Need to follow the Scotty Star Trek rules for giving downtime reports: "It's gonna take a 8 days to fix that server's warp nacelle." 3 hours later: "Servers are up" Players: "You're a miracle worker!"
They need to learn to under promise and overdeliver.
They gain nothing by setting expectation at say 2pm Eastern and meeting that time, but knowing there is a big risk to actually meeting that time.
If they announced downtime from 9am to 5pm Eastern, but then beat that time, they gain all sorts of goodwill by doing better than expected.
Kind of excited. This just builds the anticipation.
Having troubleshot gear in the past and everyone calling every ten minutes for an update, pfft.
"It'll be up when it's up, faster if you quit calling!"
I got my twenty ready. Gimme saltmarsh.
In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
*All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.
I do not speak for them, but from my guesses:
- There are no proper Quality Engineering involved, no automation, no test planning up front, and developers running the production QA and said its 'good', but in fact its not.
- Last minute some feature request from management sneak in, scrum scope is updated and the devs were forced to put it in.
- Found out last minute that the database was not updating as it should, this causes dups, database errors causing character load, ETR, LTR, TR problems. Inventory corruption.
With Great Power Comes Great Responsibility
i do IT-ish work for a living, including managing software development and scheduling production deployments. Scheduling is hard. Identically configured servers aren't identical. Any system sufficiently complicated is indistinguishable from magic and any computer that has a database is sufficiently complicated. And magic always makes things unpredictable.
And that isn't even taking into account the random actions of the Change Control Board (CCB). Whose primary motivation seems to be to making my life miserable.
All in all, I would say that if they get through the downtime with less than a 50% overrun they have done well and should count it as a success.
The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.
There are 15 classes, 22 races, 3 enhancement trees per class (45 total), 5 universal enhancement trees, scads of monsters, unique abilities, hundreds of quests (each with multiple triggered events), etcetera, etcetera, etcetera. I have pondered how many test cases would be needed to full test DDO and conclude that it would be in the millions, if not billions. I'm just surprised it all works as well as it does.
The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.
The game worlds have reopened.
Have fun, and don't forget to gather for buffs!
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Bought my expansion and the client is updating as I type this.
The Spooky Summer of the Sinister Secret of Saltmarsh ...
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"
The blinking Drooam "backpack" is NOT a party buff. But its fun to say it is.
-- CANNITH ---- Officer of Csodaszarvas --Hulligan / Hegyomlas / Ithril