Any caster that is not a PM pretty much twists in Rejuve Cocoon. It is my only source of healing (I would never waste time on healing pots, they’re underpowered, have long cooldowns, and are awful, especially in reaper). This is particularly true when I’m solo, which is a lot, and I feel with 3 trees you’re locking all non healers into the primal tree as one of the three “must have” trees. But I don’t use, nor do I want anything else from primal.
Please consider adding a tier 1 heal ability to something like Exalted Angel or Divine Crusader. Speaking of which... Here is another thing that belongs in arcane as well as divine — Endless Faith (or something like it) that gives +10% spell points for casters (an absolute must “twist” that I’ll likely lose if these restrictions stand).
We simply need more healing potential in trees that aren’t “primal” I simply can’t survive without Rejuve on a constant button rotation in combat. RC was the key ability to my surviving any reaper quests in the first place.
Maybe add something healing to multi-use caster or melee trees like Divine Crusader. Empyrean Magic at least could be useful to casters too and then you’re not wasting a whole tree for one must have ability.
Better yet, GENERIC, but larger, “themed” trees like some have suggested. I think it’s more than the three melee, heal, caster, though.
I like the idea of a bit more customized ED “paths” like “melee”/“ranged”/“arcane”/“divine”/“hellborn” (for dark things like warlock pacts, necromancy, and negative healing).
Way more build diversity and anything further could easily be added to these paths. I dunno. Just my 2 cents. I feel like without rejuve and a completely wasted primal path I won’t be survivable if I solo, which means I can only play at least 50% less than I do now, or I have to abandon my Sorcerer and make him into a FVS evoker instead.. It’s just not a fun game if you’re always dead.