Results 1 to 19 of 19
  1. #1
    2016 DDO Council Member Strimtom's Avatar
    Join Date
    May 2015
    Posts
    0

    Default Don't sleep on single weapon fighting paladin, it's good for first lifers too

    Hello and good morning, I am Strimtom and I bring to you an easy first life paladin build that will drive you wild. Or rather, will easily clear content in the game for levelling and set you up with a strong character for level 30.

    Today I present, Single Weapon Fighter Dynastic Falcata Paladin!



    Important notes!
    This character is designed to use the sword Dynastic Falcata. If you don't have one, I have a farming guide here.


    The build:

    SWF Paladin
    Paladin 20
    Lawful Good Bladeforged


    Stats
    . . . . . . . .32pt . . Level Up
    . . . . . . . .---- . . --------
    Strength. . . . 10. . . .4: CHA
    Dexterity . . . .6. . . .8: CHA
    Constitution. . 16. . . 12: CHA
    Intelligence. . 10. . . 16: CHA
    Wisdom. . . . . 12. . . 20: CHA
    Charisma. . . . 18. . . 24: CHA
    . . . . . . . . . . . . 28: CHA


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    UMD . . . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Intim . . . . . . . . . . . . . . . . . . .1 .1 .1 .1 .1 .1 .1 .1 .2 .10
    Balance . 2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . . . . . . . . . . . . . . 7
    . . . . .------------------------------------------------------------
    . . . . . 8. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2. 2



    Feats

    .1. . . . : Adamantine Body
    .3. . . . : Single Weapon Fighting
    .6. . . . : Improved Single Weapon Fighting
    .9. . . . : Improved Critical: Slashing
    12. . . . : Greater Single Weapon Fighting
    15. . . . : Exotic Weapon: Khopesh (At level 30 if you don't have a legendary dynastic falcata then swap this feat for magical training, put points into feydark illusionist, and use longsword)
    18. . . . : Offhand Versatility
    21 Epic . : Overwhelming Critical
    24 Epic . : Construct Exemplar
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Epic Damage Reduction
    28 Destiny: Perfect Two Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic . : Epic Fortitude
    30 Legend : Scion of: Ethereal Plane

    .1 Deity. : Follower of: Lord of Blades
    .6 Deity. : Bladesworn Transformation


    Spells

    1. Bless (4), Cure Light Wounds (6), Lesser Restoration (14), Seek Eternal Rest (18)
    2. Angelskin (8), Resist Energy (10), Righteous Command
    3. Prayer (11), Magic Circle Against Evil (12), Cure Moderate Wounds (19), Dispel Magic (19)
    4. Death Ward (14), Holy Sword (15), Zeal (19), Stalwart Pact (20)


    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)

    Knight of the Chalice (41 AP)
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
      1. Extra Smites III, Knight's Authority I
      2. Divine Might III, Exalted Cleave: Melee, Action Boost: Power III
      3. Holy Combatant, Divine Sacrifice: Melee I, Exalted Smite: Melee III, Charisma
      4. Knight's Training, Censure Demons, Vigor of Life, Charisma
      5. Ascendency, Censure Outsiders, Avenging Cleave: Melee, Holy Retribution: Melee

    Sacred Defender (14 AP)
    • Holy Bastion, Sacred Defense
      1. Extra Lay On Hands III, Durable Defense III, Sacred Armor Mastery III
      2. (none)
      3. Tenacious Defense III

    Vistani Knife Fighter (14 AP)
    • Knife Expertise, Knife Juggler, Quick Reflexes
      1. Undead Hunter, Mist Stalker, Acrobatic I
      2. Mist Stalker II, Haste Boost III
      3. Charisma

    Bladeforged (11 AP)
    • Improved Fortification
      1. Mechanist III, Construct Stability I
      2. Communion of Scribing III


    Destiny (24 AP)

    Fatesinger
    1. First Harmonic Chord III, Charisma
    2. Bound Fate III, Reign III, Charisma
    3. Grim Fate III, Charisma
    4. Martial Hymn
    5. The Fifth Chord, Bladesong
    6. Metamagic Attunement II: Quicken, Turn of the Tide

    Twists of Fate (18 fate points)
    1. Meld into Darkness (Tier 3 Shadowdancer)
    2. Endless Smiting (Tier 2 Sentinel)
    3. Extra Action Boost (Tier 1 Dreadnought)
    4. Legendary Tactics (Tier 1 Dreadnought)
    All my builds in one place!
    Personal stream http://www.twitch.tv/strimtom and I stream my show every day. Check my Discord to find the schedule.

  2. #2
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    Is this just to save 7AP from FDI?

  3. #3
    Community Member tsteigner's Avatar
    Join Date
    Jun 2010
    Posts
    99

    Default

    i don't want to stomp on your build, since all your builds are very good ones, but i wonder why do you event care for farming the Dynastic Falcata or any other Khopesh when as a KotC you get LongSword as favored Weapon & Knights Training ( which improves Longsword to the crit lvl of Khopesh ) ?

  4. #4
    Community Member Drecas's Avatar
    Join Date
    Dec 2015
    Posts
    374

    Default

    Quote Originally Posted by tsteigner View Post
    i don't want to stomp on your build, since all your builds are very good ones, but i wonder why do you event care for farming the Dynastic Falcata or any other Khopesh when as a KotC you get LongSword as favored Weapon & Knights Training ( which improves Longsword to the crit lvl of Khopesh ) ?
    Strim says on the video because it has charisma to damage and works as a favored weapon, and he hopes it will eventually get a legendary version, so you can use it all the way to 30.

  5. #5
    Community Member WarDestroyer's Avatar
    Join Date
    Apr 2010
    Posts
    230

    Default

    Quote Originally Posted by tsteigner View Post
    i don't want to stomp on your build, since all your builds are very good ones, but i wonder why do you event care for farming the Dynastic Falcata or any other Khopesh when as a KotC you get LongSword as favored Weapon & Knights Training ( which improves Longsword to the crit lvl of Khopesh ) ?
    In fact longsword currently beats Khopesh all the way through because there are +2 threat longswords all the way from level 8. That's so much I think it's worth losing those 7 AP.

  6. #6
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    Quote Originally Posted by WarDestroyer View Post
    In fact longsword currently beats Khopesh all the way through because there are +2 threat longswords all the way from level 8. That's so much I think it's worth losing those 7 AP.
    This is why I asked. Nightforge Avenger is 17-20 x 2 @L8 which is a lot better than The Falcata on crittable
    mobs (14-20 x 4 I think with KT and Holy Sword). At L10 I'd take a Barovian Longsword for Undead.

  7. #7
    Community Member kmoustakas's Avatar
    Join Date
    Aug 2011
    Posts
    3,409

    Default

    I am totally on board with single weapon fighting paladin.

    As a dwarf with a dwarven waraxe (from dwarf enhancement) benefiting from strikethrough (from 20% knight of chalice+dwarven enhancement). With the speed you attack any % of strikethrough will increase your damage greatly.

    Edit: Concerning falcata, you don't just save 7 ap, you save on the need for the magical training feat as well
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  8. #8
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    Quote Originally Posted by kmoustakas View Post

    Edit: Concerning falcata, you don't just save 7 ap, you save on the need for the magical training feat as well
    Does Paladin get Falchion prof. for free then?

  9. #9
    Community Member Kodwraith's Avatar
    Join Date
    May 2012
    Posts
    417

    Default

    Quote Originally Posted by kmoustakas;6458658I
    am totally on board with single weapon fighting paladin.

    As a dwarf with a dwarven waraxe (from dwarf enhancement) benefiting from strikethrough (from 20% knight of chalice+dwarven enhancement). With the speed you attack any % of strikethrough will increase your damage greatly.
    Do BSword and DAxe get strikethrough when SWF as the combat mode? I know there's an additional 1.1x attribute bump but I thought the SWF mode did not get strikethrough unless you were in the THF mode with those feats.
    Kodraith / Xanxibar / Xinibar / Lensgrinder :: Lava Divers of Khyber :: I'm a monk. I hit things; it's what I do.

  10. #10
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by tsteigner View Post
    i don't want to stomp on your build, since all your builds are very good ones, but i wonder why do you event care for farming the Dynastic Falcata or any other Khopesh when as a KotC you get LongSword as favored Weapon & Knights Training ( which improves Longsword to the crit lvl of Khopesh ) ?

    Take a very close look at the Dynastic Falcata.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  11. #11
    Community Member kmoustakas's Avatar
    Join Date
    Aug 2011
    Posts
    3,409

    Default

    Quote Originally Posted by Kodwraith View Post
    Do BSword and DAxe get strikethrough when SWF as the combat mode? I know there's an additional 1.1x attribute bump but I thought the SWF mode did not get strikethrough unless you were in the THF mode with those feats.
    They do, I used it a lot as an artificer. You can't get the two handed feats in combination with single weapon fighting feats but strikethrough works normally if you get it from other sources and so does epic two handed fighting feat
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  12. #12
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Kodwraith View Post
    Do BSword and DAxe get strikethrough when SWF as the combat mode?
    Yes: https://ddowiki.com/page/Strikethrough

    While wielding a Two-Handed Weapon, or while wielding a Bastard Sword or Dwarven Axe in your main hand and a Shield, Orb, Rune Arm, or nothing in your offhand, your attacks can Strikethrough.

    So as long as your offhand isn't another weapon, you will get Strikethrough with a Bastard Sword or Dwarven Axe which can be boosted with Enhancements like Improved Second Strikes and Dwarven Axe Training. The issue is you can't take both the SWF and THF feat chains, although there is a work-around of sorts: take the SWF feats and run in Fury of the Wild to use Unbridled Fury.

    Unbridled Fury: Active Ability: (Cooldown: 5 minutes) Every three seconds, for thirty seconds, you gain Adrenaline Overload: Your next attack deals +200% damage and has +16 critical threat range and confirmation of critical hits. While this is active, you gain +100% Strikethrough chance. You gain the feats Two-Handed Fighting, Improved Two-Handed Fighting, and Greater Two-Handed Fighting for the duration.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #13
    Founder & Super Hero Arkat's Avatar
    Join Date
    Feb 2006
    Posts
    380

    Default

    Quote Originally Posted by unbongwah View Post

    So as long as your offhand isn't another weapon, you will get Strikethrough with a Bastard Sword or Dwarven Axe which can be boosted with Enhancements like Improved Second Strikes and Dwarven Axe Training. The issue is you can't take both the SWF and THF feat chains, although there is a work-around of sorts: take the SWF feats and run in Fury of the Wild to use Unbridled Fury.

    Unbridled Fury: Active Ability: (Cooldown: 5 minutes) Every three seconds, for thirty seconds, you gain Adrenaline Overload: Your next attack deals +200% damage and has +16 critical threat range and confirmation of critical hits. While this is active, you gain +100% Strikethrough chance. You gain the feats Two-Handed Fighting, Improved Two-Handed Fighting, and Greater Two-Handed Fighting for the duration.
    An alternative to this solution would be to take the THF feats to get all the Strikethrough goodness full-time, and invest heavily in one of the Vanguard trees (Fighter or Pally versions, it doesn't matter) for much of the Melee Attack Speed (+20%) that the SWF feats (+30%) would have given you. You'll have to decide whether the extra attacks from shield bashing make up for the loss of 50% of your appropriate ability score modifier.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  14. #14
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quick-n-lazy conversion to F2P dwarf, because everyone loves dwarves, amirite?
    Code:
    Kundarak Sacred Knight
    Paladin 20
    Lawful Good Dwarf
    
    
    
    
    Stats
                   32pt     Tome     Level Up
                   ----     ----     --------
    Strength        16                4: STR
    Dexterity       10       +3       8: STR
    Constitution    16               12: STR
    Intelligence    12               16: STR
    Wisdom           8               20: STR
    Charisma        14               24: STR
                                     28: STR
    
    
    Skills
              1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
             ------------------------------------------------------------
    Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
    UMD       1  1     1     1     1     1     1     1     1     1     1  11
    Heal                                          2     2     2     2      8
    Balance   2     1     1     1     1     1                              7
    Tumble    1                                                            1
             ------------------------------------------------------------
             12  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3  3
    
    
    
    
    Feats
    
    
     1        : Single Weapon Fighting
     3        : Power Attack
     6        : Improved Single Weapon Fighting
     9        : Improved Critical: Slashing
    12        : Greater Single Weapon Fighting
    15        : Offhand Versatility
    18        : Stunning Blow
    20 Swap   : Precision replaces Power Attack
    21 Epic   : Overwhelming Critical
    24 Epic   : Empower Healing Spell
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic   : Epic Damage Reduction
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic   : Quicken Spell
    30 Legend : Scion of: Arborea
    
    
     1 Deity  : Follower of: Onatar
     6 Deity  : Onatar's Forge
    
    
    
    
    Enhancements (Spent: 80 +0r +0u / Max: 80 +0r +0u AP)
    
    
    Knight of the Chalice (41 AP)
    
    • Slayer of Evil, Courage of Heaven, Slayer of Evil II, Improved Courage of Heaven, Slayer of Evil III, Champion of Good
      1. Extra Smites II, Improved Second Strikes III
      2. Adept Combatant, Divine Might III, Exalted Cleave: Melee, Action Boost: Power III
      3. Holy Combatant, Divine Sacrifice: Melee I, Lead the Charge III, Exalted Smite: Melee I
      4. Knight's Training, Censure Demons, Vigor of Life
      5. Ascendency, Censure Outsiders, Vigor of Life, Avenging Cleave: Melee, Holy Retribution: Melee
    Sacred Defender (22 AP)
    • Holy Bastion, Sacred Defense, Divine Righteousness, Redemption
      1. Extra Lay On Hands III, Durable Defense III
      2. Bulwark Aura III, Resilient Defense II
      3. Resistance Aura III, Strong Defense III
      4. Swift Defense
    Dwarf (17 AP)
    • Dwarven Toughness, Dwarven Constitution
      1. Axe Training
      2. Child of the Mountain III, Axe Training
      3. Axe Training
      4. Axe Training
    Leveling Guide
    1. KoC0 Slayer of Evil; KoC1 Improved Second Strikes I, II, III
    2. KoC1 Extra Smites I; KoC2 Exalted Cleave: Melee; KoC2 Action Boost: Power I, II
    3. KoC2 Action Boost: Power III; KoC0 Courage of Heaven; KoC2 Divine Might I, II
    4. KoC2 Divine Might III; KoC3 Divine Sacrifice: Melee I; KoC3 Exalted Smite: Melee I
    5. KoC3 Lead the Charge I; KoC1 Extra Smites II; KoC2 Adept Combatant
    6. KoC0 Slayer of Evil II; KoC4 Knight's Training; Dwf0 Dwarven Toughness
    7. Dwf1 Axe Training; Dwf0 Dwarven Constitution
    8. Dwf2 Axe Training; Dwf2 Child of the Mountain I
    9. Dwf2 Child of the Mountain II; Dwf3 Axe Training
    10. KoC4 Vigor of Life; KoC4 Censure Demons; KoC3 Lead the Charge II
    11. KoC3 Lead the Charge III; KoC3 Holy Combatant; (Bank 1 AP)
    12. KoC5 Holy Retribution: Melee; KoC5 Avenging Cleave: Melee; KoC5 Ascendency
    13. KoC0 Improved Courage of Heaven; KoC5 Censure Outsiders; KoC5 Vigor of Life
    14. Dwf2 Child of the Mountain III; Dwf4 Axe Training
    15. SD0 Holy Bastion; SD1 Extra Lay On Hands I, II, III
    16. SD1 Durable Defense I; SD0 Sacred Defense; SD1 Durable Defense II, III
    17. SD2 Resilient Defense I, II; SD0 Divine Righteousness; SD3 Strong Defense I
    18. KoC0 Slayer of Evil III; SD3 Strong Defense II, III; SD2 Bulwark Aura I
    19. SD2 Bulwark Aura II, III; SD3 Resistance Aura I, II
    20. KoC0 Champion of Good; SD3 Resistance Aura III; SD0 Redemption; SD4 Swift Defense
    Uses a dwarven axe for fighting mobs with Strikethrough bonuses (20 base + 20 Improved Second Strikes + 25 Dwarven Axe Training + 30 PTHF = 95% Strikethrough) and a battleaxe (or longsword) for single-target DPS (16-20/x4 critical threat range with Holy Sword + Knight's Training + Improved Critical feat).

    Normally I wouldn't delay Sacred Defender so late but wanted Knights Training ASAP for the crit bonus and tier-3 Dwarven Axe Training by level 12 (so d.axes become favored weapons in time for Ascendancy bonuses), so there ya go.
    Last edited by unbongwah; 08-30-2021 at 12:43 PM.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #15
    Community Member Vullgarr's Avatar
    Join Date
    Apr 2006
    Posts
    35

    Default SWF Question

    First thank you for the post. Next, I noticed that you have nothing in the off hand. Does that mean that as a SWF you cannot, or should not carry a anything like a shield/orb to make this work properly?
    Never ague with an idiot. They will only drag you down to their level and beat you with experience.


  16. #16
    Community Member
    Join Date
    Jun 2019
    Posts
    420

    Default

    Quote Originally Posted by Vullgarr View Post
    First thank you for the post. Next, I noticed that you have nothing in the off hand. Does that mean that as a SWF you cannot, or should not carry a anything like a shield/orb to make this work properly?
    You can't use SWF with shield (unless swashbuckler), runearms need 2 lvls of artificer and orbs the magical training feat. However, the build uses the Offhand Versatility feat, which grants bonuses depending on your offhand.

    You gain special bonuses for fighting with specific things in your offhand while Single Weapon Fighting.

    If you have nothing in your offhand, your ability score modifier contributes 25% more to your melee damage.

    If you have an Orb or a Runearm in your Offhand, your Vorpal strikes cause you to gain Versatile Empowerment.
    Versatile Empowerment: Your spells automatically crit for the next 5 seconds. Cooldown: 20 seconds.
    I think more melee damage manage is enough to "make this work properly". :P
    Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...

  17. #17
    Community Member kmoustakas's Avatar
    Join Date
    Aug 2011
    Posts
    3,409

    Default

    I literally never considered switching from a dwarven axe to a battle axe for bosses. I feel bad about myself but that's a great point actually!

    I also love the offhand versatility feat ... as an artificer with runearms and spells. But absolutely, 25% is a lot considering you would at best get hamp from the orb or spellpower and you'd still need a feat for magical training.
    Bought my first dungeon master's guide in 1992. My favourite part of ddo is coffee and slayers

  18. #18
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Prior to U48.4, SWF capped out at +1.5x damage modifier, but with Offhand Versatility and PSWF it now caps at 2.0x (2.1x for hand-and-a-half weapons). Meanwhile 2H weapons saw their damage modifier nerfed from 3.0x to 2.5x currently. So the base damage between the two styles has narrowed while SWF still benefits from +30% attack speed and (w/PSWF) double vorpal procs (e.g., Slayer of Evil III, Censure Demons).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  19. #19
    Community Member
    Join Date
    Oct 2009
    Posts
    31

    Default U53 Endgame version with gear

    So i've adapted this to U53 and half-elf. I've included my EDs and equipment below.

    Outside of reaper the stats (and without filigrees):
    1813 HP
    224/159 prr/mrr

    6.3[1d8+2]+110 damage
    +125 to hit
    6d6 sneak attack dice
    70% doublestrike
    191(should be ~250 actionboosted with filis) melee power


    Gear isn't perfect, ring slots in particular could use some work. Got almost every melee bonus into the build except insightful/quality accuracy, but the numerical value of insightful deception could be higher and one ring slot is wasted on it.
    Code:
    Character name: 
    Classes: 20 Paladin, 10 Epic
    Race: Half-Elf· · · · · · ·Alignment: Lawful Good
    
    · · ·Start Tome Final · · ·Incorp:· · ·0% · · ·Displacement:· · 0%
    Str:· · ·8· · 8 · ·20 · · ·HP:· · · ·1575 · · ·AC:· · 76
    Dex:· · ·8· · 8 · ·16 · · ·PRR: · · · 209
    Con:· · 18· · 7 · ·53 · · ·MRR: · · · 134 · · ·+Healing Amp:· ·166
    Int:· · 12· · 8 · ·34 · · ·Dodge: · ·0/25 · · ·-Healing Amp: 4294967239
    Wis:· · ·8· · 8 · ·16 · · ·Fort:· · ·146% · · ·Repair Amp:· · · 33
    Cha:· · 18· · 8 · ·69 · · ·SR:· · · · · 2 · · ·BAB: · · · · · · 25
    DR: 
    Immunities: Sleep, Natural Disease, Magical Disease, Super-Natural Disease, Fear, Energy Drain, Magic Missiles, Fear, Freedome of Movement
    
    Class and Feat Selection
    ------------------------------------------------------------------------------------------
    Level Class · · · · · ·Feats
    1 · · Paladin(1)· · · ·Standard: Single Weapon Fighting
    · · · · · · · · · · · ·Half-Elf Dilettante: Half-Elf Dilettante: Warlock
    · · · · · · · · · · · ·Follower of Faith: Follower of Onatar
    2 · · Paladin(2)· · · ·
    3 · · Paladin(3)· · · ·Standard: Exotic Weapon Proficiency: Khopesh
    4 · · Paladin(4)· · · ·Charisma: +1 Level up
    5 · · Paladin(5)· · · ·
    6 · · Paladin(6)· · · ·Standard: Improved Single Weapon Fighting
    · · · · · · · · · · · ·Deity: Onatar's Forge
    7 · · Paladin(7)· · · ·
    8 · · Paladin(8)· · · ·Charisma: +1 Level up
    9 · · Paladin(9)· · · ·Standard: Offhand Versatility
    10· · Paladin(10) · · ·
    11· · Paladin(11) · · ·
    12· · Paladin(12) · · ·Standard: Greater Single Weapon Fighting
    · · · · · · · · · · · ·Charisma: +1 Level up
    13· · Paladin(13) · · ·
    14· · Paladin(14) · · ·
    15· · Paladin(15) · · ·Standard: Improved Critical: Slashing Weapons
    16· · Paladin(16) · · ·Charisma: +1 Level up
    17· · Paladin(17) · · ·
    18· · Paladin(18) · · ·Standard: Force of Personality
    19· · Paladin(19) · · ·
    20· · Paladin(20) · · ·Charisma: +1 Level up
    21· · Epic(1) · · · · ·Epic Feat: Overwhelming Critical
    22· · Epic(2) · · · · ·Epic Destiny Feat: Perfect Single Weapon Fighting
    23· · Epic(3) · · · · ·
    24· · Epic(4) · · · · ·Epic Feat: Precision
    · · · · · · · · · · · ·Charisma: +1 Level up
    25· · Epic(5) · · · · ·Epic Destiny Feat: Doublestrike
    26· · Epic(6) · · · · ·
    27· · Epic(7) · · · · ·Epic Feat: Epic Damage Reduction
    28· · Epic(8) · · · · ·Epic Destiny Feat: Crush Weakness
    · · · · · · · · · · · ·Charisma: +1 Level up
    29· · Epic(9) · · · · ·
    30· · Epic(10)· · · · ·Epic Feat: Epic Fortitude
    · · · · · · · · · · · ·Legendary: Scion of Arborea
    
    Enhancements: 80 APs
    ------------------------------------------------------------------------------------------
    Knight of the Chalice - Points spent: 41
    Core1 Slayer of Evil I
    Tier1 Shieldbeaker - 3 Ranks
    Tier1 Extra Smite - 3 Ranks
    Tier1 Holy Combatant I
    Core2 Courage of Heaven
    Tier2 Divine Might - 3 Ranks
    Core3 Slayer of Evil II
    Tier3 Holy Combatant II
    Tier3 Exalted Smite: Exalted Smite - 3 Ranks
    Tier3 Ability I: +1 Charisma
    Core4 Improved Courage of Heaven
    Tier4 Ability II: +1 Charisma
    Tier4 Vigor of Life I
    Tier4 Censure Demons
    Tier4 Knight's Training
    Core5 Slayer of Evil III
    Tier5 Holy Retribution: Holy Retribution
    Tier5 Avenging Attack: Avenging Cleave
    Tier5 Vigor of Life II
    Tier5 Censure Outsiders
    Tier5 Ascendancy
    Core6 Champion of Good
    ------------------------------------------------------------------------------------------
    Sacred Defender - Points spent: 15
    Core1 Holy Bastion
    Tier1 Improved Sacred Defense I: Durable Defense - 3 Ranks
    Tier1 Sacred Armor Mastery - 3 Ranks
    Tier1 Item Defense - 3 Ranks
    Core2 Sacred Defence
    Tier3 Ability I: +1 Charisma
    Tier3 Greater Sacred Defense I: Hardy Defense - 3 Ranks
    ------------------------------------------------------------------------------------------
    Vistani Knife Fighter - Points spent: 11
    Core1 Knife Expertise
    Tier1 Mist Stalker I
    Tier1 Undead Hunter
    Tier1 Acrobatic - 3 Ranks
    Core2 Knife Juggler
    Tier2 Haste Boost - 3 Ranks
    Core3 Quick Reflexes
    ------------------------------------------------------------------------------------------
    Falconry - Points spent: 13
    Core1 Summon Falcon: Summon White Falcon
    Tier1 Rugged - 3 Ranks
    Tier1 Out in Nature - 3 Ranks
    Core2 Ability I: Charisma
    Tier2 Action Boost: Sprint - 3 Ranks
    Tier3 Conditioning
    Core3 Well Rounded I
    ------------------------------------------------------------------------------------------
    Epic Destinies: 40 APs + 11 permanent Destiny Points
    ------------------------------------------------------------------------------------------
    Legendary Dreadnought - Points spent: 34
    Core1 Fearless
    Tier1 Dire Attack: Dire Charge
    Tier1 Shrug Off Punishment - 3 Ranks
    Tier1 Dread Mantle
    Tier1 Push Through The Line - 3 Ranks
    Tier1 Epic Tactics - 3 Ranks
    Core2 Weaponmaster
    Tier2 Combat Brute
    Core3 Thick Skinned
    Tier3 Strike Twice - 3 Ranks
    Tier3 Momentum Swing
    Tier4 Untouchable
    Tier4 Kick While They're Down - 3 Ranks
    Tier4 Strike with Fear
    Tier4 Lay Waste
    Tier5 Action Hero
    Tier5 Dusk Surge
    Tier5 Overpower: Lacerator
    Tier5 Legendary Rally: Legendary Rally (Melee)
    ------------------------------------------------------------------------------------------
    Grandmaster of Flowers - Points spent: 6
    Core1 Inner Focus
    Tier1 Strike with Poise - 3 Ranks
    Tier1 Disciple's Studies - 3 Ranks
    Core2 Disciple of Material: Byeshk
    ------------------------------------------------------------------------------------------
    Shadowdancer - Points spent: 11
    Core1 The Darkest Luck I
    Tier1 Cover of Darkness - 3 Ranks
    Tier1 Stealthy - 3 Ranks
    Core2 The Darkest Luck II
    Tier2 Dance in the Dark - 3 Ranks
    Tier2 Lithe - 3 Ranks
    Core3 The Darkest Luck III
    ------------------------------------------------------------------------------------------
    Weapon Damage
    ------------------------------------------------------------------------------------------
    Melee Power:· 243
    Doublestrike: 55%
    Strikethrough: 20%
    Mainhand damage ability multiplier: 2
    Offhand damage ability multiplier: 0
    Off-Hand attack Chance: 20%
    Fortification Bypass: 90%
    Dodge Bypass: 0%
    Helpless Damage bonus: 95%
    Ranged Power: 151
    Doubleshot Chance: 11%
    
    Sneak Attack Attack bonus: 14
    Sneak Attack Damage: 7d6+22
    
    Main Hand: Legendary Dynastic Falcata
    On Hit· · · · ·6.00[1D8+2]+115· + (1D4 Light) * Melee Power + 1D8 Light + 2D6 Light + 3D6 Light + 5D6 Light + 7D6 Light + 6D6 Lawful + 6D6 Good + 1D6 Good
    Critical 17-18 (6.00[1D8+2]+113) * 3· + 12D6 Lawful + 12D6 Good + 2D10 Good
    Critical 19-20 (6.00[1D8+2]+113) * 5· + 12D6 Lawful + 12D6 Good + 2D10 Good
    DR Bypass: Adamantine, Byeshk, Good, Lawful, Magic, Slash
    You bypass Incorpreality miss chance with this weapon
    You bypass Concealment miss chance with this weapon
    
    Equipped Gear Set: Standard
    ------------------------------------------------------------------------------------------
    Armor · · · · Legendary Enforcer's Plate· ·Drops in: Quest: The Wraithcallers
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Fortification +142%
    · · · · · · · Physical Sheltering +33
    · · · · · · · Healing Amplification +53
    · · · · · · · False Life +50
    · · · · · · · Green: Empty augment slot
    · · · · · · · Legendary Part of the Family
    Belt· · · · · Legendary Direbear Belt · Drops in: U48 Quest: Quid Pro Quo
    · · · · · · · Insightful Sheltering +17
    · · · · · · · Rough Hide +5
    · · · · · · · Natural Armor Bonus +13
    · · · · · · · Roar
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Winter
    Boots · · · · Legendary Deepsnow Boots· ·Drops in: U48 Quest: A Frosty Reception
    · · · · · · · Insightful Constitution +6
    · · · · · · · Quality Constitution +3
    · · · · · · · Freedom of Movement
    · · · · · · · Fortitude Save +10
    · · · · · · · Green: Emerald of Greater Smiting
    · · · · · · · Eminence of Winter
    Bracers · · · Legendary Vambraces of the Summer Court · Drops in: U48 Quest: The Endless revels
    · · · · · · · Insightful Seeker +6
    · · · · · · · Insightful Doublestrike +6%
    · · · · · · · Extra Smite
    · · · · · · · Charisma +13
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Cloak · · · · The Invisible Cloak of Strahd · Drops in: Raid: Old Baba's Hut
    · · · · · · · Invisibility Guard
    · · · · · · · Nightmare Guard
    · · · · · · · Deception +11
    · · · · · · · Magical Sheltering +34
    · · · · · · · Blue: Alluring Elocution
    · · · · · · · This augment will suppress any set bonus this item may have.
    · · · · · · · Green: +20 Sapphire of Accuracy
    · · · · · · · Silent Avenger Set (Legendary) (Suppressed by selected augment)
    Gloves· · · · Legendary Hammerfist· ·Drops in: Quest: Blown Deadline
    · · · · · · · Insightful Doublestrike +6%
    · · · · · · · Cannith Combat Infusion
    · · · · · · · Seeker +13
    · · · · · · · Insightful Deadly +4
    · · · · · · · Blue: +30 Sapphire of Defense
    · · · · · · · Legendary Part of the Family
    Goggles · · · Legendary Collective Sight· ·Drops in: Quest: Blown Deadline
    · · · · · · · Quality Resistance +2
    · · · · · · · Temperance of Belief
    · · · · · · · Nearly Finished (SDCIWC): +13 Constitution
    · · · · · · · Nearly Finished (Ins SDCIWC): +6 Insightful Charisma
    · · · · · · · Blue: +2 Festive Charisma
    Helmet· · · · Titania's Glory · Drops in: U48: Feytwisted Chest
    · · · · · · · Crown of Summer
    · · · · · · · Extra Smites
    · · · · · · · Hallowed +13
    · · · · · · · Eternal Holy Burst
    · · · · · · · Green: Empty augment slot
    · · · · · · · Eminence of Summer
    Necklace· · · Legendary Family Recruit Sigil· ·Drops in: Quest: House of Pain
    · · · · · · · True Seeing
    · · · · · · · Armor-Piercing +20
    · · · · · · · Deadly +10
    · · · · · · · Relentless Fury
    · · · · · · · Yellow: Essence of Dark Diversion
    · · · · · · · Legendary Part of the Family
    Ring1 · · · · The Bloodsigil Ring · Drops in: U46: Chain: The Lost Gatekeepers
    · · · · · · · Intelligence +14
    · · · · · · · Quality Combat Mastery +3
    · · · · · · · Quality Deception +3
    · · · · · · · Quality Deadly +3
    · · · · · · · Blue: +1 Diamond of Exceptional Charisma
    · · · · · · · Green: Alluring Elocution
    · · · · · · · This augment will suppress any set bonus this item may have.
    · · · · · · · Yellow: +30 Topaz of Swiftness
    · · · · · · · Filigree 1: Prowess: Melee Power(Rare Version)
    · · · · · · · Filigree 2: Prowess: Attack and Damage(Rare Version)
    · · · · · · · Filigree 3: Sucker Punch/One Against Many: +2 Strength(Rare Version)
    Ring2 · · · · Ring of the Silver Tongue · Drops in: Raid: Killing Time
    Trinket · · · Legendary Battleworn Medal· ·Drops in: U46: Quest: Heart of the Problem
    · · · · · · · Action Boost Enhancement
    · · · · · · · Quality Charisma +3
    · · · · · · · Quality Doublestrike +3%
    · · · · · · · Greater Heroism
    · · · · · · · Blue: Alluring Elocution
    · · · · · · · This augment will suppress any set bonus this item may have.
    Weapon1 · · · Legendary Dynastic Falcata· ·Drops in: Sands of Menechtarun, General Tanankh's chest, Scroll, Seal and Shard
    · · · · · · · Damage and Type 5[1d8+2] + 15 Slash, Good, Lawful, Adamantine, Magic
    · · · · · · · Critical Threat Range 19-20 x3
    · · · · · · · +15 Enhancement Bonus
    · · · · · · · Axiomatic Blast 6
    · · · · · · · Good Blast 6
    · · · · · · · Doublestrike +15%
    · · · · · · · Favored Weapon
    · · · · · · · Adamantine
    · · · · · · · Red: Empty augment slot
    · · · · · · · Legendary Menechtarun Scavenger
    · · · · · · · Sentient Weapon Personality: Sentient Jewel of the Kobold
    · · · · · · · Filigree 1: Prowess: Melee Power(Rare Version)
    · · · · · · · Filigree 2: Prowess: Attack and Damage(Rare Version)
    · · · · · · · Filigree 3: Prowess: PRR(Rare Version)
    · · · · · · · Filigree 4: Sucker Punch: Melee Power(Rare Version)
    · · · · · · · Filigree 5: Sucker Punch/One Against Many: +2 Strength(Rare Version)
    Trinket2· · · Restricted by another item in this gear set
    Trinket3· · · Restricted by another item in this gear set
    
    ------------------------------------------------------------------------------------------
    Last edited by Ipsum; 03-15-2022 at 03:41 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload