Page 2 of 2 FirstFirst 12
Results 21 to 30 of 30
  1. #21
    Community Member WargamerIV's Avatar
    Join Date
    Jun 2010
    Posts
    285

    Default

    I was wondering if U51 will include any new content other than the Epic Destiny changes? I'm not counting all the fixes, but new quests, etc.

  2. #22
    Community Member DeathbringerGod's Avatar
    Join Date
    Nov 2010
    Posts
    109

    Question Stunning and Trip attacks felt weak/useless in LE

    Stunning attacks felt weak or almost useless in LE difficulty... almost all the time mobs save the DC!
    What would be a good number for stunning DC? Maybe the mobs are still too strong on those saves? Trip DC too...
    Is not fun at all really... haha

    Before update 50 with a 80 DC was almost enough to stun or trip everything...

    If you are playing a Fighter and use all those feats to rise combat tactics DC for nothing in the end....
    Last edited by DeathbringerGod; 09-23-2021 at 01:28 AM.
    KHYBER Server * Member of "La Hoja y La Llama" Guild
    Velhaart [2nd Life] (lv 4 Human Fighter), Deathbrngr [2nd Life] (lv 4 Drow Fighter), Shinigammi (lv 30 Drow Monk), Kriegwolf (lv 30 Dwarf Barbarian), Panzerdeath (lv 30 Warforged Fighter), Edvaard (lv 30 Human Paladin), Thengwar (lv 30 Drow Bard), Aorlhac (lv 30 Half-Orc Fighter),
    Tuomass
    (lv 30 Human Druid), Scythelord (lv 30 Human Wizard), Xeerloth (lv 30 Warforged Artificer), Aldahr (lv 30 Shadar-Kai Rogue),
    Krieglord (lv 30 Bladeforged Paladin), Edarim (Lv 30 Sun Elf Cleric), Ianvenn (lv 30 Half-Elf Ranger), Chrometank (lv 30 Warforged Wizard),
    Erwynd
    (lv 7 Human Favored Soul), Naghaar (lv 7 Drow Warlock), Elleak (lv 7 Gnome Rogue)

    ARGONNESSEN Server * Officer of "Celestial Knights" Guild
    Edvaard
    (lv 30 Human Fighter), Panzertank (lv 30 Bladeforged Monk/Warlock/Paladin), Deathbringrr (lv 30 Human Barbarian),
    Elkyrd
    (lv 30 Drow Warlock) Edverth (lv 30 Dwarf Fighter) & 15 more...

  3. #23
    Community Member Thar's Avatar
    Join Date
    Jan 2006
    Posts
    2,073

    Default

    overall the defensive capabilities seem too weak or too short or both for the mantles and other destiny abilites in general. 5

    yes meld was good but only for a few sec. with mobs hitting for 1000 pts + there needs to be increased capacity to take a hit or get missed (AC or dodge). AC is tricky as you need craxy high amount to make it a reliable option that most classes can't get to.

    dps is down so we need to be able to stay up to fight longer.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
    Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa

  4. #24
    Community Member WruntJunior's Avatar
    Join Date
    Sep 2009
    Posts
    2,624

    Default

    Quote Originally Posted by DeathbringerGod View Post
    Stunning attacks felt weak or almost useless in LE difficulty... almost all the time mobs save the DC!
    What would be a good number for stunning DC? Maybe the mobs are still too strong on those saves? Trip DC too...
    Is not fun at all really... haha

    Before update 50 with a 80 DC was almost enough to stun or trip everything...

    If you are playing a Fighter and use all those feats to rise combat tactics DC for nothing in the end....
    I had >90 DC instakills on my (dps, not dc) sorc pre-u50. Enemies in Sharn content and later would often make their saves. Where were you stunning everything with an 80 DC?
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  5. #25
    Community Member DeathbringerGod's Avatar
    Join Date
    Nov 2010
    Posts
    109

    Default

    Quote Originally Posted by WruntJunior View Post
    I had >90 DC instakills on my (dps, not dc) sorc pre-u50. Enemies in Sharn content and later would often make their saves. Where were you stunning everything with an 80 DC?
    Maybe I'm confused... the DC of tactics was higher before update 50? Anyway, even with 90-93 DC I fail to stun
    KHYBER Server * Member of "La Hoja y La Llama" Guild
    Velhaart [2nd Life] (lv 4 Human Fighter), Deathbrngr [2nd Life] (lv 4 Drow Fighter), Shinigammi (lv 30 Drow Monk), Kriegwolf (lv 30 Dwarf Barbarian), Panzerdeath (lv 30 Warforged Fighter), Edvaard (lv 30 Human Paladin), Thengwar (lv 30 Drow Bard), Aorlhac (lv 30 Half-Orc Fighter),
    Tuomass
    (lv 30 Human Druid), Scythelord (lv 30 Human Wizard), Xeerloth (lv 30 Warforged Artificer), Aldahr (lv 30 Shadar-Kai Rogue),
    Krieglord (lv 30 Bladeforged Paladin), Edarim (Lv 30 Sun Elf Cleric), Ianvenn (lv 30 Half-Elf Ranger), Chrometank (lv 30 Warforged Wizard),
    Erwynd
    (lv 7 Human Favored Soul), Naghaar (lv 7 Drow Warlock), Elleak (lv 7 Gnome Rogue)

    ARGONNESSEN Server * Officer of "Celestial Knights" Guild
    Edvaard
    (lv 30 Human Fighter), Panzertank (lv 30 Bladeforged Monk/Warlock/Paladin), Deathbringrr (lv 30 Human Barbarian),
    Elkyrd
    (lv 30 Drow Warlock) Edverth (lv 30 Dwarf Fighter) & 15 more...

  6. #26
    Community Member WruntJunior's Avatar
    Join Date
    Sep 2009
    Posts
    2,624

    Default

    Quote Originally Posted by DeathbringerGod View Post
    Maybe I'm confused... the DC of tactics was higher before update 50? Anyway, even with 90-93 DC I fail to stun
    Yeah, the saves of enemies were 16 higher in legendary sharn+ content.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

  7. #27
    Uber Completionist rabidfox's Avatar
    Join Date
    Nov 2009
    Posts
    3,308

    Default

    Quote Originally Posted by WargamerIV View Post
    I was wondering if U51 will include any new content other than the Epic Destiny changes? I'm not counting all the fixes, but new quests, etc.
    From what Steel said the other day, u51 won't have new content, but we should see the Wild Hunt content (/raid) sometime after u51 and before the end of the year.

  8. #28
    Community Member DarkSkysz's Avatar
    Join Date
    Apr 2014
    Posts
    92

    Default

    Quote Originally Posted by Lomizir View Post
    Potions may now be used while moving


    What new passive alchemists will get since they already have that?

  9. #29
    Community Member
    Join Date
    Jan 2018
    Posts
    209

    Default

    Just a suggestion to improve potential build diversity
    Could the melee/ranged power in the cores be made nonstacking and be bumped up a bit to compensate?
    As of now basically anyone with an intent to optimize is planning to go at least/at most 11 points in their second and third trees purely because the cores stack and it will let you get 90 melee power, this option (and ultimately requirement) is going to restrict builds a lot, for instance an eldritch knight isn't really going to be dipping into draconic for spellsword dice because the 30 melee power from a different tree that offers it is too valuable.
    Personally I'd suggest making each core somewhere like 20-25 melee power for an end result of 60/75, not stacking with other trees. This would overall be a slight nerf because almost everyone is going to just triple up on cores anyway as things are but it'd be a fair exchange for freeing up the points and allowing a better variety of builds to be truly supported rather than being traps.

  10. #30
    Community Member
    Join Date
    Aug 2014
    Posts
    19

    Default So Excited!

    Shadow Dragon Incarnate!

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload