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  1. #1
    Associate Producer Cocomajobo's Avatar
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    Default U50 Changes in this Preview: Misc Notes

    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    This Lamannia preview is intended as an early look at the Epic Destiny Revamp which is expected to be a part of Update 51. Due to the early nature of this U51 preview, present in this preview are some changes that will go live sooner than Update 51. The changes in this post are currently expected to go live with Update 50 (which we will have a preview of in the near future).

    Character
    • Paladin: Knight of the Chalice: The T3 ranged attack was sharing its name with a T5 ability (both called "Avenging Shot"); it has had its name fixed to be "Exalted Shot", matching its melee counterpart.
    • Falconry: Meticulous Weaponry now anti-requisites with other forms of Item Defense.
    • Eldritch Knight's Item Defense (both versions) now give the listed amount of Item Defense.
    • Burst of Glacial wrath now works on everything, rather than erroneously excluding certain monsters.
    • Poison Damage Resistance now properly reduces Poison Damage
    • Shadar-Kai Iconic has been updated. They now get their first Chain Attack ability as an innate racial feat, and both Chain Attacks are now melee attacks requiring a light weapon in your Main hand. A more full explanation can be seen in this thread: Shadar Kai
    • Radiant Servant has had many changes. A more full explanation can be seen in this thread: Radiant Servant
    • The Aura of Courage buff from the Knight of the Chalice capstone now reliably applies to all party members
      Rogue: Thief Acrobat: Sweeping Strikes now correctly factors in your Trip DC
    • Druids now get Protection from Elements Mass as a level 7 spell


    Items
    • Guild Augments have now been fully deprecated.
      • You can no longer buy Guild Augments from Vendors.
      • Existing Guild Augments can no longer be slotted. They can be sold back to vendors for gold.
      • Items that had Guild Augment slots now have a Colorless Augment Slot in its place. (Unless that item is, somehow, a Quiver, in which case it will not be replaced by anything, sorry).
      • If you have an item with a Guild Augment currently in it, it will retain that Guild Augment until it expires, at which time the slot will be replaced by a Colorless Augment Slot.
      • (Please note that items in auction houses and account banks may not lose the Guild Augment Slot and gain the Colorless Augment Slot until they leave those spaces).
    • Siberys Spirit Cake can now be used by raging players to resurrect their dead friends.
    • Lootgen Docents (and some other older Docents) should once more display their correct base appearance.
    • Weapons that do non-mundane damage such as Flameblades or Celestia now correctly interact with DR and resistances.
    • Trap the Soul now requires a standalone special component, called a Khyber Dragonshard, that is found in shops wherever high quality spell components may be found. This component works for all variations of Trap the Soul.


    Quests
    • Monsters will no longer cast persistent spells like wall of fire, or CC spells like sound burst in rapid succession.
      Barovia is a dangerous place, and the Abbey of Saint Markovia is no exception. Those who seek safety may not always find it.
    • Removed some NPC's from Meridia that were not meant to be there.


    Miscellaneous
    • Changes have been made to the spellcasting system that make casting spells more reliably. This may prevent dry firing of spells in certain situations.
    • Hirelings will now cast their spells more reliably when directed to do so
    • Fixed an issue where trying to swap out of a missile weapon into a melee weapon wouldn't queue properly
    • Patron Reward feats should now consistently remain on you through Lesser and Epic Reincarnation.
    • Icons for certain drow damage over time poisons have been set to actually look like poison.
    • When viewing a monster's HP through selection (due to having the appropriate Monster Manual reward for that monster type), the percentage HP of that monster will now be shown in parenthesis next to their current and max HP
      Formatting for the percentage HP for your party members has been adjusted slightly to better take advantage of available space


    Known Issues
    • Docents that have had old cosmetic appearance potions applied are not currently showing those appearances; this will be fixed before it goes live.

  2. #2
    The Hatchery
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    Quote Originally Posted by Cocomajobo View Post
    • Weapons that do non-mundane damage such as Flameblades or Celestia now correctly interact with DR and resistances.


    Hang on. What does this mean? Does this mean that, say, the Shadowblade from Feydark Illusionist, a shortsword, will no longer bypass skeleton and zombie DR? Man, talk about "corrupt-a-wish" when it comes to all the abilities that break these things. Rather than fix the abilities, you guys are just screwing the uniqueness of these cool weapons?? The ability to bypass DR is one of the main reasons to *use* these weapons, many of which are otherwise really substandard.


    • Barovia is a dangerous place, and the Abbey of Saint Markovia is no exception. Those who seek safety may not always find it.
    *koff* Tell that to my hardcore character who got Ruined by Strahd who was focused on Esmerelda, while maneuvering around the pond to try to get into a better position to lure him in... lol


    • Removed some NPC's from Meridia that were not meant to be there.
    ...Would these be the broken side quests with portal fragments and stuff?
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  3. #3
    Systems Designer
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    Quote Originally Posted by LrdSlvrhnd View Post

    Hang on. What does this mean? Does this mean that, say, the Shadowblade from Feydark Illusionist, a shortsword, will no longer bypass skeleton and zombie DR? Man, talk about "corrupt-a-wish" when it comes to all the abilities that break these things. Rather than fix the abilities, you guys are just screwing the uniqueness of these cool weapons?? The ability to bypass DR is one of the main reasons to *use* these weapons, many of which are otherwise really substandard.
    This is the opposite of what that means. It means they no longer are affected erroneously by DR they shouldn't be. Aka a Flameblade dealing 0 damage vs something with dr/good. This means that you can use Celestia vs things without dr/light and have it break DR, and vs things with DR/light, they are reduced correctly.
    Last edited by Lynnabel; 06-15-2021 at 02:27 PM.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  4. #4
    The Hatchery
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    Quote Originally Posted by Lynnabel View Post
    This is literally the opposite of what this means. It means they no longer are affected erroneously by DR they shouldn't be. Aka a Flameblade dealing 0 damage vs something with dr/good.
    I've only seen this situation with stances like Swashbuckling and Arcane Past Life:Enchanted Weapons and such. Are you saying you fixed all this? Because if so YOU ARE A GOD. (I don't recall having hit anything with DR light and Celestia, and never used Flameblade against like fire eles, but them bypassing those specific DRs is bad, yeah)
    Last edited by LrdSlvrhnd; 06-15-2021 at 02:30 PM.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  5. #5
    Systems Designer
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    Quote Originally Posted by LrdSlvrhnd View Post
    I've only seen this situation with stances like Swashbuckling and Arcane Past Life:Enchanted Weapons and such. Are you saying you fixed all this? Because if so YOU ARE A GOD.
    Yes, that's what the release notes are saying. We fixed the bug, it's going to work now :) enjoy!
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  6. #6
    Community Member Stergan's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Barovia is a dangerous place, and the Abbey of Saint Markovia is no exception. Those who seek safety may not always find it.
    THIS KIND OF NOTE IS NOT HELPFUL.

    Please use the release notes for their intended purpose, to inform the player-base.

    The kind of players that want a sense of exploration with stuff like this are not scouring the Lamania notes.

    The rest of us are frustrated that you make us do homework every update to figure out *** is going on.

    If this is fixing an exploit, just say you fixed an exploit or removed a perch spot...stop trying to be "tongue in cheek"

    THIS IS THE MOST FRUSTRATING
    Last edited by Stergan; 06-15-2021 at 03:17 PM.
    Member of Giants of Winter and Old Night~~Sarlona

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  7. #7
    Developer Steelstar's Avatar
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    Quote Originally Posted by Stergan View Post
    THIS KIND OF NOTE IS NOT HELPFUL.

    Please use the release notes for their intended purpose, to inform the player-base.

    The kind of players that want a sense of exploration with stuff like this are not scouring the Lamania notes.

    The rest of us are frustrated that you make us do homework every update to figure out *** is going on.

    If this is fixing an exploit, just say you fixed an exploit or removed a perch spot...stop trying to be "tongue in cheek"

    THIS IS THE MOST FRUSTRATING
    We generally do not post specific details about exploits, past or present. Sorry.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  8. #8
    Community Member Stergan's Avatar
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    Quote Originally Posted by Steelstar View Post
    We generally do not post specific details about exploits, past or present. Sorry.
    Thats fine, Then just say you fixed an exploit.

    the way it is worded is so ambiguous it could mean almost anything.

    The players already have to cobble together all the info they can (Wiki/compendium/ETC) because You devs do not provide it. It would be nice if you would at least not obfuscate information in such a way that would require testing if one did not know there was an exploit previously.
    Last edited by Stergan; 06-15-2021 at 03:36 PM.
    Member of Giants of Winter and Old Night~~Sarlona

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  9. #9
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    [*]Trap the Soul now requires a standalone special component, called a Khyber Dragonshard, that is found in shops wherever high quality spell components may be found. This component works for all variations of Trap the Soul.
    That all sounds like an amazing amount of QoL fixes to me. I have a question about the above^ however. Does this mean that all those pink-purple khyber dragonshards I crunched in the Stone of Change (Chompy Ted) for the appropriate size Soul Gem are now useless? I mean, I'm happy to spend less time with the Chompy Monster of Tedium but what do I do with the soul gem spell components I made? Are Khyber Dragonshard fragments only used for cannith crafting now?
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  10. #10
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    Quote Originally Posted by Cocomajobo View Post
    [*]Patron Reward feats should now consistently remain on you through Lesser and Epic Reincarnation.
    Will it be possible to regain lost feats or is a TR necessary to get them again?

  11. #11
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    Quote Originally Posted by Stergan View Post
    Thats fine, Then just say you fixed an exploit.

    the way it is worded is so ambiguous it could mean almost anything.

    The players already have to cobble together all the info they can (Wiki/compendium/ETC) because You devs do not provide it. It would be nice if you would at least not obfuscate information in such a way that would require testing if one did not know there was an exploit previously.
    Holy wadded panties Batman.

  12. #12
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    Quote Originally Posted by Cocomajobo View Post
    [*]Guild Augments have now been fully deprecated.
    Boo. Once again you nerf some minor random thing that is not at all game-breaking. This is like nerfing the cargo hold NPCs (I'm not talking about the Resist shrines, but the NPCs) all over again. Screwing over the players who use and appreciate the small benefit these guild augments provide. Shame on you all.

  13. #13
    Developer Steelstar's Avatar
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    Quote Originally Posted by kpak01 View Post
    Boo. Once again you nerf some minor random thing that is not at all game-breaking. This is like nerfing the cargo hold NPCs (I'm not talking about the Resist shrines, but the NPCs) all over again. Screwing over the players who use and appreciate the small benefit these guild augments provide. Shame on you all.
    This one was more or less a player request, see details here:
    https://www.ddo.com/forums/showthrea...=1#post6428097

    The Stone of Change holds a massive number of recipes, almost 2/3 of which are Guild Augment recipes. While we understand that some users still use this system that hasn't been available broadly in close to a decade, the performance hits and negative user experience to all players of keeping this system around, in this case, outweighs the benefits for the exceptionally small number of users still using the system.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  14. #14
    Community Member Valerianus's Avatar
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    nice fixes and old stuff clean-up.

    about trap the soul, would it be possible to have it just with no material component required? a little bit of less inventory bloat for the players using it.

  15. #15
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    Quote Originally Posted by Cocomajobo View Post
    • Removed some NPC's from Meridia that were not meant to be there.
    Good riddance! You might want to also have a talk with Jeets. He was running some shady operation out of the Inspired Quarter. Something about having people view an eclipse for a few coppers...


    Quote Originally Posted by Cocomajobo View Post
    Miscellaneous
    • Changes have been made to the spellcasting system that make casting spells more reliably. This may prevent dry firing of spells in certain situations.
    Eh? So no more playing Spell Lotto? How am I going to make my money if I don't get extra plat for predicting when a spell is going to fire off or not?

  16. #16
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    Can you increase the HD cap for Trap the Soul? It's useless in epics, and an "instakill" isn't really needed in heroics all that much. It would be nice to have a single target instakill to use on things like undead.

  17. #17
    Community Member Enderoc's Avatar
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    Quote Originally Posted by kpak01 View Post
    Boo. Once again you nerf some minor random thing that is not at all game-breaking. This is like nerfing the cargo hold NPCs (I'm not talking about the Resist shrines, but the NPCs) all over again. Screwing over the players who use and appreciate the small benefit these guild augments provide. Shame on you all.
    Aren't guild augments gimp anyway?

  18. #18
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Steelstar View Post
    This one was more or less a player request, see details here:
    https://www.ddo.com/forums/showthrea...=1#post6428097

    The Stone of Change holds a massive number of recipes, almost 2/3 of which are Guild Augment recipes. While we understand that some users still use this system that hasn't been available broadly in close to a decade, the performance hits and negative user experience to all players of keeping this system around, in this case, outweighs the benefits for the exceptionally small number of users still using the system.
    Wow - Quick Work - Thank You

    BUT

    The issue of Khyber Shard Crunching/Upgrading to Shards that literally don't do anything seems to still be there - In fact it's worse if you're taking away the one thing that those upgraded shards are used for?

    Quote Originally Posted by FranOhmsford View Post
    https://ddowiki.com/page/Adamantine_Ritual

    These Soul Gem costs are LUDICROUS!

    Does ANYONE actually bother with this Ritual past Tier 1?

    You could remove Tiers 2 through 5 and how many players would even notice?

    Actually playing the game how many Earth Soul Gems of the right level does a wizard or sorc even generally get in a "Life"? 3 maybe? It costs 3x that just for Tier 1!
    So basically a FORCED Grind running quests of the right level with enough Earth Eles in them to make it worthwhile!

    Then there's Relic of a Sovereign Past for the Addy Ore - 15 guaranteed plus you might get lucky and have a 16th drop from a Duergar at a rate of something like one every hundred killed!
    How many Addy Ores do we need for Tier 5? 100? That's 7 runs of Relic just for Addy Ore - OK you don't have to complete the quest but that's still an insane grind for a minimal gain!

    Does the Addy Ritual need to be so ridiculously expensive considering the gain is strictly protecting an item from permanent damage?

    Why not just remove these five tiers and have it be a single ritual that gives +5 Hardness and +15 Durability for the cost of Tier 1 currently?
    So you're adding a new type of Khyber Shard that is available from vendors BUT you're not making the upgraded versions of Khyber Shards useful in any way?

    All Sibery types are useful - Right up to Flawless but Small, Average and Large Khyber Shards will no longer have any use whatsoever...Not even for Trap the Soul?

    So are you going to remove the Khyber Shard Crunch from the Stone of Change to stop players from making worthless upgrades?

    Oh and you're not getting rid of the Adamantine rituals are you?

  19. #19
    Community Member Mavnimo's Avatar
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    Quote Originally Posted by Cocomajobo View Post
    Disclaimer
    Everything seen on the preview server, Lamannia, is not final and is subject to change or removal before live release.

    This Lamannia preview is intended as an early look at the Epic Destiny Revamp which is expected to be a part of Update 51. Due to the early nature of this U51 preview, present in this preview are some changes that will go live sooner than Update 51. The changes in this post are currently expected to go live with Update 50 (which we will have a preview of in the near future).


    [*]Patron Reward feats should now consistently remain on you through Lesser and Epic Reincarnation.

    can this be updated to Heroic and Racial Reincarnations. and also make House K and Coinlords Patron Favor feats
    Mavnimo of Khyber-Prophets of the New Republic

  20. #20
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    Quote Originally Posted by Lynnabel View Post
    Yes, that's what the release notes are saying. We fixed the bug, it's going to work now enjoy!
    Could you switch Void back to cold damage, then, or is that still iffy?
    "I prefer the term, 'Freelance Wealth Redistribution Specialist'."

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