Hi all! Happy Friday!
This has been a pretty wild series of previews but we wanted to take some time here and check in on a few things. These are in no particular order:
1: We are pretty confident that our changes are fair for DC casters but are not meeting the mark for those who actually deal damage - either via melee or ranged or by spellcasting. Melee/Ranged players specifically are also fighting against an old problem made new again, namely that our AC formulas climb much higher than our accuracy does. With that in mind, here's our tentative solution (although this is subject to change):
a: We're going to apply a blanket debuff to monsters at cap that takes a chunk out of their AC.
b: We're exploring ways to safely globally adjust monster HP at cap downwards.
Both of these exact solutions have numbers we're still noodling on, so please forgive us if we don't give you exact numbers until we're 100% confident on our end. We've gotten a ton of great feedback on the adjustments on the player end that we're still cataloging, and we're incredibly thankful that so many people took the time to test out their current loadout on Lamannia.
2: We're also going to adjust certain specific quests in Epic (such as Tower of Frost and the White Plume Mountain auxiliary dungeons) by drastically pulling down their scaling.
3: Now that all items are on a set scaling curve, we can also start doing something that I've been personally excited for: namely, doing across-the-board individual stat adjustments. What this means is that we're going to try adjusting the actual ratio of item power level to statistics, effectively adjusting all items that use that specific statistic without further intervention necessary on the part of the player. The two stats we're exploring this for are:
a: Raising the values of Spell Resistance found on items
b: Raising the values of Spell Penetration found on items
Why these stats specifically? Mostly because they're very binary and, due to how our monster CRs are calculated, could stand to be inflated slightly. As part of this overhaul, we may not actually be adjusting monster CRs, which means that the only way to adjust how players interact with this system is to adjust their SR and SP stats directly. And since we can now do per-stat adjustments... why not start here?
That's just about it for right now, but we're not done tinkering behind the scenes. So please, if you have further feedback, absolutely feel free to share it here. Thanks for your patience as we work through this significant overhaul!