Results 1 to 9 of 9

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    May 2010
    Posts
    4

    Default Need a hand about pure fighter build, does this make sense to you?

    Hello, i am trying somewhat decent THF pure fighter build, for my next ER i consider this and would like to hear your ideas;

    1-power attack + improved sunder + two handed fighting
    2-weapon focus: slashing
    3-stunning blow
    4-weapon focus: slashing
    5-n/a
    6-improved two handed fighting + power critical
    7-n/a
    8-greater weapon focus: slashing
    9-improved critical: slashing
    10-heavy armor master
    11-n/a
    12-greater weapon focus: slashing + greater two handed fighting
    13-n/a
    14-heavy armor champion
    15-tactical mastery
    16-superior weapon focus: slashing
    17-n/a
    18-tactical supremacy + tactical combatant
    19-n/a
    20-tactical training

    21-overwhelming crit
    22-n/a
    23-n/a
    24-heavy armor combatant
    25-n/a
    26-perfect two handed fighting
    27-epic damage reduction
    28-elusive target
    29-IMPORTANT: I want TACTICIAN but as far as i see all melees get DIRE CHARGE. I don't want another button, is dire charge really worth it?
    30-toughness + scion of arborea

    WHAT I WANT:
    I want decent survivability and dps at r1-r5, i die 1 shot at higher anyway.
    I want my stunning blow and trip to work.
    I don't want extra buttons; cleave and greater cleave reduce my dps while i attack fast, so i eliminated them. Also i have Falconry tree and it is amazing with enough buttons.

    What am i missing? what should i consider? what to trade off?

    Thank you very much for info and your time.

  2. #2
    Community Member MacDubh's Avatar
    Join Date
    Dec 2009
    Posts
    310

    Default

    Didn't see Improved Trip, better DC and longer trip time.

    Power Attack plus Improved Sunder could be traded for Precision plus Improved Trip. Generally I like Precision over Power Attack, but either are viable.

    You are going THF but vanguard S&B gives boosts to Stun. Can still be agressive but good support for tactical abilities e.g. Strimtom's Vanguide illustrates the main concepts.

    Power Critical feat is always tradeable imo. You can boost crits in your enhancement trees.

    Dire Charge is brutally efficient for packs of mobs, which are fairly common, so use it as we may lose it soon. If you group with other folk who can do the CC you can skip it.

  3. #3
    Community Member
    Join Date
    May 2010
    Posts
    4

    Default

    Quote Originally Posted by MacDubh View Post
    Didn't see Improved Trip, better DC and longer trip time.

    Power Attack plus Improved Sunder could be traded for Precision plus Improved Trip. Generally I like Precision over Power Attack, but either are viable.

    You are going THF but vanguard S&B gives boosts to Stun. Can still be agressive but good support for tactical abilities e.g. Strimtom's Vanguide illustrates the main concepts.

    Power Critical feat is always tradeable imo. You can boost crits in your enhancement trees.

    Dire Charge is brutally efficient for packs of mobs, which are fairly common, so use it as we may lose it soon. If you group with other folk who can do the CC you can skip it.
    i will skip "improved trip" too many feat requirements. Combat expertise, dodge, etc... Dodge is not even useful as because i use heavy armor, its %7 all the time anyways. I tried it and i think it is not worth.
    Will check that vanguard build.
    I generally group with people yeah, i consider trading it with tactician

    thank you!

  4. #4
    Build Constructionist unbongwah's Avatar
    Join Date
    Aug 2009
    Posts
    19,465

    Default

    Quote Originally Posted by piszozo View Post
    i will skip "improved trip" too many feat requirements. Combat expertise, dodge, etc...
    Improved Trip only requires Combat Expertise. Possibly you're thinking of Whirlwind Attack, which does require Dodge/Mobility/Spring Attack chain.

    You listed Weapon Focus twice. I presume the second one is Weapon Specialization.

    Power Critical is a wasted feat IMO.

    Yes, Dire Charge is that good, particularly for melees which don't otherwise get an AoE stun.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. 06-19-2021, 02:48 PM


  6. #6
    Community Member
    Join Date
    Jun 2018
    Posts
    825

    Default

    1 (Human or PDK) Power Attack
    1 Weapon Focus Slashing
    1 THF
    2 Stunning Blow (Fortitude)
    3 Combat Expertise
    4 Improved Trip +4 trip DCs and can last up to 60 secs instead of regular trips 30 secs. (Reflex)
    6 Weapon Specialization Slashing
    6 ITHF
    8 IC Slashing
    9 Tactical Combatant +4
    10 Greater Weapon Focus Slashing
    12 Tactical Mastery +6
    12 GTHF
    14 Heavy Armor Champion 12 PRR MRR
    15 Precision
    16 Tactical Supremacy +8
    18 Heavy Armor Master 9 PRR MRR
    18 Tactical Training +2
    20 Improved Sunder
    Last edited by Coffey; 06-22-2021 at 12:13 AM.

  7. #7
    Community Member
    Join Date
    Apr 2013
    Posts
    3,919

    Default

    Quote Originally Posted by piszozo View Post
    What am i missing?
    Maybe this helps.

  8. #8
    Community Member PrinceOfAsphodel's Avatar
    Join Date
    Dec 2015
    Posts
    160

    Default

    Yeah, there's no reason you should even consider using Trip or Stunning Blow if you're not taking Dire Charge. Charge is better than both those feats combined.
    Princze/Dazneus of Cannith

  9. #9
    Community Member Enderoc's Avatar
    Join Date
    Feb 2014
    Posts
    1,728

    Default

    Off topic but does anyone see a problem with having to take two shield feats alongside TWF to get decent melee power or does it make sense for a twf to sometimes switch to shield IE a light armored (Or Cloth if extremely high dex and dodge) Tempest Ranger ?
    See what I did there...I pointed out how to get more melee power....
    You cant take SWF to Add melee Power to THFs and TWFs dont have any but two Shield Mastery Feats gives 6 melee Power like you took the whole chain of SWF...
    If you have Dwarven Axe or B sword...pretty sure THF works with only one equipped...with sheild
    2 sheild feats=6 melee power
    3 weapon feats=6 melee power
    For a fighter its a good deal. More melee power and Added protection when needed like wand whipping...oh yeah... fighters sometimes kite too lol
    Never thought about UMD on a fighter and how you gotta run around for a minute or more not swinging a weapon to regain composure fumbling pots, wands, and scrolls maybe tumble through mobs to escape did you?
    Most dont
    Tumble Balance UMD etc a skilled fighter has high intelligence...min maxing makes glass cannons imo
    Can we say combat expertise? We know about Power Attack...but sometimes you run...
    Knocked on your butt you arent doing damage...need to get off the heads of those who swarmed you tumble far so you are not whipping your wand in vain as they whip your A--
    Those stuck in an old era look for big numbers...but people dealing those really big numbers tend to be a spell point quagmire for healers and hirelings alike.
    I would say Harper is the best tree for fighters... intelligence is key and melee power and spell points for epic coccoon. And in fighter trees for the love of God take Constitution over Strength....
    But this requires Harper Tree and Tomes...
    My opinion instead of focusing on stunning and tripping which is okay in heroics...once you start getting mobbed in epic levels you got to start thinking more evasively. You dont want to be tripped and cornered yourself....you want max UMD and a tree that will raise that UMD. I mean only offering an alternative.
    Last edited by Enderoc; 06-29-2021 at 10:38 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload