DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Draconic Incarnation is a tree about dealing damage with your offensive spells and turning into a dragon.
Core 1 (level 20): Draconic Heritage: Multiselector: Select the Color of Dragon you embody. No matter what color you pick, you gain the Magical Training feat. Each Core ability in this tree also grants +50 Spell Points, +5 Spellpower with the chosen element, and +5 Universal Spell Power. Each core also grants a +1 Epic bonus to all Spell DCs.
- Red: Fire
- Blue: Electric
- Green: Poison
- White: Cold
- Black: Acid
- Shadow: Negative
Core 3 (level 23): Draconic Bloodline: -5% Spell Point cost on all spells. Your spells no longer need material components, as if you had the Eschew Materials feat.
Core 6 (level 26): Elemental Blood: -5% Spell Point cost on all spells. Casting spells that align with your Draconic Heritage now trigger a 15% chance to grant yourself +10 temporary Hit Points per character level, these last for 10 seconds. This can only trigger once per 10 seconds.
Tier 1 (req level 20):
- Draconic Perception: +2/4/6 spot/search and reflex saves.
- Dragonhide: +2/4/6 AC and +2/4/6 fort saves. Rank 3: no longer fail fort saves on a 1.
- Attune the Arcane: Draconic Destiny Mantle: Spells of the chosen element of your Draconic Heritage have a 5/10/25% chance to deal 1d6+6 bonus damage per caster level of that type (so if you pick blue, electric spells deal bonus electric damage). This has a cooldown of 10 seconds.
- Dragonscales: +1/2/3 Physical and Magical Resistance Rating
- Arcane Studies: +2/4/6 Concentration, +1/2/3 Use Magic Device. Rank 3: +5 Spellpower of your Draconic Heritage and +5 Universal Spellpower
Tier 2 (req level 20):
- Draconic Presence: +1/2/3 DC to breath weapons. Rank 3: Immunity to Fear
- Draconic Rage: You may now cast spells while Raging.
- Dragon Breath: Epic Strike: This is a Breath Attack spell. Deals 1d6+10 damage per Character level of the element of your choice to enemies in a cone in front of you. Cooldown 25/20/15 seconds, cost 20 SP
- Speed of Magics: +10/20/30% enhancement bonus to Movement speed. Rank 3: You gain the Mobile Spellcasting feat.
- Conduit: Double the implement bonus of quarterstaves you wield.
Tier 3 (req level 23):
- Piercing Spellcraft: +1/2/3 Spell Penetration
- Daunting Roar: Breath Weapons (including your Dragon Breath Epic Strike) have a 25% chance to paralyze enemies caught within them with fear for 6 seconds with no save. This can only affect each monster once - once they have been feared successfully, successive attempts will fail. Enemies that are immune to fear are immune to this effect.
- Scales of the Dragon: Activate this to shroud yourself in the Scales of a Dragon. This has two components - firstly, it absorbs 15 points of damage per Character Level in ablative protection. Secondly, it shields you from 50% of the Elemental Damage of your dragon type. Both effects last for 5 minutes. Cooldown: 30 Seconds. SP Cost: 30.
- Arcane Spellsword: (multiselector, choose 1) +1/2/3 dice with either Eldritch Knight, Vile Chemist, or Arcane Archer toggles
- Draconic Spell Focus: (multiselector, choose 1) +1/2/3 Evocation, Conjuration, Necromancy, or Transmutation DCs
Tier 4 (req level 26):
- Elemental Inevitability: SLA (choose from 6 elements): Cooldown: 30s, Cost: 20sp. Conjure your Draconic Element to curse a single enemy with damage over time. Deals 1d6+3 damage per character level every 3 seconds for 12 seconds. Can stack 5 times.
- Pull from the Wellspring: Wellspring of Power's duration is doubled. When you activate it, you gain +10 temporary Spell Points per character level that last for the full, doubled duration.
- Metamagic Attunement: Maximize, Intensify, or Empower
- Enhanced Metamagics: Maximize: Using the Maximize Spell Metamagic costs you 3/6/9 fewer Spell Points.
- Enhanced Metamagics: Empower: Using the Empower Spell Metamagic costs you 2/4/6 fewer Spell Points.
- Enhanced Metamagics: Quicken: Using the Quicken Spell Metamagic costs you 1/2/4 fewer Spell Points.
- Energy Vortex: While your Draconic Destiny Mantle is on, casting Dragon Breath causes elemental energies to swirl around you, dealing 1d6 damage per caster level of your Draconic Heritage every 3 seconds. This lasts for 10 seconds. Subsequent casts of Breath Weapon will add to the time of the Vortex instead of refreshing it from the start.
- Coalescence: You bypass the first 5/10/15 points of Damage Reduction with your spells. Rank 3: +5 Spellpower of your Draconic Heritage element and +5 Universal Spellpower
Tier 5 (req level 30):
- Epic Moment: Dragonform: Activate this ability to take on the aspect of your Draconic Bloodline. This intensifies over the course of 30 seconds, with successive tiers adding to previous ones.
- Initial Activation: You become immune to elemental damage of your Draconic Bloodline for the duration.
- 5s: You gain Dr/100- and your hitpoints begin to regenerate at a fast rate for the duration.
- 10s: Your spells gain a 50% cost reduction for the duration.
- 15s: Your Dragon Breath Epic Strike and Energy Vortex now deal double damage for the duration.
- 20s: A pulse of elemental damage erupts from you, knocking down enemies in a large area for 2 seconds with no save, and dealing 1d6+6 Elemental damage per character level.
- Ruin Intensified: Your Ruin and Greater Ruin now applies a secondary burst of damage (at the same amount that ruin/greater ruin does) based on the chosen element and scaling with the appropriate spellpower.
- Hellstorm: +10 Spellpower of your element, +10 Universal spellpower. Hellball is added to your Spellbook at level 8, assuming you can cast Level 8 spells.
- Spread your Wings: Leap forward a la Abundant Step. Cooldown 15 seconds.
- Enhanced Draconic Spell Focus: +1/2/3 spell DCs
Known Issues:
- Of Special Note: This tree is in a work in progress and several abilities are nonfunctional and/or not yet implemented. Abilities that do not function are:
- Dragonform (Epic Moment)
- Energy Vortex
- Elemental Inevitability
- Several abilities are currently granting the wrong amount of Spellpower
- Several abilities are missing finalized text and/or finalized icons
- The Dragonbreath abilities are currently shuffled in their elemental types