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  1. #1
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    Dec 2011
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    Default Transportation Networks

    Quote Originally Posted by Lynnabel View Post

      • Area 2: Permanent Teleport Destinations: As one of our new quality of life endeavors, we're going to be building out a specific UI page that will hold all of your Permanent Teleport Destinations, such as the Bottle of Mist from Ravenloft or the Key to Eveningstar. This means that you'll be able to share them across your account on a per-server basis, and will free up inventory space across your characters. To use them, you'll be able to drag Teleport Destinations from the new window directly to your hotbars, or double-click the icons themselves within the window.
    I really like all of the various teleport/transport options, each forming its own sub-network for getting around. It almost becomes a small game in itself: figure out the optimal route from point A to B, using a creative combination of transportation types. Granted horses (one of the best DDO inventions ever?) make it less of an issue, but the world is big enough travel time is still an issue.

    The obvious ones include the teleporter portals, the airship network, Teleport and Greater Teleport spells. Another overlooked one is using Farshifters to create further shortcuts, like getting back to the far side of the Harbor from the Glen. If unifying Permanent Teleport Destinations for an account is generalized, as Lynnabel implies under the Saltmarsh release thread, it almost becomes another mini-network, depending on purchases. If this frees up the need to carry keys and bottles and whatnot that are needed to activate the teleport, so much the better.

    This brings up two suggestions from me.

    First, make access to Permanent Teleport Destination from older expansions, preferably as something you can earn in-game, or even just an item you can purchase in the DDO store. There should be a delay following the release of an expansion with one of these teleport destinations before one can obtain it - 6 months, a year, whatever. That way people who purchase it get something valuable for their money, like the way Universal trees are handled.

    Second, link the water transportation network! That way you can go to the Harbor and not just travel to Korthos and Sharn, but IQ, House D docks, House K docks, etc. And vice versa. Some wilderness areas, like Ataraxia, Three Barrel and Sorrowdusk, could be better but not universally serviced, like an airport at a smaller city. Maybe the shipping lines that service this network eventually expand to include Saltmarsh as one of their ports of call.

    I have no idea if this is a difficult modification, but it would increase the immersiveness of the city environment plus create another nice way to get around. I've always thought it odd that there's these various port facilities in Stormreach and Sharn that don't seem to have much use beyond that provided by a neighborhood bus stop.
    Last edited by SocratesBastardSon; 08-11-2021 at 12:20 PM. Reason: Fixed Lynnabel link
    "The imagination is not … the faculty for forming images of reality; it is the faculty for forming images which go beyond reality..." - Gaston Bachelard

  2. #2
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    Jun 2019
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    420

    Default

    I would be just happy, if we could have the map instead of a dialogue to choose our airship destinations.
    Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...

  3. #3
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    Dec 2011
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    Default

    Quote Originally Posted by Pandjed View Post
    I would be just happy, if we could have the map instead of a dialogue to choose our airship destinations.
    Now that would be cool! +1
    "The imagination is not … the faculty for forming images of reality; it is the faculty for forming images which go beyond reality..." - Gaston Bachelard

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