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  1. #21
    Community Member shores11's Avatar
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    Awareness: Because your wish or suggestion isn't implemented doesn't mean it was ignored.

    I have also been playing since the 10-Day Pre-Trial of DDO without a break of no more than 30-days. I know that from the Turbine days to SSG lag has been a point of discussion and has at several points been addressed. This is in my opinion is a great message from our game owners/developers and I appreciate it.

    To counter your demand that lag be addressed to whatever level that would appeal to you or it is being ignored. At the same time and at really any other time I and many players generally always advocate for more content and I still do. So from my perspective my requests to continually add content was not ignored.

    I think with server reboots, patches and when needed even more advance bug fixes SSG as demonstrated they are aware of problems and try to address them. Some of them take longer than others.

    Content drives player satisfaction or SSG can chew gum and walk at the same time. The bottom line lag affects me at times as well but to me it has not been at a level where I just don't want to play DDO or provide flaming mis-quotes on current or previous DDO staff. I love DDO and believe that the state of the game is doing great.
    Fizban - Avatar of Khyber
    Guild Leader of Legends: Where adventurers are born & Legends live.
    Motto: Enjoy the game, loot and XP will follow

  2. #22
    Community Member SoVeryBelgian's Avatar
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    DDO 2! DDO 2! DDO 2!



    Raaaaaaaah!


    But yeah, lag is quite unbearable some days. My playing is quite spotty, and certain events like the Cove don't help.
    NONVIOLENCE IS MY NAME. LORE IS MY GAME!


  3. #23
    Community Member Seph1roth5's Avatar
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    The problem is there's not one big source of lag where they can fix it and it'll suddenly be a lag-free game.

    The problem with THAT is we get a lot of lag fixes in the form of nerf kicks to our nuts. And then afterwards there's no real difference. The only time I remember lag ever getting better noticeably was after it was broken spectacularly a HC season or 2 ago. Something about the mail system being changed?

    Now I'm not saying the lag is crippling, it kind of comes and goes. Some quests (best laid plans, smash and burn) always seem to lag. But otherwise it's usually a second or 2 here and there.
    Mains - Messam, Indalecio, Mozenrath, Quackerjack.

  4. #24
    The Hatchery GeneralDiomedes's Avatar
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    SOMETHING happened in the last few weeks I get lag in quests, lag in public areas, failed zoning that never completes (more than usual).

  5. #25
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    Quote Originally Posted by thaddeus9 View Post
    Id like to know what the Correlation between people running through slayer zones gathering mobs and server lag are.

    I was running through the storm horns last night and everyone but me made it to the quest. It became a case of rubber banding to the extreme. now if there is multiple instances of this on any one server, what is this doing to said server ?

    I think this is an example of what the DDO engine was never meant to do.
    Yes, this ^^^^ cant help lag for sure. And how about the aggro system? It used to be you could pull the monsters one by one and kill them, now when you pull, everything comes at you at once, this cant help either. The running through the slayer areas to get to quests could be solved by allowing us to port directly to the quests ala Sharn and Ravenloft. People that just want to do slayer and explore could still do so.

  6. #26
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    Quote Originally Posted by Strider1963 View Post
    Yes, this ^^^^ cant help lag for sure. And how about the aggro system? It used to be you could pull the monsters one by one and kill them, now when you pull, everything comes at you at once, this cant help either. The running through the slayer areas to get to quests could be solved by allowing us to port directly to the quests ala Sharn and Ravenloft. People that just want to do slayer and explore could still do so.
    Yeah riding through slayer zones with a tail of mobs I have no intention of killing seems needlessly stressful for the server .

    However they still seem keen in trying to get people to pay shards to get through slayer zones to the quest .

    So there is that

  7. #27
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    Quote Originally Posted by AebroKomatme View Post
    The lag issue is real.

    I’m in a group that runs two simultaneous static parties (in reaper) every night, and every night it’s the same thing…

    When one party zones in or out of a quest, the other party lags out for anywhere from 3-5 seconds (and even longer during EDT prime time) on Orien. This happens EVERY time one of our groups enters/leaves a quest area. It was pretty easy for us to figure it out since more often than not, both parties are in the same discord voice channel.

    This issue started when the devs adjusted reaper to somehow do all its calculations on quest entrance and exit, but has steadily gotten worse as our group picks up more reaper points. I’ve got 145 reaper points on my main, and it now takes me anywhere from say 8-10 seconds to be able to move upon quest entrance, and that’s after spending at least that long in a loading screen. I can be first one to enter the quest, and the last one to be able to move by several seconds. Everyone else can be buffed and gone before I can even move. Meanwhile, everybody in the other party is getting upset because my load in lags them out.

    I may have killed more of their party members than Miss Adventure.

    Long story short, the lag is real, and I think that reaper mode calcs are a major source these days. I have to assume that our parties’ loads in/out aren’t just affecting each other, but every other active party on the server…well, at least the reaper parties.


    Those reaper mode calculations must have a lot of nested loops going, or they are instantiating a ton of new objects for some reason. Performing many thousands of calculations per character should just take a few milliseconds. Allocating new resources or performing tens or hundreds of thousands of calculations is really the only thing that would explain the amount of lag we get when entering a quest. I suppose it could be that an entire new player object is created from scratch with the reaper bonuses applied. Whatever they are doing could use some cleaning up, that's for sure.

  8. #28
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by Qlumsee View Post
    This game is nowhere near as laggy as other MMOs, but most people don't know that because they only play DDO. Take LOTRO for instance: that really is a cluster...
    Sorry, it might reflect your specific experience, but as a general statement that's flat-out untrue.

    DDO has, by considerable margin, worse lag than any of the other MMOs I've played, for example.

    And promotion of excuses like this is not at all helpful in encouraging the focus required to fix it. It's like politicians trying to deflect and deny the whole Brexit cluster**** has anything to do with the labour shortages we currently experience in the UK, and claiming it's just as bad in Italy France or Germany (when patently it isn't).

    The lag in DDO is absolutely awful at times, and very often "just" bad. It's a terrible affliction of the gaming experience. Period.

  9. #29
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    Quote Originally Posted by Iwant_DiabloThree View Post
    For well over a decade, we have begged and begged for the issue of server lag to be addressed…
    They don’t even have a tool to measure lag. The only metric they have is “number of forum complaints.” By this I mean; When people stop complaining about lag, there’s no lag.

    Until they can measure it, they’ll never be able to fix it.

    And before they figure out how to measure lag, they’ll need to figure out why they didn’t bother asking themselves “How even do we measure lag?

  10. #30
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    Quote Originally Posted by Qlumsee View Post
    This game is nowhere near as laggy as other MMOs, but most people don't know that because they only play DDO. Take LOTRO for instance: that really is a cluster...
    Agreed. When I played Everquest about 20 years ago I experienced less lag than I often do in DDO. The only time we had lag where the screen/toon would freeze for seconds to minutes at a time was when there were 200+ toons in the auction zone yelling out what they were selling/looking for (no auction houses). I experience this almost weekly if not a few times a week. And that was playing on dial up...

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