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  1. #281
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    Quote Originally Posted by amessi1 View Post
    One of my favorite mini-games inside of ddo is gear tetris. I'm afraid the "Itemization Adjustments" will have a lasting drag on the game b/c of the mountain of data which will be wrong in ddowiki.
    That's why we need your help in the wiki!

  2. #282
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Lynnabel View Post
    We try to avoid committing to anything numbers-wise before we finish our due diligence, hence our reluctance to go into detail on that front. It would be a bad idea for one of us to make a promise we can't deliver on.



    When we say "Old Epics" we mean content that was introduced and statted before Epic split into Epic Hard, Epic Elite, etc. These monsters are artificially propped up at those difficulties using a set of scaling formulas that modifies their base stats. Newer content simply has a new monster variant per difficulty, so we can actually modify difficulty on a per-monster basis. With U51, we want to remove a lot of the monster power in those low epic dungeons to remove a chunk of the barrier to entry into Epics, which on our end means we want to make hard/elite versions of those monsters and pull them off of our global scaling system.



    This is something we address directly in this post.
    A number of years back caster items had either 0.25 or 0.5 critical multiplier depending on item level. Recently Spellcasting Implement changed from (3 * enhancement bonus = implement bonus) to (item level = implement bonus). Something similar could be done for critical multiplier with (item level = x critical multiplier). Casters would crit less often in the new system, but will crit for higher damaged.

  3. #283
    Community Member thomascoolone64's Avatar
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    Quote Originally Posted by drunkbarbarian View Post
    So the money I spent on raid timers for Suulo Tail, and Dryad axes was a waste. I guess the chest rerolls for new gear sets for each expansion was a waste of money also. I get why this is being done, but it does go to erode consumer confidence. Do set bonuses get nerfed also? How about the new artifact augments?

    Unless I missed something in the release notes about a complete overhaul of all items not just legendary, does that make DoJ/MoD gear best in slot now? Neither of those are lvl 31, or considered legendary. With monster warding removed will TF mortal fear be a thing again?
    Well Said, Sir,

    /Signed
    Quote Originally Posted by Cordovan View Post

    "Ignore the text in the Lamannia launcher claiming to be from Middle Earth. Wat?"

  4. #284
    Community Member thomascoolone64's Avatar
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    Quote Originally Posted by Zretch View Post
    Are there any plans to open up Lamania for longer than 48 hours at a time?
    Lmao Yes...
    Quote Originally Posted by Cordovan View Post

    "Ignore the text in the Lamannia launcher claiming to be from Middle Earth. Wat?"

  5. #285
    Community Member thomascoolone64's Avatar
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    Quote Originally Posted by Triaxx2 View Post
    On the one hand, I find the WPM Auxiliaries slightly too tough, but on the other I LIKE that I haven't completed them on R1 plus even now. They're very tough, but not impossible, I just haven't solved them. That said, the griffin cleave is really annoying.
    Get Good then.
    Quote Originally Posted by Cordovan View Post

    "Ignore the text in the Lamannia launcher claiming to be from Middle Earth. Wat?"

  6. #286
    Community Member thomascoolone64's Avatar
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    Quote Originally Posted by Qlumsee View Post
    Typical SSG and past incarnations. Rather than fix the problem, you come up with a work around. This has never been a good idea in the past and after 15 years I think you'd have learnt.

    Still, I've been playing regularly for 15 years and I haven't learnt.
    Exactly
    Quote Originally Posted by Cordovan View Post

    "Ignore the text in the Lamannia launcher claiming to be from Middle Earth. Wat?"

  7. #287
    Community Member Qlumsee's Avatar
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    With the new endgame loot changes I have realized that some Cannith Crafted (CC) items will be superior to named loot, again. This is mainly because level 34 crafted items are usable by level 30 characters. It has been mentioned that CC is going to be overhauled at some point, but I am assuming that the level 30(34) items will remain as is for the foreseeable future.

    1. When the CC overhaul occurs, will our 30(34) items remain usable or will they become level 34 items and only usable whenever that level kicks in? This would impact the problem of bank space.

    2. If level cap initially rises to level 32, will level 30(34) CC items become 32(34)? This looks like a lot of work and I am curious as to if you have considered it.

    The reason I ask these questions is because of my Collectables, which are going to dry up if I'm going to be CCing on a large scale. I would like to point out, as an example, Fragrant Drowshoods are not "Uncommon" but "Depressingly Rare".

  8. #288
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Stravix View Post
    Please see Cordo's post
    Quote Originally Posted by Qlumsee View Post
    With the new endgame loot changes I have realized that some Cannith Crafted (CC) items will be superior to named loot, again. This is mainly because level 34 crafted items are usable by level 30 characters. It has been mentioned that CC is going to be overhauled at some point, but I am assuming that the level 30(34) items will remain as is for the foreseeable future.

    1. When the CC overhaul occurs, will our 30(34) items remain usable or will they become level 34 items and only usable whenever that level kicks in? This would impact the problem of bank space.

    2. If level cap initially rises to level 32, will level 30(34) CC items become 32(34)? This looks like a lot of work and I am curious as to if you have considered it.

    The reason I ask these questions is because of my Collectables, which are going to dry up if I'm going to be CCing on a large scale. I would like to point out, as an example, Fragrant Drowshoods are not "Uncommon" but "Depressingly Rare".
    CC level 34 is gone I believe.

  9. #289
    Community Member xBunny's Avatar
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    Quote Originally Posted by amessi1 View Post
    One of my favorite mini-games inside of ddo is gear tetris. I'm afraid the "Itemization Adjustments" will have a lasting drag on the game b/c of the mountain of data which will be wrong in ddowiki.
    .
    Not a big fan of 50-51 changes. But, making all items having equal stats on higher epics looks to make itemization easer, no? Sub-par 17 stat from Legendary Slave Lord crafting compering to 19-21 from RL, Sharn, Fey now will be the same. Insightful and Quality bonuses - now also will be +6 and +3 from all items, so no need to push hard on +10 vs +9 and +5 vs +4. Some old packs gear will have more use now too.
    Actively playing on Cannith since 2018
    30+ PLs, 71 Reaper Points

  10. #290
    Community Member Michele's Avatar
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    Quote Originally Posted by xBunny View Post
    Not a big fan of 50-51 changes. But, making all items having equal stats on higher epics looks to make itemization easer, no? Sub-par 17 stat from Legendary Slave Lord crafting compering to 19-21 from RL, Sharn, Fey now will be the same. Insightful and Quality bonuses - now also will be +6 and +3 from all items, so no need to push hard on +10 vs +9 and +5 vs +4. Some old packs gear will have more use now too.
    Do you know how much quality attribute/skill/sheltering will be on slave crafted items?
    those are ML 28, so I expect cannith crafted ML 30 items having better values than slave crafted items, making slave crafted items really useless.

    For example, if I can have quality wisdom +3 on slave crafted item then I'll consider using it, otherwise if it's only quality wisdom +2 then I'll keep using "legendary sunken slippers" boots that will give me +3 quality wisdom.
    Last edited by Michele; 06-28-2021 at 06:11 AM.

  11. #291
    Community Member Arctigis's Avatar
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    Quote Originally Posted by xBunny View Post
    ... But, making all items having equal stats on higher epics looks to make itemization easer, no?
    Easier maybe but for me the most boringest thing on this whole planet of earth.

    Looking forward to seeing what PTW they put in future xpacs so that players will
    buy them. Fool me once etc.

  12. #292
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    Quote Originally Posted by Michele View Post
    Do you know how much quality attribute/skill/sheltering will be on slave crafted items?
    those are ML 28, so I expect cannith crafted ML 30 items having better values than slave crafted items, making slave crafted items really useless.

    For example, if I can have quality wisdom +3 on slave crafted item then I'll consider using it, otherwise if it's only quality wisdom +2 then I'll keep using "legendary sunken slippers" boots that will give me +3 quality wisdom.
    I'm not quite sure how that would be different than today. My favored soul uses "legendary sunken slippers" for the +5 quality wisdom instead of the +4 Quality Wisdom that slaver's provides. As for cannith crafted items, they don't even have quality as an option. Slaver's gear has always been outperformed by gear from Sharn, Feywild or Lost gatekeepers. I don't see that changing.

    But my favored soul does use a piece of slaver's gear at cap. When all my gear was assembled I had an open item slot. ( belt ) Cannith crafting offers nothing for casters in belts. But slaver's gear ignores that. So I was able to create a wizardry/fire lore/heal skill/quality PRR/green slot belt and fill in some gaps. And that's the power of slave lord equipment as it ignores the power/item restrictions of cannith crafting and allows you to craft bonuses you won't normally find on that item type.

  13. #293
    Community Member xBunny's Avatar
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    Quote Originally Posted by Michele View Post
    Do you know how much quality attribute/skill/sheltering will be on slave crafted items?
    those are ML 28, so I expect cannith crafted ML 30 items having better values than slave crafted items, making slave crafted items really useless.

    For example, if I can have quality wisdom +3 on slave crafted item then I'll consider using it, otherwise if it's only quality wisdom +2 then I'll keep using "legendary sunken slippers" boots that will give me +3 quality wisdom.
    It was +3 quality bonus on Lammania both lvl 28 and 29 gear.
    Actively playing on Cannith since 2018
    30+ PLs, 71 Reaper Points

  14. #294
    Community Member xBunny's Avatar
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    Quote Originally Posted by elvesunited View Post
    I'm not quite sure how that would be different than today. My favored soul uses "legendary sunken slippers" for the +5 quality wisdom instead of the +4 Quality Wisdom that slaver's provides. As for cannith crafted items, they don't even have quality as an option. Slaver's gear has always been outperformed by gear from Sharn, Feywild or Lost gatekeepers. I don't see that changing.
    AFAIK, it wont be outperformed by gear from Sharn, Feywild or Lost gatekeepers after u50. At least in stat values.
    Actively playing on Cannith since 2018
    30+ PLs, 71 Reaper Points

  15. #295
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    Equalizing the numbers is a good idea, squishing stats is not. Making past lives more powerful when compared to gear is the wrongest direction.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  16. #296
    Community Member Xezom's Avatar
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    Quote Originally Posted by cru121 View Post
    That's why we need your help in the wiki!
    Hear! Hear! I both look forward to and dread these item and tree revamps for this reason. Do your part and help out keeping the wiki as accurate as possible, especially after something as big as these adjustments in the next few patches.
    Quote Originally Posted by Aelonwy View Post
    I don't run reaper so I personally do NOT give a capybara butt about content above elite.

  17. #297
    Community Member Arctigis's Avatar
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    Quote Originally Posted by xBunny View Post
    AFAIK, it wont be outperformed by gear from Sharn, Feywild or Lost gatekeepers after u50. At least in stat values.
    The very first post in this thread, from SSG, says that it will.

  18. #298
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    Quote Originally Posted by Arctigis View Post
    The very first post in this thread, from SSG, says that it will.
    Well they're now making Quality wisdom go from +1 to +3
    this isn't like Enhancement bonus to spell points where each level can have a different value
    You can get +1 Quality Wisdom from level 15 items.
    +2 quality wisdom from a level 21 item.
    If slavers is +3 that suggests the cutoff point is level 28 or lower.

    That brings up an interesting thought though.
    there are items that have higher than +3 quality wisdom that don't come from Sharn, Ravenloft or Feywild.

    For the

    Legendary Chieftain's Ring ( Graveyard Shift level 28 ) and Legendary Earthen Mantle. ( Search and Rescue level 28 ) Are they still +4 Quality Wisdom?
    Or did they get knocked down as well?

    or how about the Epic Halyconia ( Archon's Trial level 28 ) with +2 Quality wisdom. Did it get knocked up?
    Last edited by elvesunited; 06-28-2021 at 03:43 PM.

  19. #299
    Community Member Michele's Avatar
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    Quote Originally Posted by xBunny View Post
    It was +3 quality bonus on Lammania both lvl 28 and 29 gear.
    thank you very much for checking

  20. #300
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    Quote Originally Posted by Kmnh View Post
    Equalizing the numbers is a good idea, squishing stats is not. Making past lives more powerful when compared to gear is the wrongest direction.
    Be careful saying this, Corrupt A Wish will have them removing or nerfing past lives. The last year or so has SSG in a Nerf or Nothing mood.

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