DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Changes to this tree are in this bright sunny yellow!
Here are the general things that have been adjusted or fixed:
- As we have added additional +3 Melee and Ranged Power to every Epic level you have, the amount of Melee and Ranged power each Core gives in Destinies has been reduced; Divine Crusader now gives +5 Melee Power and +4 Ranged Power per Core. (See the main threads for this preview for details)
- Consecration's Cower now has a proper DC.
- Axiom of Faith now requires proficiency with the weapon that you are trying to make favored.
- Divine Smite now grants Ranged Smite Evil as well as Melee Smite Evil.
Core 1 (level 20) Just Cause: Each core including this one in this tree provides +15 Hit Points, +5 Melee and +4 Ranged Power.
Core 3 (level 23): Confront any Foe: Your weapons are immune to durability damage. +3 to all saving throws.
Core 6 (level 26): Weather any Blow: +5 Armor Class and PRR. +15 Healing, Repair, and Negative Amp
Tier 1 (req level 20):
- Divine Smite: You gain the Smite Evil feat, and +1 uses of Smite Evil. Enhances Smite Evil by adding 5 effective Paladin levels to its damage calculation. Furthermore, Smite Evil attacks to grant you and nearby allies 1d2 Positive Healing per Character Level when they hit an enemy. This may only apply once every 10 seconds.
- Shield of Justice: +5/10/15% secondary shield bash chance.
- Spear of Light: +1/2/3 to Attack and Damage
- Divine Sundering: +2/4/6 Sunder DCs
- Consecration (Epic Strike): The ground you are standing on is consecrated. While standing on consecrated ground you and your allies are healed every 3 seconds for 1 point of positive energy per character level. This is affected by your Positive Spell Power. (Cooldown: 30/25/20 seconds). Duration: 15 seconds.
Tier 2 (req level 20):
- Endless Smiting (req Divine Smite): +2/4/6 Uses of Smite Evil, Smite Evil regenerates 10/20/30% faster.
- Bulk Up: +5/10/15 HP, +25/50/75% Fortification
- Holy Mantle: Divine Crusader Destiny Mantle: Weapons and Shields you wield are considered to have your alignment for DR purposes. Your Base Attack Bonus is now equal to your Character Level.
- Divine Deflection: +1/2/3 all saves, additional +1/2/3 saves vs Enchantments
- Shield of Light: +2/4/6 PRR and MRR. Rank 3: You gain Magic Missile immunity (as per the Shield spell) while holding a shield.
Tier 3 (req level 23):
- Gaze of the Divine: You gain True Seeing and Blindness Immunity.
- Crusade: Consecration now grants Crusade to allies who stand inside of it (+10% damage for 4 seconds) and burns all enemies within it. (every 3 seconds, they take 1 point of fire damage per character level. This scales with your Fire Spell Power)
- Axiom of Faith: Multiselector: Choose a Religion from the full list of Religions. You are now considered a follower of that religion, including being able to use its Favored Weapon.
- Strike with Poise: Your Divine Crusader Destiny Mantle grants Favored Weapons an additional +1/2/3 to their enhancement bonus. Rank 3: Favored Weapons are also now considered Implements to you automatically, and gain +1W.
- How Dare You: Being struck by magic has a 10/20/30% chance to regenerate a Smite Evil. Rank 3: Getting hit below 50% will automatically Consecrate the ground beneath your feet. Can only happen once every 2 minutes.
Tier 4 (req level 26):
- Purge the Wicked: +1/2/3 critical hit damage and to crit confirmation, doubles if you have the Power Critical feat.
- Blessed Strikes: +2/4/6% Doublestrike and Doubleshot
- Heavenly Presence: Your Divine Crusader Destiny Mantle now grants you the traits of a Celestial. +10 Physical Resistance Rating and 10% Acid, Cold and Electricity absorption. In addition, you are immune to petrification.
- Cower Before Me: When you use Consecrate, nearby enemies must make a fort save or become Cowered for 4 seconds. Cower makes an enemy helpless for the duration. Only sentient creatures, Undead, Abberations, and Outsiders may be cowered (so constructs, oozes, etc, are immune) DC: 20 + Sunder DC + highest ability score.
- Rend Armor: You gain the Improved Sunder feat.
Tier 5 (req level 30):
- Beckon Divinity: Epic Moment: Divine Power infuses you and your party members, granting them Divinity for 30 seconds. This blessing is so strong that any allies who are dead are raised from it to their Maximum Hitpoints. Divinity: When you are struck by any type of damage, you are healed for 4d6 Positive Healing (this healing becomes Repair if you are a Warforged, or Negative if you are Undead). Furthermore, for the first 10 seconds, you are immune to all forms of Crowd Control. The Resurrection portion of this ability may only affect you once per rest.
- Law of the Divine: You gain the Embodiment of Law feat. If you already had it, it instead enhances the feat to deal 1d6 Law damage per Epic Level scaling with 200% melee or ranged power, and apply a stack of Vulnerability and Armor Destruction on Critical Hits. (1s cooldown on the debuff application)
- Bring Down Wrath: Your shield is now considered a Favored Weapon for the purposes of your Divine Crusader Destiny Mantle, and now doublestrikes at 50% of the rate of your Mainhand Doublestrike as if it were an offhand weapon
- Blessed Blades: While using a Favored Weapon, +1 Critical Multiplier on a roll of 19-20.
- Mighty Crusade: Smite Evil attacks apply the Crusade buff to your entire party for 4 seconds. You gain +1 AC and +1 PRR for every 2 Religious Lore feats you have.
Known Issues:
- N/A