Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 51
  1. #21
    Community Member
    Join Date
    Jan 2021
    Posts
    62

    Default

    Quote Originally Posted by Cordovan View Post
    The downtime has been extended until 4:00 PM Eastern (-4 GMT) due to additional time needed for the deployment. We will keep you updated.
    Every single time there's an update you always delay why cant you just set the proper time from the beginning? you even do this delays with your deplorable weekly server restart seriously have some decency and do something about your time management.

  2. #22
    Community Member
    Join Date
    Apr 2011
    Posts
    48

    Default

    Quote Originally Posted by Randomdude1223 View Post
    Every single time there's an update you always delay why cant you just set the proper time from the beginning? you even do this delays with your deplorable weekly server restart seriously have some decency and do something about your time management.
    Not really. Most of the time worlds are up before the schedule time.

  3. #23
    Community Member
    Join Date
    Dec 2009
    Posts
    1,335

    Default

    Quote Originally Posted by Randomdude1223 View Post
    Every single time there's an update you always delay why cant you just set the proper time from the beginning? you even do this delays with your deplorable weekly server restart seriously have some decency and do something about your time management.
    They nearly always beat their deadline - years ago this was not the case.
    He left the name, at which the world grew pale.

  4. #24
    Uber Completionist rabidfox's Avatar
    Join Date
    Nov 2009
    Posts
    3,308

    Default

    Need to follow the Scotty Star Trek rules for giving downtime reports: "It's gonna take a 8 days to fix that server's warp nacelle." 3 hours later: "Servers are up" Players: "You're a miracle worker!"

  5. #25
    Founder Kylstrem's Avatar
    Join Date
    Feb 2006
    Posts
    384

    Default

    They need to learn to under promise and overdeliver.

    They gain nothing by setting expectation at say 2pm Eastern and meeting that time, but knowing there is a big risk to actually meeting that time.

    If they announced downtime from 9am to 5pm Eastern, but then beat that time, they gain all sorts of goodwill by doing better than expected.

  6. #26
    Community Member
    Join Date
    Jul 2014
    Posts
    24

    Default grateful

    Quote Originally Posted by Yokido View Post
    Thanks for the heads up Cordo! Thanks to the Dev team for putting things on for us!
    Yes even thought there are squeaky wheels that i am sure become redundant, there way more of us who actually like what you all are doing and are grateful for all your hard work, thank you from the silent majority!

  7. #27
    Chaotic Evil Mindos's Avatar
    Join Date
    Jan 2010
    Posts
    4,141

    Default

    Quote Originally Posted by rabidfox View Post
    Need to follow the Scotty Star Trek rules for giving downtime reports: "It's gonna take a 8 days to fix that server's warp nacelle." 3 hours later: "Servers are up" Players: "You're a miracle worker!"

    https://www.youtube.com/watch?v=8xRqXYsksFg

  8. #28
    Community Member Jerevth's Avatar
    Join Date
    Mar 2016
    Posts
    1,832

    Default

    Kind of excited. This just builds the anticipation.
    Having troubleshot gear in the past and everyone calling every ten minutes for an update, pfft.
    "It'll be up when it's up, faster if you quit calling!"

    I got my twenty ready. Gimme saltmarsh.
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  9. #29
    Founder Tyrande's Avatar
    Join Date
    Jan 2006
    Posts
    3,665

    Default

    Quote Originally Posted by octoparrott View Post
    hey devs,

    i know you LOVE dodging proper questions, but why - STILL - after all this time, all these updates, is it the same every.....single.....time

    literally every time

    and we all know the game will be down again either tonight, tomorrow, or both for a hotfix for oversights

    every
    single
    time
    I do not speak for them, but from my guesses:

    1. There are no proper Quality Engineering involved, no automation, no test planning up front, and developers running the production QA and said its 'good', but in fact its not.
    2. Last minute some feature request from management sneak in, scrum scope is updated and the devs were forced to put it in.
    3. Found out last minute that the database was not updating as it should, this causes dups, database errors causing character load, ETR, LTR, TR problems. Inventory corruption.

    With Great Power Comes Great Responsibility

  10. #30
    Community Member
    Join Date
    Sep 2009
    Posts
    417

    Default

    Quote Originally Posted by Randomdude1223 View Post
    Every single time there's an update you always delay why cant you just set the proper time from the beginning? you even do this delays with your deplorable weekly server restart seriously have some decency and do something about your time management.
    i do IT-ish work for a living, including managing software development and scheduling production deployments. Scheduling is hard. Identically configured servers aren't identical. Any system sufficiently complicated is indistinguishable from magic and any computer that has a database is sufficiently complicated. And magic always makes things unpredictable.

    And that isn't even taking into account the random actions of the Change Control Board (CCB). Whose primary motivation seems to be to making my life miserable.

    All in all, I would say that if they get through the downtime with less than a 50% overrun they have done well and should count it as a success.
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  11. #31
    Community Member
    Join Date
    Oct 2018
    Posts
    65

    Default Downtime overrun

    Quote Originally Posted by vms4ever View Post
    i do IT-ish work for a living, including managing software development and scheduling production deployments. Scheduling is hard. Identically configured servers aren't identical. Any system sufficiently complicated is indistinguishable from magic and any computer that has a database is sufficiently complicated. And magic always makes things unpredictable.

    And that isn't even taking into account the random actions of the Change Control Board (CCB). Whose primary motivation seems to be to making my life miserable.

    All in all, I would say that if they get through the downtime with less than a 50% overrun they have done well and should count it as a success.
    You are kidding right? Who do you work for that a 50% downtime overrun is normal?

  12. #32
    Community Member
    Join Date
    Sep 2009
    Posts
    417

    Default

    Quote Originally Posted by Tyrande View Post
    I do not speak for them, but from my guesses:

    1. There are no proper Quality Engineering involved, no automation, no test planning up front, and developers running the production QA and said its 'good', but in fact its not.
    2. Last minute some feature request from management sneak in, scrum scope is updated and the devs were forced to put it in.
    3. Found out last minute that the database was not updating as it should, this causes dups, database errors causing character load, ETR, LTR, TR problems. Inventory corruption.
    There are 15 classes, 22 races, 3 enhancement trees per class (45 total), 5 universal enhancement trees, scads of monsters, unique abilities, hundreds of quests (each with multiple triggered events), etcetera, etcetera, etcetera. I have pondered how many test cases would be needed to full test DDO and conclude that it would be in the millions, if not billions. I'm just surprised it all works as well as it does.
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  13. #33
    Community Manager
    Cordovan's Avatar
    Join Date
    Nov 2010
    Posts
    0

    Default

    The game worlds have reopened.
    Have fun, and don't forget to gather for buffs!
    Follow DDO on: Facebook Twitter YouTube
    Join us on Twitch!
    Hello from Standing Stone Games! Facebook Twitter
    For Support: https://help.standingstonegames.com



  14. #34
    Community Member Qlumsee's Avatar
    Join Date
    Sep 2020
    Posts
    89

    Default

    Bought my expansion and the client is updating as I type this.

  15. #35
    Community Member
    Join Date
    Apr 2011
    Posts
    48

    Default

    Quote Originally Posted by Cordovan View Post
    The game worlds have reopened.
    Awesome! Release notes?

  16. #36
    Community Member Alrik_Fassbauer's Avatar
    Join Date
    Oct 2011
    Posts
    5,455

    Default

    The Spooky Summer of the Sinister Secret of Saltmarsh ...
    "You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"

  17. #37
    Community Member
    Join Date
    Sep 2009
    Posts
    417

    Default

    Quote Originally Posted by WaxLyrical View Post
    You are kidding right? Who do you work for that a 50% downtime overrun is normal?
    I work in the real world. Simple tasks are more predictable. The more complicated things get, the less predictable they are. So far people seem to be happy with my performance, they keep giving me raises.
    The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.

  18. #38
    Community Member Hulligan's Avatar
    Join Date
    Aug 2010
    Posts
    56

    Default

    Quote Originally Posted by MJtheKing View Post
    Awesome! Release notes?
    https://www.ddo.com/en/update-50-release-notes
    -- CANNITH --
    -- Officer of Csodaszarvas --
    Hulligan / Hegyomlas / Ithril

  19. #39
    Community Member
    Join Date
    Apr 2011
    Posts
    48

    Default

    Quote Originally Posted by Hulligan View Post
    Thank you

  20. #40
    Community Member
    Join Date
    Oct 2009
    Posts
    861

    Default

    Quote Originally Posted by vms4ever View Post
    i do IT-ish work for a living, including managing software development and scheduling production deployments. Scheduling is hard. Identically configured servers aren't identical. Any system sufficiently complicated is indistinguishable from magic and any computer that has a database is sufficiently complicated. And magic always makes things unpredictable.

    And that isn't even taking into account the random actions of the Change Control Board (CCB). Whose primary motivation seems to be to making my life miserable.

    All in all, I would say that if they get through the downtime with less than a 50% overrun they have done well and should count it as a success.
    Try it for GxP applications for a real hell. I've even had my own signature rejected.

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload