Quote Originally Posted by Arctigis View Post
Sure, I totally get that. I think it would be helpful if SSG could state where they see things ending
up for U50 and U51. Then how you actually get there is an implementation detail. For instance, if you
could commit to the same relative dps to mob health and mob dps to effective healing, that would
put a lot of players minds at rest I would think.
The issue is the u50 nerfs disproportionately effect different damage styles. Optimized melee DPS got a 20-25% nerf, optimized ranged DPS got 18-23%, optimized caster DPS took a whopping 30-40% hit. These are raw damage values assuming you always hit and no fortification, so it's actually much worse in practice. DPS casters really are in a "just reroll something else" place after u50 because pre-u50 caster damage was balanced around spell power / spell crit due to every spell hitting MCL almost instantly at 20. Post-u50 is the same, every high end spell is already at MCL so the only place to draw power is spell power / spell crit and the combined nerf is ridiculously large.

This gives them three "options", adjust the monster HP at cap by 30-40% making it neutral for casters but a very large buff for melee / ranged DPS, which makes DPS casters obsolete. Adjust monster HP by 20-25% making it neutral for melee / ranged DPS but a huge loss for DPS casters thus making them obsolete. Adjust the HP by less then 25% making it a nerf to melee / ranged DPS and an even bigger nerf to DPS casters making them obsolete. Remember this is at cap not leveling through heroic Sharn, at cap DPS casters are already at a loss for damage but they can hit multiple stuff so it kinda balances out. That's history after u50.