Originally Posted by
Kebtid
I also play the game for a long time, since 2008.
And by going trough all the ups and downs in ddo, promising and swearing never to play again, all i can say is...
Fix inventory management, and do whatever else you want to do with the game, i would care less.
It does not matter, progression will be smoothened out, the gear power is to spikey and needs to be nerfed, we lose nothing if the mobs are adjusted.
We lack the information to understand how the new endgame will shape up to talk about it officially.
We only know what they plan to do and that they are working to adjust it.
Points:
- We do not know all the gear that will and how it will change for update 50
- We do not know all the destinies that we will get and how the previewed ones will look in their final form
- We do not know what the endgoals are for level cap raise, what and how the game is planned to be coded at that time
What i can personally tell, i hate the current epic system.
It consists of me reaching 20, doing slayers and a elite saga or 2 and high value xp quests to get to 30 in 4-5 hours of gameplay to get my gear on to start having fun in r10 with guidlies.
r10 with same minded players in efficient builds is to frigginn easy and only the rng of spawning multiple vengences plagues dooms and despairs in a cleaving party makes it a bit interesting, to avoid worst case scenarios of total chaos.
Game as it is, feels like, get to 20, then get to 30, path between 20 and 30 is irrelevant, pointless, a hassle, unfun and not necessary.
IF they smoothen out the curve, make the progression feel like a progression and if the content at level, same with gear, gets more interesting and fun, i will call it the best quality update that ddo has ever had.
What i want to happen, r10 need to be harder, way harder at 30 with max gear, leveling reaper should be harder, way harder, i should not be capable to do most of heroic content solo at r10, that should not be possible, soloing r10 should also not be possible.
Reaper content was meant to be a challenge and as it stands right now, we have to many super powers with dumbed down gameplay (the most complicated builds i can think off are fsoul dc caster and sorc caster that utilize the use of 30ish-40ish buttons in combat, dps utilize maybe 10, excluding monks at high top end from best players yada yada bla bla due to use of macros for boosts)
I want ddo to be harder at top end game, easier for low entry, and the xp boost to be removed from reaper with just reaper experience being granted in reaper content, no regular xp at all whatsoever.
That would keep the reaper community together and would not force tr or new players community to bother with it and feel forced into it.
And again, fix the Inventory management in this game, it is the only thing i consider unfun.
TLDR.
Fix inventory, update could be good if done right, make reaper harder.