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  1. #1
    Community Member wax_on_wax_off's Avatar
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    Default Master of X feats to apply benefit to ALL relevant spells

    Specifically related to the core elemental master feats that are designed with Savants in mind and hence have minimal benefit to their Divine and other cousins but extending the theory through all relevant feats:

    Change:
    Master of X
    Your X (Fire/Cold/Electricity/Acid/Force/Light/Sonic/Poison/Alignment/Negative) spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.

    Some more specific examples based on class:

    Split master of Wilds into:
    Master of Summer
    Your Fire, Light and Force Druid Spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.

    Master of Winter
    Your Acid, Cold and Electric Druid Spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.

    Master of Shadowblades -> Master of Shadow
    Your Illusion Spells and Illusionist abilities gain +10 to their maximum caster level. Grants +140 maximum Spell Points.
    New spells: (Lesser/Greater) Shadow Conjuration/Evocation, Shades

    Master of Artifice
    Your Fire, Electric and Force Artificer Spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.

    Master of Knowledge
    An outlier feat, can be left as is but with the addition of a Master of Force feat.

    Master of Divine Fire (suggestion)
    Your Fire and Light Divine Spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.

    Master of Forceful Wrath (suggestion)
    Your Alignment and Force Divine Spells gain +10 to their maximum caster level. Grants +140 maximum Spell Points.

    If it is impossible to differentiate between Spell origins then the feats can have level requirements in relevant classes.

    All in all seems an obvious progression to keep spells relevant in epic levels and beyond!
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  2. #2
    Uber Completionist rabidfox's Avatar
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    Default

    Better to just get rid of max caster levels entirely and remove those feats from the game. Having to pick and choose a few good spells and doing pocket-math on each spell to figure out caster levels for them gets annoying.

  3. #3
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    Default

    I think they tied the trees and slas to a master feat back in the day.

    I am not sure what to do about it. forexample you have a level 1 sorc spell Niac's Cold Ray which does 1d6+5 but has a max caster level of 5. Well maybe it would be ok if it got to level 15 when you are level 24...

    With regards to the druid i am playing i use all slas from seasons herald except creeping cold, so splitting into two would make all my lightning spells not work.

    I think it is a good idea to have them tied to a tree but i think they should update the trees for sorcs and then update the feats.

    I must say i do like the idea of all my spells getting more max caster levels and not just my slas and corresponding spells. The druid does however get +3 max caster levels for spells for their season and +3 more for elemental form. This gets firestorm for a druid to 26. adding 10 more levels would get it to 36. I think the caster level would be 20+3+3+ 2 from spell augmentation and +5 more from primal avatar. This means 33.

    There is something wrong with how it is now, with caster levels and max caster levels. Also that caster levels from different classes don't stack on the same spell.

    And may i just point out the ice flowers spell from druid at level 8 has a max caster level of 15! This is just ridiculus.

    Right now with update 51 it seems that all characters have a caster level of atleast 25. And the limiting factor is max caster level which in some cases make it so that unless the spell gets +10 max caster levels from master feats you can't use the 25 for anything. This means epic leveling means nothing for casters in that sense - i get that epic destinies does.

    I have hope that SSG are making some changes to this in the future, but let's see. I feel like they are moving in that direction with giving all classes +5 caster levels from epic leveling. but i might be wrong.

  4. #4
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    The purpose of these spells is specifically to keep Enhancement tree SLAs relevant in Epic. Not to boost an entire school or element. So each Master Of feat is tied directly to one Enhancement tree. Except PM...which instead is tied to spells that dont benefit from more caster level at all :P

    I think granting +10 MCL to all spells within an element/school would lead to some grossly OP midlevel spells, and/or making some L8/9 spells redundant, since higher MCL is often the only thing that sets them apart.

  5. #5
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    Quote Originally Posted by droid327 View Post
    The purpose of these spells is specifically to keep Enhancement tree SLAs relevant in Epic. Not to boost an entire school or element. So each Master Of feat is tied directly to one Enhancement tree. Except PM...which instead is tied to spells that dont benefit from more caster level at all :P

    I think granting +10 MCL to all spells within an element/school would lead to some grossly OP midlevel spells, and/or making some L8/9 spells redundant, since higher MCL is often the only thing that sets them apart.
    Well let's assume that max caster level is not the problem. Let's take chain lightning for an example. A very good spell for sorcs and wizards in lvl 12 to 18 or 20. Right now it has a max caster level of 20. Let's say we raise that to 30. From draconic we get +5 caster levels. From sorc air enhancements we can get another 7 and +3 max caster level making it cast at level 32. This is not including the +3 from draconic or +1 or 2 from dragonborn. This means it caster level would be 36 and max caster level 38. You could get the last two caster levels from arcane augmentation which would get max caster level and caster level to 38.

    Yes i think you are correct. Those spells would be overpowered. But maybe add 3 or 5 from epic levels or something?

    I still don't think lvl 9 spells would be redundant though.

  6. #6
    Community Member wax_on_wax_off's Avatar
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    Quote Originally Posted by Ultinoob View Post
    Well let's assume that max caster level is not the problem. Let's take chain lightning for an example. A very good spell for sorcs and wizards in lvl 12 to 18 or 20. Right now it has a max caster level of 20. Let's say we raise that to 30. From draconic we get +5 caster levels. From sorc air enhancements we can get another 7 and +3 max caster level making it cast at level 32. This is not including the +3 from draconic or +1 or 2 from dragonborn. This means it caster level would be 36 and max caster level 38. You could get the last two caster levels from arcane augmentation which would get max caster level and caster level to 38.

    Yes i think you are correct. Those spells would be overpowered. But maybe add 3 or 5 from epic levels or something?

    I still don't think lvl 9 spells would be redundant though.
    So how about this as a compromise?

    Master of X
    Choose 3 spells of X type. These spells gain +1 to their maximum caster level per epic level you have attained.
    Your other X spells gain +1 to their maximum caster level per 2 epic levels you have attained.
    Grants +140 maximum Spell Points.

    Note that this is also to future proof the feats against future level increases.
    Quote Originally Posted by Feather_of_Sun View Post
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