Yeah I kinda tend to agree with that thought...
Players look to the patch notes for information, and vagueness like that just makes for confusion. They make players run over to the Abbey and try to figure out what changed, and probably waste their time looking for something new that isnt there. Just tell us what we need to know, so that we know it.
The one exception is probably if you actually ARE introducing some new content and we ARE supposed to go start checking something out and figure out what's going on...ie with the Dull Dagger
A few of them could still be useful, especially at low level since they were tied to guild level not item level.
Most were make irrelevant by guild ship updates, but a few, attack bonus on swords or search or spot could bump you a point or three. Which was helpful if you were taking some thief levels as a fighter.
I used them a lot, even after they were discontinued, but they are more hassle than they are worth, since they expire.
I haven't actually slotted one in a while. I would be interested to know if anyone is still using them at all.
I must say, I like the way this was handled. Leave the old thing in place until nearly everyone who uses it quits using it on their own.
I would have been angry at the time if they had just taken it away. But now, its meh.
I don't always trust them when they say "the new thing is better" and then they yank the old thing away. But given time to come to the conclusion on my own saved some flame posts probably.
Last edited by TedSandyman; 06-16-2021 at 11:22 AM.
So what will happen when I shoot someone (with a crossbow) while wearing my necronimicannon if I don't have any khyber dragonshards when the Trap the Soul procs? Do I still do the crossbow damage? Do the dragonshards have to be in my inventory, or can they be in my ingredients bag?
I've noticed a general lack of +stats for all of the tree revamps. Even adding like 7-10 casting stat from the epic trees currently and 6-10 from heroic trees you have a hard time reaching levels where spells land reliably. Even with completionist/racial completionist its not super great. I think you need a lot more +DC and/or +stat bonuses somewhere.
Well, I think that current ("modern") augments might be good for that, too.
However, I wonder (simply because I don't know it much better) whether the current augments are able to do 1:1 the same as guild augments did.
There are - at least according to the Wiki - a LOT of Guild Augments which are not available as current augments : https://ddowiki.com/page/Guild_Crafting
Plus, current augments are rare as drops - but I do understand that they can be bought from Collectable Vendors.
"You are a Tiefling. And a Cleric, with the Domain of the Sun. Doesn't that contradict each other ?" "No, all my friends are playing evil. I found that so boring that I decided to be on the good side. And, besides, Sun and Fire, where is the difference, really ?"
I have tested BoGW on different mob types on Lammania today.
It seems to be working on many more enemy types, however still not on everything
It did not work on any plant creature in Eveningstar Druid's chain - Overgrowth quest.
It also did not work on Vine Horrors (Plants) in Thralls of the Fungus Lord in Cogs, even though it worked on Needles and Red Musk Zombies (which are also Plants) in there.
What's interesting, there are extremely similar plants and plant zombies in Overgrowth as well, and these were immune.
It did work correctly on Scorpions and Spiders (Vermin), Scarecrows, Iron defenders and Worker constructs (Constructs) and Skeletons (Undead).
Wisps in Ravenloft and Magefire Cannons in Sharn were immune, but that looks like by design.
Thanks for the great work
The thread is here: https://www.ddo.com/forums/showthrea...ai-Adjustments
And yes, you have to switch to a melee weapon when you want to use the Chain. I agree, it was nice to have a melee attack I could use while still holding my crossbow, but I'm looking forward to being able to move as soon as the targets are down (or even sooner, if necessary).
EDIT: Actually I just remembered an even better advantage: The Chain does the damage of the light weapon. You can choose whatever crazy DPS weapon is best for the situation -- if you're surrounded by undead, you can use Flotsam or your Barovian light mace or something
Last edited by shawnvw; 06-17-2021 at 10:45 AM.
Got complaints about the in-game hirelings?
That's nothing compared to what they say about YOU
The Sister Contract: A DDO Hirelings tale on YouTube
I'm pretty sure Cannith Crafting uses only Siberys fragments, not Khyber.
The crunched Khyber Dragonshards of various sizes are still used in Stone of Change "binding" recipes, so they still have a use. If you're into that kind of thing.
And that implies that the KD fragments must still be dropping. So I request that we can continue to crunch them, all the way up into the new full-size Khyber Dragonshards. So we haven't wasted the ones we have. And gives us another way to acquire them for the spell.
Got complaints about the in-game hirelings?
That's nothing compared to what they say about YOU
The Sister Contract: A DDO Hirelings tale on YouTube
What a terrific justification/explanation! TY!
Any reservations I may have had about this change have been soundly quashed by recognizing the greater benefit.
Regarding the trap the soul change: long over due! Now, how about getting that player's council cracking on some meaningful uses for sib and khy shards!
I can be found on Orien as Cilon
HC7: Typhoon, Dreaded Knight, and Wish. HC6: Naivety. HC5: Who Is Here. HC4: Cylon Centurian. HC3: Soulstone in Your Pack. HC2: Carnage
The stone of binding only uses the smallest khyber fragments. While I like this change for trap the soul, it does mean that all the "upped" khyber types have no function at all.
Uh...yes. How could you not notice this?And that implies that the KD fragments must still be dropping.
That's just silly. Unless these vendor sold shards are CRAZY expensive, it is far better to just vendor the fragments and buy the shards. Factoring in the sale price of khyber fragments (which is substantial) and the time required to use the stone of change, they are not viable at all as an alternate source to the vendor.So I request that we can continue to crunch them, all the way up into the new full-size Khyber Dragonshards. So we haven't wasted the ones we have. And gives us another way to acquire them for the spell.
The other consideration of course is that people who want to use trap the soul a lot (and especially if they actually want soul gems and not just as an insta-kill) will use Warlocks who don't need to bother with the khyber shard ingredient at all - or is that changing with this update?
Kobold sentient jewel still hate you.
Rude.
I checked the prices, and you're probably right - just sell your current Khybers and buy the new ones.
You're saying that people will choose a class based on one spell? Seems unlikely to me, but I created a character to use up a stash of ML 16 weapons.
Got complaints about the in-game hirelings?
That's nothing compared to what they say about YOU
The Sister Contract: A DDO Hirelings tale on YouTube
A player request for a different UI is not a player request to nerf some nice minor bonuses on legacy items.
And you explicitly said you're not doing what the players in your linked thread are actually asking for, a "barter box" UI.
So don't pretend other players are clamoring to nerf my guild augments, when it's all you.