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  1. #21
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    Quote Originally Posted by Cocomajobo View Post
    [B][COLOR=#FF0000]Citrene of Greater Dragonmarks
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Orange
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Greater Dragonmark charges.
    Can we assume, that on your roadmap is a DM rework and therefore dropping this here was just a good opportunity? Even if you can't even tell us the year, it'd be awesome to see DMs returning. Most of them have scaling problems or uses bad spells within their line, while granting no other benefits.
    Nothing in this game is essential, unless you are a power-gaming & unimaginative lemming who follows everyone else, without having any form of creativity or original thought rolling around your brainpain...

  2. #22
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    Nice job with the rage and smite augments but you missed the mark with the Clearwater Diamond. Once a minute is wallpaper.
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  3. #23
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    Quote Originally Posted by Aelonwy View Post
    I'm curious why you think they ought to stack? As I understood them they are meant to "augment" your equipment with effects you couldn't fit in otherwise. If they stacked with your equipment that would just make them mandatory, wouldn't it?

    We need less "types" of stacking bonuses, not more.
    Yea, it's must make them mandatory, and it clearly single reason to create it at all. See, +1/+2 Topazes of Enhancement DC usable only because it's stackable and clearly useless other way. Spell Pen must provide Enhancement bonus according item description and must be stackable with Equipment bonus from any items, because they totally useless for appropriate ML other way. Exactly same way for other must be stackable bonuses from Enhancement augments. +20 Accuracy at ML28 totally useless when gazzilion present stuff give +28 at ML28.

    And i cannot imagine any scenario when non-DC caster must wanna take any Spell Pen or DC bonuses form augs, and vv., non-wepon damage build take non-stackable Accuracy, sorry.

    If they non-stakable as must be according to description, they pure garbage, same as pure garbage (almost pure, kk) currently is any stat diamonds.

  4. #24
    Community Member magaiti's Avatar
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    Quote Originally Posted by Ulfo View Post
    Yea, it's must make them mandatory, and it clearly single reason to create it at all. See, +1/+2 Topazes of Enhancement DC usable only because it's stackable and clearly useless other way. Spell Pen must provide Enhancement bonus according item description and must be stackable with Equipment bonus from any items, because they totally useless for appropriate ML other way. Exactly same way for other must be stackable bonuses from Enhancement augments. +20 Accuracy at ML28 totally useless when gazzilion present stuff give +28 at ML28.

    And i cannot imagine any scenario when non-DC caster must wanna take any Spell Pen or DC bonuses form augs, and vv., non-wepon damage build take non-stackable Accuracy, sorry.

    If they non-stakable as must be according to description, they pure garbage, same as pure garbage (almost pure, kk) currently is any stat diamonds.
    You must have missed the part where items get their stats reduced in U50, and best accuracy items will give 20, maybe 22. Same with deadly etc.
    These augments are intended for use in itembuilds that don't have the bonuses on items, same way people use Resistance, Good Luck and Defense ones now.

  5. #25
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    Quote Originally Posted by magaiti View Post
    You must have missed the part where items get their stats reduced in U50, and best accuracy items will give 20, maybe 22. Same with deadly etc.
    Oh mein lieber Freund, so why did you decide that after the changes U50 these augments would retain their parameters, and not be worsened along with everyone else?

    These augments are intended for use in itembuilds that don't have the bonuses on items, same way people use Resistance, Good Luck and Defense ones now.
    Wrong. If augment labeled as provide stackable bonuses, it must provide such bonuses, it's WAI. And if it's provide non-labeled bonuses instead labeled bonuses - it's not WAI, it's so hard understand? Here 2 way to correct this issue:

    Way #1 - fix wrong type bonuses to correct labeled, it's give stackable bonuses (preferable).
    Way #2 - fix wrong label to corresponded provided, it's give non-stackable bonuses, and reimburse me with 1500 AS i spend to ASAH to buy wrong labeled augments because DDO developers misled me with their poor quality work (acceptable).

  6. #26
    Community Member Stravix's Avatar
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    Quote Originally Posted by Ulfo View Post
    Oh mein lieber Freund, so why did you decide that after the changes U50 these augments would retain their parameters, and not be worsened along with everyone else?



    Wrong. If augment labeled as provide stackable bonuses, it must provide such bonuses, it's WAI. And if it's provide non-labeled bonuses instead labeled bonuses - it's not WAI, it's so hard understand? Here 2 way to correct this issue:

    Way #1 - fix wrong type bonuses to correct labeled, it's give stackable bonuses (preferable).
    Way #2 - fix wrong label to corresponded provided, it's give non-stackable bonuses, and reimburse me with 1500 AS i spend to ASAH to buy wrong labeled augments because DDO developers misled me with their poor quality work (acceptable).
    Not gonna weigh in on the stacking, but explicitly named items are being dropped back to standard levels.

    Anything random gen, which includes most augments, are staying at their current power level, which is now finally relevant again.

  7. #27
    Community Member Scortius's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Disclaimer [INDENT][I]E
    Citrene of Greater Dragonmarks
    • Minimum Level: 28
    • Binding: Bound to Account
    • Color: Orange
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Greater Dragonmark charges.
    This ought to be much lower ML. Some of the Delera's loot has orange slots now, so it could plausibly be slotted in low level stuff.

    It's in the heroics that it's exciting to be able to use greater dragonmark abilities, and +1 isn't all that much for any of them. Some people do use them, but they don't tend to be involved in powerful "meta" builds. I guess folks with a lot of racial AP can get these early now, but let them have their fun. So push it down to ML6 or 8.

    (+3 smites feels like the same analysis would apply)
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  8. #28
    Community Member ilhares's Avatar
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    Quote Originally Posted by Pandjed View Post
    Can we assume, that on your roadmap is a DM rework and therefore dropping this here was just a good opportunity? Even if you can't even tell us the year, it'd be awesome to see DMs returning. Most of them have scaling problems or uses bad spells within their line, while granting no other benefits.
    I must just be a weirdo. I use them. My elf ranger enjoys the occasional invisibility, and definitely benefits from the displacement. The plane of shadow bit is (mostly) useless for my playstyle, but there are some places I could see it being useful. My half-orc tends to take it for the knock ability when not in a class with str/intimidate to make lock bash worthwhile. My humans have used both the mark of finding (as the horc) and mark of transportation for teleport and dimension door. Quite handy, especially in classes that don't get those buffs. Also nice to have Expeditious retreat when you don't have a quiver of alacrity or Tiefling past lives.

  9. #29
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    Quote Originally Posted by Cocomajobo View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    Clearwater Diamond
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant 1 Positive Healing ever minute.
    Hmm, how about we keep the 1 PH/min and add in something like Lesser Healer's Bounty-5% on hit chance to have Close Wounds or Cure Light Wounds cast

  10. #30
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    Quote Originally Posted by Cocomajobo View Post

    Citrene of Greater Dragonmarks
    [LIST][*]Minimum Level: 28[*]Binding: Bound to Account[*]Color: Orange[*]Effect Granted: Drag this augment into a slot to upgrade an item to grant +1 Greater Dragonmark charges.
    These (all Tiers of DragonMarks) should be like anthem - recharges 1 dragonmark / min...
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  11. #31
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    Quote Originally Posted by Gljosh View Post
    Hmm, how about we keep the 1 PH/min and add in something like Lesser Healer's Bounty-5% on hit chance to have Close Wounds or Cure Light Wounds cast
    Probably because making an augment of an already existing item effect is easier than not doing that.
    And most augments are already existing item effects.

    I like the Regeneration augment. It's ML 4 for a reason. At low levels it's actually super useful, in that it essentially functions as a free Diehard if you aren't unlucky about it. I actually have a low ML item with Regeneration on it for this very reason. Having a colourless augment for it will be awesome
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  12. #32
    Community Member DarkSkysz's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Clearwater Diamond
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant 1 Positive Healing ever minute.
    [/LIST]

    Can we get an augment for SP regen too? 1 sp every 2 minutes would be good... Well better than nothing at least.
    Or an augment to increase the 'Echoes of Power' miminum sp threshold from 12 to 30, basically +18 to echoes? (we got so many slas's that need more than 12 sp to use...).

  13. #33
    Community Member Shadowperson's Avatar
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    Cordovan will probably ban me for this but didnt we already have Good Luck +1 augments?

  14. #34
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Carpone View Post
    Nice job with the rage and smite augments but you missed the mark with the Clearwater Diamond. Once a minute is wallpaper.
    Probably the point of it is as a "free" die hard feat where if you're unconscious and bleeding, if the timing is right, you'll stabilize with that one hp heal.
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    The devs got bamboozled by the forum warriors.

  15. #35
    Community Member Alrik_Fassbauer's Avatar
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    Quote Originally Posted by Shadowperson View Post
    Cordovan will probably ban me for this but didnt we already have Good Luck +1 augments?
    Quote Originally Posted by Krelar View Post
    Good Luck +1 already exists,
    But not at level 4.

    Quote Originally Posted by LrdSlvrhnd View Post
    So... Rejuvenation. Which... is basically worthless.
    Are you serious ??? At level 4, at which every single health point counts ???
    Last edited by Alrik_Fassbauer; 06-27-2021 at 06:28 AM.
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  16. #36
    Hero JOTMON's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    [B]

    Clearwater Diamond
    • Minimum Level: 4
    • Binding: Bound to Account
    • Color: Colorless
    • Effect Granted: Drag this augment into a slot to upgrade an item to grant 1 Positive Healing ever minute.


    Quote Originally Posted by Alrik_Fassbauer View Post
    But not at level 4.

    Are you serious ??? At level 4, at which every single health point counts ???

    a few level 5 items have regeneration:
    Battered Marketplace Shield - from The Chronoscope
    Mantle of the Worldshaper - from Ruins of Threnal
    Ring of Troll's Regeneration - from Redwillow's Ruins


    Doesn't make much sense for the new content to drop level 4 augments when its level 3 content.
    Why bother waiting to level 4 to get regeneration and potentially screw up Named level 3 TR levelling gear by slotting a level 4 augment in it when....

    Cannith Crafting:
    Level 1: Non-scaling: Regeneration. This item is imbued with an undeniable goodness that slowly heals the wearer over time. Recovers 1 hp per minute.



    Unless the augment stacks (different bonus type) with the cannith crafted version then it has little desirability as far as I am concerned.
    Last edited by JOTMON; 06-27-2021 at 12:42 PM.
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  17. #37
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    Quote Originally Posted by Alrik_Fassbauer View Post
    But not at level 4.
    Which is why people are questioning this. We already *have* GL+1 at level 12, and we are wondering why it's suddenly being provided in a different means of access at ML4.

    Are you serious ??? At level 4, at which every single health point counts ???
    Absolutely serious. Even at level 4, +1 HP/minute isn't even going to be *noticed*. It's hot garbage, even for a filthy casual flowersniffer such as myself.
    "Ignorance killed the cat, sir; curiosity was framed."
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  18. #38

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    I really like the Soulforged augment system and hope to see more added in future updates. I would like to see a Soulforged augment for heroic Litany of the Dead that gives +1 profane to all ability scores. It would also be awesome to be able to turn heroic Green Steel into Soulforged augments.

  19. #39

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    A suggestion: would it be possible to make the Clearwater one more useful by adding hidden bonuses from multiple ones? For example, two might also provide a Life Shield effect; three, Healer's Bounty (suggested by someone else above).

    I would also have them add some Hamp if possible, maybe an alchemical or insight bonus? Or something lore related?

    Maybe have them also boost the Heal skill by 6? (I know this seems trivial, just going with the lore)
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  20. #40
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    Quote Originally Posted by LrdSlvrhnd View Post
    Absolutely serious. Even at level 4, +1 HP/minute isn't even going to be *noticed*. It's hot garbage, even for a filthy casual flowersniffer such as myself.
    They should change regeneration to be % of hp return. 1% every minute might be worthwhile.

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