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  1. #1
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    Default You may not understand the upcoming ED-System

    After reading the notes, testing some stuff, and returning to the forums, I somehow got the feeling, that many arguments in these forums may stem from a severe lack of understanding of the new system. That's natural, I guess, as whenever something new replaces the old, it's in the nature of people to compare them, even though they're different to the core and only share superficial similarities. Like when they change the dessert in the canteen from apples to bananas. Will you compare apples to bananas? Probably, even though they're two very different kinds of fruit, which happens to fill in the same role: Being a dessert in the canteen.

    Hoping that it will help some of you, I wrote some points about the new system, which may give you a new look on this, a better understanding, if you're open-minded. Because I can imagine, that a lot of people already made their opinion and they only look for arguments, that either confirm their believes, or that oppose them, so that they can write another comment to let out their frustrations...
    Let's see how many of those will post here.

    Now I'll begin the actual meat of this post:

    1.) The new system is for the level cap increase
    While I don't want that increase, that's the reason why we get the new system. Instead of trying to add even more to the game, the devs decided to take a look at the different power systems and then came to the decision to redo the EDs. That means, that whatever you calculate your character will be able to achieve at level 30 is more of a intermediate result. For example, if they increase the level cap next year to level 32, then we have already 8 more points to spend.
    As the level cap increase was planned this year and was pushed back in the schedule, of course the devs keep it in mind for several of their decisions regarding the EDs.

    2.) Expandability
    Aside from the level cap increase, this system is compatible with several ways of expanding and extending it. After the redo of the old EDs come thre more to correlate to artificer, alchemists, and warlocks, which means more fate points, which leads to more destiny points. Same goes for more epic past lives. There may be an option for EDs that don't directly correlate to any class at all, like an Heir of Syberis, which is bades around Dragonmarks, for example.
    While these additions aren't planned yet afaik, the new system had been made to accomodate for them.

    3.) Another frame
    It's important to not compare the new destinies 1:1 to the old ones. Because they both base on very different systems. In the old one, one tree had to do most of the work, while now the work is carried by 1-3 trees, depending on the player's choices. A player can decide to forgo one tree entirely, losing some melee and ranged power to make two trees work. Or can decide to spread and take a lot of low tiers, which enhances the heroic build to be reliable in epics, leaving most epic actives behind.
    I mean, I work out my melee builds with at most +60 melee power from the ED, so I won't have problems to forgo another 30 if I believe that the build gets more solid otherwise. Nothing lost for me there, just nothing gained.
    Aside of the stronger choice component, the whole design behind it is to actually use more than one tree. So while many numbers may seem off (and I'm sure some are too low), the baseline is to spend 52 in up to 3 trees, instead of 24 in one tree plus some singular enhancements you can eventually add to it.

    4.) Not meant to be changed
    Do you change their EDs depending on the quest? If yes, do you also respec all of the heroic trees, to be true to it? DDO has a lot of decisions in terms of builds, and some are easier to redo than others (feat exchanges takes a mindflayer reprogramming your brain, after all). The old system had EDs that are straight forward in their roles (US = tank, FotW = melee DPS, etc.), while others were... less decisive.
    While it's nice to change the ED and get some capabilities for specific situations (like being an off-tank or able to hit DCs for high reaper), the new system isn't meant for that. It's basically a "choose what fits your playstyle and character the most" and stick with it. That explains why the cores were streamlined in their benefits for MP, RP, and DCs and you find many of the same enhancements with little variation again and again.

    5.) Today's team
    DDO is an old game, there were a lot of devs involved, and each of them worked into the game. Which means, that the current team also carries many of these choices, if they want or not. Now that they rehaul an entire system, of course they include their personal note to that and make it in a way, that help their vision, that help their way of work, and that is more in line in what they believe is the best for the game. Which may differ from your perspective, but it's their game.
    Which means that no ED has any obligation to match their current incarnation mechanically. Which is great for many, imo.
    Remember, when the devs said that they were surprised by the popularity of epic moments? In a stream with Strimtom and Lynnabel I came to the conclusion (which may be wrong), that the devs knew that *some* epic moments were popular, but not that players would press for the idea in general. I mean, Celestial Mandate? Rain of Arrows? Why didn't I see anyone complaining about how these have disappeared from the game? I think you know. Because the page-count is exploding, and I was too lazy to look at every single post. If you have posts asking for those, please give me a link.
    The current team have their own needs and wants of the system, and the right to implement those, while we have a right to complain and to leave the game, if we want. Whether that is warranted is an entirely other matter.

    6.) Exclusivity
    Which brings us to the next thing: Making things exclusive. Like all epic strikes sharing a cooldown, the destiny mantles, or only allowing one tree to be on tier 5. These overlaps in the trees is intentional. Of course you know, but I can't stress that enough. These are to make you choose. To choose whether you want to purchase more than one, if you did, to use which one in which situation. Aside from the challenge to your player skills, it's also a safe space for development, because what doesn't work together also doesn't need to be balanced in terms of combining. ...after using the Epic Moment in LD, I really know why Action Boosts share a cooldown.
    While we all like to have all the goodies and to have them now, I acknowledge that getting everything I want isn't what's the best for me, IRL and in a game. This exclusivity also ensures that each of these trees still have a bit of an identity, even with all the meshing which we all will do eventually.

    7.) Quest-balance pass
    The overhaul of the system also asks for an overhaul of the monster stats in level 20-29 content (at least). So it's a bit too early to say what is too weak, as most of the rebalancing of the monster will come from what the new ED-system will settle on. At least I imagine it.
    I'll just assume, that the more the numbers bloat in epics, the stronger the monsters will get to answer for that, and I don't know if I like it that way, as it may stand in the way of everything we worked towards in heroics. For a crass example, if we all get +500 melee power from the EDs, how much do the +20 from my heroic enhancement tree matter?
    Nonetheless, at this point we only see half of the matter, and maybe some quests will get a major balance overhaul (like the epic 20s, which are much harder than any of the 21s). Unless the other side gets adjusted as well, it's maybe a bit premature to say what's too low and what values it should have.



    Everyone is free to have their opinion, but I hope that some of you may take another look and think about this banana of a system that will replace our apple. It's very different and should be judged/(dis)liked by what it is, not by what people try to twist it to be.

    I'm sure, I'm missing some points, and I'll add them if I can think of more.
    Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...

  2. #2
    Community Member kmoustakas's Avatar
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    Nobody asked for a new ED-system. Fixes, bug fixes, rebalancing? Sure. New spheres? DEFINATELLY said a number of classes with no distinctly useful trees.

    New system altogether? Only the developers who want it for their resume when they look for a new job.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  3. #3
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    I agree it was designed to facilitate the level cap increase, which is something I and many, many other players vehemently do not want.

    But that's not a reason to give the system a free pass, its something to actively dislike about it

  4. #4
    Community Member drathdragon's Avatar
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    8.) I will drop the game definitely.(sadly)

  5. #5
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by droid327 View Post
    I agree it was designed to facilitate the level cap increase, which is something I and many, many other players vehemently do not want.

    But that's not a reason to give the system a free pass, its something to actively dislike about it
    This

    I had hopes for the ED change until trying it out on Preview 1

    At least they listened and got rid of Builder Spender (sort of)
    Last edited by Oxarhamar; 09-26-2021 at 05:23 AM.

  6. #6
    Community Member Alrik_Fassbauer's Avatar
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    9.) I'm curious as how it will be, as I have only 1 character in the Epics (and 2 at its entrance).

    Without knowing much about the old system, it'll be easy for me to adapt to the new one without having to look back.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  7. #7
    Community Member SerPounce's Avatar
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    Quote Originally Posted by kmoustakas View Post
    Nobody asked for a new ED-system. Fixes, bug fixes, rebalancing? Sure. New spheres? DEFINATELLY said a number of classes with no distinctly useful trees.

    New system altogether? Only the developers who want it for their resume when they look for a new job.
    I did. The current system is a hot mess. I wish they gutted it even more and made destinies actual epic classes and did away with destiny feats.
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  8. #8
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    Quote Originally Posted by SerPounce View Post
    I did. The current system is a hot mess. I wish they gutted it even more and made destinies actual epic classes and did away with destiny feats.
    I agree and well said.

  9. #9
    Community Member Toblakai's Avatar
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    Quote Originally Posted by SerPounce View Post
    I did. The current system is a hot mess. I wish they gutted it even more and made destinies actual epic classes and did away with destiny feats.
    I agree, the old system was poorly designed and no real thought was put into the future (like the pre-nerf sharn/feywild/etc loot). This system will make leveling more interesting because you get to spend points and advance at every level. Can you imagine if heroics was like epic? Getting all your AP at level 1? I am sure that some builds will no longer work but new ones will replace them. This game is designed on re-building your character on a whim with the current TR process.

  10. #10
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    Quote Originally Posted by Toblakai View Post
    I agree, the old system was poorly designed and no real thought was put into the future (like the pre-nerf sharn/feywild/etc loot). This system will make leveling more interesting because you get to spend points and advance at every level. Can you imagine if heroics was like epic? Getting all your AP at level 1? I am sure that some builds will no longer work but new ones will replace them. This game is designed on re-building your character on a whim with the current TR process.
    I also think, that the old system already was half-butchered the moment it came to life. I can't imagine how they could come up with a destiny level system while increasing the old level cap at the same time. I'm sure that originally, the destiny's were supposed to be the only thing that would add on cap, and at some point, that decision was challenged and made into a strange kind of hybrid.
    Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...

  11. #11

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    nice summary and clarification
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  12. #12

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    Quote Originally Posted by Pandjed View Post
    I also think, that the old system already was half-butchered the moment it came to life. I can't imagine how they could come up with a destiny level system while increasing the old level cap at the same time. I'm sure that originally, the destiny's were supposed to be the only thing that would add on cap, and at some point, that decision was challenged and made into a strange kind of hybrid.
    It was a fairly well thought out system, that was supposed to grow and adapt as the game expanded. I'll clearly state for the record the problem was it was never adjusted or expanded in any significant way, short two additional EDs, and a small handful of balance adjustments. In short Epic Levels were generic increase in power more aligned to gear and feats. Epic Destinies were Epic Prestige Classes, in a similar vane to Prestige Enhancements, which was part of the enhancement system prior to the launch of Shadowfell Conspiracy. Later they bolted in Epic Reincarnation and Destiny Feats which the system wasn't designed to support.

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  13. #13
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    Quote Originally Posted by Toblakai View Post
    I agree, the old system was poorly designed and no real thought was put into the future (like the pre-nerf sharn/feywild/etc loot). This system will make leveling more interesting because you get to spend points and advance at every level. Can you imagine if heroics was like epic? Getting all your AP at level 1? I am sure that some builds will no longer work but new ones will replace them. This game is designed on re-building your character on a whim with the current TR process.
    I love spending my free racial points at level 1 honestly.
    And honestly I don’t spend the time each level to spend my AP. Usually it’s certain points.

    I think the ED system was awesome when it was introduced. I loved the format and it was much easier to understand than the pre U19 enhancement system. But no consideration was put into further epic levels beyond 24. That’s what broke it.

    The biggest issue with the change, like many have said…is paying for content, EDs, exp pots, calls of destiny, etc and now the value is up in smoke. It’s like if you bought a 80” Plasma TV and the manufacturer recalled it, but only replaced it with a 19” black and white.

  14. #14
    Community Member FengXian's Avatar
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    Quote Originally Posted by jskinner937 View Post
    I love spending my free racial points at level 1 honestly.
    And honestly I don’t spend the time each level to spend my AP. Usually it’s certain points.

    I think the ED system was awesome when it was introduced. I loved the format and it was much easier to understand than the pre U19 enhancement system. But no consideration was put into further epic levels beyond 24. That’s what broke it.

    The biggest issue with the change, like many have said…is paying for content, EDs, exp pots, calls of destiny, etc and now the value is up in smoke. It’s like if you bought a 80” Plasma TV and the manufacturer recalled it, but only replaced it with a 19” black and white.
    Exactly. But people wanna pretend it's all good and SSG is sure as hell ok with that lol.
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  15. #15
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    Quote Originally Posted by SerPounce View Post
    I did. The current system is a hot mess. I wish they gutted it even more and made destinies actual epic classes and did away with destiny feats.
    Well said.

    Actual Epic classes, with class features related to the class, and perhaps their own class trees to boot would feel a LOT better than any proposed global system.

    I'd agree about forcing people to stick to one of them until cap if that helped design them.

    Wouldn't have to be that many classes.
    And a few options could have trees in common.

    That does sound like a LOT of work, but it'd feel pretty satisfying.
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  16. #16
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    I did understand that already, however.

    1) That is no excuse to make leveling from 20 to 30 much more boring than it is now, nor to make level 30 less interesting than it it now.

    3) You seem to have gotten that one wrong imho. In the current system you not only get your main tree but 5 twists where you can cherry pick really strong abilities from up to 5 other trees. In the new system you can either barely get T4 + T1 in 2nd and 3rd threes or barely two T3s. The extra trees are nowhere near the flexibility or power of the current twists.

    4) Being able to change main tree and/twists for free between quests/raids makes the game FUN. Not being able to do so without a prohibitive costs makes the game less fun. Lets remember - we are here to have fun, right?

    6) I get the point and dont really mind things being exclusive. What I do mind is that the remaining non-exclusive abilities in your 2nd and 3rd trees are pretty boring - "+3 mrr" simply isnt epic in feeling. So, the non-exclusive abilities need to be stronger and/or more unique.

    The points you bring up are all valid, but none of them are new to me so I "got it" already. I just disagree that they are good design decisions as I find them making the game less fun and epic building of character much less flexible. I think the new system will make more cookie-cutter builds rather than more build diversity.
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  17. #17
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    Quote Originally Posted by mikarddo View Post
    <snip>
    Completely agree with Mikarddo.

    The new system will be less fun, less flexible, and the one good thing about it, losing the karma, could easily be done without this mess we're getting saddled with.
    DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.

  18. #18
    Community Member Enderoc's Avatar
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    Quote Originally Posted by Dandonk View Post
    Completely agree with Mikarddo.

    The new system will be less fun, less flexible, and the one good thing about it, losing the karma, could easily be done without this mess we're getting saddled with.
    Less flexible lol If you can express one point that makes the new system less flexible, I would really like to hear it.
    Less fun? if your fun is dependent on a couple of feats you may as well make a build that does those things...

  19. #19
    Community Member Oxarhamar's Avatar
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    Quote Originally Posted by Enderoc View Post
    Less flexible lol If you can express one point that makes the new system less flexible, I would really like to hear it.
    Less fun? if your fun is dependent on a couple of feats you may as well make a build that does those things...
    You can no longer easily swap EDs or Twists for difference quests

    Example

    LD for trash clear Firepeak, Divine Crusader for Mark of Death, twist in Energy sheath for Fall of Truth etc

  20. #20
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by Enderoc View Post
    Less flexible lol If you can express one point that makes the new system less flexible, I would really like to hear it.
    Less fun? if your fun is dependent on a couple of feats you may as well make a build that does those things...
    There are many, but as you asked for only the one, not being able to switch EDs on the fly for tanking raids if there isn't a tank is one in the party is a clear impact on flexibility of the new system vs what we enjoy today. There is no question that the new system is less flexible in many respects than what we enjoy today.

    You're welcome.

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