So we're getting a Ranger / Bow-based Universal Tree, and I was thinking how the Fey Tree really makes CHA Pally, Sorc WF EK (with Arti and BLF Pally) more viable...
...but Melee WLK as cool as it is has plenty of stuff in the Enhancement Trees already. If we added a 4th tree to WLK it would be unused to say the least. But I like how Harper is much less 'main tree' status and instead augments other builds (most of the time for INT to Hit/Damage) so I feel like the more Universal Trees get added, the more niche builds or flavor can be implemented.
So I suggest a Universal Tree with a warlock theme! The HEXBLADE *Air Guitar* *Heavily modified from PnP to match an MMO duhhhh
This tree is based around Curses, Poisons and Disease. I expect it has some synergy with Ninja Spy (lol) and Poison Alchemist.
CORE ABILITIES
- CORE 1 Select Your Curse: Minor Pact Effect (You have [5] Charges to expend for Minor Pact Active Abilities) Also +1 Attack and +10 HP
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- Minor Pact - Chaos of the Slaadi (Kythri) Sacrifice 25 HP and expend [1] charge to coat your weapon in ever-changing entropy. 1d6 Random Damage on Basic Attacks. Vorpal Hits inflict a Curse on Enemies.
- Minor Pact - Poisons of the Faerie Court (Thelanis) Sacrifice 25 HP and expend [1] charge to coat your weapon in faerie poison. 1d6 Light Damage on Basic Attacks. Vorpal Hits inflict a Curse on Enemies.
- Minor Pact - Sigils of the Grey Wastes (Dolurrh) Sacrifice 25 HP and expend [1] charge to coat your weapon in draining emptiness. 1d6 Bane Damage on Basic Attacks. Vorpal Hits inflict a Curse on Enemies.
- CORE 2 Your expertise grows and your methods become deft and sinister, +3 Attack +10 HP +3 PRR/MRR. Your regular attacks have % chance to inflict Bane.
-- CORE 3 Depending on your chosen Minor Pact, your Curse grows in strength. [10] Total Charges. 1 Active Ability is added.
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- Minor Pact - Growing Chaos of the Slaadi (Kythri) Sacrifice 25 HP and expend [1] charge to attack with +3 [W] at a single target who is immediately confused (6 sec). Your Curse now Lowers the Reflex Saves of Monsters Affected by it.
- Minor Pact - Twisted Poisons of the Faerie Court (Thelanis) Sacrifice 25 HP and expend [1] charge to attack with +3 [W] at a single target who is immediately blinded (6 sec). Your Curse now Lowers the Will Saves of Monsters Affected by it.
- Minor Pact - Empowered Sigils of the Grey Wastes (Dolurrh) Sacrifice 25 HP and expend [1] charge to attack with +3 [W] at a single target who is immediately held in magical delirium (6 sec) making them unable to attack (not helpless). Your Curse now Lowers the Fort Saves of Monsters Affected by it.
- CORE 4 Your methods are refined by dark knowledge, ancient and menacing. +3 Attack +25 HP +3 PRR/MRR. You now recover a pact charge every 3 Minutes.
-- CORE 5 Striking Enemies with your Pact Curse (shown by a glowing orb above their head) now adds further effects.
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- Minor Pact - Greater Chaos of the Slaadi (Kythri) Sacrifice your Resistance to Magic (MRR Penalty) for your Patron (Permanent). Expend [1] Charge to make an attack with +5 [W] at a single target who must make a save (10 + Your Level + Highest Ability Score Modifier + Transmutation Bonuses) or be turned into a Frog. Striking foes cursed by your Minor Pact adds Vulnerability.
- Minor Pact - Greater Poisons of the Faerie Court (Thelanis) Sacrifice your ties to the Physical World (PRR Penalty) for your Patron (Permanent). Expend [1] Charge to make an attack with +5 [W] at a single target who must make a save (10 + Your Level + Highest Ability Score Modifier + Enchantment Bonuses) or be rendered invalid by madness (helpless hold person). Striking foes cursed by your Minor Pact adds Vulnerability.
- Minor Pact - Greater Sigils of the Grey Wastes (Dolurrh) Sacrifice your ties to your well-being (-25 HP Penalty) for your Patron (Permanent). Expend [1] Charge to make an attack with +5 [W] at a single target who must make a save (10 + Your Level + Highest Ability Score Modifier + Necromancy Bonuses) crushed by emptiness (helpless greater command). Striking foes cursed by your Minor Pact adds Vulnerability.
- CORE 6 +2 to All Ability Scores Your Minor Pact attacks NO LONGER require the HP Component. Pact Charges now [15], returning 1 every minute.
TIER 1
- Tier 1-1 Select Your Curse: Lingering Curse /Melee Only/ This will proc in Combat on Critical Hits. Not a Pact Curse (different symbol).
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- Body Breaking Curse Your curse invites Disease, ravaging monsters afflicted with CON Damage and Lowered PRR
- Mind Eating Curse Your curse destroys the Mind, ravaging monsters afflicted with INT Damage and Lowered MRR
- Soul Sapping Curse Your curse erodes the Soul, ravaging monsters afflicted with Bane Damage over Time, can Stack 10 times, 1d4.
- Tier 1-2 +5/+10/+15 HP
-- Tier 1-3 Deadly Lunge - Charge Forward a short distance and Attack with +1.5[W] enemies huddled close together will all be hit in a small cone. Tighter hitbox than a cleave. Shares cooldown with regular cleave. Like Dire Charge w/o Stun. Can be used to close distance.
-- Tier 1-4 +2% Force Crit Chance
-- Tier 1-5 +1/+2/+3 Attack
TIER 2
- Tier 2-2 Shield of the Acolyte (Permanent Shield Spell) or Shield of the Devotee +10 PRR.
-- Tier 2-3 Dark Life +10 HP
-- Tier 2-4 +5/+10/+15 Force Spellpower
TIER 3
- Tier 3-1 Improve Your Curse: Lingering Curse /Melee Only/ This Upgrades what your curse does.
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- Festering Disease Curse Your curse invites Disease, attacks against afflicted monsters lowers Fort Saves and all attacks against the cursed have 10% Fort Bypass.
- Searing Mindflame Curse Your curse destroys the Mind, attacks against afflicted monsters lowers Will Saves and all attacks can inflict a Fire Dot affected by Force Spellpower (because its an illusion). 1d4 Stacks 20 times.
- Soulfracturing Curse Your curse erodes the Soul, ravaging monsters afflicted with Bane Damage over Time, which now can Stack 20 times, 1d4. Their Melee/Ranged power is decreased as well.
- Tier 3-3 +5%/+10%/+20% Strikethrough Chance
-- Tier 3-4 +4% Force Crit Chance
-- Tier 3-5 +1 Any Ability Score
TIER 4
- Tier 4-2 Beastial Lunge - Charge Forward a short distance and Attack with +3[W] enemies huddled close together will all be hit in a small cone. Tighter hitbox than a greater cleave. Shares cooldown with greater cleave. Like Dire Charge w/o Stun. Enemies struck are Shaken (-2 Saves) and hit with Force Damage that scales with Spellpower (like an EK Cleave).
-- Tier 4-4 +5/+10/+15 Force Spellpower
-- Tier 4-5 +1 Any Ability Score
TIER 5
- Tier 5-1 Enhance Your Curse: Lingering Curse /Melee Only/ This further upgrades what your curse does.
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- Wasting Bodymelt Curse Your curse melts the body from inside out, no cure exists! You now have an Acid Dot, stacking 30 Times. Vorpal Hits against cursed Enemies can result in them going Septic, inflicting massive Acid Damage to single targets.
- Devilish Mindflame Curse Your curse drives men to madness, the pain is unbearable! Your Fire Dot now stacks 30 Times. Vorpal Hits against cursed Enemies can Erupt in flame, damaging nearby Mobs.
- Empty Vessel Curse Your curse hollows out the soul, leaving nothing else! Your Bane Dot now stacks 30 Times. Vorpal Hits against cursed enemies may inflict instant death! (does not work on Red/Purple Named Enemies or Bosses).
- Tier 5-2 Wilting Curse - Unleash a horrid attack at +5[W] That has a chance to Instantly Evaporate all the Water from a Body. Any creature with Liquid in its body (including Ooze but NOT constructs/undead) must make a save (10 + Your Level + Highest Ability Score + Transmutation Bonuses) or die. Longer Cooldown, similar to Dark Monk Insta, uses a Fort Save. This is Single-Target and saving against it deals 500 Untyped Damage.
-- Tier 5-3 +10%/+20%/+50% Strikethrough Chance - Strikethrough now also works with Khopeshes, Morningstars, Battleaxes and Heavy Maces.
-- Tier 5-4 +1 / +2 / +3 Either Transmutation, Enchantment or Necromancy DC.
-- Tier 5-5 Weapons of Destruction. +1 Comp Crit, +1 Comp Crit Range, Armor Destruction on Weapons.
And that's basically my idea in a nutshell. It is a little unbalanced and I welcome criticism or sharing of ideas. Hexblade is one of my favorite PnP classes.
Please tell me what ye think.
Also bonus note, the Lingering Curse procs on CRIT, but the DOT effects procs on HIT (with small internal cooldown) and ONLY affects CURSED enemies.