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  1. #21
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    Quote Originally Posted by mikarddo View Post
    Fair enough, so be it, though I consider that a mistake.

    What are the plans then to give us something worthwhile to use Threads of Fate on? Those have nearly lost their value for many players now and I dont even raid much. As I recall the intention for those was to continually to add good stuff to purchase in order to make raiding a large set of different raids attractive for the playerbase. Currently, that could work out better.

    Ditto this.

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  2. #22
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by Cordovan View Post
    I have had to do a lot of cleanup in this thread, but to be clear: This is not working as intended, and will be changed.
    Good to know, if a wholly regrettable move. It's hardly game breakingly OP after all.

    Least we're clear - was gonna purchase a second raid filigree for Int/KTA trance boosting purposes. I'll hold off making that purchase now...

    Looks like threads days in the sun may be over for now at least then. Pity that.

  3. #23
    Community Member Yamani's Avatar
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    Quote Originally Posted by Hawkwier View Post
    Good to know, if a wholly regrettable move. It's hardly game breakingly OP after all.

    Least we're clear - was gonna purchase a second raid filigree for Int/KTA trance boosting purposes. I'll hold off making that purchase now...

    Looks like threads days in the sun may be over for now at least then. Pity that.
    Yep, sadly threads wont last much longer after that. It's not only going to devalue threads. But also devalue many filigree's and raid filigree's. All of the currently created filigree's will prolly get thrown onto the shard exchange or just tossed in a bag and forgotten. All cause something like 5 more ranged/melee power is too much.

    But hey eventually they'll fix minor artifacts not working at all anyways. (Yes I know to unequip both weapon/minor artifact to fix this)
    Quote Originally Posted by Cordovan View Post
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  4. #24
    Bounty Hunter slarden's Avatar
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    Quote Originally Posted by Cordovan View Post
    I have had to do a lot of cleanup in this thread, but to be clear: This is not working as intended, and will be changed.
    I think the op makes a compelling argument and the dev team should consider it.

    The raid filigree bonuses are tiny and has helped revive the raiding scene which I assume results in more raid bypass timer sales.

    This turned into a really good thing for the community even if it was by accident. I would say take the win and keep it permanent.
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  5. #25
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    Quote Originally Posted by Cordovan View Post
    This is not working as intended, and will be changed.
    I liked that filigrees stacked between minor artifact and weapon. I found it interesting and added a simple layer of depth to character optimization. Just because it was not working as intended doesn't mean it wasn't fun or interesting.

  6. #26
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    Quote Originally Posted by Cordovan View Post
    I have had to do a lot of cleanup in this thread, but to be clear: This is not working as intended, and will be changed.
    With filis working as they currently do the pro's far outweigh the cons for the game

  7. #27
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    Quote Originally Posted by JOTMON View Post
    They screwed up.

    They should not of allowed multiple same stats, any same effect or set bonus to stack.
    They should have shared bonus type and not stacked.

    its over powered.
    While you may think it is overpowered , it is pretty much needed because of the incredibly high DC of monsters in new content. Sharn for example. I need a DC in the 120s to effectively crowd control, or instakill something. These DC would not be attainable if it were not for being able to stack. So if they do some how nerf the filigrees , then DC's on monsters in new content will need to be lowered , especially on 8 to 10 reaper.

    On a side note they still need to fix the filigree anyway because you dont get the full benefit of stats when you first log in.. i.e. Melee power, ability stat. and its not because of duplicate filigree I put in unique filigree.. you still have to unequp both minor artifact and sentient weapon together, and then equip them both back again.
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  8. #28
    Community Member Epicsoul's Avatar
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    Please consider leaving the current functionality as is. It increase the amount of possibilities for filigree sets. I also think it's unfair to negate the raid filigree players have worked hard for because we are unaware a game mechanic is actually a bug.
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  9. #29
    Community Member IlmerSilverhilt's Avatar
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    I agree it should stay, balance around it instead.
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  10. #30
    Community Member Hawkwier's Avatar
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    Quote Originally Posted by Epicsoul View Post
    Please consider leaving the current functionality as is. It increase the amount of possibilities for filigree sets. I also think it's unfair to negate the raid filigree players have worked hard for because we are unaware a game mechanic is actually a bug.
    Not gonna lie, whilst I certainly support your plea, and would also recognise there are folks like you who didn't know, I have to fairly fess up that I was pretty sure it was a bug from the off. Doesn't mean it can't or shouldn't be accepted as WAI as is though. After all, it's accessible by everyone and isn't game breakingly OP. It won't hurt anyone to keep it as is, but will hurt folks to "fix" it. Be really nice to have a wee win here, Devs...

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