Results 1 to 19 of 19
  1. #1
    Community Member
    Join Date
    Mar 2006
    Posts
    15

    Default Quartstaffs By Level

    Hi all. I don't post much, but I have a quarterstaff question if anyone is able and willing to answer. At each level, what is the top quarterstaff to be using? I know certain cases will always exist, for example when fighting only lawful outsiders or oozes, but in general, is it possible to make a "Top" list? And if someone has already done this, I apologize.

  2. #2
    Community Member
    Join Date
    Jan 2015
    Posts
    771

    Default

    Excellent question! As far as I know, there isn't such a list, likely because it wouldn't be definitive.

    The million-plat question is "how do you define best?". Are you just talking in terms of DPS, or do quality-of-life enchantments (eg, Feather Falling + Freedom of Movement on Sireth) weigh in?

    Even in terms of raw dps, that will depend pretty heavily on a) your exact build, b) your gear, and possibly even c) your specific Reaper point investment, as melee damage calculations can turn into a rabbit hole. As a simple example, Stave of the Seer could theoretically be more competitive for an undergeared Henshin who lacks Falconry, even though it lacks the expanded critical profile of Elemental Bloom.

    Rather than try to draft a definitive list, I'd recommend the following, based on item quality, ease of acquisition, and minimizing bank space by removing items that look roughly equivalent by napkin math. All items can be found on this master list

    - (2) Ethereal Quarterstaff (optional): Ghost touch will be superior to most other item buffs against Reapers. Keep this until you've got other swap options (eg, Spectral Gloves)
    - (2) Nicked Quarterstaff: 2d6 force and deadly 3 at level 2
    - (4) Chieftain's Spear (optional): +2 Crit Range ~= +10% damage. 3.5 bleed on-hit + 15%*4.5 bleed on-crit = 4.2 average proc damage, vs. 7 for nicked quarterstaff. The equilibrium point between this and Nicked Quarterstaff will be at ~40 damage per hit; if you're doing more, you'll want Chieftain's Spear. IMO not worth the farm, but YMMV
    - (7) Elemental Bloom: +1 Crit Range and Multiplier. This is a keeper
    - (12) Broken Oar (optional): Damage is likely roughly on par with Elemental Bloom thanks to Crit Range boost. Depending on your build, Felling the Oak might be a life-saver. Personally I skip this one, as I can't stand Crystal Cove. Level 16 version equally optional.
    - (20) Stout Oak Walking Staff: Felling the Oak and x3 multiplier
    - (23) Sireth (optional): Some folks have crunched the numbers on endgame builds and found this one to be surprisingly competitive, beating out Gul'Thas. Can be tough to get
    - (28) Staff of Shadow (optional): Not sure if this has better damage than Legendary Moonbeam, would likely depend on build. Also difficult to get.
    - (29) Legendary Moonbeam: Non-raid and one of the best endgame weapons, it's only beaten by...
    - (29) Spear of the Mournlands: Current best-in-slot, AFAIK

    Since I'm lazy, I usually stick to (heh) Nicked Quarterstaff, Elemental Bloom, Stout Oak Walking Staff, Sireth, Leg. Moonbeam

  3. #3
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default

    Elemental bloom is a fantastic bit of kit, but be aware it has horrifically low hardness & durability, you'll need something to reduce item damage, which you can get from falconry tier 2, or if you have access to the tree plus take the magical training feat, you can use the shadow imbue from the feydark illusionist tree to make it completely immune to damage... the tree can be a good bet since with a moderate investment you can get that plus extra SPs, magic missile immunity, +3 saves & fear immunity, +1 wisdom & colour spray SLA which will have a decent DC.

    I'd also recommend the theurgic stave from threnal (ML8), its got 18-20/x2, so will crit more often instead of harder like elemental bloom & has 2 augment slots to add more consistent damage vs. things immune to elemental bloom's paralysing & crit immune enemies.
    Last edited by FuzzyDuck81; 08-15-2021 at 03:27 PM.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  4. #4
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    Quote Originally Posted by FuzzyDuck81 View Post

    I'd also recommend the theurgic stave from threnal (ML8), its got 18-20/x2, so will crit more often instead of harder like elemental bloom & has 2 augment slots to add more consistent damage vs. things immune to elemental bloom's paralysing & crit immune enemies.
    It's also adamantine so good against constructs with dr. Running a Henshin life currently and I'm switching between Bloom, Theurgic
    Stave and Barovian depending on foe.

  5. #5
    Community Member
    Join Date
    Mar 2006
    Posts
    15

    Default

    Anyone using:
    Light Unending (13)
    Moonbeam (15)
    Bonecrusher (18)
    Mythic Bonecrusher (26)?

    I only bring up those four specifically because I also have them haha. Between elemental bloom at lvl 7 (which I haven't gotten yet, stupid toee) and Stout Oak at 20, would any of these be an improvement?

  6. #6
    Community Member
    Join Date
    Jan 2015
    Posts
    771

    Default

    Though DR-breaking is kinda niche at those levels, Light Unending is excellent specifically for the chain in which you get it (and Grim and Barrett's chain, I guess). It's fine otherwise, but not quite in the same weight class.

    Bonecrusher is better than Moonwillow and probably on par with Elemental Bloom, as well was having better hardness. By the time you get to Mythic Bonecrusher, it depends not only on your build but also your ED, as increased crit range may be helpful in some cases (eg, staff Barbarian, which gets +2 multiplier in the tree) and increased crit multiplier in others (eg, FotW so your Adrenalines hit harder)

  7. #7
    Community Member Vish's Avatar
    Join Date
    Dec 2006
    Posts
    2,593

    Default

    Staff of the seer
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  8. #8
    Community Member
    Join Date
    Oct 2015
    Posts
    473

    Default

    Quote Originally Posted by Discpsycho View Post
    - (2) Ethereal Quarterstaff (optional): Ghost touch will be superior to most other item buffs against Reapers. Keep this until you've got other swap options (eg, Spectral Gloves)
    - (2) Nicked Quarterstaff: 2d6 force and deadly 3 at level 2
    - (4) Chieftain's Spear (optional): +2 Crit Range ~= +10% damage. 3.5 bleed on-hit + 15%*4.5 bleed on-crit = 4.2 average proc damage, vs. 7 for nicked quarterstaff. The equilibrium point between this and Nicked Quarterstaff will be at ~40 damage per hit; if you're doing more, you'll want Chieftain's Spear. IMO not worth the farm, but YMMV
    - (7) Elemental Bloom: +1 Crit Range and Multiplier. This is a keeper
    - (12) Broken Oar (optional): Damage is likely roughly on par with Elemental Bloom thanks to Crit Range boost. Depending on your build, Felling the Oak might be a life-saver. Personally I skip this one, as I can't stand Crystal Cove. Level 16 version equally optional.
    - (20) Stout Oak Walking Staff: Felling the Oak and x3 multiplier
    - (23) Sireth (optional): Some folks have crunched the numbers on endgame builds and found this one to be surprisingly competitive, beating out Gul'Thas. Can be tough to get
    - (28) Staff of Shadow (optional): Not sure if this has better damage than Legendary Moonbeam, would likely depend on build. Also difficult to get.
    - (29) Legendary Moonbeam: Non-raid and one of the best endgame weapons, it's only beaten by...
    - (29) Spear of the Mournlands: Current best-in-slot, AFAIK
    Great list, mostly agree, with a couple of exceptions:

    - I find that I prefer Chieftain's Spear to Elemental Bloom for most of heroic - it's not nearly as good on paper, but in practice critical hits in heroic are mostly killing things anyway, so more criticals is better than a higher multiplier on criticals. Ideal to have both given they'll both break easily...
    - Stave of the Seer (level 8) is amazing for certain builds (if you can find it), "only" +1 crit range, but the 2d6 damage dice vs 1d6 or 1d8 is massive, and gives you int/wis to damage which means a lot more freedom with your early enhancement point spending if you're planning to use harper/falconry at high levels.
    - Light unending is terrible damage relative to the above options, but it is handy to have around for any time you need to break DR.
    Nistafa on Khyber

  9. #9
    Community Member
    Join Date
    Jan 2015
    Posts
    771

    Default

    Quote Originally Posted by Elfishski View Post
    I find that I prefer Chieftain's Spear to Elemental Bloom for most of heroic - it's not nearly as good on paper, but in practice critical hits in heroic are mostly killing things anyway, so more criticals is better than a higher multiplier on criticals. Ideal to have both given they'll both break easily...
    Excellent point. I also keep forgetting about the doublestrike changes, which (in heroics) skew in favor of Crit Range over Crit Multiplier, and with Quick Strike you've got plenty of doublestrike that ends up being overkill with higher multipliers.

    With that in mind, I'd agree on Chieftain's Spear, unless you're going 18 Barb / 2 Rogue with Ravager T5. But if you've got +1 critical multiplier somewhere in your tree, Bloom is probably overkill. That same logic could be applied to Bonecrusher over Stout Oak Walking Stick, but IMO unless you're very geared, the HP inflation in epics makes the crit multiplier appealing once again

  10. #10
    Community Member PrinceOfAsphodel's Avatar
    Join Date
    Dec 2015
    Posts
    160

    Default

    Quote Originally Posted by Discpsycho View Post
    - (28) Staff of Shadow (optional): Not sure if this has better damage than Legendary Moonbeam, would likely depend on build. Also difficult to get.
    - (29) Legendary Moonbeam: Non-raid and one of the best endgame weapons, it's only beaten by...
    - (29) Spear of the Mournlands: Current best-in-slot, AFAIK

    Since I'm lazy, I usually stick to (heh) Nicked Quarterstaff, Elemental Bloom, Stout Oak Walking Staff, Sireth, Leg. Moonbeam
    You know, I think after the changes to Keen V, the Staff of Shadow is just the best DPS assuming you have enough bonus damage and fort bypass. The effects of Spear of the Mournlands should not be beating out an additional +1 critical multiplier.
    Princze/Dazneus of Cannith

  11. #11
    Community Member FuzzyDuck81's Avatar
    Join Date
    Nov 2009
    Posts
    2,786

    Default

    Quote Originally Posted by muppette View Post
    Anyone using:
    Light Unending (13)
    Moonbeam (15)
    Bonecrusher (18)
    Mythic Bonecrusher (26)?

    I only bring up those four specifically because I also have them haha. Between elemental bloom at lvl 7 (which I haven't gotten yet, stupid toee) and Stout Oak at 20, would any of these be an improvement?
    Light unending has /good DR breaking and banishing which can make it handy in some specific circumstances, though the raw dps of alternatives vs. instakill chance isn't necessarily worth it - maybe in reaper difficulty.

    Bonecrusher has the ability to accept a sentient jewel on the level 18 version (a mistake in the initial sentient introduction so the level 26 version didn't have it, this was addressed by devs & left in deliberately for the ml18 one as a special feature), which can add some interesting possibilities until you hit 20 and get the stout oak.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  12. #12
    Static Guy Xgemina's Avatar
    Join Date
    May 2006
    Posts
    473

    Default

    I didn't see any mention Stonework Beam at level 15. It's pretty much a direct upgrade from Elemental Bloom, but has much better durability. Unlike most quarterstaffs, you don't have to repair it after every quest.

    It drops in Graveyard Shift in The Mines of Tethyamar.
    Per Cocomajobo - Ranged has easy access to AOE - apparently 3 feats, BAB 11 and Dex 19 is considered easy access these days. post here

    Dedicated Teams: be part of a larger community.
    You never hear anyone say: "Yeah, but it's a dry cold."
    Adventurers never forget. Adventurers still hate Coyle!

  13. #13
    Community Member
    Join Date
    Apr 2013
    Posts
    1,622

    Default

    I did not see the mention of https://ddowiki.com/page/Item:Breeze at level 14.
    It does considerably more damage than Elemental Bloom, Broken Oar and Light Unending.

    It has 1d10 base damage dice (compared to the normal 1d6 and 1d8 of Elemental Bloom) but not the 1.5[W] so I'd say about even.
    It has 18-20 base critical threat range (compared to 19-20 for Elemental Bloom and Broken Oar).
    It has a better CC effect than Broken Oar and Elemental Bloom because it triggers in every crit and it targets a Str or Dex save, which is usually lower than will saves (for paralysis). And it also has a blinding effect which triggers pretty often because every enemy I fight ends up blind.
    It has a decent damaging effect (Slicing winds deal about 400 damage total with a ~5% proc rate)

    I use Breeze all the way to 20, but only because I don't have Bone Crusher at 18. If I had Bone Crusher I guess I would use at least until mid-epics. Stout Oak is trash.
    Last edited by Faltout; 08-16-2021 at 12:33 PM.
    My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts

  14. #14
    Community Member Alrik_Fassbauer's Avatar
    Join Date
    Oct 2011
    Posts
    5,455

    Default

    I used the Barovian's Quarterstaff for a very long time.
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  15. #15
    Community Member Arctigis's Avatar
    Join Date
    Sep 2009
    Posts
    1,686

    Default

    Quote Originally Posted by Xgemina View Post
    I didn't see any mention Stonework Beam at level 15. It's pretty much a direct upgrade from Elemental Bloom, but has much better durability. Unlike most quarterstaffs, you don't have to repair it after every quest.

    It drops in Graveyard Shift in The Mines of Tethyamar.
    Umm, how do you work that out?

    Stonework Beam:
    1.5[1d6] 20/x2

    Bloom:
    1.5[1d8] 19-20/x3

  16. #16
    Community Member
    Join Date
    Mar 2006
    Posts
    15

    Default

    probably a stupid question, but can you do adamantite ritual on something like elemental bloom (which is wood) to increase durability and hardness?

  17. #17
    Community Member Riffolk's Avatar
    Join Date
    Jan 2020
    Posts
    118

    Default

    Quote Originally Posted by muppette View Post
    probably a stupid question, but can you do adamantite ritual on something like elemental bloom (which is wood) to increase durability and hardness?
    Not a stupid question

    Yes you can. It helps a lot.

  18. #18
    Community Member WarDestroyer's Avatar
    Join Date
    Apr 2010
    Posts
    230

    Default

    This is repetitive, but I think there are clear BiS for certain level ranges:

    1 - 7: whatever
    7-19: bloom
    20-27: stout or sireth
    28-30: sos

    edit: and ferrocrystal for oozes
    Last edited by WarDestroyer; 08-19-2021 at 01:21 PM.

  19. #19
    Community Member belaf52's Avatar
    Join Date
    Oct 2009
    Posts
    112

    Default

    Quote Originally Posted by muppette View Post
    Hi all. I don't post much, but I have a quarterstaff question if anyone is able and willing to answer. At each level, what is the top quarterstaff to be using? I know certain cases will always exist, for example when fighting only lawful outsiders or oozes, but in general, is it possible to make a "Top" list? And if someone has already done this, I apologize.
    Hi there!
    Been running an Henshin Mystic for some years now (mostly TR-ER with some end-game break) and here is my setup :
    4 : Chieftain's Spear
    7 : Elemental bloom (good crit profile, bodyfeeder and paralysing are awsome)
    18 : Bone crusher (accept sentience)
    23 : Sireth

    I don't bother using Staff of shadow (which I think got a little more DPS then the Sireth) because I mainly TR-ER and don't want to switch Filigrees.

    I heard that Spear of Mournland can be good to debuff ennemies/boss rapidly, but never tried it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload