Page 4 of 8 FirstFirst 12345678 LastLast
Results 61 to 80 of 142
  1. #61
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    I think tils math said i tier 5 and 2 tier 4s should be possible at the start or possibly after when points go up

    And relooked at all the core 3s pretty good ones out there and eschew materials def seems to be the weakest most useless core of them all
    Damonz Cannith

  2. #62
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default

    Quote Originally Posted by slarden View Post
    Necromancy
    - 6 Magister Cores
    - 3 Magister Necromancy Specialist
    - 3 Magister Master of Necromancy
    - 3 Magister Intelligence + Twist of Arcane Hymn from Fatesinger

    +3 New Draconic Cores
    +3 Draconic Tier 5
    +3 Destiny 1 - Tier 3
    +6 Effective DC bonus from removal of epic resilience

    Net Effect: 0

    Enchantment or Illusion (TBD)
    - 6 Magister Cores
    - 3 Magister Intelligence + Twist of Arcane Hymn from Fatesinger

    +3 New Draconic Cores
    +3 Draconic Tier 5
    +3 Destiny 1 - Tier 3
    +6 Effective DC bonus from removal of epic resilience

    Net Effect: +6

    Evocation
    - 6 Magister Cores
    - 3 Magister Intelligence + Twist of Arcane Hymn from Fatesinger

    +3 New Draconic Cores
    +3 Draconic Tier 5
    +3 Destiny 1 - Tier 3
    +6 Effective DC bonus from removal of epic resilience

    Net Effect: +6

    Other Schools
    - 6 Magister Cores
    - 3 Magister Intelligence + Twist of Arcane Hymn from Fatesinger

    +3 New Draconic Cores
    +3 Draconic Tier 5
    +6 Effective DC bonus from removal of epic resilience

    Net Effect: +3
    Thank you for sharing.

    Counting the +6 from removal of epic resilience makes these numbers look very nice and is very realistic for boss mobs, reapers etc. When clearing thrash, however, quite a lot of my casts as a sorc are on full hp mobs though. So, not saying in any way that your numbers are incorrect, only that they may not apply to other cases than the situation you described.
    Member of Spellswords on Ghallanda

  3. #63
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default

    Quote Originally Posted by mr420247 View Post
    I think tils math said i tier 5 and 2 tier 4s should be possible at the start or possibly after when points go up

    And relooked at all the core 3s pretty good ones out there and eschew materials def seems to be the weakest most useless core of them all
    Far from it. The max number seems to be 62 (or 63 not sure) @ level 30.

    Tier 5 is 30+ points.
    Tier 4 is 20+ points.
    So barely T5, T4 and T1 or barely T5, T3 and T3.
    For anyone much lower than the max those configurations are not even possible.

    Say 36 points in main tree (T5) and 13 points in each of two other trees (just enough for +3 specific school DC from the two support trees) for someone with the absolute maximum number of points.
    Member of Spellswords on Ghallanda

  4. #64
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by Aelonwy View Post
    Okay. Maybe edit to indicate they are different destinies not ALL destiny 1. Will you have enough ED points to have Tier3 in 3 destinies by 30?
    Done - thanks for catching that.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  5. #65
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default

    Quote Originally Posted by slarden View Post
    Assuming I go with 3 caster trees as my destinies I will be able to pick up tier 3 +3 DC in 3 different schools (necromancy, evocation and either illusion or enchantment (tbd). I haven't seen the 3 missing caster trees so it's hard to say for certain at this point, but my plan would be 3 casting trees.
    A T5 with a few abilities taken is 36 points (which isnt all that many T5 abilities if +3 dc alone means you have used 33).
    A T3 with +3 DC is 13 points.
    Total of 62 spent which is the absolute maximum number of points available (or maybe 63).

    So, its not a realistic fit for most players even if it is possible for you.
    Member of Spellswords on Ghallanda

  6. #66
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by mikarddo View Post
    Far from it. The max number seems to be 62 (or 63 not sure) @ level 30.

    Tier 5 is 30+ points.
    Tier 4 is 20+ points.
    So barely T5, T4 and T1 or barely T5, T3 and T3.
    For anyone much lower than the max those configurations are not even possible.

    Say 36 points in main tree (T5) and 13 points in each of two other trees (just enough for +3 specific school DC from the two support trees) for someone with the absolute maximum number of points.
    I believe these are the correct #s

    Destiny Points
    44 just for reaching 30 (4 each level from 20 through 30 which is 11 different levels)
    4 for all epic past lifes (1 for each set of epic completionist stacking 4 times)
    18 for fate points (1/3 of fate points)
    1 tome
    --------
    67 Total


    Fate Points
    36 for unlocking trees
    16 for past lifes (1/3 of epic lifes rounded down)
    3 tome
    ----
    55 total divided by 3 and rounded down = 18

    Based on actual testing on Lamannia the 4 for epic past lifes and the 1 from tome of fate are not being applied so the max on Lamannia is 62 destiny points.

    I am getting all 18 fates points coming through.

    I confirmed on a first-lifer I am getting 44 destiny points just for leveling to 30 plus fate points for unlocking the trees. So the tome and epic completionist bonuses are definitely missing.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  7. #67
    Community Member
    Join Date
    Jan 2020
    Posts
    19

    Default

    Draconic Incarnation is a tree about dealing damage with your offensive spells and turning into a dragon.

    Core 1 (level 20): Draconic Heritage: Multiselector: Select the Color of Dragon you embody. No matter what color you pick, you gain the Magical Training feat. Each Core ability in this tree also grants +50 Spell Points, +5 Spellpower with the chosen element, and +5 Universal Spell Power. Each core also grants a +1 Epic bonus to all Spell DCs.

    • Red: Fire
    • Blue: Electric
    • Green: Poison
    • White: Cold
    • Black: Acid
    • Shadow: Negative


    I feel DragonBorn Race Feats needs an update... My feelings only.... https://ddowiki.com/page/Dragonborn


    You need to add in Draconic Ancestry : Shadow, Draconic Ancestry : Green.... and Gold Dragons are a Myth if you ever watched the TV series "The Witcher"
    Last edited by MorsDeimos; 09-22-2021 at 10:52 AM.

  8. #68
    Community Member Toblakai's Avatar
    Join Date
    Jun 2006
    Posts
    7

    Default

    I am not a fan of the removal of energy burst either. Never liked the cone type spells, seems to miss enemies a lot. What about combining energy burst and dragon breath into one large area affect using both templates at the same time! That would be a very epic ability.

  9. #69
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default

    Quote Originally Posted by Toblakai View Post
    I am not a fan of the removal of energy burst either. Never liked the cone type spells, seems to miss enemies a lot. What about combining energy burst and dragon breath into one large area affect using both templates at the same time! That would be a very epic ability.
    Good idea. If thats done and the damage is increased 50% so the sustained dps is the same as before and burst does not suffer as badly then it might work out decently - without being really excellent.
    Member of Spellswords on Ghallanda

  10. #70
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default

    Quote Originally Posted by slarden View Post
    This is the total impact on my warlock - currently running in magister but swapping to draconic for U51.

    Single Target DPS - 15 second rotation
    - Before U51: 68,645.16
    - With U51 Changes: 153,459.47
    - Math: https://docs.google.com/spreadsheets...it?usp=sharing
    This could be a bit misleading. In order to get those numbers you need a 10 sec build-up of the dot first. In group play most mobs are dead within 10-25 secs and even bosses dont take all that much longer.

    So, the number is more "single target dps for longer fights solo or in raids" than true single target dps. Ignoring the 10 sec build-up simple makes things look better than they are in most other cases.
    Member of Spellswords on Ghallanda

  11. #71
    Community Member mr420247's Avatar
    Join Date
    Sep 2009
    Posts
    2,312

    Default

    Shadow - Poison sounds good in theory but PMs still have no way of stripping immunity from constructs

    Same for abyss locks unable to strip immunity at all

    Really hoping your adding that to the magus tree if not here
    Damonz Cannith

  12. #72
    Community Member
    Join Date
    Apr 2015
    Posts
    0

    Default A few criticisms, as everything else is good

    Speed of Magics: Spending 3 AP for Mobile Spellcasting is absolutely terrible(+movement is effectively +0% since it's the dime-a-dozen enhancement bonus). Change to -3/6/10% spell cooldown(doesn't stack with -10% from Shadowdancer's version) + Rank 3 Mobile Spellcasting.

    Hellstorm: So Warlock/Bard/Alchemist/Artificer can't get Hellball from this(as it doesn't specify "or 5/6 if you're one of those")?
    Edit: Lynn said it's supposed to be on top of all spell lists per his new interview with Strimtom.

    Conduit: I presume it's intended that players already have other means of Implementifying melee quarterstaves, but can that be added to this too?

    Everything else: POG
    Last edited by FedoraSire; 09-22-2021 at 06:19 PM.

  13. #73
    Bounty Hunter slarden's Avatar
    Join Date
    Apr 2011
    Posts
    11,313

    Default

    Quote Originally Posted by mikarddo View Post
    Thank you for sharing.


    Counting the +6 from removal of epic resilience makes these numbers look very nice and is very realistic for boss mobs, reapers etc. When clearing thrash, however, quite a lot of my casts as a sorc are on full hp mobs though. So, not saying in any way that your numbers are incorrect, only that they may not apply to other cases than the situation you described.

    This was a case where I was in magister and yes with necromancy I usually lead with cc then necromancy before bursting and target mobs outside the kill zone so in most cases the removal of epic resilience will be beneficial, but of course not 100%.

    In the case of someone in draconic the #s would be more like this (assuming 4 stat points from destiny and twist(s)

    Evocation
    - 3 Draconic Cores
    - 3 Magister Necromancy Specialist Twist
    - 2 Draconic Precise Evocation
    - 2 Draconic Intelligence + Twist(s)


    +3 New Draconic Cores
    +3 Draconic Tier 5
    +3 Draconic - Tier 3
    +6 Effective DC bonus from removal of epic resilience


    Net Effect: +5 (-1 in worse-case scenario where mobs are below 50%)


    Enchantment or Illusion (TBD)
    - 2 Draconic Intelligence + Twist(s)


    +3 New Draconic Cores
    +3 Draconic Tier 5
    +3 Destiny 2 - Tier 3
    +6 Effective DC bonus from removal of epic resilience


    Net Effect: +13 (+7 in worse-case scenario where mobs are below 50%)


    Other Schools
    - 2 Draconic Intelligence + Twist(s)


    +3 New Draconic Cores
    +3 Draconic Tier 5
    +6 Effective DC bonus from removal of epic resilience


    Net Effect: +10 (+4 in worse-case scenario where mobs are below 50%)

    Again, I am just trying to provide some numbers not convince you something is better or worse. Everyone will have their own take on it. I am just thinking this immediately makes most blasters much better at their secondary spells - necro, enchantment, etc. This is with investment in 2 trees rather than 3. I think this has to be a help to sorcs that aren't locked into just pushing the same buttons over and over.



    Quote Originally Posted by mikarddo View Post
    This could be a bit misleading. In order to get those numbers you need a 10 sec build-up of the dot first. In group play most mobs are dead within 10-25 secs and even bosses dont take all that much longer.


    So, the number is more "single target dps for longer fights solo or in raids" than true single target dps. Ignoring the 10 sec build-up simple makes things look better than they are in most other cases.

    Yes there is 10-second build-up for both arcane pulse and the new dot. And I acknowledge warlock is the edge case because it has the lowest boss dps of all casters so other caster gains won't be as big, but in a longer fight this is very significant and a big benefit for builds with the weakest dps. The illusionist in my sig can't solo anything difficult because in magister dps is too low and spell point pool is too small. That build can now be slightly refactored and provide reasonable dps in U51 while not losing dc. My sorc can better utilize secondary spells.

    Besides being in magister I didn't take scion of the plane of fire, empyrean magic and didn't get the magister crit bonus so my "after" looks better than most maxed dps builds will look.

    Right now I am just trying to make sense of the changes like everyone, but I thought it was worth sharing what I learned for myself and possibly some others could make use of the #s.
    DC Warlock Reaper Build (U48)
    Max DC Illusionist Reaper Build (U48)

  14. #74
    Senior Member
    Join Date
    Sep 2011
    Posts
    0

    Default

    Quote Originally Posted by slarden View Post
    Right now I am just trying to make sense of the changes like everyone, but I thought it was worth sharing what I learned for myself and possibly some others could make use of the #s.
    Absolutely, and I certainly appreciate your insights.
    Member of Spellswords on Ghallanda

  15. #75
    Community Member Avocado's Avatar
    Join Date
    Apr 2010
    Posts
    641

    Default

    Where to begin with this tree

    I like that you added spell dcs to this tree, the old draconic certainly had me wishing for more.

    Can you look at dragons breath hit box? Its seemingly doesnt hit things that it should. Also the visuals for fire dragon breath are epic and large and the the rest seem kinda meh (small and not very conal making its hit box determinintation odd) . Any chance art could look into this? Also will poison and negative dragon breath get there own visuals because currently they all look the same as acid which is meh.

    Dragon breath was nerfed heavily but its on a 15 second cooldown. I honestly prefer the high damage version that insta kills everything as it should. You freaking breathing dragon fire on enemies, its should melt them to goo.

    Dragonbreaths arent spewing the correct element, any of them. Energy vortex isnt applying on DB cast. The epic moment is a passive so we cant try it. Elemental inevitability is the same.

    energy sheath was nice because i could select any element for it, now its only for your chosen dragon type. Seems you removed an element of versatility which is lame.

    ruin and ruin intensified is cool but sadly these feat are so useless given that a fully meta 'd one costs 150 spell points and does maybe 20k damage. Thats like 10k less then an old energy burst, which effects all enemies around you. Sure its untyped but elemental spell casters dont having type bypass issues so its a non issue.

    The epic moment sounds cool, but all effects need to last the full duration.

    Hellstorm wont grant anyone who has there spell capped at level 6 spells ( level 20 arti, bard, alchemist) the hellball spell. Which seems like an oversight. Also hellball is terrible, it does 48x4 damage scaling with spell power. Lets assume 800 spell power main element and 400 for the rest. Thats like 1150 damage, for an epic feat spell. That is less damage then the regular fireball spell from a fire sorc at 30. Please look into making this spell better.

  16. #76
    Community Member
    Join Date
    Feb 2014
    Posts
    796

    Default

    Quote Originally Posted by WruntJunior View Post
    Hellstorm is not adding Hellball to my character (30 sorc). My understanding is that it should be added to level 8 spellbook, which I'm assuming doesn't work properly for classes that don't memorize spells.
    When I tested it on a wizard I found that it wasn't providing it as a level 8 spell but rather as a level 6 spell. Maybe it gave it to you as a level 6 spell?

  17. #77
    Founder pjw's Avatar
    Join Date
    Jan 2006
    Posts
    1,063

    Default This update is about levelling, not completionist, capped, monsters,,,

    Quote Originally Posted by slarden View Post
    This is the total impact on my warlock - currently running in magister but swapping to draconic for U51.

    Single Target DPS - 15 second rotation
    - Before U51: 68,645.16
    - With U51 Changes: 153,459.47
    - Math: https://docs.google.com/spreadsheets...it?usp=sharing
    This is good to see, but it is a result -- almost entirely -- of adding a new DoT and adding more damage to Ruin. This is not an architectural improvement, but the result of something people have been asking for for a long time.

    Quote Originally Posted by slarden View Post
    Change to DC (assuming I usually cast on enemies before damage so the removal epic resilience is giving me the full benefit)
    My bold underline. After anyone has hit your target, we have:

    Quote Originally Posted by slarden View Post
    Necromancy
    ...
    Net Effect: -6

    Enchantment or Illusion (TBD)
    ...
    Net Effect: 0

    Evocation
    Net Effect: 0
    Note: Most players (especially the new ones being targeted) will only get net 0 in two schools, not the three schools listed here.

    Quote Originally Posted by slarden View Post
    Other Schools
    ...
    Net Effect: -3

    Further, this is at end game; at level 20-29 these numbers are all considerably worse. Subtract another 7 at level 20, I think.

  18. #78
    Community Member
    Join Date
    Jun 2012
    Posts
    615

    Default

    There should be damage bypass there more than some class restrictive features (such as Sorcerer ele form, Alch's poison, or Arti's lightning)
    Orien Server
    [Main] Dragant
    [Alts] Palescale, Scalefavor, Dracodiaboli, Glimmerspell
    Officer of DDO Korea

  19. #79
    Community Member
    Join Date
    Jul 2007
    Posts
    93

    Default

    Quote Originally Posted by Lynnabel View Post
    [*]Pull from the Wellspring: Wellspring of Power's duration is doubled. When you activate it, you gain +10 temporary Spell Points per character level that last for the full, doubled duration.
    Hey, Lynnabel!

    I don't know if this has been reported somewhere else, but I didn't see it here in this thread. "Pull from the Wellspring" doesn't seem to be doing anything, at least on my Spellsinger. I click on Wellspring and it has the usual timer (1 min) and no temp spell points are added to my pool.

    Cheers,
    NH

  20. #80
    Community Member
    Join Date
    Jun 2012
    Posts
    615

    Default

    what's the point of Hellball as a Tier 5 ability when you can earn it at Tier 5 and still not worth it due to its low damage?
    Orien Server
    [Main] Dragant
    [Alts] Palescale, Scalefavor, Dracodiaboli, Glimmerspell
    Officer of DDO Korea

Page 4 of 8 FirstFirst 12345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload