is this good? Why do people like this? In order to get it and it's improving skills, it is a VERY large amount of points. Yes, we all need to spend 41 points in a tree and esp in the Barb trees in general, you'll have to take some garbage to move up, but this is an astronomical amount of points!
According to the tooltip, it has no bonus W damage, and it reads like Whirlwind, but it appears to just be a Cleave. If it DOES have unlisted bonus W damage, I don't think it's more than Cleave (+1).
Now I figured maybe I could skip Cleaves to get some more Feats open (not sure what I'd take that's worth it but yaknow) and it let me try out going 2H Styles earlier and relying on Strikethrough over Cleave (which I did find worked well) but with it underperforming, and costing so many points, I still went back and got Cleave and G.Cleave.
So, lets look at buffing it.
Blood Trail: So obviously taking out the hitpoint loss is nice, and the pre-req isn't bad because everyone should have Blood Tribute anyways but it still didn't feel good. Then I saw the unlisted feature of max rank. You get 1 Temporary Hitpoint per target hit.
Why?
It isn't listed, it doesn't scale with anything, and it's useless by about level 5. Is this some left over code from an old version? Is it supposed to be doing something?
Wade In: Technically this is fine. Allows Supreme Cleave to give you a +10 to hit bonus, and while losing AC isn't great, it isn't a huge amount esp in late game. But for 3 points in a build that specifically utilizes Strength? Is the +10 to hit really needed? I suppose if you're missing Accuracy/Insight Acc items maybe. But isn't exciting and isn't making up for the lack of special to Supreme Cleave.
Lash Out: Ok, now we're in T5 upgrading Supreme Cleave. This should be what I'm looking for. But well......it doesn't apply every time (82%? So odd), the Bleed, like most Bleeds in the game, is pathetically small, even with the scaling, and as this is the biggest "Hit Hard and Fast" Build, the dot would never have time to work on anything but bosses. The AC reduction doesn't really scale into Epics, and while I know not to trust the tooltips, I didn't see it stacking properly like it says either. Can anyone confirm if the AC reduction is stacking properly?
Tantrum: I'm listing this with Supreme as it shares all the bonuses. So it's a big hit, which is nice, but with an HP cost, a tremendous cooldown, a random chance of doing what you need (the Knockdown) and they still get a Standard Save to resist it, and it gets Lash Out, Wade In, and Blood Trail bonuses. Which is still next to nothing and rarely usable.
Now the other abilities
Exhausting Blow: Nothing to discuss, another Stat damage attack that doesn't work well in the high end game, Barbs have a ton of these. Bleh
Accelerated Metabolism: So this is meant to be their T5 Sustain as all Barb trees have (Blood Strength, Vampiric Bond, One Spirit) and I understand the need to want to balance the "big effects" costing HP versus letting them just heal it off, but even outside of Reaper this was doing so little, and you have no control in any way over when the heals hit (killing with Blood Strength, clicking One Spirit as needed etc) it didn't really allow for any sort of sustain at all. On that note, the Icon of the ability reads "Heals 3d6" but the in game buff icon reads "Heals 2d6". I am not sure which is working properly. Either way, I found this unable to sustain me comparably to the other tree options. When ya factor in spending HP on Storm's Eye, Frenzy, Death Frenzy, Tantrum, and having less HP/Heal Amp than the other trees, I felt super squishy.
Storm's Eye: So the passive is great, and the scaling is very obviously working with it and feels good. The clicky effect and it's cost? Not so much. 100HP for 25 Stacks of +1 Melee Damage, losing 1 every 3 seconds, also doesn't feel great.
Also I am unsure if this is working as intended or at all. The buff bar icon stays up at 25 stacks for the duration. If you click on yourself and inspect however, THAT buff bar shows the stacks decaying as expected (maybe a little slower). However the bonus damage doesn't show up on the character sheet or weapon details, I didn't see anything in the combat log, and while I haven't used it a ton, I have not really seen a damage increase from this. Could just be dice RNG though. Can anyone confirm if this is working or how it's supposed to work?
So...is this tree really just the x2 Critical Multiplier and some small bonuses? I get that for the all in hybrid's like Swashbuckler Handaxe, but for pure Barb? Again, I'm not trying to hate, I just don't see it.
So long story short, not looking to bash the tree or others builds, or argue in any way, I legit would like folks input on the pros of this tree and the things I mentioned above. I feel like I'm missing something and I want to understand.
Thanks kindly for reading and future input!
-Phinnius