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  1. #21
    Community Member Assassination's Avatar
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    Please consider improving Perfect Two Weapon Fighting. It is weak compared to 2hand and SWF. Make it exclusive to TWF'ing and add melee power or something.

  2. #22
    Hero Propane's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Scion of Feywild
    • +10 Sonic and Force Spell Power, +30 Universal Spell Power, +25% Sonic and Force Spell Critical Damage
    • +4 to the DCs of Enchantment and Illusion spells, +2 to DCs of other spells
    • Add 2d20 Sonic damage to weapon and unarmed attacks (Scales with Spell Power)
    • +20 Healing Amp
    From a Evocation / Force Arch mage point of view, this would be the on go to to but it should have +4 DC evocation as well - thoughts?
    Most sonic spells are also evocation - Bards / Spell singers would use this (and need the DC help)..
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  3. #23
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Baahb3 View Post
    "Finally, we are removing the Epic Skill feats from the game, which will cut down on feat clutter considerably."

    It may be a little thing but can we get some rational on why? Sure they were not taken much, but for some, specifically Intimidate, were almost required for some builds.

    Even if they were taken 1% of the time, it makes no sense to remove feats just to 'cut down on clutter'. If that was the case half of the heroic feats should be removed.
    totally agree. on my mechanic who solo'd a lot, disable device was the way he obtained CC via trapmaking. That +5 was very helpful and useful. Consider increasing the skill feats such as nimble fingers to +5 as some of these now synergize with different EDs.
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  4. #24
    Community Member Gregen's Avatar
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    I like that there's more options for spell crit damage, but will there be a way to get more spell crit chance? You said new EDs won't be granting spell crit chance anymore, but is there no way to make that up with feats? I'd really rather EDs or feats grant crit chance, even if they're high tier, and even if it meant lower crit damage.

  5. #25
    Community Member SpartanKiller13's Avatar
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    Looks mostly good to me so far, but:

    Quote Originally Posted by Lynnabel View Post
    Epic Skill Focus (all skills)
    Removed from the game!
    Target nerf at Intimitanks? Or like does anyone else take these?

    Is there a reason for this? Like I have 3 feats for +Intimidate on my tank, now I'm just down to the one?
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    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

  6. #26
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    Quote Originally Posted by Monkey_Archer View Post
    Please consider adding Abjuration DCs to this. Sure, its a must have for tanks and heal bots, but some of us would like to not have terrible DCs on our Divines. Nerf the hp if you have too.

    Actually on Lammania this feat gives +4 evoc DC and +2 to other DC (in feat description and player sheet) which suits with light spells and seems much more balanced if not a bug ????

  7. #27
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    Lynnabel's Avatar
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    Quote Originally Posted by Feuerle View Post
    Actually on Lammania this feat gives +4 evoc DC and +2 to other DC (in feat description and player sheet) which suits with light spells and seems much more balanced if not a bug ????
    This is correct, I missed adding this to the notes. Let me update them real quick, thank you!
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  8. #28
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    Quote Originally Posted by Vorachtin View Post
    The Epic Power feat doesn't seem to be granting caster levels per the new description. Someone else noticed this also (link to their thread in lamania general discussion below). This was on pure FVS. Any other casters able to test and confirm if they are getting the autogranted caster levels from the change in Epic Power feat?

    Epic Feats
    Epic Power (autogranted feat)
    +3 Melee Power, +3 Ranged Power, +6 Universal Spell Power and -1% to the Spell Point cost of all spells.
    now also provides +1 spellcast level with all casting classes for every 2 times this feat is applied (for a total of +5 to all casting classes at level 30)


    https://www.ddo.com/forums/showthrea...-Caster-Levels
    Made a thing with a bit of wizard and a bit of rogue to test the "Sneak attack on spell" and yes, no caster level bump from being 30. Caster level was heroic wizard level
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  9. #29
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    Quote Originally Posted by Theboss71 View Post
    2 questions;
    1. When this change goes live will you allow us to select our epic feats all over again? (For example a level 30 character who wants to change his epic feats stating from level 20 because of this changes).

    2.I think I already completed with the fact that you guys don’t favor Two weapon fighting and don’t make epic feats appropriate for this weapon style, but maybe consider buffing Perfect TWF?
    +5% doublestrike is not on the same power level as Perfect THF or Perfect SWF. Please reconsider it. And you can probably see that because 90% of melee characters (excluding rogues and monks don’t count) use THF, SWF or sword&board.
    Is silence means bad or good?

  10. #30
    Community Member Baahb3's Avatar
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    Quote Originally Posted by Theboss71 View Post
    Is silence means bad or good?
    Still waiting on at least a cursory note on why removing Epic Skill focus feats was necessary as well.
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  11. #31
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    Quote Originally Posted by Lynnabel View Post
    Correct. If a feat is not on this list, it's because it did not change
    Any chance you would consider putting immunity stripping on either the scion feats, the epic spell power feats, or in the caster EDs for the appropriate element?

    I really feel like it is odd design right now, you have Sorc, Druid, Artificer, Alchemist that can use their primary spell damage type on everything, while Wizard/Cleric/Bard/FVS are out of luck.

    Insta kill and CC doesn't work for boss or many other mobs, it leaves the casters that cannot bypass immunity to their main damage spells at a pretty big disadvantage.

  12. #32
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    Please consider giving bulwark of defense some love. +2 saves & +4 AC just doesnt compare with epic toughness from a tanking perspective. Something like the AC bonus being +5 or 10% for both armor and shield bonus might be enough.

    Epic skill focus intimidate going away also seems to be saddening people, maybe there could be an intimidate bonus in bulwark of defense too?
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  13. #33
    Community Member Seph1roth5's Avatar
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    Quote Originally Posted by pjstechie View Post
    Epic skill focus intimidate going away also seems to be saddening people, maybe there could be an intimidate bonus in bulwark of defense too?

    During u50 lam I brought up repeatedly how hard skills were being hit. I was talking about bluff/diplo npcs like in feywild quests, trap skills, stuff OUT of combat. The only response I got, was that they would look into intimidate, and I think they wound up making monsters intimidate dc 5 easier across the board? Not counting raids and a bunch of quests that use custom numbers (might be a huge number, we don't know).

    They basically said they thought traps would be fine, and didn't actually provide numbers or even LOOK it up. I remember one dev basically saying they didn't think trap numbers had gone up so it should be fine.

    A lot of people scoffed because their trappers are awesome and they didn't see an issue, and tbf my trappers are usually fully specced/geared out and won't have trouble. BUT, the main dev point about u50 was that it wasn't a nerf, that we would NET EVEN.

    I'm no mathematician, but if the quest numbers don't change, and, in the same build/gear, we lose a bunch....pretty sure that's literally UNeven?

    But another dev goal was to make epics more appealing and good for new players, so this is....well pretty much the opposite too.
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  14. #34
    Community Member Thar's Avatar
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    Quote Originally Posted by SpartanKiller13 View Post
    Looks mostly good to me so far, but:



    Target nerf at Intimitanks? Or like does anyone else take these?

    Is there a reason for this? Like I have 3 feats for +Intimidate on my tank, now I'm just down to the one?
    intim checks were adjusted so you probably don't need them, however trap dc's were not and dex based rogues are hurting...
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  15. #35
    Community Member Kelledren's Avatar
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    Quote Originally Posted by pjstechie View Post
    Please consider giving bulwark of defense some love. +2 saves & +4 AC just doesnt compare with epic toughness from a tanking perspective. Something like the AC bonus being +5 or 10% for both armor and shield bonus might be enough.

    Epic skill focus intimidate going away also seems to be saddening people, maybe there could be an intimidate bonus in bulwark of defense too?
    Would it be a possibility to slightly upgrade all of the “bad” feats used with synergistic tree bonuses so you feel better about taking the feat instead of forcefully swallowing a bad feat to get the little boost in the tree? I know this is meant to do that, but some of these really could use a little extra somethin.

    Maybe by simply adding +5 skills to some like intim was mentioned above.

  16. #36
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    Default Alchemist nerfed again?

    Please Devs,

    if you put damage % to feats taking them out of ED, then give all classes a similar chance to get their dcs high (Xion...)- at the moment a fire alchemist will not get +4 to conjurations if he takes the fire xion feat which he have to take- that means you have to take acid alchemist for endgame- why not using multiselectors similar as in old ED? Every class should be able to choose their favourite element and also get the same DC increase imo.

    Thnaks
    Tarinia

  17. #37
    Community Member Shall's Avatar
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    Quote Originally Posted by Tarinia View Post
    Please Devs,

    if you put damage % to feats taking them out of ED, then give all classes a similar chance to get their dcs high (Xion...)- at the moment a fire alchemist will not get +4 to conjurations if he takes the fire xion feat which he have to take- that means you have to take acid alchemist for endgame- why not using multiselectors similar as in old ED? Every class should be able to choose their favourite element and also get the same DC increase imo.

    Thnaks
    Tarinia
    I think it would be nice if they split the current legendary feats into two separate feats, the spellpower, spell crit, and on hit proc as one, and the spell dc and mrr/prr/dodge/saves/etc as another feat. One could be given at level 29 which is an empty level in these plans and the other at 30. It would help builds with mismatched spellpower and spell schools like alchemists needing conjuration and archmages and sonic damage spellsingers needing evocation with force or sonic spellpower, and give some flexibility and future proofing with possible new spells and classes going forward.

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