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  1. #1
    Community Member Itchybeard's Avatar
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    Question Are Ruby Eyes still worthwhile?

    Hello everyone. I've never owned a Ruby Eye of the [Insert Type Here], so I don't know if they were ever amazing or not. However, I'm thinking of getting one (or two), and so is a friend of mine. Any suggestions, or were these types of augments made less useful with the recent Augment Revamp not long ago? Is a 2% proc really noticeable? Can 2 rubies of different types be on the same weapon and proc separately?

    Thank you for your opinions.
    >>>Itchybeard (Crafter), Greensmash (Main), All Others (Mules)<<<

  2. #2
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    Quote Originally Posted by Itchybeard View Post
    Hello everyone. I've never owned a Ruby Eye of the [Insert Type Here], so I don't know if they were ever amazing or not. However, I'm thinking of getting one (or two), and so is a friend of mine. Any suggestions, or were these types of augments made less useful with the recent Augment Revamp not long ago? Is a 2% proc really noticeable? Can 2 rubies of different types be on the same weapon and proc separately?

    Thank you for your opinions.
    They are fun. Probably not the reliable damage output of other rubies which deal damage on every hit, but the big (rare) hit is cool.

    The Meteoric star ruby has the knockdown effect when it goes off which is also fun.

    I'm pretty sure that 2 different ones on different 2WF weapons go off, and two different rubies on the same weapon also go off (I think).

    I am less sure about 2 of the same ruby on the same weapon - it's really hard to tell.
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  3. #3
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    The damage scales by weapon min level so its pretty much always negligible, especially compared to a trivially easy-to-acquire Xd6 damage gem.

    The KD effect has a very low DC, so past low levels you're looking at it only working on a natural 1 - in other words, a 2% chance for a 5% chance at knockdown. The Snowpeak freeze gem is far better CC, with a 5% chance to proc (still with a dc though, but one useful through most of heroic at least) and it sticks helpless which knockdown does not

  4. #4
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    I slotted a Ruby Eye of the Glacier in a ML7 ToEE crafted Ice dagger, Snowpeaks in an Electric ToEE dagger. More AoE procs is cool, not sure that it is that great, but those daggers worked pretty well for a good chunk of heroics. Usually I slot the new regular dmg augments, or snowpeaks for heroic weapons.

    I slotted a Ruby Eye of the Inferno in a Legendary Inferno Sniper, seems to fit thematically, and the bow applies fire vulnerability, so why not. Probably DR bypass of some kind, or deconstructor is better most of the time for ML28+ weapons, but this bow is aligned, and I can use the metalline secondary imbue. I put the Ruby of Endless Night in the Epic Sapphire Sting.

  5. #5
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Itchybeard View Post
    Hello everyone. I've never owned a Ruby Eye of the [Insert Type Here], so I don't know if they were ever amazing or not.
    The only one that was "amazing" was the Meteoric Ruby thanks to knock down providing spontaneous crowd control. Ruby Eye of Tempest is graphically awesome
    None of them were useful in Legendary Content as the NPC's actively saved thanks to power creep. Maybe Meteoric will be useful once the nerf hammer comes in but I wouldn't hold my breath.

    However, I'm thinking of getting one (or two), and so is a friend of mine. Any suggestions, or were these types of augments made less useful with the recent Augment Revamp not long ago?
    Legendary Content where the weapon level didn't match the absurd saves, hp bloat NPC's have (had? can we speak in past tense yet?) The "ideal" level range though was 1 to 26.

    Is a 2% proc really noticeable?
    Prior to the "Double Strike Nerf" yes. You made so many attacks that it was noticeable. DPS it was lower than a lot of other augments though which is why only the Meteoric was in demand. After the nerf... I highly doubt it. My 9% Colors of the Queen is completely absent in most adventures and that is "a lot more common" statistically.

    Can 2 rubies of different types be on the same weapon and proc separately?
    Yes. Or let me rephrase:
    Yes. There was a bug for awhile so "no." Then they "fixed" the bug and it was "yes" again. Then the bug came back and it was "No" for an update or two. Then I shelved my Rubys so I no longer know.
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  6. #6
    Community Member SoVeryBelgian's Avatar
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    If you have lootgen items with 2 Aug slots (Purple and Red) I like crafting lowbie weps with Holy, Silver, Crit Damage and a Ruby Eye (usually Tempest, Meteor or Force).

    Makes for a fun addition in Heroic. If you wield two weps in Epic they can also be a fun add.
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  7. #7
    Community Member Enderoc's Avatar
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    They are on ranged weapons...
    melee you want consistent damage. If you are kiting with IPS it makes more sense to slot an unpredictable AOE augment. A repeater would be best...goes with the theme of demolition mechanic.
    Two ruby Eyes
    Force Damage
    Bludgeoning
    insightful tendon slice...
    Would be a good kite and flight repeater. I would call it my shotgun for when you got flocks of mobs after you. If you use a trinket for tendon slice/insightful... then dex damage to cut into their saves, and their missle fire accuracy being many mobs will start firing at you.

    A Thunderforged with Blinding and Paralyzing both would also be good with a ruby eye as a kite or die weapon lol
    Last edited by Enderoc; 08-02-2021 at 12:33 AM.

  8. #8
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    In my experience, and Epic only, they are largely useless

    By epic levels, usually your DPS is so great that it far outweighs any contribution the proc damage could do

    For Epics, Better to fit an insta kill, bypass or CC jewel

  9. #9
    Founder Tyrande's Avatar
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    Quote Originally Posted by heavyaslead0 View Post
    In my experience, and Epic only, they are largely useless

    By epic levels, usually your DPS is so great that it far outweighs any contribution the proc damage could do

    For Epics, Better to fit an insta kill, bypass or CC jewel
    I think the Meteoric Star Ruby has a knockdown CC effect.

    I think the new Feareater augment is everyone's favorite now?

    With Great Power Comes Great Responsibility

  10. #10
    Community Member Itchybeard's Avatar
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    Thumbs up

    Thank to everyone for responding, including AbyssalMage's detailed explanation. I guess I'll have to decide if they are worthwhile or not by getting on and comparing its effectiveness to one of the standard Rubies.

    On a separate note, I just got https://ddowiki.com/page/Item:Dismagicka

    Thoughts?
    >>>Itchybeard (Crafter), Greensmash (Main), All Others (Mules)<<<

  11. #11
    Founder Tyrande's Avatar
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    Quote Originally Posted by Itchybeard View Post
    Thank to everyone [...]
    On a separate note, I just got https://ddowiki.com/page/Itemismagicka

    Thoughts?
    Dismagicka? My characters never got those from the Dryad and the Demigod raid. Anyhow, its good for helping those casters on the team that are having trouble landing their spells against spell resistant monsters like drow, devils, demons, etc.?

    Useless for melees or ranged with physical attacks or alchemists or spells that does not require spell resistance checks though.

    I guess its good if your character is a FVS Horizon Walker w/ bows in the Silver Flame faith, first shoot some monsters with spell resistance, then attempt to land a destruction or enlarged slay living spell, for example. Well, only if your character has problems landing those spells. Usually with 3 wizard past lives, those are not necessary.
    Last edited by Tyrande; 08-03-2021 at 09:08 AM.

    With Great Power Comes Great Responsibility

  12. #12
    Community Member AbyssalMage's Avatar
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    Quote Originally Posted by Itchybeard View Post
    On a separate note, I just got https://ddowiki.com/page/Itemismagicka

    Thoughts?
    Useless
    • Doesn't stack with itself. May stack with other sources (???) IDK
    • Caster's tend to be Min/Max so they can land their spells. More on this later...
    • As a melee/range toon helping casters land spells is counter-productive to the group/raid...usually (always?)
    • NPC's tend to die quickly. Too quickly. Either the caster has already expended SP and failed or the NPC is dead/controlled. Either way you are already moving on as a party/raid to the next target...
    • Most Purple/Red named are the only NPC's that tend to live long enough for such a random weapon effect. Unfortunately they are immune to Enchantment Spells.
    • saving grace: The nerfs coming with U50/U51 may provide some "cover" while Casters adjust ED's as most current casters just Twist Spell Pen when they needed it. I haven't read any updates on the Caster Tree Pass other than a lot of heartache.


    How to fix (in case a developer actually cares about the game):
    Allow it to stack. It's a random effect. The NPC isn't living long anyways. Purple/Red are already immune so the system is already broken.
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    Quote Originally Posted by Aelonwy View Post
    This^ in so many words is how you say time and feedback on Lammania are wasted.

  13. #13
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    The xd6 rubies seriously outdamage them now, I stopped using them.

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