DisclaimerEverything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.
Fury of the Wild
Overview: Fury provides damage and some durability supported by regeneration with a primary focus on melee builds that use two handed weapons, duel wield, animal forms and razor claw.
Core 1 (level 20 ): You gain the Diehard feat. Each Core ability grants +20 Hit Points as well as 10 Melee Power.
Core 3 (level 23): Die Harder: +100 Unconsciousness Range.
Core 6 (level 26): Die Hardest: +250 Unconsciousness Range.
Tier 1 (req level 20):
- Enduring: +2/4/6 Physical Resistance Rating.
- Savage Takedown: +1/2/3 Trip DCs. Rank 3: Gain an additional +3 to Trip DCs if you're wearing Medium or Light Armor.
- Epic Strike: - Multiselector
- Adrenaline: Your next melee attack deals +25/50/75% damage, and increases your threat by 4/8/16. Requires a melee weapon to use. Cooldown: 8 seconds.
- Quick Cutter: Melee Attack: 0/1/2 W + 0/1/2 Crit Threat. When you use this skill gain the effect “Quick” which grants +2/4/6% dodge for 9 seconds. If you use this skill again while Quick is still active you instead apply Cutter to your target. Cutter: 4d6 bane damage per character level every 2 seconds for 12 seconds. Stacks 3 times and scales with 200% of Melee Power. Off hand strikes can apply Cutter as well. Requires a melee weapon to use. Cooldown: 6 seconds.
- Mantle of Fury: Destiny Mantle: Gain 5/10/15% damage against helpless targets. You also heal 2/4/6d10 Hit Points every 15 seconds. Scales with the highest of positive Spell Power or 200% Melee Power.
- Acute Senses: +2/4/6 Balance, Listen, Spot, Search, and Saves vs Traps. Rank 3: You gain 1% Dodge
Tier 2 (req level 22):
- Fast & Furious: Charge a target dealing 1/2/3 W +0/1/2 Critical Hit Multiplier. Rank 3: When you activate this ability, if you are raging, the cooldown is immediately reset. This cooldown reset may only happen once every 10 seconds, independent of the skill’s cooldown. Requires a melee weapon to use. Cooldown: 12/10/8 seconds.
- Fear my Vengeance: +1/2/3 damage to shaken foes.
- I'm Always Angry: You gain the Barbarian Rage feat. +1/2/3 uses of Rage.
- Primal Scream: Nearby Allies gain a +2 Morale bonus to Strength and Constitution for 5 minutes. This effect cannot be refreshed until the first one expires. Nearby Enemies take 1d20 Sonic damage per character level and are Shaken for 30 seconds. Damage Scales the highest of 200% with Melee Power or Sonic Spell Power. Cooldown: 30 seconds.
- Gird against Demons: Weapons you wield bypass Silver and Cold Iron damage reduction.
Tier 3 (req level 24):
- Sense Weakness +2/4/6% Fortification Bypass. Your Fury Destiny Mantle grants you an additional 5/10/15% damage against helpless targets.
- Multi Selector -
- Wild Weapons: +5/10/15% Strikethrough Chance
- Wild Weapons: 3/6/10% off hand strike Chance
- Wild Weapons: 1/2/3% Double Strike Chance
- Eternal Rage If you are not raging and you are out of rage charges, you have a 1/2/3% chance to gain 1 charge of rage whenever you strike a foe.
- Multi Selector
- Furious Force: +1 Strength while Raging. Increases adrenaline Damage bonus by 25/50/75%.
- Spirit of the Beast: +1/2/3 attack bonus. Rank 3: The effects of Ram’s Might and Animal Growth are doubled on you.
- Embrace the Pain: When you are below 15/25/40% of your Max Hit Points you gain 2d10 Hit Points every 6 seconds. Scales with the highest of Positive Spell Power or 200% Melee Power.
Tier 4 (req level 26):
- Voice of Fury: Doubles the damage of your Primal Scream. If Adrenaline or Quick is active when you use Primal Scream, triple the damage instead, and nearby enemies have a 75% chance of become Confused for 3 seconds, no save. Adrenaline and Quick are consumed.
- Top Dog: You gain the Improved Trip Feat
- Multi Selector:
- Overwhelming Force: +1/2/3 bonus to Hit. Increases your Adrenaline effect by 25/50/75% additional damage. Rank 3: Melee attacks under the effect of Adrenaline cause knock down on target for 4 seconds.
- Primal Force: You gain a +[1/2/3] Attack bonus and 2/4/6% Fortification By Pass. Rank 3: If duel wielding, using punch weapons or in animal form gain a +2% Epic Damage bonus to all physical attacks.
- Multi Selector -
- Wade Through: +10/15/25% StrikeThrough chance
- Wade Through: +3/6/10% Off Hand strike chance
- Wade Through: +2/4/6% Double Strike chance
- Unquenchable Rage:Reduce all damage taken by 8/12/15% for 6 seconds after you consume a Rage charge or use Primal Scream. Rank 3: Now also applies a copy of the Heal spell to you which scales with the highest of Melee Power at 200% or Positive Spell Power.
Tier 5 (req level 30):
- Lore of the Wilds: Every 2 Wilderness Lore feat now grants a 1% Primal bonus to Maximum Hit Points.
- Scarred by Chaos: +50 Hit Points and +10 Physical Resistance Rating. Doubled if you have the Embodiment of Chaos feat.
- Unbridled Fury: Epic Moment: (Cooldown: 5 minutes) For the next 30 seconds you gain +1000 Unconsciousness Range, You heal for 10% of your max hit points every 5 seconds, and your Strength, Dexterity and Constitution are increased by half of their base values.
- Nature’s Fury: +1 Critical Hit Damage multiplier on rolls of 19 or 20 if using a two handed weapons, duel wielding, punch weapons or if you're in animal form.
- The Great Leveler: CD 30 Melee attack. W 3/4/6. Crit Threat: +4/8/16. This attack creates a shock wave that affects all enemies in a short narrow line. The length and width of the line doubles if Adrenaline or Quick is active, consuming those effects. Applies Trip (DC 20 + Highest of Dex, Str, Con + Trip/Tactics DCs).