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  1. #1
    2016 DDO Council Member Strimtom's Avatar
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    Default Falconer with damage, using inquisitive

    Hello and good morning, my name is Strimtom and I am here to bring you falconry. Falconry is cool and is something that a lot of people splash into but few actually use the top tier falconry ability death from above. I wanted to use this ability but also have competent damage, so I turned to falconer ranger using inquisitive to make sure I wasn't lacking in the DPS department. See my findings below:



    Below you will find two builds.. The first is the build that I played, with a few tweaks to ensure it was better than when I just thought about it on the fly. The second will be for those without tomes who are trying to play the build but just want to start out without reincarnating or maybe use this for hardcore league.

    36 Point Tome Version
    15/4/1 Ranger/Artificer/Rogue
    Aasimar Scourge


    Level Order

    1. Ranger . . . . .6. Artificer . . .11. Ranger. . . . .16. Ranger
    2. Artificer . . . 7. Ranger. . . . .12. Ranger. . . . .17. Ranger
    3. Ranger . . . . .8. Ranger . . . . 13. Ranger . . . . 18. Ranger
    4. Ranger . . . . .9. Ranger . . . . 14. Ranger . . . . 19. Ranger
    5. Ranger . . . . 10. Artificer . . .15. Artificer. . . 20. Rogue



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+8. . . .4: WIS
    Dexterity . . . 14. . . .+8. . . .8: WIS
    Constitution. . 12. . . .+8. . . 12: WIS
    Intelligence. . 16. . . .+8. . . 16: WIS
    Wisdom. . . . . 20. . . .+8. . . 20: WIS
    Charisma. . . . .8. . . .+8. . . 24: WIS
    . . . . . . . . . . . . . . . . .28: WIS


    Skills
    . . . . .Rn Ar Rn Rn Rn Ar Rn Rn Rn Ar Rn Rn Rn Rn Ar Rn Rn Rn Rn Rg
    . . . . . 1. 2 .3 .4 .5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Open Lo . . .1. 2. 3½ 1½. . 2. 1. 1. . .2 .1 .1 .1 . . 1. 1. 1. 2. 1 .23
    Search. . 4. . .2 .1 .1 . . 2. 1. 1. . .2 .1 .1 .1 . . 2. 1. 1. 1. 1 .23
    Spot. . . 4. . .2 .1 .1 . . 2. 1. 1. . .2 .1 .1 .1 . . 2. 1. 1. 1. 1 .23
    Swim. . . 4. . . . . . . . . . 6. 2. . .1 .2 .1 .1 . . 1. 1. 1. 1. 2 .23
    UMD . . . . .5. . . . . .4. . . . . .4. . . . . . . 5 . . . . . . .5. 23
    Heal. . . 4. . .2 .1 .1 . . 2. 1. 1. . .2 .1 .1 .1 . . 2. 1. 1. 1. . .22
    Disable . . .2. . . . . .4. . . . . .5. . . . . . . 5 . . . . . . . . 16
    Balance . 2. . . . . . . . . . . .2 . . . .2 .2 .½ . . 1. ½. ½. ½. 4 .15
    Haggle. . 2. . . . . . . . . . . . . . . . . .½ .2 . . ½. 2½ 2½ 1. . .11
    Jump. . . 4. . . . . .4 . . 1. . . . . . . . . . . . . . . . . . . . . 9
    Listen. . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    Perform . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Hide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. . . 1
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .36. 8 10 10 10. 8 11 11 11. 9 11 11 11 11 10 12 12 12 12 14



    Feats

    .1. . . . : Point Blank Shot
    .1 Scourge: Bond of the Scourge
    .3. . . . : Precision
    .6. . . . : Dodge
    .9. . . . : Improved Critical: Ranged
    12. . . . : Mobility
    15. . . . : Shot on the Run
    15 Arti . : Quicken Spell
    18. . . . : Toughness
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Pierce Damage Reduction: Adamantine
    27 Epic . : Epic Damage Reduction
    28 Destiny: Doubleshot
    29 Destiny: Pierce Damage Reduction: Cold Iron
    30 Epic . : Epic Reflexes
    30 Legend : Scion of: Ethereal Plane

    .1 Ranger : Favored Enemy: Human
    .7 Ranger : Favored Enemy: Elemental
    13 Ranger : Favored Enemy: Construct
    19 Ranger : Favored Enemy: Evil Outsider


    Spells

    Ranger
    1. Ram's Might (5), Resist Energy (8), Jump (18)
    2. Barkskin (11), Hold Animal (13)
    3. Neutralize Poison (14), Wild Instincts (16)
    4. Cure Serious Wounds (18), Freedom of Movement (19)

    Artificer
    1. Conjure Bolts (2), Enchant Weapons (2), Enchant Armor (6)
    2. Lucky Cape (10), Byeshk Weapons (15)


    Enhancements (Spent: 80 +1r +1u / Max: 80 +1r +1u AP)

    Falconry (41 AP)
    • Summon Avian Companion: White Falcon, Ability Score: Wisdom, Well Rounded, Ability Score II: Wisdom, Well Rounded II, Master Falconer
      1. Rugged III, Practiced Accuracy II, Hunter's Knowledge, Out in Nature III
      2. Watch the Center III, Diving Attack: Diving Attack Shot I, Action Boost: Sprint III
      3. Killer Instinct II, Strike for the Eyes: Shot I, Conditioning
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Shot, Expose Weakness
      5. Dangerous, Death from Above: Shot I, Mark the Prey: Shot

    Inquisitive (31 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted
      1. Dual Shooter, Eye for Accuracy III, Law on your Side
      2. Crossbow Adept, Improved Law
      3. Crossbow Adept, What First?: Ask Questions First, Wisdom
      4. Crossbow Adept, What Later?: Shoot Later, Inquisition Style: Martial Inquisition, Greater Law, Wisdom

    Aasimar Scourge (7 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III

    Renegade Mastermaker (1 AP)
    • Renegade Defender

    Mechanic (1 AP)
    • Arbalester

    Deepwood Stalker (1 AP)
    • Far Shot


    Destiny (25 AP)

    Shiradi Champion
    1. Stay Frosty II, Healing Spring III, Illusion of Well Being I, Wisdom
    2. Fey Spring I, Fey Form I, Wisdom
    3. Whirling Wrists III, Wisdom
    4. Wisdom
    5. Stand and Deliver, Nerve Venom III
    6. Hunt's End

    Twists of Fate (26 fate points)
    1. Martial Hymn (Tier 4 Fatesinger)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Technician (Tier 1 Shadowdancer)
    4. Dance of Flowers (Tier 1 Flowers)



    32 Tomeless first life version
    15/4/1 Ranger/Artificer/Rogue
    Aasimar Scourge


    Level Order

    1. Ranger . . . . .6. Artificer . . .11. Ranger. . . . .16. Ranger
    2. Artificer . . . 7. Ranger. . . . .12. Ranger. . . . .17. Ranger
    3. Ranger . . . . .8. Ranger . . . . 13. Ranger . . . . 18. Ranger
    4. Ranger . . . . .9. Ranger . . . . 14. Ranger . . . . 19. Ranger
    5. Ranger . . . . 10. Artificer . . .15. Artificer. . . 20. Rogue



    Stats
    . . . . . . . .32pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . .8. . . .4: WIS
    Dexterity . . . 16. . . .8: WIS
    Constitution. . 14. . . 12: WIS
    Intelligence. . 14. . . 16: WIS
    Wisdom. . . . . 18. . . 20: DEX
    Charisma. . . . .8. . . 24: WIS
    . . . . . . . . . . . . 28: WIS


    Skills
    . . . . .Rn Ar Rn Rn Rn Ar Rn Rn Rn Ar Rn Rn Rn Rn Ar Rn Rn Rn Rn Rg
    . . . . . 1. 2 .3 .4 .5 .6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . . .2. . . . . .4. . .3 . . 4 .½ .½ . . . .4. ½. . . . 3 .23
    Search. . 4. . .2 .1 .1 . . 2. 1. 1. . .2 .1 .1 .1 . . 2. 1. 1. 1. 1 .23
    Spot. . . 4. . .2 .1 .1 . . 2. 1. 1. . .2 .1 .1 .1 . . 2. 1. 1. 1. 1 .23
    UMD . . . . .3. . .1 .1 .2. . .1 .2. 1½ ½ .½ .2 .2. ½. . .½ . . 4 .23
    Open Lo . . .1. 1. 2. . . . . . . 2. . . . 2. 2½ 1 . . 1. 1½ 2½ 2½ 1. 20
    Jump. . . 4. . . . . .4 . . 1. . . . . . . . . . . . . . . . . . . . . 9
    Heal. . . 4. . .2 . . . . . . . . . . . . . . . . . . . . . . . . . . .6
    Listen. . 4. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
    Balance . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Haggle. . 2. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
    Perform . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    Hide. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1. . . 1
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .32. 6 .8 .8 .8 .6. 8. 8. 8. 6 .8 .8 .8 .8 .6. 8. 8. 8. 8 10



    Feats

    .1. . . . : Point Blank Shot
    .1 Scourge: Bond of the Scourge
    .3. . . . : Precision
    .6. . . . : Dodge
    .9. . . . : Improved Critical: Ranged
    12. . . . : Mobility
    15. . . . : Shot on the Run
    15 Arti . : Quicken Spell
    18. . . . : Toughness
    21 Epic . : Combat Archery
    24 Epic . : Overwhelming Critical
    26 Destiny: Pierce Damage Reduction: Adamantine
    27 Epic . : Epic Damage Reduction
    28 Destiny: Doubleshot
    29 Destiny: Pierce Damage Reduction: Cold Iron
    30 Epic . : Epic Reflexes
    30 Legend : Scion of: Ethereal Plane

    .1 Ranger : Favored Enemy: Human
    .7 Ranger : Favored Enemy: Elemental
    13 Ranger : Favored Enemy: Construct
    19 Ranger : Favored Enemy: Evil Outsider


    Spells

    Ranger
    1. Ram's Might (5), Resist Energy (8), Jump (18)
    2. Barkskin (11), Hold Animal (13)
    3. Neutralize Poison (14), Wild Instincts (16)
    4. Cure Serious Wounds (18), Freedom of Movement (19)

    Artificer
    1. Conjure Bolts (2), Enchant Weapons (2), Enchant Armor (6)
    2. Lucky Cape (10), Byeshk Weapons (15)


    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)

    Falconry (41 AP)
    • Summon Avian Companion: White Falcon, Ability Score: Wisdom, Well Rounded, Ability Score II: Wisdom, Well Rounded II, Master Falconer
      1. Rugged III, Practiced Accuracy II, Hunter's Knowledge, Out in Nature III
      2. Watch the Center III, Diving Attack: Diving Attack Shot I, Action Boost: Sprint III
      3. Killer Instinct II, Strike for the Eyes: Shot I, Conditioning
      4. Deadly Instinct III, No Mercy III, Coordinated Strikes: Coordinated Shot, Expose Weakness
      5. Dangerous, Death from Above: Shot I, Mark the Prey: Shot

    Inquisitive (31 AP)
    • Inquisitive, Hit the Streets, Mind Like Iron, True Seeing, Undaunted
      1. Dual Shooter, Eye for Accuracy III, Law on your Side
      2. Crossbow Adept, Improved Law
      3. Crossbow Adept, What First?: Ask Questions First, Wisdom
      4. Crossbow Adept, What Later?: Shoot Later, Inquisition Style: Martial Inquisition, Greater Law, Wisdom

    Aasimar Scourge (7 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III

    Deepwood Stalker (1 AP)
    • Far Shot


    Destiny (24 AP)

    Shiradi Champion
    1. Stay Frosty II, Healing Spring III, Illusion of Well Being I, Wisdom
    2. Fey Spring I, Fey Form I, Wisdom
    3. Whirling Wrists III, Wisdom
    4. (none)
    5. Stand and Deliver, Nerve Venom III
    6. Rain of Arrows, Hunt's End

    Twists of Fate (26 fate points)
    1. Martial Hymn (Tier 4 Fatesinger)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Technician (Tier 1 Shadowdancer)
    4. Dance of Flowers (Tier 1 Flowers)
    All my builds in one place!
    Personal stream http://www.twitch.tv/strimtom and I stream my show every day. Check my Discord to find the schedule.

  2. #2
    Community Member
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    Default

    swap rogue for barb?

  3. #3
    Community Member dredre9987's Avatar
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    Default

    I have got to be doing something wrong, I don't get damage anywhere near that.

  4. #4
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    Default

    Quote Originally Posted by cru121 View Post
    swap rogue for barb?
    This run speed may be the most important thing in the game.

  5. #5
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    Default Rapid reload

    Why not the rapid reload feat?

    ~~DukeP~~

  6. #6
    Community Member Hobgoblin's Avatar
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    Default

    Quote Originally Posted by DukePe View Post
    Why not the rapid reload feat?

    ~~DukeP~~
    arti?

  7. #7
    Community Member wax_on_wax_off's Avatar
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    Default

    I love Falconry! Little but tricky to bring all the components together though.
    In a Falconry build I would like to see:
    1. Expanded threat range and multiplier
    2. Preferably Ranged attack or area stuns (to create delay for bird attacks to land)
    3. Using Wisdom for other abilities
    4. High Healing Amp (for TotH self healing in reaper)

    With healing amp being mostly gear dependent I reckon you can hit 3/4 in your build right?

    Some ideas I've had:
    Cleric 14 (War)/Ranger or Monk 6, Falconry/Horizon Walker or Arcane Archer (half-Elf for healing amp)
    Cleric 15 (Animal) of Olladra/Bard 3/Rogue 2, Falconry/Warpriest/Swashbuckler with Sickle (Half-elf Monk Dilettante?)

    Depending how U51 pans out I was thinking that either build might do well with GMoF as a secondary tree.

    Thoughts? Any other builds you can think of that hit the goals above?
    Quote Originally Posted by Feather_of_Sun View Post
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