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  1. #1
    Founder & Super Hero Arkat's Avatar
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    Default Unacceptable

    Here are two screenshots of the Bloodrage Chrism. The live servers version is on the left and the new proposed U50 version, on Lamannia right now, is on the right.



    The Healing Amplification was nerfed by about 35% which is roughly equivalent to the nerfs on many of the other items. For example, on the Sigil of the Triumvirate, the DEX was nerfed from +22 to +14 - a 36% reduction. There are other examples of similar nerfs.

    The Calamitous Blows nerf, knocking the Doublestrike down from 10% all the way down to 3%, is a 70% nerf. But, as far as the sheer numbers go, a raw 7% (10% - 3% = 7%) nerf isn't too big of a deal. I think it's excessive, but I can live with it.

    What I refuse to accept is the ridiculous nerf to the Bloodrage Defense power which goes from a +30 bonus to PRR and MRR to a +10 bonus to PRR and MRR. That is a big 67% nerf! THF toons will definitely "feel" that reduction of 20 to both PRR and MRR more than the reduction to Doublestrike.

    I'd like to suggest changing the Doubleshot loss from a 7% loss to a 5% loss. That's closer to the 35%-40% nerfs I'm seeing across much of the equipment.

    The Bloodrage Defense nerf # should be closer to the 35% #. I propose changing that to a +20 bonus to PRR and MRR instead of +10. That number puts that nerf MUCH closer to the 35% number that we've seen.

    Devs, please keep in mind the Chrism is a piece of raid loot, and as such, shouldn't be subject to the same scaling that all the rest of the non-raid loot should be.
    Last edited by Arkat; 07-14-2021 at 10:58 PM.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  2. #2
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    this kinda went from "must have" to "muff cabage" really quick.

  3. #3
    Community Member voxson5's Avatar
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    lol I can taste the salty tears from here

    Don't worry - They'll sell you back the power in due course, if you've got the ignorant fortitude to carry on supporting this experiment in sunken cost fallacy & Stockholm syndrome

  4. #4
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by voxson5 View Post

    Don't worry - They'll sell you back the power in due course, if you've got the ignorant fortitude to carry on supporting this experiment in sunken cost fallacy & Stockholm syndrome
    Been playing for 15 years with one 3 month break in 2008.

    It seems the current SSG crew are making it very tough for me to stay with the game.

    I do have my limits.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  5. #5
    Community Member Enderoc's Avatar
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    If this is real whoever is calling the shots needs a good kick to be nice

  6. #6
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    Quote Originally Posted by Tilomere View Post
    Heya anyone remember stats of Bloodrage Chrism from U50 Lamma?

    I'm curious if they are dropping stats 1/3, or specifically targeting sticky items for destruction like RL belts.
    Well, consider my question answered.

  7. #7
    Community Member Scortius's Avatar
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    Quote Originally Posted by TFerguson View Post
    this kinda went from "must have" to "muff cabage" really quick.

    Yup. There was already some serious opportunity cost in using that set instead of PoF and vs other trinkets. This takes it down to "not viable."


    I like "muff cabbage" though, great words.
    Don't be a figjam.

  8. #8
    Bwest Fwiends Memnir's Avatar
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    Quote Originally Posted by Arkat View Post
    Devs, please keep in mind the Chrism is a piece of raid loot, and as such, shouldn't be subject to the same scaling that all the rest of the non-raid loot should be.
    I don't raid. I haven't run one since late 2012, or early 2013 at the outside. I know this has cut me off from a lot of the best loot the game has to offer, but with my hindrances as a player since major health calamities in that time frame... it's better if I don't fill a position where others may need to rely upon me in any capacity. This is my choice and my choice only, but I sometimes feel the sting of not having raid loot in my arsenal.


    Devs, I support the quoted bit above 100%. Please don't nerf-nuke raid items with the same kilotonage as non-raid loot. And, again, I say that as a player with 0% chance of earning any. It really seems like a salmon to the face of DDO's players who do. They earned it, let them know it still has an edge over plebeian gear schlubs like me can earn. It should stay more powerful than other gear because it's raid loot.
    Last edited by Memnir; 07-14-2021 at 11:56 PM.
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  9. #9
    Community Member Ripjaw7's Avatar
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    Quote Originally Posted by Arkat View Post
    Here are two screenshots of the Bloodrage Chrism. The live servers version is on the left and the new proposed U50 version, on Lamannia right now, is on the right.



    The Healing Amplification was nerfed by about 35% which is roughly equivalent to the nerfs on many of the other items. For example, on the Sigil of the Triumvirate, the DEX was nerfed from +22 to +14 - a 36% reduction. There are other examples of similar nerfs.

    The Calamitous Blows nerf, knocking the Doublestrike down from 10% all the way down to 3%, is a 70% nerf. But, as far as the sheer numbers go, a raw 7% (10% - 3% = 7%) nerf isn't too big of a deal. I think it's excessive, but I can live with it.

    What I refuse to accept is the ridiculous nerf to the Bloodrage Defense power which goes from a +30 bonus to PRR and MRR to a +10 bonus to PRR and MRR. That is a big 67% nerf! THF toons will definitely "feel" that reduction of 20 to both PRR and MRR more than the reduction to Doublestrike.

    I'd like to suggest changing the Doubleshot loss from a 7% loss to a 5% loss. That's closer to the 35%-40% nerfs I'm seeing across much of the equipment.

    The Bloodrage Defense nerf # should be closer to the 35% #. I propose changing that to a +20 bonus to PRR and MRR instead of +10. That number puts that nerf MUCH closer to the 35% number that we've seen.

    Devs, please keep in mind the Chrism is a piece of raid loot, and as such, shouldn't be subject to the same scaling that all the rest of the non-raid loot should be.

    Have you seen the weapon update? defense is not the only thing getting cut. Look specifically at Baz'Morath and Reflection of Blackrazor. I wonder what the life of a melee will look like after this downdate... :O

  10. #10
    Community Member Certon's Avatar
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    Quote Originally Posted by Ripjaw7 View Post
    Have you seen the weapon update? defense is not the only thing getting cut. Look specifically at Baz'Morath and Reflection of Blackrazor. I wonder what the life of a melee will look like after this downdate... :O
    Level 30 -- "Welcome to the new level 20!" wheeeeee

  11. #11
    Community Member Ripjaw7's Avatar
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    Quote Originally Posted by Certon View Post
    Level 30 -- "Welcome to the new level 20!" wheeeeee
    Felt.

  12. #12
    Community Member Rog's Avatar
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    i saw this happening a year ago when everyone said keep the cap at 30.
    now the power gamers have 200+ reaper points.
    the 30 cappers brought this on are heads
    the amazing part of the game we adept and overcome

  13. #13
    Community Member Jerevth's Avatar
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    I don't have the chrism and this piques me off, too.
    The defense getting slashed by that much on a raid item is ludicrous. Did someone transpose their numbers? Reduce by "3" became reduce by "7"?
    In all posts: Assume I'm just providing a personal opinion rather than trying to speak for everyone.
    *All posts should be taken as humorously intended and if you are struggling to decide if I insulted you; I didn't.

  14. #14
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    Quote Originally Posted by Rog View Post
    i saw this happening a year ago when everyone said keep the cap at 30.
    now the power gamers have 200+ reaper points.
    the 30 cappers brought this on are heads
    the amazing part of the game we adept and overcome
    Nah, things started to get out of hand when they started creating Legendary content and didn't yet have a feel for how much they'd need to bribe people with power to get them to buy the new packs and ESPECIALLY the Ravenloft expansion, which, if you can recall, was their first expansion in over FIVE YEARS and their first major undertaking after splitting from Turbine. They were staring financial independence and thus the risk of financial ruin hard in the face (this was before Daybreak came along too!) and their first try at selling an Expansion that had an Ultimate Edition costing over a hundred dollars.

    So, they overshot the mark on the numbers and created a big problem for on down the line.

    Recent expansions, however, have shown that it's not necessary to put a big numbers increase on new loot to get people to buy these expansions--not even the expensive versions! So Sharn was a relatively modest numerical increase, and Feywild didn't increase numbers at all! Now they've found their feet and can look in to moving the goalposts to reestablish a reasonable number curve.

    I suspect that all of this is why we're only getting a "mini-expansion" this year, so they have time to rescale and rebalance and rework a lot of stuff and get the overall game into a more solid and rational and predictable state.
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  15. #15
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    If you are looking at numbers in a vacuum, and not factoring in that combat in DDO is the balancing of an equation with two sides, then you'll get yourself all hot and bothered over nothing.

    Will some items be pushed too far during balance? Possibly, and that's why feedback is good and needed.

    But when I see posts where people are imputing nefarious motives to the devs, or are otherwise saying the sky is falling, I just wish people would rein it in a little bit. We can give constructive criticism like adults.

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