Howdy ya'll Nonviolence here again. I'm just makin' this thread ahead of time to anticipate what we might get for the 2021 Mabar around Fall. Spooky Summer was a hoot after all.
Also looking forward to other new/updated events juss sayin' ...... d(O_O)b
Quests I'd like to see added or swapped in with others:
Spooky Version of 'Where there's smoke' called 'Where there's evil afoot'
- 1. Change the Dogs into Barghests (Add those to the game OR switch em with Worgs/Hellhounds). You have to damage them to 10% Health, and then throw a purifying charm at them to catch em. Like the Silver Flame throwing-fire from Spinner of Shadows.
- 2. Fill the wilderness with Shadows, Troglodytes, Zombies and Skeletons.
- 3. Add Bone Golems to the game, have one guarding the farm/homestead. The farm has been converted into a Dark Wizard's Laboratory.
- 4. Scale the tower and defeat the Necromancer from Karrnath and his twisted Golem Minions.
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Spooky Version of 'Blockade Buster' called 'Skeleton Crew' or 'Blockade Sanctifier'
- 1. Fill the ships with Unique Undead, Zombie Gnolls on 1, Zombie Orcs on 2, Zombie Ogres on 3.
- 2. Have to find a Crest and use it to unlock a Phylactery on each ship.
- 3. To finish you have to kill the raised Captains and the Liches that control them, 1 on each ship.
- 4. Add Corrupt Water elementals and Giant Crabs on the deck. Undead Pirates too.
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Spooky Version of 'Caged Trolls' called 'Spell-Twisted Trolls'
- 1. Restructure the map for this quest, adding a secret passage behind the treasure room that goes into a small open area/thicket that leads to the real Ritual Site.
- 2. You go all the way in one direction for 2 levers, open treasure room, then find a hidden lever and go to end fight.
- 3. Mobs are Emerald Claw lackeys, Death Knights, Blood of Vol Priestesses, and various Undead, Oozes and 1 Named Umber Hulk for a star (Call him Blackshell).
- 4. Boss is Undead Troll crafted by Dark Magic. He's immune to Acid, Frost and Sonic. Electricity Heals him. Fire does Double-Damage. Regens HP at a fast rate. Pierce Damage is ignored, as is Bludgeon Damage. Slashing is the way to go.
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Items I'd like to see added to the existing loot list:
Cosmetics
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- 1. A white version of the Reaper Cosmetic Mail. Helmet and Cape too OBV.
-- 2. Skeleton Hat Cosmetic (from the Skull Effect added by the Skull Grenade). You added the Pumpkin Hat years ago now, but every update and no Skull Hat? C'mon add it. I like it a lot.
-- 3. Tattered Spectral Dragon Wings. A Cape (like the Reaper Wings) that gives you a set of Exposed Bone wings with gauzy, see-through remnants of dragonflesh on them.
-- 4. Black Cat Tail & Ears/Hood (Cape and Hat combo) that looks like a Cats (Obv).
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Augments
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- 1. A Green Augment called the Emerald of Dark Life (+40 False Life ML 24).
-- 2. A Blue Augment that adds Invisibility Guard to another item.
-- 3. A Red Augment called the Ruby of Crawling Shadows (Adds 'Grip of Death', a Vorpal 6 Sec Hold Person without the Helpless effect ML 24).
-- 4. A Red Augment called the Ruby of Unyielding Darkness (Adds 1d6 Entropic/Untyped Damage, ML 1) Epic Version is ML 28, Ruby of Greater Unyielding Darkness and Adds 6d6 Entropic + Legendary Blinding).
-- 5. A Purple Augment (Epic Only) called Amethyst of Enveloping Shadows (Adds Inflict Vulnerability to a weapon, similar to Frostbite). ML 28.
-- 6. A Green Augment (Epic Only) called The Cursed Eye (Adds Anti-Magic Guard to any armor, prevents Spellcasting when you are struck). ML 24.
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Weapons
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- Blacksteel Morningstar - MORNINGSTAR 4/8/12/16/20/24/28 Special 1d10 Dice
- Scaled Bludgeon Damage
- Terrible Wounds (-CON on Hit)
- Nasty Spikes (+Pierce)
- Boneshatter (Creatures with skeletons take massive damage)
- Red Augment Slot
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- Gravestone Maul - MAUL 4/8/12/16/20/24/28 Special 2d8 Dice (instead of 1d10)
- Scaled Bludgeon Damage
- Adamantine
- Impact
- Felling the Oak
- Red Augment Slot
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- Skin Stitcher - SHORTSWORD 4/8/12/16/20/24/28 Special 1d8 Dice (instead of 1d6)
- Scaled Pierce Damage
- Scaled Bleed Damage
- Keen
- Red Augment Slot
- Purple Augment Slot
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- Spell-Twisted Shortbow - SHORTBOW 4/8/12/16/20/24/28 Special 2d4 Dice (instead of 1d6)
- Scaled Random Elemental Damage
- Aligned
- Vorpal Wildmagic Effect (1 of Paralysis, Huge amount of (x) damage type, Dazed, Blinded, Stunned, Hypnotized, Confused, Dazzled, Exhausted, Tripped, Held, Bleed (Dot), Scared, etc).
- 20% Ranged Alacrity
- Red Augment Slot
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- Dread Pirate's Broadsword - LONGSWORD 4/8/12/16/20/24/28 Special 2d6 Dice (instead of 1d8)
- Scaled Slashing Damage
- Silver (before 12) or Metalline (after 12)
- Truly Evil - Evil Damage that scales and also bypasses Evil Immunity to that Damage. Good Characters using it take a Neg Level.
- Red Augment Slot
- Purple Augment Slot
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- Shrieking Crossbow - GREAT CROSSBOW 4/8/12/16/20/24/28 Special 1d12 Dice
- Scaled Sonic Damage (On-Hit)
- Haunting Howl (Explosion of Sonic Damage when you Crit) scales with Ranged Power, I imagine it kind of like Fiery Detonation, but Sonic.
- Horrifying Screech (Vorpal Hits inflict 6 Second Stun) OR could be % Chance
- Scaled Entropic Damage
- Red Augment Slot
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- Chill of the Grave - Heavy Crossbow 4/8/12/16/20/24/28 Special 2d6 Dice
- Scaled Cold Damage (On-Hit)
- Whipping Winds - Scaled Large Slashing Damage (On-Crit)
- Scaled Icy Blast
- Chilled to the Bone - Scaled Freeze (6 sec no-save on Vorp)
- Red Augment Slot
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- Murderous Axe - BATTLEAXE 4/8/12/16/20/24/28 Special 1d14 Dice
- Scaled Bleed Dot
- Mangling (Maiming + Limbchopper speed/attack reduction) scales to Greater Maiming past 20
- Brutalize - Adds Bludgeon as Damage Type
- Keen
- Red Augment Slot
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- Gravediggers Shovel - QUARTERSTAFF 4/8/12/16/20/24/28 Special 1d10 Dice
- Scaled Slashing
- Lever Action (Scaled Seeker)
- Tools of the Trade (This Weapon does Slashing & Bludgeon Damage)
- Impact
- Bone Breaking
- Red Augment Slot
Armor / Other Items
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- Bloodfuel Robes - CLOTH 4/8/12/16/20/24/28
- Scaled False Life
- Scaled Vitality
- Scaled MRR
- Clicky: Death Aura x3
- Green Augment Slot
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- Bloodfuel Wristguards - BRACERS 4/8/12/16/20/24/28
- Scaled Negative Heal Amp
- Scaled Insight Negative Heal Amp
- Scaled Profane Lifeforce
- Clicky: Harm x3
- Green Augment Slot
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- Harrowing Harness - HEAVY ARMOR 4/8/12/16/20/24/28
- Scaled Sheltering
- Scaled Insight Sheltering
- Necrotic Stability (Scaled AC Bonus + MAX DEX Bonus)
- Scaled Parrying (+1, +2, +4, +6 Saves)
- Green Augment Slot
- Bone Devil Hide - MEDIUM ARMOR 4/8/12/16/20/24/28
- Natural Armor - Stacking AC Bonus
- Greater Nimbleness (Legendary in Epic)
- Fiendish Hide (Profane PRR bonus)
- Bloodrage (Legendary Bloodrage in Epic)
- Green Augment Slot
Some Additional Item Ideas These would definitely require Spectral Dragon scales.
- Tattered Spectral Dragon Hide - Outfit (Cloth Armor) or Light Armor, Epic Only 20/24/28
- Shrouded in Darkness (Profane Dodge Bonus)
- Disorienting Rebuke (When missed in combat, % chance enemy is confused, no save)
- Scaled Profane Lifeforce
- Lesser Displacement 25%
- Green Augment Slot
- Spectral Dragonscale Footwraps - Boots, Epic Only 20/24/28
- Shadow Step x5 (Clicky speed boost, like wings or abundant step)
- Scaled Deathblock / Neg Absorb
- Freedom of Movement
- 30% Movement Speed
- Green Augment Slot
- Ghostly Slivers - Helmet (Eye Covering Headband/Mask), Epic Only 20/24/28
- Unearthly Speed (Scaled Weapon Alacrity / Ranged Alacrity)
- Sight Beyond Sight (Ghost-Touch + True Seeing)
- Improved Deception
- Smokescreen Weapons (Weapons have a % Chance to create a vision-obscuring Fog)
- Green Augment Slot
- Spectral Dragonscale Waistcord - Belt, Epic Only 20/24/28
- Scaled Dodge
- Scaled Insight Dodge
- Eerie Rebuke (Slay Living Guard)
- Scaled Quality Constitution
- Green Augment Slot
I plan to add more later. Self-bump. Please contribute your own hopes for the event always appreciate input!
*Updated Aug 4 2021
*Updated Aug 5 2021
*Updated Aug 8 2021
*Updated Sept 5 2021
*Updated Sept 11 2021
*Updated Sept 15 2021
*Updated Sept 16 2021
*Updated Sept 24 2021
*Updated Oct 3 2021
*Updated Oct 5 2021
*Updated Oct 7 2021
*Updated Oct 14 2021
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