Aasimar Build ( 36 Points ) :
Str : 8
Dex : 14 ( whatever u need to reach 19 later, tomes etc. )
Con : 18
Int : 12
Wis : 18 ( + 2 from Aasimar included ) ( Main Stat )
Cha : 8
Those 7 extra Attribute Points go either into Wisdom or Wisdom and Dexterity depending on Dexterity Needs
1: Rogue ( Point Blank Shot )
2: Ranger
3: Ranger ( Completionist ) ( Rapid Shot from Ranger 2 )
4: Ranger ( Diehard from Ranger 3 )
5: Ranger ( Precise Shot from Ranger 4 )
6: Ranger ( Precision )
7: Ranger ( Manyshot from Ranger 6 )
8: Monk ( Zen Archery from Monk 1 ) ( Ocean Stance it is )
9: Monk ( Improved Critical Ranged ) ( Dodge from Monk 2 )
10: Monk ( + 10 % stacking movement speed from Monk 3 for kiting )
11: Monk
12: Monk ( Free choice feat, not sure yet )
13: Monk ( Mobility from Monk 6 ) ( Movement speed increase to + 15 % stacking from monk 6 ) ( Adept of Forms from Monk 6 )
14: Monk
15: Monk ( Improved Precise Shot ) ( 19 Dexterity needed here )
16: Monk ( Movement speed increase to + 20 % stacking from Monk 9 )
17: Monk
18: Monk ( Shot on the Run )
19: Monk ( Movement speed increase to + 25 % stacking from Monk 12 ) ( Master of Forms from Monk 12 )
20: Monk
21: Epic ( Destiny : Shiradi Champion ) ( Epic Feat : Combat Archery )
24: Epic ( Not so Epic Feat : Grandmaster of Forms )
26: Epic ( Epic Destiny Feat : Free choice feat, not sure yet )
27: Epic ( Epic Feat : Blinding Speed )
28: Epic ( Epic Destiny Feat : Doubleshot )
29: Epic ( Epic Destiny Feat : Wind through the Trees )
30: Epic ( Legendary Feat : Scion of the Astral Plane ) ( Epic Feat : Overwhelming Critical )
So thats a 13 Monk 6 Ranger 1 Rogue Monkcher !
Action Points :
Horizon Walker : 41 Points ( we try it all, even the capstone )
Arcane Archer : 24 Points ( thats the Ranger AA, first 3 cores included )
Falconry : 12 Points ( Its all about Wisdom, and our Killer Instincts of course )
Aasimar Racial Tree : Whatever u can spare or got extra goes in Aasimar cores for Healing Hands ( 7 Points would be ideal )
Rest : If there are still Action Points left they can improve Horizon Walker, AA, Falconry, Deepwood Stalker Trees
Skills : I tend to skip Hide and Move Silently cause of poor usefulness later, so Spot, Search and Disable Device are needed to feel like a good Trapper
Listen is useful for the Corner the Quarry Bow Attack, Jump can be covered with one of the two Level 1 Ranger Spells this build gets
Open Lock is nice to have but since double points are already needed for two other Trapper Skills for most Level Ups only if there are Skillpoints left
Twists of Fate : Grandmaster of Flowers maybe, not sure yet
Thats about it, a fresh variant of the good old Monkcher