Please consider improving Perfect Two Weapon Fighting. It is weak compared to 2hand and SWF. Make it exclusive to TWF'ing and add melee power or something.
Please consider improving Perfect Two Weapon Fighting. It is weak compared to 2hand and SWF. Make it exclusive to TWF'ing and add melee power or something.
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I like that there's more options for spell crit damage, but will there be a way to get more spell crit chance? You said new EDs won't be granting spell crit chance anymore, but is there no way to make that up with feats? I'd really rather EDs or feats grant crit chance, even if they're high tier, and even if it meant lower crit damage.
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Any chance you would consider putting immunity stripping on either the scion feats, the epic spell power feats, or in the caster EDs for the appropriate element?
I really feel like it is odd design right now, you have Sorc, Druid, Artificer, Alchemist that can use their primary spell damage type on everything, while Wizard/Cleric/Bard/FVS are out of luck.
Insta kill and CC doesn't work for boss or many other mobs, it leaves the casters that cannot bypass immunity to their main damage spells at a pretty big disadvantage.
Please consider giving bulwark of defense some love. +2 saves & +4 AC just doesnt compare with epic toughness from a tanking perspective. Something like the AC bonus being +5 or 10% for both armor and shield bonus might be enough.
Epic skill focus intimidate going away also seems to be saddening people, maybe there could be an intimidate bonus in bulwark of defense too?
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During u50 lam I brought up repeatedly how hard skills were being hit. I was talking about bluff/diplo npcs like in feywild quests, trap skills, stuff OUT of combat. The only response I got, was that they would look into intimidate, and I think they wound up making monsters intimidate dc 5 easier across the board? Not counting raids and a bunch of quests that use custom numbers (might be a huge number, we don't know).
They basically said they thought traps would be fine, and didn't actually provide numbers or even LOOK it up. I remember one dev basically saying they didn't think trap numbers had gone up so it should be fine.
A lot of people scoffed because their trappers are awesome and they didn't see an issue, and tbf my trappers are usually fully specced/geared out and won't have trouble. BUT, the main dev point about u50 was that it wasn't a nerf, that we would NET EVEN.
I'm no mathematician, but if the quest numbers don't change, and, in the same build/gear, we lose a bunch....pretty sure that's literally UNeven?
But another dev goal was to make epics more appealing and good for new players, so this is....well pretty much the opposite too.
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Would it be a possibility to slightly upgrade all of the “bad” feats used with synergistic tree bonuses so you feel better about taking the feat instead of forcefully swallowing a bad feat to get the little boost in the tree? I know this is meant to do that, but some of these really could use a little extra somethin.
Maybe by simply adding +5 skills to some like intim was mentioned above.
Please Devs,
if you put damage % to feats taking them out of ED, then give all classes a similar chance to get their dcs high (Xion...)- at the moment a fire alchemist will not get +4 to conjurations if he takes the fire xion feat which he have to take- that means you have to take acid alchemist for endgame- why not using multiselectors similar as in old ED? Every class should be able to choose their favourite element and also get the same DC increase imo.
Thnaks
Tarinia
I think it would be nice if they split the current legendary feats into two separate feats, the spellpower, spell crit, and on hit proc as one, and the spell dc and mrr/prr/dodge/saves/etc as another feat. One could be given at level 29 which is an empty level in these plans and the other at 30. It would help builds with mismatched spellpower and spell schools like alchemists needing conjuration and archmages and sonic damage spellsingers needing evocation with force or sonic spellpower, and give some flexibility and future proofing with possible new spells and classes going forward.