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  1. #41
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    ive given up hope there will be enough left in my toon to keep me playing. Without all the cc I have, the solo game will become lots of running back and forth pulling mobs and end_of_fight weighted, rather than dynamic well timed and considered gameplay.
    This all still sucks as much as Brexit.
    Wish you would abandon it.

  2. #42
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    Hey I have an idea, why don't we just allow evasion to actually work against reflex damage like it is supposed to, and monks won't be bound to GMoF as much and live or die based on wether or not you balance it right.

    Aren't mountain stance monks supposed to tank raids? But all this reflex raid damage bypasses evasion on purpose to prevent monks from tanking them. What gives?
    Last edited by Tilomere; 10-09-2021 at 04:22 AM.

  3. #43
    Community Member Avocado's Avatar
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    Quote Originally Posted by Nickodeamous View Post
    I hear ya. I honestly stopped using drifting lotus when I could frog things consistently and stun things with Dire Charge. Now that Dire Charge is out of my selectable feats, the new version still gets me my stun and DPS.

    I tested it and it still looked like it was doing the drifty thing...but again, I haven't used it for several years. As for the knockdown version of DL in Tier 5 as a selector, I'd honestly like to see a mass Tomb of Jade...that would be cool as well!

    Nico
    I have mixed feelings about this. I deeply enjoy being able to drifting lotus everything and then dire charge it. It was pretty much guaranteed to cc everything in r10. Drifting lotus was like a 130 plus dc and was a reflex save. And Dire charge similar. I think it'll be fine in the end because I'm debating doing drifting lotus as new Dire charge and using momentum swing ld tier 4 knockdown for a similar effect to live.

    The knockdown def made more sense thematically. But if drifting lotus is stunning constructs then that's brilliant and totally not slightly op. But Monks do need a bit o things too.

  4. #44
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    Quote Originally Posted by Avocado View Post
    I have mixed feelings about this. I deeply enjoy being able to drifting lotus everything and then dire charge it. It was pretty much guaranteed to cc everything in r10. Drifting lotus was like a 130 plus dc and was a reflex save. And Dire charge similar. I think it'll be fine in the end because I'm debating doing drifting lotus as new Dire charge and using momentum swing ld tier 4 knockdown for a similar effect to live.

    The knockdown def made more sense thematically. But if drifting lotus is stunning constructs then that's brilliant and totally not slightly op. But Monks do need a bit o things too.
    The way I see it bud is that we lost Mass Frog and Dire Charge, both of which I used consistently in R10's. We had no way to actually stun constructs/undead outside of jading, which is a single target, and I guess drifting lotus, which honestly I never used. So, technically, I feel like its a good exchange. Loss of Mass Frog instakill, but now we can stun constructs/undead. (this gives everybody a chance now). I think its a fair trade, given the fact we were able to convince the Devs to gives us back our EIN toy

  5. #45
    Community Member anticlimax's Avatar
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    Disappointing tree despite getting EiN back.

    The Mantle is seriously underpowered.

    Have to agree with others that Lotus was more fun as a knockdown. Why not just add an additional aoe stun? Monks can handle more buttons, we already have many so its no problem to have more.

    The thing that really irritates me about this tree is that Tiers 3 and 4 are filled with trash fluff boxes just so they can have absorbs at rank 3. 8 boxes wasted because devs want to double down on the idea that moderate to high mrr for monks will break the game or whatever. Add to this the fact that the absorbs aren't powerful enough to negate the need for itemisation when absorbs are needed. Give it up already, devote boxes to mrr cap increase in tiers 3 & 4 in addition to the tier 5 box and make some actually interesting stuff for the 6 boxes that are freed up. Sheesh.

    In short, my melee monks are not happy.

    Also Blossoming Peace isn't hooked up to Orchid Blossom yet, would love to test this and see if a 2 sec stun is worth the sacrifices to build it into my archer monks setup.

  6. #46
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    Default Quivering Palm

    Is there any plan to change back quivering palm to what is was a few years back and have the stun bonuses added to it or add something in this tree to make it usable again?

    Also thanks for listening and adding EiN back.

  7. #47
    Community Member Theolin's Avatar
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    I am one of those who plays a "fvsonk" 13FvS, 4Ftr, 3Monk. On live I run in GMOF as I get more - no fail saves, petals, TS and ghost touch and other things from twists depending on what is needed, which all seem to be gone or useless(shared cooldowns) on lama with no way to actually get anywhere close to what I have or keep the playstyle. This used to be a 11c, 6monk, 3 paly before all the changes to pally & cleric & FvS but at least then I could rebuild it and still got the playstyle really close.

    On Lama ..... I found my self in LD, DC and either US or Primal because the new GMOF was total & complete rubbish for me compared to what I took from it before. This change basically ruins how the build plays & I do not like it and as near as I can tell is impossible to re-create.

    This was originally a CC trash melee and a fully self sufficient off/backup/2ndboss tank that could remove a red named or all the trash out of an end fight and let the rest of the group deal with the boss.
    With all the changes from 50&51 I have lost both parts of what this toon was built for and used for 100+ lives.
    (Dire charge, Consecration, +....)

    I am sad, I have lost so much with these 2 updates that I do not want to play.
    No matter what I do I loose at least 1 CC, a lot of survivability, DCs & some cool things that helped and instead get a little melee power & damage 5% or so in return, NOT even close to what I lost. And I will Not mention the huge loss I suffered with the last update, more than most due to how everything used to work compared to what it does now with stats & monks & FVs & DCs.
    Mechanics - To Hit/Dam mods

  8. #48
    Community Member Certon's Avatar
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    Ouch. A loss of 9 PRR on Standing With Stone. Monks are gonna feel that.

    Not much else to say about this tree, other than it's drab. Those changes to Standing With Stone, though? Epic Fail.

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