Originally Posted by
SoulDustar
There is no argument there it just proves my point even more clearly, it boils down to is the fact that the players are good, know the quests, avoid danger, take less chances, and don't waste resources on useless stuff. The person I referenced managed to Racial TR after looking at the updated thread 17 times and ETR 15 times in a 3 month period and capping over 6700 favor meaning they completed over 95% of available favor. That is not luck, that is a skilled player grouping with skilled players doing everything possible as a team and not running ahead like plenty of those people who die at or before level 5 do no skill, knowledge, gear, or understanding of the game at all required.
Giving full credit to all level 5 quests that means they complete around 100 quests out of 600+ meaning they are completing less than 20% of available quests before dying, if they only completed up to level 3 quests that means they complete 10% or less of the content in the game which shows a lack a patience first and foremost, a lack of skill, lack of game knowledge can certainly can be a factor, bad luck sure, lag sure, and other arbitrary things can happen. Having played season 1 and getting several hardcore awards myself I completely understand this all to well.
This player accumulated 17 racial and 15 epic past lives not a lot considering they could double dip on the etr with any racial. They were hardly a triple super uber duber completionist with every past life somehow propping them up and managed to do it. So dismiss it all you want if this player did it with almost nothing and never died and someone else cannot do the same with the same setup on a live server and die all they want that is pretty clearly not a past life matters issue to me.
On a live server death costs you a whopping 10% exp penalty and nothing else let me know when it costs you 10% per death
A good player with a good build with good gear and a good group will most times do exceedingly well in any situation
A good player with a bad build with bad gear and a bad group can manage in most situations
A bad player with a good build with good gear and a good group will be able to do something in some situations lets drop a couple doom reapers, vengeance, some plague, fear, and then champs and see how they do.
A bad player with a bad build with bad gear and a bad group will fail more times than not I would say
The thing is it's has nothing to do with 'what' you have it is what you do with what you have. Saying things like lag killed me, why didn't you heal me, why did you retreat through that door, are just excuses for I died and its not my fault. Instead of taking into account lag can happen, a divine might get hit and fail a concentration roll and not have a spell go off the player in need is to far away or blocked, players utilizing time proven terrain a tactics 101 to control aggro, damage, mob density, and many other things to their advantage. I was one of those players when I returned not so long ago. I grouped, listened, learned,and have done well by checking my ego at the door of any quest and doing what is expected of me irregardless of what I think. If I don't have the star I am not in charge it is pretty simple I take the star plenty of times but when a player I know is better and more capable joins me I check my ego and take my place in the group even with the star it just means we up the skulls and gain more rxp per run more than a fair trade off. I have 6 past lives none of which contribute significantly to my end build I don't tr I don't need to I learned my classes, roles, and place in any group and fill it well. I don't have much in the way of raid gear not a single LGS item and I have plenty of first life alts capped that get into reaper groups all the time because I do as I am told and don't have a problem with it I know my role in a group regardless of my class now. I no longer blame what someone else has for me not being able to contribute in any group. That was all on me.
These players asking for reaper points, past lives, and whatever else they think is going to close some gap is all imaginary and no amount of free stuff is going to make them a better player without learning how to play their class, fill their role, retreat to fight another day, not be greedy, and every other imaginable short coming that anyone can suffer from myself included. It would be interesting to know just how many quests this player completed each life before reincarnating because they capped level 30 not once or twice but 15 times, that is no small achievement without dying a single time. I'd like to know just how many completions this player has overall without a single death.
The players on live servers can die all they like and they are still asking for something to make them feel like they can contribute. I am asking what are they going to say when no matter what they are given and they still cannot contribute are they going to say and ask for then. Because it will still obviously not be them.