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  1. #61
    Community Member AebroKomatme's Avatar
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    Quote Originally Posted by SocratesBastardSon View Post
    There are quite a few class restricted, even enhancement tree-specific epic feats, e.g., Master of Knowledge, Master of the Wilds, Inspire Excellence, Improved Sneak Attack, Epic Eldritch Blast, etc. If it's a terrible idea, it's an old terrible idea. I on the other hand, like it a lot.
    Admittedly, I did overlook monk, bard and rogue specific epic feats. I have no issues with those, or a feat for rangers specifically either. But it's only going to open up a can of worms when people start requesting specific things for their specific classes, and lots of people are going to be left out.

    If they could do an epic destiny pass that adds feats for all classes at the same time, I'd have no objections whatsoever. But that's a lot of work, and it looks like they've already got entirely too much on their plates as it is.

  2. #62
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    Quote Originally Posted by AebroKomatme View Post
    But it's only going to open up a can of worms when people start requesting specific things for their specific classes, and lots of people are going to be left out.
    Alchemist: Master of Spellvials
    Artificer: Master of Artifice, Master of Air, Master of Repeaters
    Barbarian: Epic DR (U51)
    Bard: Inspire Excellence, Master of Music
    Cleric: Master of Alignment, Master of Light
    Druid: Master of the Wilds, Bulwark of Defense
    Favored Soul: Master of Alignment, Master of Light
    Fighter: Bulwark of Defense
    Monk: Improved Martial Arts, Vorpal Strikes
    Paladin: Bulwark of Defense
    Ranger:
    Rogue: Improved Sneak Attack
    Sorc: Master of Earth/Air/Fire/Water
    Warlock: Epic Eldritch Blast/Master of Dead
    Wizard: Master of Knowledge/Dead

    I only see 1 left out that is filled in D&D 3.5. On second thought, can they implement Death of Enemies from 3.5 instead.
    Last edited by Tilomere; 10-19-2021 at 02:48 AM.

  3. #63
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    Hi, I think a lot of players would welcome a [much needed?] buff for exotic repeater builds... I do.

    There are ways of increasing exotic crossbow damage that would simplify implementation and avoid/minimize potential real time calculations...

    I think I understand that SSG wishes to reduce the disparity between the Inquisitor [non-repeating, non-exotic] crossbow builds and the other, exotic, crossbow builds; this is a good thing in my eyes.

    But in an age of transparency and when an important "mass" of players realise the causes of in-game lag/freezes/slow-downs due to the nature of the game's engine's limitations with the very large number of real-time calculations and effects, why add yet another potential cause for frustration?

    Why complicate life by adding a 4th bolt? I get that a fourth shot would add damage and, if applicable, an extra chance of a debuffing effect, but is that worth the cost of adding more real-time stress to DDO? Bridging the damage gap between Inquistor builds and Exotic crossbow builds can be achieved differently without the need to further stress the system:

    (1) increase base damage for all exotic crossbows, including Great Crossbows [which would help our poor Mechanic friends], and

    (2) increase Doubleshot for all exotic crossbows... either in function of character level or by simply giving exotic crossbows an inherent extra doubleshot bonus. I mean, they are exotic weapons, so let's make them truly special!
    Last edited by Gnominal_Aphasia; 10-19-2021 at 04:27 AM.

  4. #64
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    Quote Originally Posted by Gnominal_Aphasia View Post
    Hi, I think a lot of players would welcome a [much needed?] buff for exotic repeater builds... I do.

    There are ways of increasing exotic crossbow damage that would simplify implementation and avoid/minimize potential real time calculations...

    I think I understand that SSG wishes to reduce the disparity between the Inquisitor [non-repeating, non-exotic] crossbow builds and the other, exotic, crossbow builds; this is a good thing in my eyes.

    But in an age of transparency and when an important "mass" of players realise the causes of in-game lag/freezes/slow-downs due to the nature of the game's engine's limitations with the very large number of real-time calculations and effects, why add yet another potential cause for frustration?

    Why complicate life by adding a 4th bolt? I get that a fourth shot would add damage and, if applicable, an extra chance of a debuffing effect, but is that worth the cost of adding more real-time stress to DDO? Bridging the damage gap between Inquistor builds and Exotic crossbow builds can be achieved differently without the need to further stress the system:

    (1) increase base damage for all exotic crossbows, including Great Crossbows [which would help our poor Mechanic friends], and

    (2) increase Doubleshot for all exotic crossbows... either in function of character level or by simply giving exotic crossbows an inherent extra doubleshot bonus. I mean, they are exotic weapons, so let's make them truly special!
    While were about to get a fresh round off updates that may change everything.

    Dark Imbuement epic strike ( no need to go deep in this tree )
    combined with Shriadi destiny mantle

    would process a lot of extra damage and effects for a mechanic rogue armed with a repeater given how each shot of a repeater is processed separately.

  5. #65
    Community Member AebroKomatme's Avatar
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    Ok, my ire didn’t exactly age well.

    There are new class specific barbarian and arti epic feats in the new update…

    Dammit.

  6. #66
    Community Member AebroKomatme's Avatar
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    Quote Originally Posted by Tilomere
    Alchemist: Master of Spellvials
    Artificer: Master of Artifice, Master of Air, Master of Repeaters
    Barbarian: Epic DR (U51)
    Bard: Inspire Excellence, Master of Music
    Cleric: Master of Alignment, Master of Light
    Druid: Master of the Wilds, Bulwark of Defense
    Favored Soul: Master of Alignment, Master of Light
    Fighter: Bulwark of Defense
    Monk: Improved Martial Arts, Vorpal Strikes
    Paladin: Bulwark of Defense
    Ranger:
    Rogue: Improved Sneak Attack
    Sorc: Master of Earth/Air/Fire/Water
    Warlock: Epic Eldritch Blast/Master of Dead
    Wizard: Master of Knowledge/Dead

    I only see 1 left out that is filled in D&D 3.5. On second thought, can they implement Death of Enemies from 3.5 instead.
    Um, why are you even trying to fill out your list by calling things that even you have listed as useable by several classes as class specific? This isn’t the first time I’ve seen conflation used to polish a turd of an argument.

    Regardless, since they’re now giving specific epic feats to barbs and artys, I can’t be bothered to care now.

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