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  1. #1
    Community Manager
    Cordovan's Avatar
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    Default Downtime Notice: Thursday, September 2nd 9:00 AM - 1:00 PM Eastern (-4 GMT)

    The DDO game worlds will be unavailable on Thursday, September 2nd from 9:00 AM - 1:00 PM Eastern (-4 GMT) to release Update 50.3. Find the release notes on DDO.com.
    Have fun, and don't forget to gather for buffs!
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  2. #2
    Community Member Kza's Avatar
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    Love those small quality of life updates.
    Keep up nice work! :-)
    Triple all

  3. #3
    Community Member Cybersquirt's Avatar
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    +2 to QoL fixes.

    From the release notes: "Several Optional and Bonus chests in quests in the Sands of Menectarun and The Vault of Night adventure packs no longer drop deprecated Epic Seals and now drop their appropriate pack upgrade ingredients."

    Has there been any discussion on making the "mystical X" objects (from Red Fens end rewards) usable again in Cannith crafting (or refundable somehow) any time in the near future? I'm beginning to despise limbo objects.
    You must gather your party before venturing forth.

  4. #4
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

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    Wow, nice patch.
    Thank you.

    +1s for: "The Public Grouping system has received an update!"

  5. #5

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    +1 on updating LFM, please do lots more in this area and incentive getting people together!
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  6. #6
    Chaotic Evil Mindos's Avatar
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    Crayfish are no longer getting an erroneous damage bonus from strength. Additionally, they should double hit somewhat less frequently.
    My god, the little buggers were crossbread with pyranha's! Also, I read erroneous as ENORMOUS. Truly, the most deadly and stealthy monster in the game. Just waddles on up behind you and ...

  7. #7
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    Suulomades Set Bonus still broken...
    Only gives 10% Doublestrike

  8. #8
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    Is the epic upgrade BtC bug fixed?

    Edit: nvm, need to read better.

  9. #9
    Guardian
    Hero
    Crown Clown
    Death Dodger
    Gabrael's Avatar
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    NICE! Finally i don't have to manually adjust the lfm every darn time I enter a quest, or have to deal with less xp when sm1 join the erroneous lvl range cuz the fault is on me not fixing it in the 1st place.
    Thanks to all, sincerely.
    I come from the west. Through countries, peoples, and cities - to this place: STORMREACH.
    My duty: Guardian. To mend and defend. To defend my newfound friends, their hopes, and dreams. To defend them from their enemies.

  10. #10
    Community Member florestan's Avatar
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    Slow trap and reaper soul stone are great fixes and a big Thank You for the Public grouping fix

  11. #11
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Taxidiotis View Post
    Suulomades Set Bonus still broken...
    Only gives 10% Doublestrike
    Yep, that's what I'm getting, too.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  12. #12
    Community Member Chacka_DDO's Avatar
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    Talking

    "Reaper Mode's Resurrection Ward will no longer be erroneously reapplied in certain situations after a player snaps back to their soul stone."

    Funny a few years ago I tried to make you aware of this problem and you told me it is WAI even if you told us in a patch note that you removed this in a patch...
    Then I figured out that it is VERY unlikely that this was WAI because this happens only in the quests you enter from slayer areas (which took me some hours of investigation) and there is quite obviously no logical connection between the fact where a quest is located and if you should have this Resurrection Ward reset or not...
    This was quite clear proof that you are sometimes not honest when you tell your players (including myself) that something is WAI and you only try to avoid the need to correct something.
    And even when I'm very careful when I say something like that, but these facts make it very likely that at least one person lied to me and later to all players on the forum...

    But don't get me wrong I'm very happy that you now going to fix that issue and I hope you are successful this time.
    And I hope you don't tell your players in the future something is WAI even if it is not.


    And for the QOL change for the public lfm, also this is something I suggested already more than two years ago among other things for The Public Grouping.
    Of course, I don't know if you got this idea later on your own (it's not rocket science after all) or if this was based on my suggestion.
    But this leaves me with the question if you hear your players and do necessary changes to the game based on their input.
    And of course, this means NOT you should do everything just only because random players get a "Schnapsidee" (a nonsensical idea you get after too much liquor) but you should always seriously consider a player might be right if he asks for something.

    And by the way, we also need a change that keeps the comment in the lfm if you enter a quest with the public option and we need a way to open a public group even if no one entered a quest yet and a way to turn a group public after you entered a quest already without that option.
    For this, I suggested already more than two years ago a new button in the Adventure Compendium that opens the CREATE/EDIT LFM with the right quest selected and there we need a check box to make the selected group public.



    Anyway, this gives me hope for you and DDO and I strongly believe such changes are one Building block (so to speak) that improves DDO and for this reason, maybe make DDO more successful in the future!
    So keep up the good work!

  13. #13

    Default

    Thank you for accepting my suggestion about level range alignment for LFM

    And this new suggestion may need some more Dev's time, but, it's worthy to consider.
    https://www.ddo.com/forums/showthrea...reate-edit-LFM
    Last edited by draven1; 09-02-2021 at 07:45 AM.
    “Be extremely subtle, even to the point of formlessness.
    Be extremely mysterious, even to the point of soundlessness.
    Thereby you can be the director of the opponent's fate.”
    - Sun Tzu, The Art of War

  14. #14
    Community Member Chacka_DDO's Avatar
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    Quote Originally Posted by draven1 View Post
    Thank you for accepting my suggestion about level range alignment for LFM

    And this new suggestion may need some more Dev's time, but, it's worthy to consider.
    https://www.ddo.com/forums/showthrea...reate-edit-LFM
    As I said, I suggested the level range thing already more than two years ago and I can ensure you I got that idea on my own.
    But I would be not surprised if more players suggested that (as I said it is not rocket science after all) and it would also not surprise me if the developers got that idea on their own too, so it was for sure not only your idea
    Your other suggestion is btw. not completely absurd but it is actually something that demands a BIG amount of work for relatively low gain.

    But from my experience of a player who actually uses the public group option because I'm most of the time a party leader, I can say that what I actually miss is that the comment in your LFM (looking for more players) is not updated and that you can open an LFM from your adventure compendium and this is relatively low work but high usefulness (at least for me).
    And public groups should be possible even if no one enters a quest, the CREATE/UPDATE LFM user interface should have a check box to make your LFM a public group.

  15. #15
    Community Member Gregen's Avatar
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    Glad to see a plague reaper debuff visual coming. Timing heals by looking at players' examination windows (or just guessing) was always a bit of a pain.

  16. #16
    Community Member
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    Yep real solid patch thank you +1

  17. #17
    Hero apocaladle's Avatar
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    Love the public grouping update!
    $GME YOLO

  18. #18
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    but why is it down today?
    why didn't you do it yesterday - you know, on a wednesday?

  19. #19
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by mmchoc View Post
    but why is it down today?
    why didn't you do it yesterday - you know, on a wednesday?
    Maybe the patch wasn't ready in time to deploy it on Wednesday?

    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  20. #20
    Uber Completionist rabidfox's Avatar
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    Skeletons found within Saltmarsh are no longer healed by positive energy.
    Wheeping Spirit in the haunted house still gets healed by positive energy.
    edit: Haunted mages & haunted protectors are also still getting healed by positive spells. I think only skeletons got fixed, all the other things my AoE heals hit still get healed left and right.
    Last edited by rabidfox; 09-02-2021 at 11:00 AM.

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