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  1. #1
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    Default Mary's Jedi Shadow

    Mary's Jedi Shadow build utilizes the U50 changes to Shadar-Kai, which grants two racial 360degree AOE melee attacks, as well as a number of other useful racial abilities, and is a dps 2HF Monk fully trapping rogue.

    The Jedi Shadows are a group of Jedi devoted to fighting wielders of the Dark Side. They are the counter to Sith Assassins utilizing stealth and the Force to conceal their moves. Their lightsaber skills are considerable as is their connection with the Force. They are infiltrators, spies, and solo rogues, working alone to stop evil in the galaxy.

    To play as Mary's Jedi Shadow as displayed you will need
    Shadar-Kai Iconic race
    Monk Class
    Feydark Illusionist Universal Tree
    Harper Universal Tree
    32 point character unlocked
    Racial +1 tome
    Universal +1tome
    Destiny +1 Tome
    a +3 or better Supreme tome (you need +3 dex at least - do not try this build if you do not have, you need 17 dex for your 2weap fighting)

    INT is your main stat - this allows you to trap/disarm from 1-30 provided you gear with some trapping swap gear.
    You will be Lawfully aligned
    Your DPS gear set will be Sharn's Part of the Family
    Your DPS is INT To hit/Dmg - you will be running with 'Know the Angles' up as much as possible.
    You will use your JEDI MIND TRICK (AKA Greater Color Spray)
    You take advantage of stealth and your fast movement along with spring attack to move quickly across the battlefield, using your 360 AOE attack with your dual-wielded lightsabers (your conjured Feydark dual-wielded swords)
    You also have the assassinate ability and can utilize it, however this build is primarily DPS with lots of AOE melee.

    Character name: Mary's Jedi Shadow

    Classes: 14 Monk, 6 Rogue, 10 Epic
    Race: Shadar-Kai· · · · · ·Alignment: Lawful Good

    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· ·25%
    Str:· · · 8· · 3 · ·14 · · ·HP:· · · · 465 · · ·AC:· · 39
    Dex:· · 14· · 3 · ·20 · · ·PRR: · · · ·13
    Con:· · 12· · 3 · ·18 · · ·MRR: · · · ·10 · · ·+Healing Amp:· · 20
    Int:· · 18· · 3 · ·36 · · ·Dodge: · 18/27 · · ·-Healing Amp:· · ·0
    Wis:· · 14· · 3 · ·20 · · ·Fort:· · · 15% · · ·Repair Amp:· · · ·0
    Cha:· · 8· · 3 · ·16 · · ·SR:· · · · ·45 · · ·BAB: · · · · · · 19
    DR:
    Immunities: Disease, Natural Poison, Charisma Damage, Blindness, Magic Missiles

    Special Feats
    ------------------------------------------------------------------------------------------
    Feydark Illusionist Tree
    Harper Agent Tree
    Inherent Racial Action Point
    Inherent Universal Action Point
    Tome of Destiny


    Saves:
    ------------------------------------------------------------------------------------------
    Fortitude:· · · · ·29
    · vs Poison:· · · ·40*
    · vs Disease: · · ·30
    Will: · · · · · · ·28
    · vs Enchantment: ·31
    · vs Illusion:· · ·28
    · vs Fear:· · · · ·31
    · vs Curse: · · · ·28
    Reflex: · · · · · ·32
    · vs Traps: · · · ·33
    · vs Spell: · · · ·32
    · vs Magic: · · · ·32
    Marked with a * is no fail on a 1 if required DC met

    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Rogue(1)· · · · ·Standard: Magical Training (You MUST take this to have access to your Force abilities)
    2 · · Rogue(2)· · · · ·
    3 · · Monk(1) · · · · ·Standard: Two Weapon Fighting
    · · · · · · · · · · · ·Monk Bonus: Dodge
    4 · · Monk(2) · · · · ·Monk Bonus: Mobility
    · · · · · · · · · · · ·Intelligence: +1 Level up
    5 · · Monk(3) · · · · ·Monk Philosophy: Path of Inevitable Dominion: Fists of Darkness
    6 · · Monk(4) · · · · ·Standard: Spring Attack
    7 · · Rogue(3)· · · · ·
    8 · · Monk(5) · · · · ·Intelligence: +1 Level up
    9 · · Monk(6) · · · · ·Standard: Two Weapon Defense
    · · · · · · · · · · · ·Monk Bonus: Deflect Arrows (You may also choose precision, or if you have the STR, power attack)
    10· · Monk(7) · · · · ·
    11· · Monk(8) · · · · ·
    12· · Monk(9) · · · · ·Standard: Improved Two Weapon Fighting
    · · · · · · · · · · · ·Intelligence: +1 Level up
    13· · Rogue(4)· · · · ·
    14· · Monk(10)· · · · ·
    15· · Monk(11)· · · · ·Standard: Improved Critical: Piercing Weapons
    16· · Monk(12)· · · · ·Intelligence: +1 Level up
    17· · Monk(13)· · · · ·
    18· · Monk(14)· · · · ·Standard: Greater Two Weapon Fighting
    19· · Rogue(5)· · · · ·
    20· · Rogue(6)· · · · ·Intelligence: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Grandmaster of Forms
    · · · · · · · · · · · ·Intelligence: +1 Level up
    25· · Epic(5) · · · · ·
    26· · Epic(6) · · · · ·Epic Destiny Feat: Perfect Two Weapon Fighting
    27· · Epic(7) · · · · ·Epic Feat: Improved Martial Arts
    28· · Epic(8) · · · · ·Epic Destiny Feat: Elusive Target
    · · · · · · · · · · · ·Intelligence: +1 Level up
    29· · Epic(9) · · · · ·Epic Destiny Feat: Deific Warding (you may also choose Dire Charge)
    30· · Epic(10)· · · · ·Epic Feat: Toughness (you may also choose completionist)
    · · · · · · · · · · · ·Legendary: Scion of the Ethereal Plane

    Skills - your main skills are Search, Disable Device, Use Magic Device, Bluff - you also need Spot, Open Lock - the rest can be utilized as wanted
    ------------------------------------------------------------------------------------------
    Skill Points· · ·48 13· 9 10 10 10 14 10 10 10 10 11 15 11 11 11 11 11 15 16
    Skill Name· · · ·01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20· Total Buffed
    ------------------------------------------------------------------------------------------
    Balance · · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 31.0
    Bluff · · · · · · 4 ·1· · ·½· ½ ·½· 3 ·½· ½ ·½· ½ ·1· 3 ·½· 1 ·1· 1 ·1· 2 ·1· ·23.0 · 48.0
    Concentration · · 1 ·1· · · · · · · · · · · · · · · · · · · · · · · · · · · · · 2.0 · 28.0
    Diplomacy · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 25.0
    Disable Device· · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 58.0
    Haggle· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 25.0
    Heal· · · · · · · 2 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 2.0 · 29.0
    Hide· · · · · · · 4 ·1· · · · · · · · · · · · · · · · · ·1· · · · · · · 6 ·6· ·18.0 · 48.0
    Intimidate· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 25.0
    Jump· · · · · · · 4 ·1· · · · · · · 1 · · · · · · · · 7 · · · · · · · · 2 ·4· ·19.0 · 43.0
    Listen· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 33.0
    Move Silently · · · ·3· · · · · · · 5 · · · · · · · · · · · · · · · · · · · · · 8.0 · 38.0
    Open Lock · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 50.0
    Perform · · · · · 1 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 1.0 · 26.0
    Repair· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 35.0
    Search· · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 64.0
    Spell Craft · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 35.0
    Spot· · · · · · · 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 56.0
    Swim· · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 0.0 · 24.0
    Tumble· · · · · · 4 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · 4.0 · 31.0
    Use Magic Device· 4 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· 1 ·1· ·23.0 · 48.0
    ------------------------------------------------------------------------------------------
    Available Points· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0· 0 ·0
    ------------------------------------------------------------------------------------------

    Enhancements: 80 APs, Racial 1, Universal 1 (you will take all of the Shadar-Kai chain attack abilities)
    ------------------------------------------------------------------------------------------
    Shadar-Kai - Points spent: 24
    1 Core ·(1) Grit
    2 Tier1 (2) Spiked Chain Attack
    3 Tier1 (1) Keen Senses
    4 Tier1 (1) Keen Senses
    5 Tier1 (1) Keen Senses
    6 Core ·(2) Ability I: Intelligence
    7 Tier2 (2) Vicious Chain
    8 Tier3 (2) Slashing Chain
    9 Tier3 (2) Forceful Chain
    10 Core ·(2) Shadow Phase
    11 Tier4 (2) Whirling Chain
    12 Tier4 (2) Nothing is Hidden
    13 Tier4 (2) Nothing is Hidden
    14 Tier4 (2) Nothing is Hidden
    ------------------------------------------------------------------------------------------
    Assassin - Points spent: 31 (You will keep Killer up to 4 charges as much as possible)
    1 Core ·(1) Knife in the Darkness
    2 Tier1 (1) Shiv
    3 Tier1 (1) Shiv
    4 Tier1 (1) Shiv
    5 Tier1 (1) Stealthy
    6 Tier1 (1) Stealthy
    7 Tier1 (1) Stealthy
    8 Tier2 (1) Venomed Blades
    9 Tier2 (1) Venomed Blades
    10 Tier2 (1) Venomed Blades
    11 Tier3 (1) Critical Mastery
    12 Tier3 (1) Critical Mastery
    13 Tier3 (1) Critical Mastery
    14 Core ·(1) Dagger in the Back
    15 Core ·(1) Assassin's Trick
    16 Tier3 (2) Ability I: +1 Intelligence
    17 Tier1 (2) Sneak Attack Training I
    18 Tier2 (2) Sneak Attack Training II
    19 Tier4 (1) Killer
    20 Tier4 (1) Killer
    21 Tier4 (1) Killer
    22 Tier4 (2) Ability II: +1 Intelligence
    23 Tier3 (2) Sneak Attack Training III
    24 Tier4 (2) Sneak Attack Training IV
    25 Tier5 (1) Assassinate
    ------------------------------------------------------------------------------------------
    Ninja Spy - Points spent: 1
    1 Core ·(1) Basic Ninja Training
    ------------------------------------------------------------------------------------------
    Harper Agent - Points spent: 15 (Know the Angles is key to this build)
    1 Core ·(1) Agent of Good I
    2 Tier1 (2) Strategic Combat I
    3 Tier1 (1) Awareness
    4 Tier1 (1) Awareness
    5 Tier1 (1) Awareness
    6 Tier2 (1) Know the Angles
    7 Tier2 (1) Know the Angles
    8 Tier2 (1) Know the Angles
    9 Core ·(2) Harper Training I: +1 Intelligence
    10 Tier3 (2) Strategic Combat II
    11 Tier3 (1) Highly Skilled
    12 Tier3 (1) Highly Skilled
    ------------------------------------------------------------------------------------------
    Feydark Illusionist - Points spent: 11 (Greater Color Spray is your Jedi Mind Trick)
    1 Core ·(1) Find Familiar: Illusory Sprite
    2 Tier1 (2) Illusory Weaponry
    3 Tier1 (1) Study the Arcane
    4 Tier1 (1) Study the Arcane
    5 Core ·(2) Ability I: Intelligence
    6 Tier2 (2) You've Got My Back
    7 Tier1 (1) Study the Arcane
    8 Core ·(1) Greater Color Spray
    ------------------------------------------------------------------------------------------

    Active Destiny Tree - You play in Fatesinger, utilizing Turn of the Tide when it is up
    ------------------------------------------------------------------------------------------
    Fatesinger - Points spent: 25
    1 Core ·(0)· Repertoire
    2 Core ·(0) Glitter of Fame
    3 Core ·(0) Harmonic Resonance
    4 Core ·(0) Intoxicating Presence
    5 Core ·(0) Grandeur
    6 Core ·(0) Majesty
    7 Tier1 (1) First Harmonic Chord
    8 Tier1 (1) First Harmonic Chord
    9 Tier1 (1) First Harmonic Chord
    10 Tier1 (2) Ability I: +1 Charisma
    11 Tier2 (2)· Ability II: +1 Charisma
    12 Tier2 (1) Reign
    13 Tier2 (1) Reign
    14 Tier2 (1) Reign
    15 Tier2 (1) Second Harmonic Chord
    16 Tier2 (1) Second Harmonic Chord
    17 Tier2 (1) Second Harmonic Chord
    18 Tier4 (2) Martial Hymn
    19 Tier4 (1) Fourth Harmonic Chord
    20 Tier5 (1) The Fith Chord
    21 Tier5 (1) Bladesong
    22 Tier4 (1) Fourth Harmonic Chord
    23 Tier4 (1) Fourth Harmonic Chord
    24 Tier6 (1) Metamagic Attunement II: Quicken
    25 Tier6 (1) Turn of the Tide
    26 Tier3 (1) Third Harmonic Chord
    27 Tier3 (1) Third Harmonic Chord
    28 Tier3 (1) Third Harmonic Chord
    ------------------------------------------------------------------------------------------

    Twists of fate - 22 of 25 Fate points spent.
    ------------------------------------------------------------------------------------------
    Twist 1 - Tier 4: Fury of the Wild: Sense Weakness
    Twist 2 - Tier 2: Grandmaster of Flowers: Serenity (I utilized Spell Resistance, if you do not, select something else here)
    Twist 3 - Tier 1: Primal Avatar: Rejuvenation Cocoon
    Twist 4 - Tier 1: Grandmaster of Flowers: A Dance of Flowers
    Last edited by Dark_Lord_Mary; 08-27-2021 at 11:06 PM.

  2. #2

  3. #3
    Community Member voxson5's Avatar
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    As you don't take cores out of rogue tree's except 0 in assassin, is there any reason for the 14/6 split over say 12/5?

    As far as I can tell you'd lose diamond soul (a huge loss, I know), -2 BAB, -2 saves, -1 trap sense, and open up 3 levels for anything.

    You'd not even need to spend AP in the new class to pick up saves & immunities (pally), save a feat (any magic class, which may thematically fit with your build), and so forth. Even just going 8 rogue would give extra sneak attack and improved uncanny dodge.

  4. #4
    Community Member dredre9987's Avatar
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    Are dodge, mobility, and spring attack really worth it?

  5. #5
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    Dark_Lord_Mary's Avatar
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    Quote Originally Posted by voxson5 View Post
    As you don't take cores out of rogue tree's except 0 in assassin, is there any reason for the 14/6 split over say 12/5?

    As far as I can tell you'd lose diamond soul (a huge loss, I know), -2 BAB, -2 saves, -1 trap sense, and open up 3 levels for anything.

    You'd not even need to spend AP in the new class to pick up saves & immunities (pally), save a feat (any magic class, which may thematically fit with your build), and so forth. Even just going 8 rogue would give extra sneak attack and improved uncanny dodge.
    I posted the build I enjoyed - I played it from 1 to 30 and it was much fun - I wanted Diamond Soul but you could alter - the general jist of the build is open for tweaking in various directions. I did 6 levels in rogue to make sure I had the skill points to keep all the essential skills maxed so I could effectively trap - which I did in Reaper group content successfully - even in Legendary Reaper I trapped successfully.
    Last edited by Dark_Lord_Mary; 08-28-2021 at 01:59 PM.

  6. #6
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    Quote Originally Posted by dredre9987 View Post
    Are dodge, mobility, and spring attack really worth it?
    I think they are extremely fun - remember spring attack is an aoe attack - so you get 3 aoe attacks with your lightsabers allowing you to crit multiple targets and PK them all. Very fun.

  7. #7
    Community Member dredre9987's Avatar
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    Quote Originally Posted by Dark_Lord_Mary View Post
    I think they are extremely fun - remember spring attack is an aoe attack - so you get 3 aoe attacks with your lightsabers allowing you to crit multiple targets and PK them all. Very fun.
    Worth a three feat investment? I have never messed with it since it was changed to an AoE.

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