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  1. #141
    Community Member Merrillman's Avatar
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    Quote Originally Posted by Tebaco View Post
    LoL Seriously give 40 RP for free? What would you tell others who grinded that so hard and getting nothing? Tell tham next time dont play just wait you will get it for free over time?

    Why not? I am Losing gear and everything else I worked for. The reaper poor are getting screwed and the reaper wealth gap will Only get bigger by game taxing us all. People who were not paying at all for DDO got TONS of free content last year and VIP’s who were PAYING and who paid ahead still had to pay for all of it — no discounts, nada — and believe me that really irked me.

    About time we get something compensatory in return. Give me the reaper points and close the reaper wealth gap. Not gonna hurt the “rich” if they give to the “poor” is it? I mean working for something you’ve earned and wanting to keep it? Pshaw! Absolutely not.. Catch me up. Redistribution of reaper points for all! If people are so “skilled” they’ll be happy to help, and since they want a challenge where we just want what’s “fair” this will be no problem at all!!

    I just want “my fair share” of reaper points. Just because I don’t play all day long every day for a decade while others sit on ddo for 6+ hours a day w no responsibility doesn’t mean I shouldn’t have just as much as the next guy. I need a living reaper wage. Can’t work to get it for many years. Just can’t do that. It’s not fair at all to ask me to work for the treasures of reaper. Hey wait... is that the DDO flag there? (Kneels in protest...).

    PAST LIVES MATTER.

  2. #142
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    Quote Originally Posted by Merrillman View Post
    Why not? I am Losing gear and everything else I worked for. The reaper poor are getting screwed and the reaper wealth gap will Only get bigger by game taxing us all. People who were not paying at all for DDO got TONS of free content last year and VIP’s who were PAYING and who paid ahead still had to pay for all of it — no discounts, nada — and believe me that really irked me.

    About time we get something compensatory in return. Give me the reaper points and close the reaper wealth gap. Not gonna hurt the “rich” if they give to the “poor” is it? I mean working for something you’ve earned and wanting to keep it? Pshaw! Absolutely not.. Catch me up. Redistribution of reaper points for all! If people are so “skilled” they’ll be happy to help, and since they want a challenge where we just want what’s “fair” this will be no problem at all!!

    I just want “my fair share” of reaper points. Just because I don’t play all day long every day for a decade while others sit on ddo for 6+ hours a day w no responsibility doesn’t mean I shouldn’t have just as much as the next guy. I need a living reaper wage. Can’t work to get it for many years. Just can’t do that. It’s not fair at all to ask me to work for the treasures of reaper. Hey wait... is that the DDO flag there? (Kneels in protest...).

    PAST LIVES MATTER.
    So when they give you 40 points or 100 and some number of past lives raid gear and anything else you want and you still feel like you can not contribute in r10 what will the reason be and how will the skill gap be filled exactly.

    Go tell the guy on hardcore that earned 75+ reaper points that past lives matter.

    Player skill, game knowledge, gear, and build will always be greater than past lives and racial action points. Hard-core has proven that over and over again. Go check the links in my signature its all there for everyone to see.

  3. #143
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    Quote Originally Posted by Marshal_Lannes View Post
    Once you get beyond the quest meta benefits, DDO is not a skill game. The difference is stat accumulation. If I gave you my 35 reaper point character and I took your 100 point reaper character I'd be in the top 2 of kill count in R10 and you'd be at #5. It's simple math on a character sheet. DDO should be working to close the gap on those character sheets.
    Ok, I have the skill part sink in for a bit.
    For me personally DDO is a skill game for these reasons:
    - I need skills to be able to build a character based on class, race, feats and enhancement trees. Without skill in doing so my char becomes a hotchpotch that leaves a bad taste.
    - I need skills to select the right gear for the above character and know where to get that gear. Without proper gear I wind up with the wrong stats or find I keep failing rolls for some strange reason.
    - I need skills to play the character properly. This one has multiple layers but knowing your role in the party (marching order), knowing what to do in combat and when to do it or in which order to do certain things are skills, also knowing how to avoid damage by being on the move constantly is also skill. Without knowing what to do I might as well use my face to detect traps.
    - I need skills to know which quests to do with my character and which to avoid as well. Skills to know which mob is immune/resistant to what and what they prob save against and visa versa what they might throw at my characters face. This so I know what gear to swap in or out while running a quest. Without I might as well go for a deep dive in hot lava as a water elemental.

    All these skills are accumulated over time and things that need to be explained to new players.

    Oh, and kill count is not a good measurement on how good you are at high reapers, neither is death count. If you have two or more party wipes in a single reaper quest you need to take it down a notch or swap a character or two out of the team (sadly). Reaper is very much a team based operation, and yes three very good party members that know what they are doing can easily pick up 3 others for distraction reasons.

  4. #144
    Community Member noinfo's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    In heroics R1 solo, R1-3 group. Static R4. In epics mixed bag, mostly like everyone else taking xp to get up to 29 for the "good stuff". Legendary quests running R6-10. I'm usually the 4th or 5th slot guy not being carried but nowhere near the reaper power of the top 3 PCs who have wings and full reaper/past life builds. I play multiple characters so reaper points all split up. Most on one character is 34. I think by now, every character who has unlocked say 10 reaper points should be given 40 to make 50. 50 reaper points are more in closing the gap with what the top 3 in each group have. When the cap goes up to 40 if you've unlocked 20 reaper points you should get 60 for free going up to 80. Again, that puts you within shouting distance of the top group which will have 100+ reaper points at that point.
    And yet some how I find I am happy to run r10 on almost any of my alts and don't feel underpowered. Seriously you get points fast if you actually play. Its not like the time sink TR where you have to tediously run through life after life (yes I know some enjoy this) but you are rewarded with playing it on the hardest setting.
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    The Myth- TR will make my character powerful
    The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.

  5. #145
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    Quote Originally Posted by noinfo View Post
    Seriously you get points fast if you actually play. Its not like the time sink TR where you have to tediously run through life after life (yes I know some enjoy this) but you are rewarded with playing it on the hardest setting.
    I keep reading this, somehow I find this only true on first time playthrough at level 29+ quests.
    Maybe there is something wrong with my character.
    Firsttime playthroughs on r10 net me around 6k rxp but rerunning the same quest a fraction of that.

  6. #146
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    Quote Originally Posted by Wizard1406 View Post
    IDK how to contribute with 35 RP as melee or caster. I have a little more RP and can't really contribute.
    R10 has extremely high saves so I'm not effective as caster. And I get nearly oneshot as a melee and not do much damage. Even if I'm careful and trying to only attack CC'ed mobs I still get killed often by melee attacks, sometimes by spells too.
    Probably a mix of gear and skill issue.

    I think high reaper is simply out of my skill range and out of my grind tolerance because it requires hard to get gear and more senti xp etc.
    Having gear and sentience are effectively the basics and if you don't have those, then you probably don't have a lot of other things either. Not having that and expecting to contribute in a meaningful manner on r10 is asking a lot. If you want to contribute in R10s with a poor toon, play the healer role.

    Or just run r6, there's plenty of people that want to run r6 instead of r10. Where r10 may seem impossible for one toon, it will likely be a breeze on r6 with that same toon. You typically don't need a dedicated healer (but heals of some kind are still needed) and you don't need a fully kitted out toon. Although I would suggest the best gear available to you and a high level of sentience at a minimum. At the end of the day, are you trying to run r10 or are you trying to get rxp? r6 is very competitive in terms of rxp/min and is more pug friendly.

  7. #147
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    Default Equal?

    Why do so many believe all should be equal or semi equal?

    IMO this will never happen as there is always someone who is a better button smasher and that is all games come down to smashing buttons

  8. #148
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by LightBear View Post
    I keep reading this, somehow I find this only true on first time playthrough at level 29+ quests.
    Maybe there is something wrong with my character.
    Firsttime playthroughs on r10 net me around 6k rxp but rerunning the same quest a fraction of that.
    First time bonuses adds a lot, that +95% is big; so it goes down a sizeable chunk on repeats. Some people run 50% XP pots and do r10s daily; others run no pots and still do r10s daily. While others do their 1st time bonuses and then TR to reset them. They all get the same results of adding RXP over time; it's just whatever method one finds enjoyable.

  9. #149
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    Quote Originally Posted by slarden View Post
    If we are looking at a caster as an example...
    Your breakdown is mostly accurate and it's not all located in reaper trees a lot of power is also packed into EPLs and sentient filigrees which again heavily favor long-time players and which won't be affected by the new updates. Put it this way, I top in kills in 8 out of 10 heroic quests. Does my skill just suddenly disappear in epics? No, of course not. Because epics are all about accumulation. All these PLs, while seemingly small, are monstrously unbalancing when all stacked upon each other. So taking away 10 STR points from someone's item who isn't getting that back from Reaper/Racial PLs, +3 dmg from Monk, +6 Dmg from EDs, +whatever from filigree creates a massive power gap. This gap doesn't exist to such an extent in heroics. Players should get some of these things as well to even out the curve but that's off-topic as this is a reaper discussion post.

    Quote Originally Posted by Weemadarthur View Post
    Now at a glance this corroborates what you say but the fact was that we had 1 1st lifer in the group that was a very skilled healer. Without him the group would have failed......
    End result:- skill is a factor and not a small one in how people play a character. Player skill can enable a 1st life toon with no reaper points to successfully run R10's with no fatalities.
    When discussing game imbalance it isn't all that helpful to point out how a first-life cleric can be useful. Of course, they can be useful. They are basically a hireling with human AI. Having someone to go around healing you doesn't prove anything other than it's useful to have a smart healbot in the group. Go try your example with a first life THF.


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  10. #150
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    Quote Originally Posted by SoulDustar View Post
    So when they give you 40 points or 100 and some number of past lives raid gear and anything else you want and you still feel like you can not contribute in r10 what will the reason be and how will the skill gap be filled exactly.

    Go tell the guy on hardcore that earned 75+ reaper points that past lives matter.

    Player skill, game knowledge, gear, and build will always be greater than past lives and racial action points. Hard-core has proven that over and over again. Go check the links in my signature its all there for everyone to see.
    Hardcore has proven that 90+% of players will die by level 5 and that only a vanishingly tiny % of players can make it through rough quests the way that you described. Go look at the actual deaths that are happening on Hardcore compared to the tiny number of characters that end up at the top of the leaderboard.

  11. #151
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Wizard1406 View Post
    IDK how to contribute with 35 RP as melee or caster. I have a little more RP and can't really contribute.
    R10 has extremely high saves so I'm not effective as caster. And I get nearly oneshot as a melee and not do much damage. Even if I'm careful and trying to only attack CC'ed mobs I still get killed often by melee attacks, sometimes by spells too.
    Probably a mix of gear and skill issue.

    I think high reaper is simply out of my skill range and out of my grind tolerance because it requires hard to get gear and more senti xp etc.
    If you are on Sarlona you are welcome to run with our 3-man R10 group - I am sure you will find you are contributing.

    We are a very casual group - we go in to every dungeon old school with a tank, one caster and one martial dps + 3 piking dual boxes and we drop one or more dual boxes if someone else is running with us.

    With a caster you should be able to land spells that go against a will save fairly easily. Instakill you have to learn which enemies to target - you generally want to pick soft targets like casters. If you want to increase skulls the easiest way to do that as a caster is by working on LGS items. Specifically SALT and debuffers. Then you basically use salt for mob encounters and swap to a debuffer for boss fights. Salt slows enemies 95% and you can get multiple procs from some spells.

    So as an example my warlock has a very small spellbook and very limited spells to choose from. I spend 11 points in Feydark Illusionist and go Magister instead of Draconic because warlock DCs have the lowest potential of any class in the game right now. For an easy encounter I might just use tentacles and greater color spray for cc and pick off any enemies not cc'd with devour or finger.

    For a tougher encounter I might go with more overkill and use sleet storm + ice storm + tentacles + greater color spray and with Salt LGS in my off-hand any enemies moving will do so at -95% which means they are attacking slower and everyone is taking less damage. I still use devour and finger to pick off archers and casters - typically behind some cover so I don't get killed. Setting up kill zones in doorways is really good because you can just duck behind the wall if you need to.

    For boss fights just swap to whatever debuffer others don't have - sometimes people have Dust built into their weapon so you don't need it for example. The 3 big debuffers are dust (reduces prr), ash (reduces mrr) and ooze (reduces MRR and PRR but smaller amount than dust/ash). vacuum (vulnerability) is another option if nobody in the group has it. Most groups have one caster at most so dust is the best debuffer for the group.
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  12. #152
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    Quote Originally Posted by Seph1roth5 View Post
    It seems like there's the r10 crowd who thinks reaper is super easy and wants it harder, and then everyone else.
    It's more nuanced than that. DDO's player base is split disproportionally into players who can create optimized characters, and those who can't. Those who excel at optimization are few and far between, and they're the ones who can blow through R10s or solo high skulls. The majority of DDO players create characters that are abysmal from a mechanics and mathematical perspective because they put feels before reals.

    Anyone who wanted max reaper points after 4.5 years already has them. Making reaper mode harder just pushes it farther out of reach of the majority of players. If anything, the devs need to be incentivizing players to try reaper mode more often.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  13. #153
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    Quote Originally Posted by zooble View Post
    Or just run r6, there's plenty of people that want to run r6 instead of r10.
    Dom got wings on hardcore running 80% of quests on R4, and the easy ones on R5.
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  14. #154
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    Quote Originally Posted by Marshal_Lannes View Post
    When discussing game imbalance it isn't all that helpful to point out how a first-life cleric can be useful. Of course, they can be useful. They are basically a hireling with human AI. Having someone to go around healing you doesn't prove anything other than it's useful to have a smart healbot in the group. Go try your example with a first life THF.
    Gotta love how you skip the part where I explain I couldn't have done what he did and visa versa. Congratulations on once again focusing on the 1 part that completely misses the point of the post lol.

  15. #155
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    Quote Originally Posted by Merrillman View Post
    Why not?
    If you can't accumulate 40 reaper points, then you certainly can't obtain 100 reaper points. The first 20 reaper points are trivial to obtain.

    I just want “my fair share” of reaper points.
    Then do the work:

    1. Build characters that perform at the top end.
    2. Farm out the necessary gear to be high performing.
    3. Group with people who have a similar mindset.
    4. Know the content to get through quests quickly.

    Every server has multiple groups of people with this mindset.

    Just because I don’t play all day long every day for a decade while others sit on ddo for 6+ hours a day w no responsibility
    I came back to DDO 2.5 years ago and have 160 reaper points with a full-time career, family, and home ownership -- none of which is lacking for my attention.

    PAST LIVES MATTER.
    Excuse making. Tell that to Dom who got wings on hardcore within 90 days.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  16. #156
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    Your breakdown is mostly accurate
    If you found an error please point it out - otherwise it's fully accurate

    Quote Originally Posted by Marshal_Lannes View Post
    Put it this way, I top in kills in 8 out of 10 heroic quests. Does my skill just suddenly disappear in epics? No, of course not. Because epics are all about accumulation. All these PLs, while seemingly small, are monstrously unbalancing when all stacked upon each other. So taking away 10 STR points from someone's item who isn't getting that back from Reaper/Racial PLs, +3 dmg from Monk, +6 Dmg from EDs, +whatever from filigree creates a massive power gap. This gap doesn't exist to such an extent in heroics. Players should get some of these things as well to even out the curve but that's off-topic as this is a reaper discussion post.

    When discussing game imbalance it isn't all that helpful to point out how a first-life cleric can be useful. Of course, they can be useful. They are basically a hireling with human AI. Having someone to go around healing you doesn't prove anything other than it's useful to have a smart healbot in the group. Go try your example with a first life THF.
    Kill count is a bad measure especially when on lower skulls it's all about who gets there the fastest and alot of people care that overemphasize kill count zerg to get kills and to get to easy kill spots. People learn these bad habits and then don't know what to do in more difficult content.

    There are 3 different distinct areas in DDO and doing well in one doesn't necessarily translate well to the others

    1) Leveling
    2) End Game (level 30+ reaper quests)
    3) Push Raiding (level 30+ reaper raids with an intent to push higher skulls)

    When you say the gap doesn't exist in heroics I am not sure what you mean. Reaper pts are there but capped mostly on hp/sp which don't translate to kill count.

    If you think end game is only about accumulation you are definitely missing something. Running end game R10s the same way you run heroic low skulls will definitely lead to bad results - in part due to bad habits people pick up zerging low skulls during leveling where a full party is basically 6 soloer's overpowering the dungeon with dps. I think you need to challenge your assumption that doing well in heroics means you should also do well at end game and consider approaching level 30+ dungeons differently if you are running higher skulls.

    Quote Originally Posted by Merrillman View Post
    Why not? I am Losing gear and everything else I worked for. The reaper poor are getting screwed and the reaper wealth gap will Only get bigger by game taxing us all. People who were not paying at all for DDO got TONS of free content last year and VIP’s who were PAYING and who paid ahead still had to pay for all of it — no discounts, nada — and believe me that really irked me.
    The coupon code was usable by VIPs which gave VIPs the option to swap to premium at a lower price point. In addition VIPs could also create a new alt account with all the content.

    Quote Originally Posted by Merrillman View Post
    About time we get something compensatory in return. Give me the reaper points and close the reaper wealth gap. Not gonna hurt the “rich” if they give to the “poor” is it? I mean working for something you’ve earned and wanting to keep it? Pshaw! Absolutely not.. Catch me up. Redistribution of reaper points for all! If people are so “skilled” they’ll be happy to help, and since they want a challenge where we just want what’s “fair” this will be no problem at all!!

    I just want “my fair share” of reaper points. Just because I don’t play all day long every day for a decade while others sit on ddo for 6+ hours a day w no responsibility doesn’t mean I shouldn’t have just as much as the next guy. I need a living reaper wage. Can’t work to get it for many years. Just can’t do that. It’s not fair at all to ask me to work for the treasures of reaper. Hey wait... is that the DDO flag there? (Kneels in protest...).
    The game has decent options for people with more money than time. Boxes, XP Potions, etc.

    I don't think the devs should give away RXP or provide RXP Boxes because it was the intent since day to 1 to gate this with higher difficulty.

    Now that reaper is the norm if the devs want to provide a catch-up mechanism, I would suggest rxp tomes and rxp potions. This way it's earned and the earning is proportional (just better with boosts) with the skull being run. At this point I think it's not a bad idea to provide a store option to accelerate (but not give away for free) rxp gains since so many were late to the party and it's hard to find non-reaper groups.

    Many people were late to the party with reaper but some of those folks didn't start seriously running reaper until 2020 and already have wings.

    The absolute fastest free way to earn rxp fast is to focus on iconic trs - run from 15-30 as fast as possible and run all or most level 30+ quests on the highest difficulty you can for first time bonuses. Rinse repeat until you are done with iconics and you will easily have wings before you finish all iconics even if you run the level 30 quests on R4.

    The absolute fastest way to earn rxp is to triple box to 30 and run all or most level 30+ quests on the highest difficulty you can for first time bonuses. This was done legitimately and sadly was also done with duped boxes.
    Last edited by slarden; 06-30-2021 at 03:16 PM.
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  17. #157
    Uber Completionist rabidfox's Avatar
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    Quote Originally Posted by Carpone View Post
    Then do the work:

    1. Build characters that perform at the top end.
    2. Farm out the necessary gear to be high performing.
    3. Group with people who have a similar mindset.
    4. Know the content to get through quests quickly.
    I remember the 1st time I was in a group running a bunch of quests that bumped from r4 to r8 and after the 1st pull I instantly knew I needed to adjust my build and gear. I had to swap my generalized solo build to a high skull specific setup that excelled at one thing and required a party to fill in the gaps. If someone had handed me a 100 reaper points back then, I still would've been junk with my old setup.

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    Quote Originally Posted by SockyMcSockerton View Post
    Hardcore has proven that 90+% of players will die by level 5 and that only a vanishingly tiny % of players can make it through rough quests the way that you described. Go look at the actual deaths that are happening on Hardcore compared to the tiny number of characters that end up at the top of the leaderboard.
    There is no argument there it just proves my point even more clearly, it boils down to is the fact that the players are good, know the quests, avoid danger, take less chances, and don't waste resources on useless stuff. The person I referenced managed to Racial TR after looking at the updated thread 17 times and ETR 15 times in a 3 month period and capping over 6700 favor meaning they completed over 95% of available favor. That is not luck, that is a skilled player grouping with skilled players doing everything possible as a team and not running ahead like plenty of those people who die at or before level 5 do no skill, knowledge, gear, or understanding of the game at all required.

    Giving full credit to all level 5 quests that means they complete around 100 quests out of 600+ meaning they are completing less than 20% of available quests before dying, if they only completed up to level 3 quests that means they complete 10% or less of the content in the game which shows a lack a patience first and foremost, a lack of skill, lack of game knowledge can certainly can be a factor, bad luck sure, lag sure, and other arbitrary things can happen. Having played season 1 and getting several hardcore awards myself I completely understand this all to well.

    This player accumulated 17 racial and 15 epic past lives not a lot considering they could double dip on the etr with any racial. They were hardly a triple super uber duber completionist with every past life somehow propping them up and managed to do it. So dismiss it all you want if this player did it with almost nothing and never died and someone else cannot do the same with the same setup on a live server and die all they want that is pretty clearly not a past life matters issue to me.

    On a live server death costs you a whopping 10% exp penalty and nothing else let me know when it costs you 10% per death

    A good player with a good build with good gear and a good group will most times do exceedingly well in any situation

    A good player with a bad build with bad gear and a bad group can manage in most situations

    A bad player with a good build with good gear and a good group will be able to do something in some situations lets drop a couple doom reapers, vengeance, some plague, fear, and then champs and see how they do.

    A bad player with a bad build with bad gear and a bad group will fail more times than not I would say

    The thing is it's has nothing to do with 'what' you have it is what you do with what you have. Saying things like lag killed me, why didn't you heal me, why did you retreat through that door, are just excuses for I died and its not my fault. Instead of taking into account lag can happen, a divine might get hit and fail a concentration roll and not have a spell go off the player in need is to far away or blocked, players utilizing time proven terrain a tactics 101 to control aggro, damage, mob density, and many other things to their advantage. I was one of those players when I returned not so long ago. I grouped, listened, learned,and have done well by checking my ego at the door of any quest and doing what is expected of me irregardless of what I think. If I don't have the star I am not in charge it is pretty simple I take the star plenty of times but when a player I know is better and more capable joins me I check my ego and take my place in the group even with the star it just means we up the skulls and gain more rxp per run more than a fair trade off. I have 6 past lives none of which contribute significantly to my end build I don't tr I don't need to I learned my classes, roles, and place in any group and fill it well. I don't have much in the way of raid gear not a single LGS item and I have plenty of first life alts capped that get into reaper groups all the time because I do as I am told and don't have a problem with it I know my role in a group regardless of my class now. I no longer blame what someone else has for me not being able to contribute in any group. That was all on me.


    These players asking for reaper points, past lives, and whatever else they think is going to close some gap is all imaginary and no amount of free stuff is going to make them a better player without learning how to play their class, fill their role, retreat to fight another day, not be greedy, and every other imaginable short coming that anyone can suffer from myself included. It would be interesting to know just how many quests this player completed each life before reincarnating because they capped level 30 not once or twice but 15 times, that is no small achievement without dying a single time. I'd like to know just how many completions this player has overall without a single death.

    The players on live servers can die all they like and they are still asking for something to make them feel like they can contribute. I am asking what are they going to say when no matter what they are given and they still cannot contribute are they going to say and ask for then. Because it will still obviously not be them.

  19. #159
    Community Member Merrillman's Avatar
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    Quote Originally Posted by SoulDustar View Post
    So when they give you 40 points or 100 and some number of past lives raid gear and anything else you want and you still feel like you can not contribute in r10 what will the reason be and how will the skill gap be filled exactly.

    Go tell the guy on hardcore that earned 75+ reaper points that past lives matter.

    Player skill, game knowledge, gear, and build will always be greater than past lives and racial action points. Hard-core has proven that over and over again. Go check the links in my signature its all there for everyone to see.
    That’s just speculation. “Earned?” Lol. Just more time spent. My opinion is this is not a high skill game. Sure, some button mooshing. But it’s all determined by gear, points and lives. Of course some classes excel at some things and stink at others. So all classes are not balanced in any way. No splash non PM (no healing) Wizards even with top gear will get one shotted in the majority of cases. Finding corners to hide that monsters can’t get you is not skill. That’s a cheat code. Just the way it is without a tank and no healing to speak of. If you have no PL, no EPL, and no RP? You are not — simply NOT — getting through R10. Prove me wrong.

    Also please let’s see how many hours you play vs the average person. If you play more than an average of hour a day? I’m sorry, but you have either no responsibilities in your life, or ddo is all you do to a very significant extent.

    I’d love to see the fastest possible times anyone has ever gotten through a dungeon on r10, and back out the hours it would take for someone to run through all of that content on the FASTEST times, and I bet you have 10x game time that I do when it’s all said and done.

    That said? Much of what I said was simply being sarcastic. I wasn’t actually serious. The tongue in cheek is apparently lost in people. What I’m saying (not sarcastic) is that it’s not a skill game.

  20. #160
    Community Member Merrillman's Avatar
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    Quote Originally Posted by SoulDustar View Post
    There is no argument there it just proves my point even more clearly, it boils down to is the fact that the players are good, know the quests, avoid danger, take less chances, and don't waste resources on useless stuff. The person I referenced managed to Racial TR after looking at the updated thread 17 times and ETR 15 times in a 3 month period and capping over 6700 favor meaning they completed over 95% of available favor. That is not luck, that is a skilled player grouping with skilled players doing everything possible as a team and not running ahead like plenty of those people who die at or before level 5 do no skill, knowledge, gear, or understanding of the game at all required.

    Giving full credit to all level 5 quests that means they complete around 100 quests out of 600+ meaning they are completing less than 20% of available quests before dying, if they only completed up to level 3 quests that means they complete 10% or less of the content in the game which shows a lack a patience first and foremost, a lack of skill, lack of game knowledge can certainly can be a factor, bad luck sure, lag sure, and other arbitrary things can happen. Having played season 1 and getting several hardcore awards myself I completely understand this all to well.

    This player accumulated 17 racial and 15 epic past lives not a lot considering they could double dip on the etr with any racial. They were hardly a triple super uber duber completionist with every past life somehow propping them up and managed to do it. So dismiss it all you want if this player did it with almost nothing and never died and someone else cannot do the same with the same setup on a live server and die all they want that is pretty clearly not a past life matters issue to me.

    On a live server death costs you a whopping 10% exp penalty and nothing else let me know when it costs you 10% per death

    A good player with a good build with good gear and a good group will most times do exceedingly well in any situation

    A good player with a bad build with bad gear and a bad group can manage in most situations

    A bad player with a good build with good gear and a good group will be able to do something in some situations lets drop a couple doom reapers, vengeance, some plague, fear, and then champs and see how they do.

    A bad player with a bad build with bad gear and a bad group will fail more times than not I would say

    The thing is it's has nothing to do with 'what' you have it is what you do with what you have. Saying things like lag killed me, why didn't you heal me, why did you retreat through that door, are just excuses for I died and its not my fault. Instead of taking into account lag can happen, a divine might get hit and fail a concentration roll and not have a spell go off the player in need is to far away or blocked, players utilizing time proven terrain a tactics 101 to control aggro, damage, mob density, and many other things to their advantage. I was one of those players when I returned not so long ago. I grouped, listened, learned,and have done well by checking my ego at the door of any quest and doing what is expected of me irregardless of what I think. If I don't have the star I am not in charge it is pretty simple I take the star plenty of times but when a player I know is better and more capable joins me I check my ego and take my place in the group even with the star it just means we up the skulls and gain more rxp per run more than a fair trade off. I have 6 past lives none of which contribute significantly to my end build I don't tr I don't need to I learned my classes, roles, and place in any group and fill it well. I don't have much in the way of raid gear not a single LGS item and I have plenty of first life alts capped that get into reaper groups all the time because I do as I am told and don't have a problem with it I know my role in a group regardless of my class now. I no longer blame what someone else has for me not being able to contribute in any group. That was all on me.


    These players asking for reaper points, past lives, and whatever else they think is going to close some gap is all imaginary and no amount of free stuff is going to make them a better player without learning how to play their class, fill their role, retreat to fight another day, not be greedy, and every other imaginable short coming that anyone can suffer from myself included. It would be interesting to know just how many quests this player completed each life before reincarnating because they capped level 30 not once or twice but 15 times, that is no small achievement without dying a single time. I'd like to know just how many completions this player has overall without a single death.

    The players on live servers can die all they like and they are still asking for something to make them feel like they can contribute. I am asking what are they going to say when no matter what they are given and they still cannot contribute are they going to say and ask for then. Because it will still obviously not be them.
    Ok peeps. You’ve been playing DDO so much, and take it so seriously, that you did not recognize SARCASM. No, I wasn’t serious. No, I don’t think you should give away reaper points. I DO think that PL, EPL, RPL, and RP are the MOST significant (but not only) factor in success in reaper, or other content. The reason you even PLAY reaper is that after topping out all 3 PL tasks, the game is too easy, and after topping out RP, the game again becomes easy. Instead of complaining about making the game HARDER for people who do not have the time (I can play an hour a day for the rest of my natural life and I will never accumulate all the PL that people have) that you do to play, why don’t you just start from scratch? Should be easy if it’s skill.

    I do NOT think you should have your grinding reduced any more than I think my own grinding should be, and elemental DPS — the only thing I like to play — is getting utterly MASSACRED by this nerfular bomb.

    Again. I was JOKING. It was meant as riff on the giveaways in life everyone in this country seem to want. I’m totally cool with players being “better” but to me (and no one has to agree) you either have 1) a far more popular server, as mine I can wait 2-3 hours or more before even coming close to the amount of people to play a raid or 2) you’ve just spent so much time playing you, naturally, have simply committed to memory the most efficient ways to play, and very likely have maxed out gear of every type and from raids or GS (I have none). I can’t get into a raid very often. Just can’t wait hours before it starts. Again, it was sarcasm.
    Last edited by Merrillman; 06-30-2021 at 04:54 PM.

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