Followup - test of Strim's Ranger build.
TLDR - The build did just fine in Korthos. I don't have Aasimar, but ran an intentionally-gimped equivalent - the original would only do better. It does help a LOT to use Byron as your tank.
Originally Posted by
mistressmorgan
I was running with Strimtom's Wisdom Tempest Ranger...
You're talking about this one, right?
o Tried and Tested Hardcore Viable Ranger For All Your Hardcore Needs
This build starts w/ only 10 Str, so no stat-to-damage for early levels. So I wanted to give it a try, to see how gimped it was in Korthos.
Don't have Aasimar, so I just built the closest equiv using Human. Obviously, the Aasimar's Lay-on-Hands is a huge boost that I don't enjoy. Also, I took no "helpful" feats - Favored Enemy = Undead (no 2nd "Human"), and 2nd Feat = Skill Focus: Haggle. Since I could take no boosts to LoH (the (obvious?) 1st choice), I went with no AP spent - the 'Scourge version could only be better.
Didn't watch the vids, so don't know what Strim' recommends to start, but with only 10 Str, I took the Ember Longsword and bought a generic shortsword for the off-hand (in anticipation of L2), plus a stack of Starter CLW pots. And so, with my big, bad 40 (forty) Hit Points, off I went...
My self-imposed rules:
o No Guild Buffs (since not everyone has that advantage)
o No AP Spent (since I don't want a "different" advantage)
o No droploot (?! - again, don't want a "lucky" advantage)
o Started w/ 50 plat from a rich uncle to spend - 2nd (generic) weapon + Starter CLW pots
Now, here, let me say that I do NOT have the leet in-game skillz. Don't have the combat twitch, my Mario skills suck, so if I can do it... pretty much anyone can. I do plan to let Byron pull the aggro first on most fights. Typing this as I go, so we'll see...
o Miller's Debt - boss dog was a little scary - had to run away onto some crates and heal up, then go back and finish it off. (2 AP, unspent)
Off to Korthos... want to save Cannith Crystal until I have L2 under my belt, so hired Byron, and...
o Storehouse Secret (Elite, then Hard) - no real problem on Elite, cakewalk on Hard. Byron dropped to 1/2 health on boss fight on Elite. (4 AP, unspent)
Now 45 HP.
o Heyton's Rest (Elite) - End fight was a little hairy, finished w/ half HP.
-> Level 2, now 55 HP! Garrrr!
o Cannith Crystal (Elite, Hard) - On Elite, despite L2, really felt the lack of DPS here, and Byron carried most of the combats. Felt lucky to not fail, used a half-dozen pots, and that was with no Boss spawning! On Hard, simply watched Byron solo it, with the boss. (Took Spear Bane, then Bracers of Aid for future tough fights)
Now, here, I was tempted to milk the quests again and take 3, but I went ahead, sold all my droploot and bought 2 dozen CLW pots, and tried Collaborator as a L2...
o Collaborator (Elite) - Used 6 pots (plus Aid bracers before fight) upstairs, but toughed it out during end fight with more than 50% HP left. (Again, very important to let Byron pull aggro, and then dogpile on whoever he's attacking!)
Took the "bodyfeeder" scimitar, tyvm.
o Collaborator (Hard) - Between the Bracers of Aid and that Scimitar, finished with 52 HP without hitting the shrine or drinking a pot. Nice.
Grabbed the Monstrous Humanoid longsword*. Good to have options. (If I were spending AP, I'd get a 2nd Scimitar, for the Tempest Core 3 "treat scimitars as light weapons" enhancement.) It also gives me +3 Jump, which I value** and Strimtom, apparently, does not as much.
(* Which was the wrong choice - see below. 2nd scimi would be the move for early heroics.)
(** Rather than Swim, I'd take up to about 8 Jump asap, possibly also delaying Heal until I have a spell to use it with. Having 8 ranks gives enough to jump over most lowbie enemies (not giants etc.), and with the Spell yields +40 without any gear by Level 9, and with gear (WW Ring of Acrobat?) near 40 well before that.)
(Level 2 +2 AP atm. Again, if I were worried I'd milk the Village quests + Harbor Solos for L3 and all 4 AP there first, letting the XP cap if it needs to. "Staying Alive" > XP optimization.)
Out to the Island. First stop, straight out to Sacrifices to get a pair of Expeditious Retreat boots asap. Then the quests will be faster overall, and we'll stop again for a 2nd pair later.
o Sacrifices (Elite) - With that scimitar*, easy going. (No risks, didn't try skelli mage.)
(* I changed to the longsword for the sahuagin groups, but altho' my DPS went way up, so did the damage I took. Swapped back and never dropped below 100% again - +15 HP about every 7th hit is money. Remember - in Hard Core, you can afford to let your DPS drop some so long as you are taking less damage too - here, that's a GOOD trade!)
~15 minutes left on Byron, so sticking with him for now.
o Stopping the Sahuagin (Elite) - Fight before puzzle was a little tough, but never a real threat. Shrined and finished np.
o Redemption (Elite) - Used Bracers on Heyton as a precaution. I was never in trouble, but altho' DPS was sorely noticeably in end fight, Heyton never got to the "Amalgram, protect me!" point.
o Necro's Doom (Elite) - Okay, endfight was tough on this one. Byron died twice, and I had to kite while quaffing pots both times. But finished with over 25 HP, so never really to the point where I considered running for the exit.
And that's Level 3! Ran Sacrifices again (Hard) for 2nd pair of boots. Could have taken 3 for MIsery, but didn't want to play with Mimics yet.
o Sacrifices (Hard) - easy peasy, evil cult leader sleezy.
More* than enough XP for 3, but holding off (mimics).
(* Close to 9 AP - a few more explorers, a few more slayers for 100, and I'd be there. To be safe, run Sacrifices again and the rest again on Hard to get a full 4 AP for max Level 3 power.)
Byron had expired, so I took the time to run back to The Harbor and get the L2 Fighter and another dozen CLW pots (back to 2 dozen). Could have picked up a healer instead as a safety net, but felt confident w/ this mix. (If I was spending APs, 6 points in Tempest would help this a LOT.)
If I was truly worried, I'd run Sacrifices a third time and pick up Protector's Gloves for -1/- DR. And I've found a couple useful droploot items that I'm not using - some chainmail that's better than the starter set, an "anarchic" dagger that would be some better than the generic short sword, etc etc. But... no "luck" involved here.
o Misery's Peak (Elite) - pretty straight forward. Had to run to heal up during one of the big mid-fights (w/ the levers on opposite sides), but then finished it off np.
Again, as long as I had that Bodyfeeder scimitar, I was usually(!) in great shape (and once you hit 3, 2 of those... yeah). Re combat in these early levels, I believe it was extremely helpful that I 1) always sent Byron to start the attack, 2) waited for him to connect to then dogpile on his target, 3) tried to always maneuver behind a target (both to avoid any glancing blows and confirm that B was holding aggro), and 4) if a target came at me, kite until Byron could engage.
And spending AP and equpping some droploot would only make it easier. Buy some acid resist pots once you take 3.