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  1. #1
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    Default I don't understand Sun Lord

    What is it for ?

    It's a cleric iconic . That only gets int bonus.

    Then some random Dex to hit bonus at high tier for a few weapons .

    Not sure what I am supposed to be doing with it ?

  2. #2
    Community Member Alrik_Fassbauer's Avatar
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    I must admit that I never understood the INT part as well.
    DEX is, however, not bad for overall defense. ( Could've been more, though. )
    I'm playing my Sunlord as a caster with mostly light, but also with fire, and without any INT, except for SEARCH.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  3. #3
    The Hatchery Enoach's Avatar
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    I thought when they did this it had to do more with the Spellcraft skill. With Cleric having such of depth of abilities, it is not always an option to be a DC caster and be able to keep you spell power up in Alignment/Light/Fire/Bludgeon damage.

    Intelligence is also something the Elven race is commonly known for.

    I do think it would have made better sense to make it a multi-select (Int, Wis and Dex) but I think they were going with letting the Human have that as a primary draw.

  4. #4
    Community Member Iriale's Avatar
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    The sun elf's int bonus has nothing to do with increasing his spellcraft. In fact, when turbine created this iconic the spellcrat skill didn't even exist. It has an int bonus because the sun elf in pnp has an int bonus. What's wrong is its associated class. The iconic class for sun elf in all editions of D&S is wizard. That is why the race has a bonus to int. Sun elves are supposed to be good at wizardry. But turbine, and then SSG after them, have gotten "creative" designing the iconics, giving them in most cases classes that are not at all iconic for them. I suspect that to sell +1 hearts, because that or annoying their customers are the only possible reasons, and the second is too childish xd.

  5. #5
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by Iriale View Post
    It has an int bonus because the sun elf in pnp has an int bonus. What's wrong is its associated class. The iconic class for sun elf in all editions of D&S is wizard. That is why the race has a bonus to int. Sun elves are supposed to be good at wizardry.
    Thanks, I didn't know that.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  6. #6
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    Quote Originally Posted by Iriale View Post
    The sun elf's int bonus has nothing to do with increasing his spellcraft. In fact, when turbine created this iconic the spellcrat skill didn't even exist. It has an int bonus because the sun elf in pnp has an int bonus. What's wrong is its associated class. The iconic class for sun elf in all editions of D&S is wizard. That is why the race has a bonus to int. Sun elves are supposed to be good at wizardry. But turbine, and then SSG after them, have gotten "creative" designing the iconics, giving them in most cases classes that are not at all iconic for them. I suspect that to sell +1 hearts, because that or annoying their customers are the only possible reasons, and the second is too childish xd.
    Morninglord were clerics or paladins. I think the problem is there seems to be a mix of sun elf and morninglord in the enhancements and ability bonuses.

  7. #7
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    Currently the only reason I have to play this race is that I want the past life.

    It's pretty lame motivator .

  8. #8
    Community Member Iriale's Avatar
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    Quote Originally Posted by jskinner937 View Post
    Morninglord were clerics or paladins. I think the problem is there seems to be a mix of sun elf and morninglord in the enhancements and ability bonuses.
    But this morninglord is a sun elf too. It was the devs who chose for this iconic a race whose iconic is not a divine class, but a wizard, and on top of that, morninglord is not an elven religion. so the choice of sun elf for this iconic was really bad, because it is not synergistic neither in numbers nor in background (if it were an elven deity... but it is not!)

    Did they pick sun elf by name (SUN elf, deity of light and sun and such? Perhaps, but certainly not because of its background. And this is how we have ended up with a race that absolutely does not synergize with the concept of morninglord, both in numbers and in background.

    It is not surprising that people do not understand this iconic. But hey, this started the trend of creating non-synergistic iconics to sell +1 hearts. DDO is full of traps like this.

  9. #9
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    Quote Originally Posted by Enoach View Post
    I thought when they did this it had to do more with the Spellcraft skill. With Cleric having such of depth of abilities, it is not always an option to be a DC caster and be able to keep you spell power up in Alignment/Light/Fire/Bludgeon damage.

    Intelligence is also something the Elven race is commonly known for.

    I do think it would have made better sense to make it a multi-select (Int, Wis and Dex) but I think they were going with letting the Human have that as a primary draw.
    lol no as someone pointed out spellcraft was ummm not around at the time lol

  10. #10
    Community Member dredre9987's Avatar
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    Spellcraft was added in update 19 the same as the iconic...shadowfell. So no the two above me are completely wrong.


    https://ddowiki.com/page/Update_19_Release_Notes
    Last edited by dredre9987; 10-13-2021 at 09:30 PM.

  11. #11
    Community Member Enderoc's Avatar
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    Quote Originally Posted by bryanmeerkat View Post
    What is it for ?

    It's a cleric iconic . That only gets int bonus.

    Then some random Dex to hit bonus at high tier for a few weapons .

    Not sure what I am supposed to be doing with it ?
    You are supposed to make a Horizon Walker Arcane Archer 6 ranger/ 14 cleric choosing a domain that gives you force or elemental damage maxing listen and spellcraft of course...
    Focusing on force is your best bet though as force damage is applied in both Horizon Walker and Arcane Archer. I think the bonus is +2 /cleric level so at 20 that's an extra 28 SP which with high spellcraft , impulse, insightful impulse, potency, potions, feats in epic etc...that's a pretty boss arrow if you ask me.
    Last edited by Enderoc; 10-18-2021 at 04:59 PM.

  12. #12
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Enderoc View Post
    You are supposed to make a Horizon Walker Arcane Archer 6 ranger/ 14 cleric choosing a domain that gives you force or elemental damage maxing listen and spellcraft of course...
    Focusing on force is your best bet though as force damage is applied in both Horizon Walker and Arcane Archer. I think the bonus is +2 /cleric level so at 20 that's an extra 28 SP which with high spellcraft , impulse, insightful impulse, potency, potions, feats in epic etc...that's a pretty boss arrow if you ask me.
    Horizon Walker force damage on arrows only scales with Ranged Power, right? Or did I miss that detail and now need to go find an impulse item for my archer character...

    Personally, I read the variety in Morninglord specifically and iconics in general as an attempt to make it appealing to a broad range of characters so its more appealing to buy for a greater variety of players.

    I like Morninglord and can think of a variety of builds it can work for:
    - Arcane Archer builds (especially ones with a rogue splash as the extra int helps skills)
    - Wizard builds (as long as we can afford the +1 lesser heart)
    - Cleric (and Favoured Soul) casters that focus on Light spells
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  13. #13
    Community Member archest's Avatar
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    Quote Originally Posted by wax_on_wax_off View Post
    Horizon Walker force damage on arrows only scales with Ranged Power, right? Or did I miss that detail and now need to go find an impulse item for my archer character...

    Personally, I read the variety in Morninglord specifically and iconics in general as an attempt to make it appealing to a broad range of characters so its more appealing to buy for a greater variety of players.

    I like Morninglord and can think of a variety of builds it can work for:
    - Arcane Archer builds (especially ones with a rogue splash as the extra int helps skills)
    - Wizard builds (as long as we can afford the +1 lesser heart)
    - Cleric (and Favoured Soul) casters that focus on Light spells
    Horizon Walker force damage on arrows only scales with Ranged Power, right?
    That's correct it doesn't scale with spell power.
    it would be quit the arrow if it did.

  14. #14
    Community Member Oxarhamar's Avatar
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    Morninglord make a fun Artificer build

  15. #15
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    Quote Originally Posted by Oxarhamar View Post
    Morninglord make a fun Artificer build
    Because...?
    "The imagination is not … the faculty for forming images of reality; it is the faculty for forming images which go beyond reality..." - Gaston Bachelard

  16. #16
    Community Member kmoustakas's Avatar
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    Quote Originally Posted by bryanmeerkat View Post
    What is it for ?

    It's a cleric iconic . That only gets int bonus.

    Then some random Dex to hit bonus at high tier for a few weapons .

    Not sure what I am supposed to be doing with it ?
    It's for people with +1 hearts to play something int based.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  17. #17
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    Quote Originally Posted by kmoustakas View Post
    It's for people with +1 hearts to play something int based.
    If you had a +1 heart wouldn't you want to be a deep gnome .

  18. #18
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by bryanmeerkat View Post
    If you had a +1 heart wouldn't you want to be a deep gnome .
    Morninglord has some perks in comparison to Deep Gnome:
    - self healing (10,000 HP, 2/day).
    - +3 Spell pen
    - up to about +700 SP with Fey Tap and Arcanum
    - +1 enchant DC

    Deep Gnome has great stuff with Illusion Spells especially if you can get good DCs for Phantasmal Killer and Greater Colour Spray is excellent as well. Some neat saves and MRR too.
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