Developers,
Please take some time to think about what your programming. Who wants to do a level 32 mission to get level 3 named gear? Even if this is a bug and you fix it. Does that give everyone that got this a level 30 equivalent when it's fixed. Probably not. This isn't a new issue I've seen update after update of added content, but the older bugs and issues don't get addressed. Are they game breaking most of them no. But issues build upon issues and cleanup is something programmers should strive to accomplish. That being said lets discuss gear and where your going with it. I'll use this item as an example to make my point. Vorpal Items. Now when I played D&D a vorpal weapon is something you get at high levels after you begged your DM/GM for weeks. Now I can get a vorpal weapon at level 3 that's a staff? Wait what. Vorpal weapons aren't blunt. The point is you have items that you give away that should be named items and have significance. Instead you pass them around like candy dropping there value to players. Try focusing your items to make them more of a value to players instead of taking things that should be one in a lifetime find and passing them around freely.