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  1. #1
    Community Member
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    Dec 2010
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    Default Monkcher with Horizon Walker

    Aasimar Build ( 36 Points ) :

    Str : 8
    Dex : 14 ( whatever u need to reach 19 later, tomes etc. )
    Con : 18
    Int : 12
    Wis : 18 ( + 2 from Aasimar included ) ( Main Stat )
    Cha : 8
    Those 7 extra Attribute Points go either into Wisdom or Wisdom and Dexterity depending on Dexterity Needs

    1: Rogue ( Point Blank Shot )
    2: Ranger
    3: Ranger ( Completionist ) ( Rapid Shot from Ranger 2 )
    4: Ranger ( Diehard from Ranger 3 )
    5: Ranger ( Precise Shot from Ranger 4 )
    6: Ranger ( Precision )
    7: Ranger ( Manyshot from Ranger 6 )
    8: Monk ( Zen Archery from Monk 1 ) ( Ocean Stance it is )
    9: Monk ( Improved Critical Ranged ) ( Dodge from Monk 2 )
    10: Monk ( + 10 % stacking movement speed from Monk 3 for kiting )
    11: Monk
    12: Monk ( Free choice feat, not sure yet )
    13: Monk ( Mobility from Monk 6 ) ( Movement speed increase to + 15 % stacking from monk 6 ) ( Adept of Forms from Monk 6 )
    14: Monk
    15: Monk ( Improved Precise Shot ) ( 19 Dexterity needed here )
    16: Monk ( Movement speed increase to + 20 % stacking from Monk 9 )
    17: Monk
    18: Monk ( Shot on the Run )
    19: Monk ( Movement speed increase to + 25 % stacking from Monk 12 ) ( Master of Forms from Monk 12 )
    20: Monk
    21: Epic ( Destiny : Shiradi Champion ) ( Epic Feat : Combat Archery )
    24: Epic ( Not so Epic Feat : Grandmaster of Forms )
    26: Epic ( Epic Destiny Feat : Free choice feat, not sure yet )
    27: Epic ( Epic Feat : Blinding Speed )
    28: Epic ( Epic Destiny Feat : Doubleshot )
    29: Epic ( Epic Destiny Feat : Wind through the Trees )
    30: Epic ( Legendary Feat : Scion of the Astral Plane ) ( Epic Feat : Overwhelming Critical )

    So thats a 13 Monk 6 Ranger 1 Rogue Monkcher !

    Action Points :
    Horizon Walker : 41 Points ( we try it all, even the capstone )
    Arcane Archer : 24 Points ( thats the Ranger AA, first 3 cores included )
    Falconry : 12 Points ( Its all about Wisdom, and our Killer Instincts of course )
    Aasimar Racial Tree : Whatever u can spare or got extra goes in Aasimar cores for Healing Hands ( 7 Points would be ideal )
    Rest : If there are still Action Points left they can improve Horizon Walker, AA, Falconry, Deepwood Stalker Trees

    Skills : I tend to skip Hide and Move Silently cause of poor usefulness later, so Spot, Search and Disable Device are needed to feel like a good Trapper
    Listen is useful for the Corner the Quarry Bow Attack, Jump can be covered with one of the two Level 1 Ranger Spells this build gets
    Open Lock is nice to have but since double points are already needed for two other Trapper Skills for most Level Ups only if there are Skillpoints left

    Twists of Fate : Grandmaster of Flowers maybe, not sure yet

    Thats about it, a fresh variant of the good old Monkcher

  2. #2
    Community Member Stoner81's Avatar
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    Jul 2012
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    Default

    Level 27 epic feat can be changed for the augment since they are identical now.

    Stoner81.

  3. #3
    Chaotic Evil Mindos's Avatar
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    Jan 2010
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    Default

    Quote Originally Posted by Stoner81 View Post
    Level 27 epic feat can be changed for the augment since they are identical now.

    Stoner81.
    There's some minor differences:


  4. #4
    Community Member Stoner81's Avatar
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    Jul 2012
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    Default

    Quote Originally Posted by Mindos View Post
    There's some minor differences:

    As far as I know the devs changed Blinding Speed to match the Haste spell so they are identical.

    Stoner81.

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