Originally Posted by
arcattaii
I get what you mean. But maybe you misunderstand my expression of "1 more bolt". What I mean is not a real fourth bolt, but an mathematical expectation of "1 more bolt" of damage per RXB attack animation.
Here is the detailed formula:
Assumption 100% DS, each bolt have a 1/3 × DS chance to produce extra shot. In each RXB attack animation, you have:
1st----2nd----3rd
(1/3 × 2/3 × 2/3) × 3 = 12/27 chance to produce 1 extra shot, average damage increase = 1 × 12/27
(1/3 × 1/3 × 2/3) × 3 = 6/27 chance to produce 2 extra shot, average damage increase = 2 × 6/27
(1/3 × 1/3 × 1/3) × 1 = 1/27 chance to produce 3 extra shot, average damage increase = 3 × 1/27
If we add them together, the total damage increase is 1, per RXB attack animation. That's what I mean of "1 more bolt".
BTW,
After a long thought last night, I think there is a much more simple way to express my thoughts of the problem in the main thread:
I don't take "attack animation" into account now, the 1/3 DS penalty means each bolt of RXB only has a 33% DS (still assumption of 100% DS), so the net damage increase from DS is only 0.3333...
I just tested my two characters, lv27 Rogue for GXB & RXB & DXB, and lv30 Ranger for Bow, both with Blinding Speed feat, without counting the play style (e.g. Manyshot for Bow, No Holds Barred for XB, just auto attack), the basic result is here:
Bow: 82 shots per minute, multiplied with 100% DS is 164, net increase 82.
GXB-1: 88 shots per minute (Mechanic T5), multiplied with 100% DS is 176, net increase 88.
GXB-2: 80 shot per minute (Inquistive T5), multiplied with 100% DS is 160, net increase 80.
RXB: 53 × 3 shots per minute, multiplied with 33% DS is 211, net increase 53.
DXB: 76 × 2 shots per minute, multiplied with 50% DS is 228, net increase 76.
It looks quite reasonable again right? But, if we take the real game data and each build play style into accout, the conclusion will reverse:
For Bow users, especially Rangers. Their bow's critical profile is 17-20/×5, they can use Manyshot / Sniper Shot / Slaying Arrow plus Hunt's End (or Adrenaline, still effective currently) for an extremly large burst DPS. They gain 45% Doubleshot and 45 Ranged Power from two auto-granted feats. They can get 25%-45% Doubleshot from enhancement.
For GXB users, especially type2, they usually invest their points into extra action boosts, so they can keep the NHB active in almost every important combat. And the GXB critical profile is 15-20/×3 or ×4 if lv18 Rogue.
For DXB users, still decent style, because they fire most ammunition from plain shoot. And they gain +1 critical range/multiplier since character lv12, 16-20/×3.
And what for RXB users? They gain less DS and RP from feats and enhancements (GXB & DXB are the same at this point), the critical profile is too weak, 17-20/×3 which even requires lv18 Rogue. And what's even worse is that they should suffer a 33% penalty on the Doubleshot.
Repeating Crossbows really need a buff now, just like Bows. Either reducing the penalty, or giving them more DS, or buffing the critical profiles, or increase the base attack speed, or anything else to buff them.